Kingdom Hearts 3D: Dream Drop Distance
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Superjump: Difference between revisions

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{{Game|DDD|DHD|KH3}}
{{Game|DDD|DHD|KH3}}
[[File:Superjump KHIII.gif|thumb|200px|Sora performing Superjump in ''Kingdom Hearts III''.]]
{{nihongo|'''Superjump'''|スーパージャンプ|Sūpājanpu}} is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]''. It allows the user to catapult themselves in the air while in [[Flowmotion]].
{{nihongo|'''Superjump'''|スーパージャンプ|Sūpājanpu}} is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' and ''[[Kingdom Hearts III]]''. It allows the user to catapult themselves in the air while in [[Flowmotion]].
[[File:Superjump.gif|thumb|200px|Sora performing Superjump in ''Kingdom Hearts III'']]


==Mechanics==
==Mechanics==
In ''Kingdom Hearts 3D: Dream Drop Distance'', Superjump is a Flowmotion [[ability]] and can be used when using [[Wall Kick]] on a surface. When activated, the user catapults into the air, and can chain Superjumps by [[Wall Kick]]ing back onto a surface and using Superjump again.
In ''Kingdom Hearts 3D: Dream Drop Distance'', Superjump is a Flowmotion [[ability]] and can be used when using [[Wall Kick]] on a surface. When activated, the user catapults into the air, and can chain Superjumps by [[Wall Kick]]ing back onto a surface and using Superjump again. If a Superjump is used after a Wall Kick before the user touches a wall, Wall Kick can no longer be used again until the user lands back on the ground and therefore breaks the chain of Superjumps.


In ''Kingdom Hearts III'', Superjump is a [[mobility ability]] that costs 2 {{AP}} to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground.
In ''Kingdom Hearts III'', Superjump is a [[mobility ability]] that costs 2 {{AP}} to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground.
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*Sora learns Superjump after defeating the [[Chaos Carriage]] at the [[Wetlands]].
*Sora learns Superjump after defeating the [[Chaos Carriage]] at the [[Wetlands]].
 
[[Category:Kingdom Hearts 3D: Dream Drop Distance Flowmotion commands]]
 
[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 10:56, 23 November 2024

Sora performing Superjump in Kingdom Hearts III.

Superjump (スーパージャンプ Sūpājanpu?) is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III. It allows the user to catapult themselves in the air while in Flowmotion.

Mechanics[edit]

In Kingdom Hearts 3D: Dream Drop Distance, Superjump is a Flowmotion ability and can be used when using Wall Kick on a surface. When activated, the user catapults into the air, and can chain Superjumps by Wall Kicking back onto a surface and using Superjump again. If a Superjump is used after a Wall Kick before the user touches a wall, Wall Kick can no longer be used again until the user lands back on the ground and therefore breaks the chain of Superjumps.

In Kingdom Hearts III, Superjump is a mobility ability that costs 2 AP to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground.

Learning Superjump[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Kingdom Hearts III[edit]