Talk:No Weapon: Difference between revisions
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::It's not a weapon thing, it's an icon thing (see [[Potion]]). The icon shouldn't be in the infobox to begin with, because it's not representing an in-game object. | ::It's not a weapon thing, it's an icon thing (see [[Potion]]). The icon shouldn't be in the infobox to begin with, because it's not representing an in-game object. | ||
:::So weapons such as spear, dagger, and so on should have their respective icons added to their articles as well? How would we do this with Donald's staves, as they have several icons? Which would we choose? - {{User:JTD95/Signature}} 12:46, 30 April 2019 (UTC) | :::So weapons such as spear, dagger, and so on should have their respective icons added to their articles as well? How would we do this with Donald's staves, as they have several icons? Which would we choose? - {{User:JTD95/Signature}} 12:46, 30 April 2019 (UTC) | ||
::::The staff and shield icons should go on the main pages for the staves and shields. As for the other ally weapons, sure.{{User:KrytenKoro/Sig}} 16:11, 30 April 2019 (UTC) | |||
:::::Maybe we can include the icons in the template, like we do for KH2 materials and Keychains. {{User:TheSilentHero/Sig}} 21:31, 30 April 2019 (UTC) | |||
::::::Personally, I think having icons appear as they do on the No Weapon page and Potion page looks awful. But if it's been decided that that's what we do, then that's what we do, and I'm cool with that. But if we don't include them on all pages then the site appears inconsistent. At least in my opinion. So what would be the correct approach from here? Personally, as I already said, I'd vote for removing them from the beginning of the articles. - {{User:JTD95/Signature}} 21:35, 30 April 2019 (UTC) |
Latest revision as of 21:36, 30 April 2019
Icon[edit]
"it shouldnt be, though. We don't do that for anything else that's just an icon"
- Not entirely sure what you're saying here. Why even have the icon placed there? We don't do this for any other weapons. It looks awkwardly placed and it unnecessarily repeats in the infobox. - Joseph Thorn Dalton XCV 21:47, 29 April 2019 (UTC)
- It's not a weapon thing, it's an icon thing (see Potion). The icon shouldn't be in the infobox to begin with, because it's not representing an in-game object.
- So weapons such as spear, dagger, and so on should have their respective icons added to their articles as well? How would we do this with Donald's staves, as they have several icons? Which would we choose? - Joseph Thorn Dalton XCV 12:46, 30 April 2019 (UTC)
- The staff and shield icons should go on the main pages for the staves and shields. As for the other ally weapons, sure."We're werewolves, not swearwolves." (KrytenKoro) 16:11, 30 April 2019 (UTC)
- Maybe we can include the icons in the template, like we do for KH2 materials and Keychains. TheSilentHero 21:31, 30 April 2019 (UTC)
- Personally, I think having icons appear as they do on the No Weapon page and Potion page looks awful. But if it's been decided that that's what we do, then that's what we do, and I'm cool with that. But if we don't include them on all pages then the site appears inconsistent. At least in my opinion. So what would be the correct approach from here? Personally, as I already said, I'd vote for removing them from the beginning of the articles. - Joseph Thorn Dalton XCV 21:35, 30 April 2019 (UTC)
- Maybe we can include the icons in the template, like we do for KH2 materials and Keychains. TheSilentHero 21:31, 30 April 2019 (UTC)
- The staff and shield icons should go on the main pages for the staves and shields. As for the other ally weapons, sure."We're werewolves, not swearwolves." (KrytenKoro) 16:11, 30 April 2019 (UTC)
- So weapons such as spear, dagger, and so on should have their respective icons added to their articles as well? How would we do this with Donald's staves, as they have several icons? Which would we choose? - Joseph Thorn Dalton XCV 12:46, 30 April 2019 (UTC)
- It's not a weapon thing, it's an icon thing (see Potion). The icon shouldn't be in the infobox to begin with, because it's not representing an in-game object.