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{{Game|KH2|FM2}}
{{game|KH2|FM2|FA}}
 
{{youmay|the drive form|[[Clone Sora|the clones summoned by Vexen]], [[Heartless Sora (disambiguation)|Heartless versions of Sora]], or [[Anti (disambiguation)|other uses of Anti]]}}
{{Youmay|the penalty form from ''Kingdom Hearts II''|[[AntiSora|the boss from ''Kingdom Hearts'']], [[Shadow Sora|the enemy from ''Kingdom Hearts'']], or the [[Shadow Form|temporary Heartless form from ''Kingdom Hearts'']]}}
{{DriveForm
{{-}}
|name=Antiform
{{InfoForm
|kana=アンチフォーム
|name=Anti Form
|romaji=Anchi Fōmu
|image=[[File:AntiForm.jpg|260px]]
|fr=Non-forme
|game=''Kingdom Hearts II''
|es=Anti-Forma
|cause=Through Sora's clothes and darkness, merge with both active Party Members
|drive=All
|exp=N/A
|allies=Both
|gain=Transform randomly after obtaining enough Anti Points, at any time after obtaining Valor Form
|journalUX=KINGDOM HEARTS II (2005)<br>A form tied to the powers of darkness. Sora gains agility, but has limited access to commands.
|ability=N/A
|style=kh2
|drivebars=All
}}
}}
'''Antiform''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]], and consumes all of [[Sora]]'s Drive Bars, and any progress towards recovering another one. It represents the [[darkness]] that still dwells within Sora's [[heart]],<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and it is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a black, demonic silhouette.


==Design==
{{main|Form:Sora}}
Antiform bears a strong resemblance to the [[AntiSora]] [[Heartless]] from ''{{c|Kingdom Hearts|game}}''. It transforms Sora's clothes black with blue accents while his skin and hair become ink-black, his eyes glow yellow like a Heartless's, and he constantly emits misty black and violet wisps of darkness from his arms and back. In this form, Sora runs on all fours and forgoes using the [[Keyblade]] in favor of attacking with claws on his hands.


 
According to Tetsuya Nomura in an interview with ''{{w|Famitsu}}'', Sora can access this form due to his brief time as a [[Sora's Heartless|Shadow]].{{?}}<!--cite to journal--><ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Antiform originated from when Sora got turned into a Heartless?" / ''' Tetsuya Nomura''': "Story-wise, yes. Drives are very strong so Antiform exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome." [https://www.khinsider.com/news/Famitsu-2006-Nomura-Interview-2569 Translation by KHInsider].</ref>
{{nihongo|'''Anti Form'''|アンチフォーム|Anchi Fōmu}} is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both party members, is the direct opposite from [[Final Form]], and represents the [[darkness]] that still dwells within Sora's heart.<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref>


==Mechanics==
==Mechanics==
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden [[#Anti Point mechanics|"Anti Point" counter]]. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, the Anti Form exists as a consequence of abusing the Drive system, and is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Anti Form originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear. However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light and Dark]] ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained.
Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter [[Valor Form]], [[Wisdom Form]], [[Limit Form]], or [[Master Form]] while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when [[Final Form]] is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu"/>
 
Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Balls will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Anti Form will instead revert back to Standard Form. Anti Form is also unique among Forms in that while it possesses the "Anti-Glide" Growth ability, it cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic, but it is also unable to use items. To top it off, Sora cannot pick up HP Balls while in Anti Form, meaning it is completely unable to heal in any way.
 
==Appearance==
Anti Form is strongly reminiscent of the [[AntiSora]] Heartless from the first ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and Nomura has confirmed in an interview with ''[[wikipedia:Famitsu|Famitsu]]'' that Sora's ability to enter this form is due to his transformation into a [[Shadow Form|Shadow]].<ref name="Famitsu"/> Specifically, though, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with purple accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps.
 
;Costume changes
*'''[[Halloween Town]]:''' Sora's mask takes the form of a Shadow Heartless' head.
*'''[[Christmas Town]]:''' A Heartless emblem appears on Sora's santa hat.
*'''[[Space Paranoids]]:''' Sora's armor turns black and the circuits become dark purple.
*'''[[Timeless River]]:''' Sora becomes completely black with no detail in clothes, hair, or even his face, only his yellow eyes are seen.
 
==Abilities/Attacks==
{|width="100%" class="wikitable"
|-bgcolor="#3b444b"
|width="15%" style="color:white; text-align:center"|'''Attack'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|-bgcolor="#000000"
|<span style="color:white;">'''Scratch'''</span>
|<span style="color:white;">On the ground, Sora scratches, rolls forwards and attacks with both hands clasped together.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Kick'''</span>
|<span style="color:white;">On the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Dark Dance'''</span>
|<span style="color:white;">On the ground, when numerous enemies are nearby, Sora spin kicks repeatedly.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Chaos Finale'''</span>
|<span style="color:white;">With {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Wild Dance'''</span>
|<span style="color:white;">Combo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Flash'''</span>
|<span style="color:white;">Combo finish on the ground when numerous enemies are nearby - Sora scratches and repels the enemies to finish the move.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Dark Arts'''</span>
|<span style="color:white;">Moving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Air Dance'''</span>
|<span style="color:white;">In the air: uppercut, three kicks, forward moving punch at the end.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Air Wheel'''</span>
|<span style="color:white;">During a combo in the air: knee, 8x kicks, somersault kick, scratch.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Anti Strike'''</span>
|<span style="color:white;">Combo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo.</span>
|-bgcolor="#000000"
|<span style="color:white;">'''Dark Void'''</span>
|<span style="color:white;">Combo finish in the air when numerous enemies are nearby. Dark element magic blasts all around.</span>
|}
 
 
===Growth===
{|width="100%" class="wikitable"
|-bgcolor="#3b444b"
|width="15%" style="color:white; text-align:center"|'''Ability'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|-bgcolor="#000000"
|<span style="color:white;">'''Anti-Glide'''</span>
|<span style="color:white;">By pressing {{Button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.</span>
|}
 


----
When using the [[Two Become One]] Keyblade, its unique [[Light & Dark]] [[ability]] will make it so Antiform gets the highest chance to activate regardless of the current amount of Anti Points. It is impossible for Sora to enter Antiform while an unconscious ally is on the field, if he is alone (outside of cups where all forms are allowed), or if he is trying to change to Final Form.  
'''Pros'''
*Great enhancements in speed.
*Fast combos and high damage dealer, given sufficient time for combos.
*Speed of attacks keep certain enemies from attacking back.
*Is the best of any Form at automatically deflecting attacks (with the exception of Final and Limit Forms); a Berserker's whole multi-hit combo can be countered with no damage by using Anti Form's midair combo.
*Can stay in the air for a noticeable amount of time.
*Anti Glide is a helpful dodging ability, and it homes in on distant away opponents.
*Some of the combo finishers have remarkably good range.


'''Cons'''
Antiform can only be manually deactivated outside of battle, though its Form Gauge caps out at 6, and consuming [[Drive Orb]]s will actually deplete the gauge further. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Antiform will instead revert to Standard Form.
*Can not be activated or deactivated at will.
*Completely drains the [[Drive Gauge]].
*Inability to heal in any way.
*Long combos take time to deliver finishing blows.
*Close-range attacks puts Sora in risky situations.
*Not all attacks cause hit-stun(enemies will simply be standing and free to move as if they are not being attacked)
*Both partners disappear during this drive.
*Magic is disabled.
*Defense is lowered, damage dealt is twice as great as normal.
*Strength is lowered.
*Reaction Commands can't be used.


==Anti Point mechanics==
Like Valor Form, Antiform cannot use [[magic]]; in fact, it cannot use any commands beyond "[[Attack]]" and "Revert." Furthermore, Sora cannot pick up [[HP]] Orbs while in Antiform (unless an event or boss battle ends where all prizes get auto-collected), meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Antiform, he takes 50% more damage from attacks, and he does not gain [[experience]] from defeated enemies. Most of the Reaction Commands become unusable.


{|border="1" align="center" width="60%"
===Abilities===
|align="center" colspan="2" style="background:blue"|'''Percentages'''
{{frm-atk-o|kh2=*|o=*}}
|-
{{frm-atk|{{nihongo|'''Scratch'''|アンチ地上引っかき|<br>Anchi Chijō Hikkaki|lit. "Anti Ground Scratch"}}|att|Physical|x0.25→x0.25→x0.1→x0.1→x0.5{{KHII}}<br>x0.5→x0.5→x0.2→x0.2→x1.0{{FMII}}|0.4→0.4→0.16→0.16→0.8|△|X|11=Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.}}
|width="50%" align="center"|'''Counter'''<br /><small>(cannot go below 0)</small>
{{frm-atk|{{nihongo|'''Kick-Up'''|アンチ地上蹴り上げ|<br>Anchi Chijō Keri-age|lit. "Anti Ground Kick Up"}}|att|Physical|x0.25→x0.25→x0.5{{KHII}}<br>x0.5→x0.5→x1.0{{FMII}}|0.4→0.4→0.8|△|X|11=Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.}}
|width="50%" valign="top" align="center"|'''Percent chance'''
{{frm-atk|{{nihongo|'''Dance Kick'''|アンチ地上ダンス蹴り|<br>Anchi Chijō Dansu Keri|lit. "Anti Ground Dance Kick"}}|att|Physical|x0.25→x0.1→x0.1→x0.25→x0.25→x0.5{{KHII}}<br>x0.5→x0.2→x0.2→x0.5→x0.5→x1.0{{FMII}}|0.4→0.16→0.16→0.4→0.4→0.8||X|11=Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.}}
|-
{{frm-atk-m|kh2=*|{{Nihongo|'''Side Spin'''|アンチ地上横回転|<br>Anchi Chijō Yoko Kaiten|lit. "Anti Ground Horizontal Spin"}}|Backflip|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Ground combo move. Pressing {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.|Spin|att|Dark|x0.1{{note|x0.5 on final hit}}{{KHII}}<br>x0.2{{note|x1.0 on final hit}}{{FMII}}|0.16{{note|0.8 on final hit}}|△|X}}
|align="center"|0
{{frm-atk-m|kh2=*|{{nihongo|'''Wild Dance'''|アンチ地上乱舞|<br>Anchi Chijō Ranbu|lit. "Anti Ground Dance"}}|Scratch|att|Physical|x0.25{{note|x0.1 from the second hit on}}{{KHII}}<br>x0.5{{note|x0.2 from the second hit on}}{{FMII}}|0.4{{note|0.16 from the second hit on}}|X|X|Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.|Swoop|att|Dark|x1.5{{KHII}}<br>x3.0{{FMII}}|2.4|X|O}}
|align="center"|0%
{{frm-atk-m|kh2=*|{{nihongo|'''Ground Flash'''|アンチ地上一閃|<br>Anchi Chijō Issen|lit. "Anti Ground Flash"}}|Attack|att|Physical|x0.1{{KHII}}<br>X0.2{{FMII}}|0.16|X|X|Ground combo finisher. When various enemies are nearby, Sora quickly scratches and repels them.|Final hit|att|Physical|x1.0{{KHII}}<br>x2.0{{FMII}}|1.6|X|O}}
|-
{{frm-atk|{{nihongo|'''Air Dance Kick'''|アンチ空中ダンス蹴り|<br>Anchi Kūchū Dansu Kegi|lit. "Anti Aerial Dance Kick"}}|att|Physical|x0.25→x0.1→x0.1→x0.5{{KHII}}<br>x0.5→x0.2→x0.2→x1.0{{FMII}}|0.4→0.16→0.16→0.8|△|X|11=Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.}}
|align="center"|1-4
{{frm-atk-m|kh2=*|{{nihongo|'''Air Giant Wheel'''|アンチ空中大車輪|<br>Anchi Kūchū Daisharin|lit. "Anti Aerial Giant Swing"}}|Knee Kick|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.|Spin Kick|att|Physical|x0.1{{KHII}}<br>x0.2{{FMII}}|0.16|△|X|Heel Drop|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Scratch|att|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|0.8||X}}
|align="center"|10%
{{frm-atk-m|kh2=*|{{nihongo|'''Air Wild Dance'''|アンチ空中乱舞|<br>Anchi Kūchū Ranbu|lit. "Anti Aerial Dance"}}|Combo|att|Physical|x0.25{{note|x0.1 from second hit on}}{{KHII}}<br>x0.5{{note|x0.2 from second hit on}}{{FMII}}|0.4{{note|0.16 from second hit on}}|X|X|Air combo finisher. Sora scratches an enemy and finishes with a diving attack.|Swoop|att|Dark|x1.5{{KHII}}<br>x3.0{{FMII}}|2.4|X|O}}
|-
{{frm-atk-m|kh2=*|{{nihongo|'''Midair Doom'''|アンチ空中ドーム|<br>Anchi Kūchū Dōmu|lit. "Anti Aerial Dome"}}|Attack|att|Dark|x0.1{{KHII}}<br>x0.2{{FMII}}|0.16|X|X|Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.|Final hit|att|Dark|x1.0{{KHII}}<br>x2.0{{FMII}}|1.6|X|O}}
|align="center"|5-9
{{frm-abi|n=*|{{nihongo|'''Anti Glide'''|アンチグライド|<br>Anchi Guraido}}|By pressing {{button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.}}
|align="center"|25%
{{atk-c}}
|-
|align="center"|10+
|align="center"|40%
|-
|align="center" colspan="2" style="background:red"|'''Adders & Subtracters'''
|-
|align="center"|Successfully using [[Valor Form|Valor]], [[Wisdom Form|Wisdom]] or [[Master Form]]
|align="center"| +1
|-
|align="center"|Using Form when partner is unconscious
|align="center"| +0
|-
|align="center"|Gaining a new form (except Final Form)
|align="center"|Resets counter to 0
|-
|align="center"|Using [[Anti Form]]
|align="center"| -4
|-
|align="center"|Using [[Final Form]]
|align="center"| -10
|-
|align="center" colspan="2" style="background:green"|'''Multipliers'''
|-
|align="center"|Mission battle (Command Menu outline is red)
|align="center"|x2
|-
|align="center"|[[Pete]], [[Captain Barbossa|Barbossa]], [[Hades]] boss battles
|align="center"|x0
|-
|align="center"|Battles involving non-party allies (i.e., Hercules, Mickey, etc.)
|align="center"|x0
|-
|align="center"|[[Organization XIII]] boss battles
|align="center"|x5
|-
|align="center"|Game Finale (when possible)
|align="center"|x10
|}


==Strategy==
When using Antiform, lacking any method of healing means that the player's main goal will be to evade the enemies. Although Antiform's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Antiform's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the [[Large Body]].


==Tips==
Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where [[party members]] are walking around, it will refill as normal. Because of this, the [[Brink of Despair]] can be used to easily recharge the Drive Gauge immediately after defeating [[Roxas]], allowing the player to repeatedly activate Drive Forms with [[Light & Dark]] equipped in order to unlock [[Final Form]].
*Press {{Button|s}} during ground combos. This will move Sora around fast and keep the enemy from being able to retaliate many times. Plus, it keeps the combo going.
*Anti Form is actually quite good for running/avoiding attacks, if Anti-Glide is not used. In general, Anti-Glide is a great way to dodge attacks, even Xaldin's lance slashes.
*Using Dark Dance and Chaos Finale will allow Anti Form to move into attacks that stun enemies faster. Anti Form does not bounce off when attacking a [[Large Body]] head-on.
*It is not a good idea to use Anti Form during a boss battle, as while it deals greater damage, it is more vulnerable to damage, and cannot heal itself in any manner.


==Trivia==
==Other appearances==
*In ''[[Kingdom Hearts II Final Mix]]'', during the fights against [[Vexen|Vexen's]] [[Absent Silhouette]] and his [[Organization XIII Data Replica|data copy]] Vexen can make copies of Sora that are actually Sora in Anti Form.
===''Kingdom Hearts III''===
*While Midair Doom and Dark Finale deal Dark damage, they are also considered magical attacks and are ineffective against enemies invulnerable to magic, like the [[Sorcerer]].
While Sora is in his ''Kingdom Hearts II'' outfit, [[Rage Form]]'s design is identical to Antiform.
*When Sora grabs onto a ledge in Anti Form, he will hang on by his foot instead of his hand.


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}
 
'''''==Contrasts and Comparisons to Final Form=='''''
 
==See also==
*[[Shadow Form]]
*[[AntiSora]]
 


{{Form}}
{{Form}}
[[fr:Non-forme]]
[[Category:Drive Forms]]
[[Category:Heartless]]

Latest revision as of 13:41, 24 February 2024

This article is about the drive form.
You may be looking for the clones summoned by Vexen, Heartless versions of Sora, or other uses of Anti.

Antiform
Japanese アンチフォーム Sora Anti Sprite KHII.png
Rōmaji Anchi Fōmu

Drive Gauges All
Allies Required Both

Antiform Probability
Anti Points Probability
0-4 Points 0%
5-9 Points 10%
10+ Points 25%
Anti Points Gained
Condition Points Gained
Activate Valor Form, Wisdom Form, Limit Form, or Master Form +1 Point
Activate Final Form -10 Points
Activate Antiform -4 Points
Obtain a new Form Reduce Points to 0
Anti Points Modifiers
Condition Modifier
During a scripted battle x2
When fighting an Organization XIII member x4
When fighting Armored Xemnas x10
When fighting alongside assistants x0
When fighting Beast, Hades, Pete, or Barbossa x0
During the Battle of 1000 Heartless x0

Antiform
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
A form tied to the powers of darkness. Sora gains agility, but has limited access to commands.

Antiform is a Drive Form which appears in Kingdom Hearts II. It uses both party members, and consumes all of Sora's Drive Bars, and any progress towards recovering another one. It represents the darkness that still dwells within Sora's heart,[1] and it is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a black, demonic silhouette.

Design[edit]

Main article: Form:Sora

Antiform bears a strong resemblance to the AntiSora Heartless from Kingdom Hearts. It transforms Sora's clothes black with blue accents while his skin and hair become ink-black, his eyes glow yellow like a Heartless's, and he constantly emits misty black and violet wisps of darkness from his arms and back. In this form, Sora runs on all fours and forgoes using the Keyblade in favor of attacking with claws on his hands.

According to Tetsuya Nomura in an interview with Famitsu, Sora can access this form due to his brief time as a Shadow.[?][2]

Mechanics[edit]

Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor Form, Wisdom Form, Limit Form, or Master Form while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".[2]

When using the Two Become One Keyblade, its unique Light & Dark ability will make it so Antiform gets the highest chance to activate regardless of the current amount of Anti Points. It is impossible for Sora to enter Antiform while an unconscious ally is on the field, if he is alone (outside of cups where all forms are allowed), or if he is trying to change to Final Form.

Antiform can only be manually deactivated outside of battle, though its Form Gauge caps out at 6, and consuming Drive Orbs will actually deplete the gauge further. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Antiform will instead revert to Standard Form.

Like Valor Form, Antiform cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Revert." Furthermore, Sora cannot pick up HP Orbs while in Antiform (unless an event or boss battle ends where all prizes get auto-collected), meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Antiform, he takes 50% more damage from attacks, and he does not gain experience from defeated enemies. Most of the Reaction Commands become unusable.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Scratch (アンチ地上引っかき
Anchi Chijō Hikkaki
?, lit. "Anti Ground Scratch")
Attack Command Physical x0.25→x0.25→x0.1→x0.1→x0.5[KH II]
x0.5→x0.5→x0.2→x0.2→x1.0[KH II FM]
0.4→0.4→0.16→0.16→0.8 X
Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.
Kick-Up (アンチ地上蹴り上げ
Anchi Chijō Keri-age
?, lit. "Anti Ground Kick Up")
Attack Command Physical x0.25→x0.25→x0.5[KH II]
x0.5→x0.5→x1.0[KH II FM]
0.4→0.4→0.8 X
Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.
Dance Kick (アンチ地上ダンス蹴り
Anchi Chijō Dansu Keri
?, lit. "Anti Ground Dance Kick")
Attack Command Physical x0.25→x0.1→x0.1→x0.25→x0.25→x0.5[KH II]
x0.5→x0.2→x0.2→x0.5→x0.5→x1.0[KH II FM]
0.4→0.16→0.16→0.4→0.4→0.8 X
Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.
Side Spin (アンチ地上横回転
Anchi Chijō Yoko Kaiten
?, lit. "Anti Ground Horizontal Spin")
Backflip Attack Command Physical x0.25[KH II]
x0.5[KH II FM]
0.4 X

Spin Attack Command Dark x0.1Symbol - Crown.png[KH II]
x0.2Symbol - Crown.png[KH II FM]
0.16Symbol - Crown.png X
Ground combo move. Pressing Square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
Wild Dance (アンチ地上乱舞
Anchi Chijō Ranbu
?, lit. "Anti Ground Dance")
Scratch Attack Command Physical x0.25Symbol - Crown.png[KH II]
x0.5Symbol - Crown.png[KH II FM]
0.4Symbol - Crown.png X X

Swoop Attack Command Dark x1.5[KH II]
x3.0[KH II FM]
2.4 X O
Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.
Ground Flash (アンチ地上一閃
Anchi Chijō Issen
?, lit. "Anti Ground Flash")
Attack Attack Command Physical x0.1[KH II]
X0.2[KH II FM]
0.16 X X

Final hit Attack Command Physical x1.0[KH II]
x2.0[KH II FM]
1.6 X O
Ground combo finisher. When various enemies are nearby, Sora quickly scratches and repels them.
Air Dance Kick (アンチ空中ダンス蹴り
Anchi Kūchū Dansu Kegi
?, lit. "Anti Aerial Dance Kick")
Attack Command Physical x0.25→x0.1→x0.1→x0.5[KH II]
x0.5→x0.2→x0.2→x1.0[KH II FM]
0.4→0.16→0.16→0.8 X
Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.
Air Giant Wheel (アンチ空中大車輪
Anchi Kūchū Daisharin
?, lit. "Anti Aerial Giant Swing")
Knee Kick Attack Command Physical x0.25[KH II]
x0.5[KH II FM]
0.4 X

Spin Kick Attack Command Physical x0.1[KH II]
x0.2[KH II FM]
0.16 X
Heel Drop Attack Command Physical x0.25[KH II]
x0.5[KH II FM]
0.4 X
Scratch Attack Command Physical x0.5[KH II]
x1.0[KH II FM]
0.8 X
Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.
Air Wild Dance (アンチ空中乱舞
Anchi Kūchū Ranbu
?, lit. "Anti Aerial Dance")
Combo Attack Command Physical x0.25Symbol - Crown.png[KH II]
x0.5Symbol - Crown.png[KH II FM]
0.4Symbol - Crown.png X X

Swoop Attack Command Dark x1.5[KH II]
x3.0[KH II FM]
2.4 X O
Air combo finisher. Sora scratches an enemy and finishes with a diving attack.
Midair Doom (アンチ空中ドーム
Anchi Kūchū Dōmu
?, lit. "Anti Aerial Dome")
Attack Attack Command Dark x0.1[KH II]
x0.2[KH II FM]
0.16 X X

Final hit Attack Command Dark x1.0[KH II]
x2.0[KH II FM]
1.6 X O
Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.
Anti Glide (アンチグライド
Anchi Guraido
?)
By pressing Square on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

When using Antiform, lacking any method of healing means that the player's main goal will be to evade the enemies. Although Antiform's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Antiform's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the Large Body.

Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where party members are walking around, it will refill as normal. Because of this, the Brink of Despair can be used to easily recharge the Drive Gauge immediately after defeating Roxas, allowing the player to repeatedly activate Drive Forms with Light & Dark equipped in order to unlock Final Form.

Other appearances[edit]

Kingdom Hearts III[edit]

While Sora is in his Kingdom Hearts II outfit, Rage Form's design is identical to Antiform.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
  2. ^ a b Famitsu Interview; Interviewer: "Is Antiform originated from when Sora got turned into a Heartless?" / Tetsuya Nomura: "Story-wise, yes. Drives are very strong so Antiform exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome." Translation by KHInsider.