Kingdom Hearts Birth by Sleep Final Mix: Difference between revisions
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{{cleanup|See [[Kingdom Hearts Final Mix#Changes]]}} | |||
{{Infobox CVG | {{Infobox CVG | ||
|title = Kingdom Hearts Birth by Sleep Final Mix | |title = Kingdom Hearts Birth by Sleep Final Mix | ||
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|romaji = Kingudamu Hātsu Bāsu Bai Surīpu Fainaru Mikkusu | |romaji = Kingudamu Hātsu Bāsu Bai Surīpu Fainaru Mikkusu | ||
|developer = {{w|Square Enix}} | |developer = {{w|Square Enix}} | ||
|publisher = [[ | |publisher = [[File:Flag of Japan.png|20px|Japan]] {{w|Square Enix}} | ||
|release = [[ | |release = [[File:Flag of Japan.png|20px|Japan]] January 20, 2011 | ||
|genre = Action RPG | |genre = Action RPG | ||
|modes = Single player, multiplayer | |modes = Single player, multiplayer | ||
|ratings = {{w|Computer Entertainment Rating Organization|CERO}}: A | |ratings = {{w|Computer Entertainment Rating Organization|CERO}}: A | ||
|platforms = {{w|PlayStation Portable}} | |platforms = {{w|PlayStation Portable}} | ||
|style=bbs | |||
}} | }} | ||
'''''Kingdom Hearts Birth by Sleep Final Mix''''' is a reissue of ''[[Kingdom Hearts Birth by Sleep]]'' for the {{w| | '''''Kingdom Hearts Birth by Sleep Final Mix''''' is a reissue of ''[[Kingdom Hearts Birth by Sleep]]'' for the {{w|PlayStation Portable}}. Most plot and gameplay elements are the same, and the game also includes the features added to the international version of the game. | ||
The PlayStation Portable version is exclusive to Japan, and combines English voice-overs with Japanese text and controls. The game was remastered in HD and released as part of ''[[Kingdom Hearts HD 2.5 ReMIX]]'' for the {{w|PlayStation 3}}. As opposed to the original ''Final Mix'', the remake features Japanese voice acting in the Japanese release. It was later released as part of ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]''. | |||
==Development== | |||
Tetsuya Nomura was questioned during an interview in early 2010 if ''Birth by Sleep'' would receive the ''Final Mix'' treatment like ''Kingdom Hearts'' and ''Kingdom Hearts II'' before it. Nomura answered that he was interested, particularly citing his affinity for the English voice cast and their work on the English dub. However, he also voiced concern that the main reason ''Kingdom Hearts II Final Mix'' sold as well as it did was because it was part of ''Kingdom Hearts II Final Mix +'', a privilege this game would not receive, so he and the team would continue to debate the topic. | |||
''Kingdom Hearts Birth by Sleep Final Mix'' was officially confirmed for release on September 14, 2010, a week after the North American release of ''Kingdom Hearts Birth by Sleep''. It was first announced in the September 13 issue of ''Weekly Shōnen Jump'' magazine.<ref>'''''Weekly Shōnen Jump'' 2010 Vol. 39''' (9/13/2010). ([http://www.finalfantasy.net/wp-content/gallery/khinsider/bbsfinalmix.jpg scan])</ref> The game was released on January 20, 2011.<ref name="bbsfm">[http://www.square-enix.co.jp/kingdom/bbsfm/ ''Kingdom Hearts Birth by Sleep Final Mix'' official site]</ref> | ''Kingdom Hearts Birth by Sleep Final Mix'' was officially confirmed for release on September 14, 2010, a week after the North American release of ''Kingdom Hearts Birth by Sleep''. It was first announced in the September 13 issue of ''Weekly Shōnen Jump'' magazine.<ref>'''''Weekly Shōnen Jump'' 2010 Vol. 39''' (9/13/2010). ([http://www.finalfantasy.net/wp-content/gallery/khinsider/bbsfinalmix.jpg scan])</ref> The game was released on January 20, 2011.<ref name="bbsfm">[http://www.square-enix.co.jp/kingdom/bbsfm/ ''Kingdom Hearts Birth by Sleep Final Mix'' official site]</ref> | ||
In September of that year, Square Enix announced that ''Kingdom Hearts Birth by Sleep Final Mix'' would release in Japan on January 20, 2011. As per tradition, the game's primary language dub was English with Japanese subtitles, and includes the content added in the international release alongside more new content. | |||
* | ==Changes== | ||
===New Features=== | |||
====Features==== | |||
*A New [[Difficulty Level]] called Critical Mode.<ref name="bbsfm"/> | |||
*All Unversed have been given new color schemes. For example, the [[Flood]] is now purple instead of blue.<ref name="bbsfm"/> | *All Unversed have been given new color schemes. For example, the [[Flood]] is now purple instead of blue.<ref name="bbsfm"/> | ||
*The [[Sticker Album]] and its related quest have been added, though several of the rewards have been modified from the international release.<ref name="bbsfm"/> | *The [[Sticker Album]] and its related quest have been added, though several of the rewards have been modified from the international release.<ref name="bbsfm"/> | ||
Line 31: | Line 38: | ||
*Characters in certain cutscenes, including ones on the [[Destiny Islands]] with [[Sora]] and [[Riku]], are given higher quality facial animations. | *Characters in certain cutscenes, including ones on the [[Destiny Islands]] with [[Sora]] and [[Riku]], are given higher quality facial animations. | ||
*The [[Skull Board]] has been added as a [[Command Board]].<ref name="bbsfm"/> | *The [[Skull Board]] has been added as a [[Command Board]].<ref name="bbsfm"/> | ||
*[[ | *[[Pete]] has been added as a [[Dimension Link]].<ref name="bbsfm"/> | ||
*The [[Castle Circuit]] track has been added to [[Rumble Racing]].<ref name="bbsfm"/> | *The [[Castle Circuit]] track has been added to [[Rumble Racing]].<ref name="bbsfm"/> | ||
*The "{{c|Destiny Islands|track}}" song has been added to [[Ice Cream Beat]].<ref name="bbsfm"/> | *The "{{c|Destiny Islands|track}}" song has been added to [[Ice Cream Beat]].<ref name="bbsfm"/> | ||
*The [[Vanitas Remnant]] drops the [[Void Gear]]. | *The [[Vanitas Remnant]] drops the [[Void Gear]]. | ||
*The [[Young Xehanort|Unknown]] appears as a boss, and drops the [[No Name]].<ref name="bbsfm"/> | *The [[Young Xehanort|Unknown]] appears as a boss, and drops the [[No Name (KHBbS)|No Name]].<ref name="bbsfm"/> | ||
<!--**The Unknown's Collision Magnet has been nerfed in this version to allow the player to escape before they are hit by it.<ref name="bbsfm"/>--> | |||
*[[Armor of Eraqus]], [[Monstro]], and [[No Heart]] appear as bosses of the three new Mirage Arena battles, "[[Light's Lessons]]", "[[Monster of the Sea]]", and "[[Peering into Darkness]]", respectively.<ref name="bbsfm"/> | *[[Armor of Eraqus]], [[Monstro]], and [[No Heart]] appear as bosses of the three new Mirage Arena battles, "[[Light's Lessons]]", "[[Monster of the Sea]]", and "[[Peering into Darkness]]", respectively.<ref name="bbsfm"/> | ||
**The "Monster of the Sea" battle is made up of a timed stage where the player can attack Monstro directly, and an acid-filled stage within Monstro's belly where the player is sent once the two minutes run out. The player must defeat the Unversed within Monstro to escape and try to damage Monstro further.<ref name="bbsfm"/> | **The "Monster of the Sea" battle is made up of a timed stage where the player can attack Monstro directly, and an acid-filled stage within Monstro's belly where the player is sent once the two minutes run out. The player must defeat the Unversed within Monstro to escape and try to damage Monstro further.<ref name="bbsfm"/> | ||
**Beating the "Peering into Darkness" Mirage Arena match grants the player a new Keychain, the [[Royal Radiance]]. | **Beating the "Peering into Darkness" Mirage Arena match grants the player a new Keychain, the [[Royal Radiance]]. | ||
*The Theater Mode now has the option of viewing cutscenes in Japanese or English, although both options feature Japanese subtitles. | *The Theater Mode now has the option of viewing cutscenes in Japanese or English, although both options feature Japanese subtitles. | ||
*A new secret scene named "[[A Fragmentary Passage]]" has been introduced, in contrast to the secret movies seen in previous games. In the "Secret Episode", the player can actually control the characters that appear, rather than just watching the scene as a bystander.<ref>'''''{{w|Weekly Famitsu}}'' Vol. 1144''' (11/18/2010); '''Tetsuya Nomura''': "In the Secret Episode, you'll actually be able to control characters. I think you'll be able to relish a different kind of surprise to simply watching a movie."</ref><ref>[http://www.amiami.jp/shop/ProductInfo/product_id/185407 '''''Amiami''': PSP Kingdom Hearts Birth by Sleep Final Mix (Square Enix) ((Pre-orders for January release))'']</ref> Additionally | *A new secret scene named "[[A Fragmentary Passage]]" has been introduced, in contrast to the secret movies seen in previous games. In the "Secret Episode", the player can actually control the characters that appear, rather than just watching the scene as a bystander.<ref>'''''{{w|Weekly Famitsu}}'' Vol. 1144''' (11/18/2010); '''Tetsuya Nomura''': "In the Secret Episode, you'll actually be able to control characters. I think you'll be able to relish a different kind of surprise to simply watching a movie."</ref><ref>[http://www.amiami.jp/shop/ProductInfo/product_id/185407 '''''Amiami''': PSP Kingdom Hearts Birth by Sleep Final Mix (Square Enix) ((Pre-orders for January release))'']</ref> Additionally three new cutscenes with Aqua were also created and recorded in Japanese. | ||
===Bonus=== | |||
*A code released with the game can be input into ''{{ff|Dissidia 012 Final Fantasy}}'' to receive a ''{{c|Kingdom Hearts|game}}''-based alternate costume for {{ff|Cloud Strife/Dissidia|Cloud}}.<ref name="bbsfm"/> | |||
== | ==Notes and references== | ||
{{reflist | {{reflist}} | ||
==External links== | ==External links== | ||
*[http://www.square-enix.co.jp/kingdom/bbsfm/ Official JP website] | *[http://www.square-enix.co.jp/kingdom/bbsfm/ Official JP website] | ||
{{BBSFM}} | {{BBSFM}} | ||
{{KHHD2.5}} | {{KHHD2.5}} |
Latest revision as of 15:31, 17 November 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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Kingdom Hearts Birth by Sleep Final Mix | |
---|---|
キングダム ハーツ バース バイ スリープ ファイナル ミックス Kingudamu Hātsu Bāsu Bai Surīpu Fainaru Mikkusu | |
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Release date(s) | January 20, 2011 |
Genre | Action RPG |
Game modes | Single player, multiplayer |
Ratings | CERO: A |
Platform(s) | PlayStation Portable |
Kingdom Hearts Birth by Sleep Final Mix is a reissue of Kingdom Hearts Birth by Sleep for the PlayStation Portable. Most plot and gameplay elements are the same, and the game also includes the features added to the international version of the game.
The PlayStation Portable version is exclusive to Japan, and combines English voice-overs with Japanese text and controls. The game was remastered in HD and released as part of Kingdom Hearts HD 2.5 ReMIX for the PlayStation 3. As opposed to the original Final Mix, the remake features Japanese voice acting in the Japanese release. It was later released as part of Kingdom Hearts HD 1.5 + 2.5 ReMIX.
Development[edit]
Tetsuya Nomura was questioned during an interview in early 2010 if Birth by Sleep would receive the Final Mix treatment like Kingdom Hearts and Kingdom Hearts II before it. Nomura answered that he was interested, particularly citing his affinity for the English voice cast and their work on the English dub. However, he also voiced concern that the main reason Kingdom Hearts II Final Mix sold as well as it did was because it was part of Kingdom Hearts II Final Mix +, a privilege this game would not receive, so he and the team would continue to debate the topic.
Kingdom Hearts Birth by Sleep Final Mix was officially confirmed for release on September 14, 2010, a week after the North American release of Kingdom Hearts Birth by Sleep. It was first announced in the September 13 issue of Weekly Shōnen Jump magazine.[1] The game was released on January 20, 2011.[2]
In September of that year, Square Enix announced that Kingdom Hearts Birth by Sleep Final Mix would release in Japan on January 20, 2011. As per tradition, the game's primary language dub was English with Japanese subtitles, and includes the content added in the international release alongside more new content.
Changes[edit]
New Features[edit]
Features[edit]
- A New Difficulty Level called Critical Mode.[2]
- All Unversed have been given new color schemes. For example, the Flood is now purple instead of blue.[2]
- The Sticker Album and its related quest have been added, though several of the rewards have been modified from the international release.[2]
- The Rhythm Mixer Command Style has been added. It is musical themed, and requires the player to press button prompts for the finisher.[2]
- The Unison Rush, Voltage Stack, Aerial Recovery and Illusion commands have been added.[2]
- The Illusion commands are obtained by completing Unversed Missions, which can be found throughout the worlds as floating orbs emblazoned with the Unversed emblem, similar to that of the Vanitas Remnant. Each Unversed Mission has its own rules and win requirements.[2]
- Characters in certain cutscenes, including ones on the Destiny Islands with Sora and Riku, are given higher quality facial animations.
- The Skull Board has been added as a Command Board.[2]
- Pete has been added as a Dimension Link.[2]
- The Castle Circuit track has been added to Rumble Racing.[2]
- The "Destiny Islands" song has been added to Ice Cream Beat.[2]
- The Vanitas Remnant drops the Void Gear.
- The Unknown appears as a boss, and drops the No Name.[2]
- Armor of Eraqus, Monstro, and No Heart appear as bosses of the three new Mirage Arena battles, "Light's Lessons", "Monster of the Sea", and "Peering into Darkness", respectively.[2]
- The "Monster of the Sea" battle is made up of a timed stage where the player can attack Monstro directly, and an acid-filled stage within Monstro's belly where the player is sent once the two minutes run out. The player must defeat the Unversed within Monstro to escape and try to damage Monstro further.[2]
- Beating the "Peering into Darkness" Mirage Arena match grants the player a new Keychain, the Royal Radiance.
- The Theater Mode now has the option of viewing cutscenes in Japanese or English, although both options feature Japanese subtitles.
- A new secret scene named "A Fragmentary Passage" has been introduced, in contrast to the secret movies seen in previous games. In the "Secret Episode", the player can actually control the characters that appear, rather than just watching the scene as a bystander.[3][4] Additionally three new cutscenes with Aqua were also created and recorded in Japanese.
Bonus[edit]
- A code released with the game can be input into Dissidia 012 Final Fantasy to receive a Kingdom Hearts-based alternate costume for Cloud.[2]
Notes and references[edit]
- ^ Weekly Shōnen Jump 2010 Vol. 39 (9/13/2010). (scan)
- ^ a b c d e f g h i j k l m n o Kingdom Hearts Birth by Sleep Final Mix official site
- ^ Weekly Famitsu Vol. 1144 (11/18/2010); Tetsuya Nomura: "In the Secret Episode, you'll actually be able to control characters. I think you'll be able to relish a different kind of surprise to simply watching a movie."
- ^ Amiami: PSP Kingdom Hearts Birth by Sleep Final Mix (Square Enix) ((Pre-orders for January release))
External links[edit]
Kingdom Hearts Birth by Sleep Final Mix |
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Additional enemies |
Bosses |
Armor of Eraqus - No Heart - Monstro - Dark Hide |
Enemy Unversed |
Flame Box - Lone Runner - Vitality Vial - Belly Balloon - Ringer - Gluttonous Goo - Element Cluster - Jellyshade - Floating Flora |
Enemy Heartless |
Shadow - Darkball - Neoshadow |
Additional weapons |
Royal Radiance - Master's Defender |
Additional music |
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack |
Archives |
A fragmentary passage - Artwork - Removed content |
Kingdom Hearts HD 2.5 ReMIX |
---|
Kingdom Hearts II Final Mix • Kingdom Hearts Birth by Sleep Final Mix • Kingdom Hearts Re:coded |