Magic Pulse: Difference between revisions
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{{Game|BBS|FMB|KHX|UCX}} | {{Game|BBS|FMB|KHX|UCX|KH3|DR}} | ||
{{InfoAbility | |||
{{ | |kana=マジックパルス | ||
|romaji=Majikku Parusu | |||
|jpname=Magic Pulse | |||
|bbsname=Magic Pulse | |||
|bbsimage1=Magic Pulse 1 KHBBS.gif | |||
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. | |||
|bbspow1a=4.0 | |||
|bbsel1={{AT|att}} Physical | |||
|bbsstat1=Confuse (25%/3.3s) | |||
|bbslvl1=2 | |||
|bbsimage2=Magic Pulse 2 KHBBS.gif | |||
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes. | |||
|bbspow2a=5.5 | |||
|bbsel2={{AT|att}} Physical | |||
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s) | |||
|bbslvl2=3 | |||
|bbsimage3=Magic Pulse 3 KHBBS.gif | |||
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes. | |||
|bbspow3a=6.5 | |||
|bbsel3={{AT|att}} Physical | |||
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s) | |||
|bbslvl3=4 | |||
|bbsimage4=Magic Pulse 4 KHBBS.gif | |||
|bbsdesc4=Press {{button|x}} at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. | |||
|bbsatk4a=Initial | |||
|bbspow4a=4.0 | |||
|bbsatk4b=1st additional input | |||
|bbspow4b=3.5 | |||
|bbsatk4c=2nd additional input | |||
|bbspow4c=4.5 | |||
|bbsel4={{AT|att}} Physical | |||
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/> | |||
|bbslvl4=5 | |||
|kh3name=Magic Pulse | |||
|kh3image=Magic Pulse KHIII.gif | |||
|kh3atk1=Hit 1-3 | |||
|kh3el1={{AT|att}} Physical | |||
|kh3pow1=1.0(x3) | |||
|kh3form1=5(x3) | |||
|kh3reac1=0 | |||
|kh3rev1=0.5(x3) | |||
|kh3grd1=X | |||
|kh3atk2=Final hit | |||
|kh3el2={{AT|att}} Physical | |||
|kh3pow2=2.0 | |||
|kh3form2=10 | |||
|kh3reac2=1 | |||
|kh3rev2=1 | |||
|kh3grd2=X | |||
|kh3stat2=Stun (50%/10s) | |||
|uxname=Magic Pulse | |||
|uximage=Magic Pulse KHUX.gif | |||
|uxpsm1a=Magic | |||
|uxur1a=Upright | |||
|uxdesc1a='''7★:''' Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.<br>'''SN+:''' Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost. | |||
|uxdmg1a='''7★:''' x11.86<br>'''SN+:''' x13.75 | |||
|uxtar1a=Single | |||
|uxgauge1a=3 | |||
|uxname2=Magic Pulse EX | |||
|uxkana2=マジックパルス改 | |||
|uxromaji2=Majikku Parusu Kai | |||
|uxjpname2=Magic Pulse Revision | |||
|uxpsm2a=Magic | |||
|uxur2a=Upright | |||
|uxtar2a=All | |||
|uxgauge2a=3 | |||
|uxdmg2a='''SN++:''' x20.20 | |||
|uxdesc2a='''SN++:''' Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic. | |||
|uxtab2=Magic Pulse II | |||
|uxnamet2=Magic Pulse II | |||
|uxkanat2=マジックパルス2 | |||
|uxromajit2=Majikku Parusu 2 | |||
|uxjpnamet2=Magic Pulse 2 | |||
|uximaget2=Magic Pulse II KHUX.gif | |||
|uxpsm1at2=Magic | |||
|uxur1at2=Upright | |||
|uxdesc1at2='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left. | |||
|uxdmg1at2='''7★:''' x9.18 - 13.48 | |||
|uxtar1at2=All | |||
|uxgauge1at2=3 | |||
|drname=Magic Pulse | |||
|drimage=Magic Pulse KHDR.gif | |||
|drdesc=A powerful water-element magic attack. | |||
|drcol1=Light Blue | |||
|drtype1=Magic | |||
|drel1=Water | |||
|drpow1=25 - 65 | |||
}} | |||
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs that may inflict [[status effect]]s on enemies. | |||
==Mechanics== | ==Mechanics== | ||
'''Magic Pulse 1''' is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of [[confuse (status)|confusing]] enemies. '''Magic Pulse 2''' is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or [[Freeze (status)|freezing]] enemies. '''Magic Pulse 3''' is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or [[blind]]ing enemies. '''Magic Pulse 4''' is a Level 5 Finish Command that summons two orbs that [[stun]] enemies, and has two additional attacks that can be added by tapping {{button|x}} when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range. | ===''Kingdom Hearts Birth by Sleep''=== | ||
In ''Kingdom Hearts Birth by Sleep'', Magic Pulse is a series of {{c|Finish command|BBS}}s exclusive to [[Aqua]]. '''Magic Pulse 1''' is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of [[confuse (status)|confusing]] enemies. '''Magic Pulse 2''' is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or [[Freeze (status)|freezing]] enemies. '''Magic Pulse 3''' is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or [[blind]]ing enemies. '''Magic Pulse 4''' is a Level 5 Finish Command that summons two orbs that [[stun]] enemies, and has two additional attacks that can be added by tapping {{button|x}} when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range. | |||
In ''Kingdom Hearts | ===''Kingdom Hearts Union χ''=== | ||
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill. | |||
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}} | |||
{{-|left}} | |||
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains. | |||
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}} | |||
{{-|left}} | |||
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic. | |||
{{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}} | |||
{{-|left}} | |||
===''Kingdom Hearts III''=== | |||
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds, but this effect cannot be seen in-game as {{ns|Game|Terra-Xehanort}} and {{ns|Game|Vanitas}} are both immune to it. | |||
===''Kingdom Hearts Dark Road''=== | |||
In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals {{c|Water|element}} damage. | |||
==Learning Magic Pulse== | ==Learning Magic Pulse== | ||
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*Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command. | *Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command. | ||
===''Kingdom Hearts | ===''Kingdom Hearts Union χ''=== | ||
*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua|470}} | *Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}. | ||
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}. | |||
*Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}. | |||
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}. | |||
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}. | |||
*Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}. | |||
===''Kingdom Hearts III''=== | |||
*Aqua has Magic Pulse as a default ability. | |||
===''Kingdom Hearts Dark Road''=== | |||
*The {{DRCard|Aqua}} card has Magic Pulse as its ability. | |||
==Other | ==Other appearances== | ||
===''0.2 Birth by Sleep -A fragmentary passage-''=== | ===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''=== | ||
[[File:Magic Pulse KH0.2.gif|thumb|right|Aqua's combo finisher in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage''.]] | |||
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic. | |||
{{-}} | |||
== | ==Notes and references== | ||
{{reflist}} | |||
==See also== | |||
*[[Finish (Aqua)]] | |||
[[de:Magieimpuls]] | [[de:Magieimpuls]] | ||
[[Category:Kingdom Hearts Birth by Sleep Finish commands]] | [[Category:Kingdom Hearts Birth by Sleep Finish commands]] | ||
[[Category:Kingdom Hearts χ special attacks]] | [[Category:Kingdom Hearts χ special attacks]] | ||
[[Category:Kingdom Hearts Union χ special attacks]] | |||
[[Category:Kingdom Hearts III abilities]] | |||
[[Category:Kingdom Hearts Dark Road abilities]] |
Latest revision as of 20:02, 22 September 2024
Magic Pulse 4 (マジックパルス 4 Majikku Parusu 4 ) | |||
Press at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. | |||
Attack | No. of Hits | Power | |
---|---|---|---|
Initial | 1 | 4.0 | |
1st additional input | 1 | 3.5 | |
2nd additional input | 1 | 4.5 | |
Element | Status | Level | |
Physical | Freeze (0%-25%-100%/5s)[1] Ignite (0%-25%-100%/3.3s)[1] Confuse (0%-25%-100%/3.3s)[1] Bind (0%-25%-100%/3.3s)[1] |
5 |
Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.
Mechanics[edit]
Kingdom Hearts Birth by Sleep[edit]
In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.
Kingdom Hearts Union χ[edit]
In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse +5 | 6★ | x3.50 | x3.60 | x3.70 | x3.80 | x3.90 | x4.00 | 4 | |
Magic Pulse +6 | 7★ | — | — | — | — | — | x11.86 | 4 | |
Magic Pulse +7 | SN SN+ |
— | — | — | — | — | x13.75 | 4 |
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse II +5 | 6★ | x3.82 - 5.42 | x3.86 - 5.46 | x3.90 - 5.50 | x3.94 - 5.54 | x3.98 - 5.58 | x4.02 - 5.62 | 3 | |
Magic Pulse II +6 | 7★ | — | — | — | — | — | x9.18 - 13.48 | 3 |
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
Special attack | Rarity | Base | • | •• | ••• | •••• | ••••• | Hits | |
---|---|---|---|---|---|---|---|---|---|
Magic Pulse EX +6 | 7★ | — | — | — | — | — | x20.20 | 4 |
Kingdom Hearts III[edit]
In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds, but this effect cannot be seen in-game as Terra-Xehanort and Vanitas are both immune to it.
Kingdom Hearts Dark Road[edit]
In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.
Learning Magic Pulse[edit]
Kingdom Hearts Birth by Sleep[edit]
- Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
- Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
- Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
- Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.
Kingdom Hearts Union χ[edit]
- Magic Pulse +5 is the special attack for medal 470: Illustrated Aqua A.
- Magic Pulse +6 is the special attack for medal 1138: Illustrated Aqua A.
- Magic Pulse +7 is the special attack for medals 1138: SN - Illustrated Aqua and 1138: SN+ - Illustrated Aqua.
- Magic Pulse II +5 is the special attack for medal 977: HD Aqua [EX].
- Magic Pulse II +6 is the special attack for medal 1411: HD Aqua [EX].
- Magic Pulse EX +6 is the special attack for medal 1878: SN++ - Illus. KH III Aqua.
Kingdom Hearts III[edit]
- Aqua has Magic Pulse as a default ability.
Kingdom Hearts Dark Road[edit]
- The Aqua card has Magic Pulse as its ability.
Other appearances[edit]
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.