Kingdom Hearts II
Kingdom Hearts II Final Mix

Final Form: Difference between revisions

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{{Game|KH2|FM2}}
{{Suite|Final Form}}
{{InfoForm
{{game|KH2|FM2}}
{{DriveForm
|name=Final Form
|name=Final Form
|image=[[File:SoraFinalForm.jpg|170px]]
|kana=ファイナルフォーム
|game=''Kingdom Hearts II''
|romaji=Fainaru Fōmu
|cause=Through Sora's clothes, fuse with both active Party Members
|fr=Forme Suprême
|exp=Defeat any type of lesser Nobody
|es=Forma Final
|gain=Obtain randomly at any point after the encounter with Roxas
|ability=Glide
|ability=Glide
|drivebars=5
|drive=5
|allies=Both
|desc=A Form that unleashes the Keyblade's true power.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Final
|bonus4=Form Boost
|bonus6=Form Boost
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This ultimate form increases all of Sora's attributes.
|style=kh2
}}
}}
'''Final Form''' is a [[Drive Form]] that unleashes the [[Keyblade]]'s true power which appears in ''[[Kingdom Hearts II]]''. It uses both of Sora's party members, and consumes five of [[Sora]]'s Drive Bars. It represents Sora's completion,<ref>'''Yen Sid's mirror''': "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."</ref> and can be unlocked after Sora and [[Roxas]] come to terms at the [[Dive to the Heart]]. Its emblem is a white wave.


{{nihongo|'''Final Form'''|ファイナルフォー� |Fainaru Fōmu}} is [[Sora]]'s final [[Drive Form]] in ''[[Kingdom Hearts II]]'' and is described as "Unleashing the [[Keyblade]]'s true form and power". It has attributes from every other Drive Form: [[Valor Form]]'s High Jump and attack speed, [[Wisdom Form]]'s Mobile Action, [[Master Form]]'s telekinesis, and [[Anti Form]]'s long combos.
==Design==
{{Main|Form:Sora}}
This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a [[Heartless]], Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.  


==Leveling Up==
Final Form changes designs depending on the world he is in:
Sora's Final Form is obtained differently from the others. It first occurs randomly when Sora uses a Drive Form after defeating [[Roxas]] in the cutscene after Memory's Skyscraper in [[The World That Never Was|The World that Never Was]] (This battle is playable in ''[[Kingdom Hearts II Final Mix]]''). When Sora transforms into one of his Drive Forms, there is a chance that the Final Form appears instead. Continually transforming to Drive Forms after the encounter with Roxas will eventually result in a 100% chance that the next Form will be replaced by Final Form.
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a white tint.
*In [[Halloween Town]], Sora's mask is changed into a crown.
*In [[Christmas Town]]{{FMII}}, Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
*In [[Space Paranoids]], Sora's armor becomes grey with silver circuitry.


But getting it on your drive list is a bit tricky. Not too far into the [[Castle That Never Was]] is an area called Twilight's View, which contains a save point. If the player enters this area before defeating [[Xigbar]], any Drive Form they are in will be reverted and their Drive Gauge replenished. Thus, the best way to activate Final Form is to go to the room prior, Crooked Ascension, and enter a Drive Form. If Final Form doesn't activate, the player can simply return to Twilight's View to restore their Drive Gauge. This can be repeated over and over until Final Form activates, as long as the player does not defeat Xigbar in the next room. Crooked Ascension also respawns Nobodies, if the player wishes to level up Final Form at the same time as acquiring it. Repeatedly going through the Cerberus Cup is another easy way to acquire the form.
No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white [[light]] that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.


Also, there is a trick to get this form easily. Have the Auto Valor or Auto Wisdom abilities equipped, then, in the battle against Xigbar in The World That Never Was, when he reduces the arena to a tiny square and becomes invincible and delivers an almost inescapable rain of shots, and you get hit by it, when your health is low, the Valor (or Wisdom) reaction command will appear. You may use it, and most of the time it will lead to Final Form, this is also a good way to escape the attacks and heal yourself, though some of the time this doesn't work. Another easy trick to get Final Form is by entering Wisdom Form while fighting the Sorcerer Nobodies at the top of Nothing's Call.
==Mechanics==
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of [[Antiform]]. In ''Kingdom Hearts II'', it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In ''Kingdom Hearts II Final Mix'', it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the [[Light & Darkness]] [[ability]] allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.


Final Form gains experience only with the destruction of [[Nobody|Nobodies]]. So for Sora to build it up may be difficult, though easy spots tend to be found in the World that Never Was and [[Twilight Town]]. An exceptionally good area to level it up in the World that Never Was is Naught's Skyway, since there is an abundance of [[Creeper]]s.
Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. [[Magic]] is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the [[Growth Ability]] to [[glide]]. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks. Some abilties from Final Form can still have Sora perform combo finishers under [[Berserk Charge]] while in MP Charge.


An easy way to level up Final Form is to go to the white room in [[Twilight Town]] and activate Final Form. From there, you can clean up the Nobodies outside in the mansion's main area. From there, you go back to the white room's [[Save Point]] and go to the world map before the Drive Gauge runs out. From there, you can repeat as the Drive Gauge replenishes if you go to the world map while you're still in a Drive. The easiest way to level up with this method is by stocking up on Ethers and using thunder to destroy the nobodies quickly. Once Final Form is leveled up sufficiently, you can reach the computer room starting from the white room, killing all the Nobodies in between.
Final Form gains an [[experience]] point for each [[Nobody]] defeated, including [[Organization XIII]] members. Leveling up Final Form will upgrade the Growth Ability, [[Glide]], for itself and Sora's standard form. Also, leveling up Final Form grants [[Auto Final]] and two [[Form Boost]] abilities to Sora's standard form.


There is another easy way to level up Final Form. If you have Final Form after defeating Xigbar, use Final Form to defeat the Nobodies on [[Naught's Skyway]] immediately after beating Xigbar. When your Drive Gauge starts to get low, walk or glide back to the [[Hall of Empty Melodies]]. When you enter, your Drive Gauge will be reverted to full. This is because Donald and Goofy are walking around in the room and Drives cannot be used while they are like this. This can only be done Immediately after beating Xigbar. Another good time to do this is right after you reunite with Riku, except you would go to the upper floor of The Hall of Empty Melodies instead of the ground floor.
===Abilities===
{{frm-atk-o|kh2=*|o=*}}
{{frm-atk|{{nihongo|'''Ground Cross Swing'''|ファイナル地上交差振り|<br>Fainaru Chijō Kōsa-furi|lit. "Final Ground Cross Swing"}}|att|Physical|x0.33|0.38|△|X}}
{{frm-atk|{{nihongo|'''Ground Thrust'''|ファイナル地上突き|<br>Fainaru Chijō Tsuki|lit. "Final Ground Thrust"}}|att|Physical|x0.25|0.3|X|X{{Note|O for the 5th and 6th hit}}}}
{{frm-atk|{{nihongo|'''Cross Consecutive Swing'''|ファイナル地上連続振り|<br>Fainaru Chijō Renzoku-furi|lit. "Final Ground Continuous Swing"}}|att|Physical|x0.25|0.3|△|O}}
{{frm-atk|{{nihongo|'''Air Diagonal Spin'''|ファイナル空中斜め回転|<br>Fainaru Kūchū Naname Kaiten|lit. "Final Aerial Diagonal Spin"}}|att|Physical|x0.33|0.38|△|O}}
{{frm-atk-m|kh2=*|{{nihongo|'''Air L-R Swing'''|ファイナル空中左右振り|<br>Fainaru Kūchū Sayū-furi|lit. "Final Aerial Left and Right Swing"}}|Spin|att|Physical|x0.2|0.24|△|X||Sweep|att|Physical|x0.25|0.3|△|X|Cross Swing|att|Physical|x0.25|0.3|△|O}}
{{frm-atk|{{nihongo|'''Auto Jump Support'''|オートジャンプ援護|<br>Ōto Janpu Engo}}|att|Physical|x0.2→x0.2→x0.1→x0.1|0.24→0.24→0.12→0.12|△|X}}
{{frm-atk|{{nihongo|'''Auto Fall Support'''|オート降下援護|<br>Ōto Kōka Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
{{frm-atk|{{nihongo|'''Auto Land Support'''|オート着地援護|<br>Ōto Chakuji Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
{{frm-atk|{{nihongo|'''Auto Glide Support'''|オートグライド援護|<br>Ōto Guraido Engo}}|att|Physical|x1.0|1.2|△|X}}
{{frm-atk|{{nihongo|'''Auto Item Support'''|オートアイテム援護|<br>Ōto Aitemu Engo}}|att|Physical|x0.2→x0.2→x0.2→x0.2→x0.2<br>→x0.2→x2.0→x2.0→x2.0→x2.0|0.24→0.24→0.24→0.24→0.24<br>→0.24→2.4→2.4→2.4→2.4|△|X}}
{{frm-atk|{{nihongo|'''Auto Magic Support'''|オート魔法援護|<br>Ōto Mahō Engo}}|att|Physical|x0.2→x2.0 (3x)|0.24→2.4 (3x)|△|X|}}
{{frm-atk|{{nihongo|'''Auto Knockback Support'''|オート吹き飛び援護|<br>Ōto Fukitobi Engo|lit. "Auto Blow Away Support"}}|att|Physical|x0.2|0.24|△|X}}
{{frm-atk|{{nihongo|'''Auto Balance Support'''|オートリカバリー援護|<br>Ōto Rikabarī Engo|lit. "Auto Recovery Support"}}|att|Physical|x0.2|0.24|△|X}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-atk-m|kh2=*|l=*|Final Arcana|Weapon|att|Physical|x0.2|0.3|X|O|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.|Sparks|att|Physical|x0.5|0.6|X|O}}
{{frm-atk-m|kh2=*|l=*|Final Strike|Spin|att|Physical|x0.2|0.24|X|O|While spinning in midair, deals a powerful finishing combo move to a single target.|Light|att|Physical|x0.25|0.3|X|O|Somersault|att|Physical|x0.5|0.6|X|O|Swoop|att|Physical|x1.0|1.2|X|O}}
{{frm-atk-m|kh2=*|l=*|Final Arts|Swing around|att|Physical|x0.33|0.38|△|O|Unleashes a powerful finishing combo move to get rid of several targets at once.|Rush|att|Physical|x0.5|0.6|X|O|Horizontal Sweep|att|Physical|x1.0|1.2|X|O}}
{{frm-abi|Auto Assault|The Keyblade automatically unleashes attacks in various situations.}}
{{frm-abi|Crime & Punishment (ability){{!}}Crime & Punishment|A Keyblade held in each hand unleashes powerful magic spells.}}
{{frm-abi|Mobile Action|Actions will be enabled while moving.}}
{{frm-grw-o}}
{{frm-grw|Glide LV1|1|Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.}}
{{frm-grw|Glide LV2|3|Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.}}
{{frm-grw|Glide LV3|5|Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action.}}
{{frm-grw|Glide MAX|7|Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|Synch Blade|Allows Sora to wield two Keyblades at once.}}
{{frm-abi|MP Haste|MP recharges at 1.25 times the original speed.}}
{{atk-c}}


The final way to gain Final Form (in Final Mix +) is to defeat Roxas and earn the Two Become One keyblade. The effect increases the chance of activating either Final Form or Anti-Form when you activate a Drive Form. Go to anywhere that has only Nobodies and activate any Drive Form, and you should get Final Form easily.
==Strategy==
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like [[Wisdom Form]], Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast [[Curaga]] if needed, as there are no [[party members]] to help.


In ''Kingdom Hearts II Final Mix'', the best place to level up Final Form is '''Transport to Remembrance''' in the [[Cavern of Remembrance]], where there is an abundance of powerful Nobodies. However, it is recommended that Sora's (normal) skill level be 80 and above to defeat them.
Since Final Form levels by defeating [[Nobodies]], it is best to avoid using it while fighting [[Heartless]]. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the [[Bond of Flame]], whose [[Fire Boost]] makes it easier to quickly slay Nobodies, or the [[Fatal Crest]] and [[Fenrir]], which have excellent stats. The [[Ultima Weapon]]'s [[MP Hastega]] is very useful in making it easier to slay Nobodies, while [[Oathkeeper]]'s [[Form Boost]] allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip [[Oblivion]] as Sora's main Keyblade so he can quickly recover Drive Bars while his [[MP]] is recharging. The best locations to train at are the [[Mysterious Tower]] and [[Naught's Skyway]] in the [[Castle That Never Was]], as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the [[Proof of Existence]], allowing Sora to quickly refill his Drive Gauge.


The ability gained by leveling up Final Form is [[Glide]]. This is perhaps one of the most useful abilities in the whole game, allowing the closest thing to flight available. Leveling up Final Form increases the speed when gliding, and getting glide to at least level 2 will prevent the Glide from canceling when Sora gets near the ground. Sora also gains Form Boost while leveling up this form.
As activating Final Form reduces the amount of points by 10 on [[AntiForm]]'s hidden counter, extensively using this form can make it easier to activate [[Valor Form]], [[Wisdom Form]], [[Limit Form]], and [[Master Form]] during battle without the risk of accidentally triggering AntiForm by mistake.


Similar to Sora's Master Form and Valor Form, his Final Form wields two Keyblades. His Final Form constantly hovers above the ground. It appears to be an amplified version of Master Form, with both powerful melee attacks and magic spells. Both of his Keyblades float along with him, and he commands them to attack with his mind and moves with his (glowing white) hands. The Keyblades will strike when Sora jumps or glides as well, making most of his actions effectively attacks. Though turning into Final Form is completely random at first, once obtained it may be used like any other form. His combos unleash numerous blows as the Keyblades spin and twirl dealing "grinding" damage.
==Gallery==
<gallery>
Sora (Final Form) KHII Manga.png|Final Form Sora in the [[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]].
</gallery>


==Abilities==
==Notes and references==
===Action===
{{reflist}}
{|class="wikitable" width="100%"
|-bgcolor="#3b444b"
|width="15%" style="color:white; text-align:center"|'''Ability'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|-bgcolor="#d3d3d3"
|'''Final Arcana'''
|Handling the Keyblade with great skill, Unleashes a powerful finishing combo move to a single target.
|-bgcolor="#d3d3d3"
|'''Final Strike'''
|While spinning in midair, deals a powerful finishing combo move to a single target.
|-bgcolor="#d3d3d3"
|'''Final Arts'''
|Unleashes a powerful finishing combo move to get rid of several targets at once.
|-bgcolor="#d3d3d3"
|'''Auto Assault'''
|The Keyblade automatically unleashes attacks in various situations.
|-bgcolor="#d3d3d3"
|'''Crime & Punishment'''
|A Keyblade held in each hand unleashes powerful magic spells.
|-bgcolor="#d3d3d3"
|'''Mobile Action'''
|Actions will be enabled while moving.
|}


===Growth===
{|class="wikitable" width="100%"
|-bgcolor="#3b444b"
|width="15%" style="color:white; text-align:center"|'''Ability'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|-bgcolor="#d3d3d3"
|'''Glide'''
|By pressing {{Button|s}} in mid-air, Sora can glide through the air.
|}
===Support===
{|class="wikitable" width="100%"
|-bgcolor="#3b444b"
|width="15%" style="color:white; text-align:center"|'''Ability'''
|width="70%" style="color:white; text-align:center"|'''Description'''
|-bgcolor="#d3d3d3"
|'''Synch Blade'''
|Allows Sora to wield two Keyblades at once.
|-bgcolor="#d3d3d3"
|'''MP Haste'''
|MP charges at 1.25 times faster than its original speed.
|}
----
'''Pros'''<br />
*Fast combos and high damage dealer.
*Thunder moves smoothly into a powerful combo.
*Speed and damage boosts to Blizzard and Fire.
*Allows actions to be executed while moving around, leading to good crowd control.
*Keyblades guard against projectiles while Sora is gliding, and will attack enemies on their own in certain situations.
*Several attacks are mid range, letting Sora attack without being attacked.
*Magnega delivers any items dropped by enemies destroyed within it (Synthesis, Hp, Munny, etc) straight to Sora.
*Almost all actions/attacks preformed in Final Form block attacks.
*Attacks do not stop when they hit guards (Though only the 'wisdom shot' of Finals ground Combo can pierce straight through them, ex. those of Large Bodies).
'''Cons'''<br />
*Attacks involve multiple slashes and take time to execute; they cannot be canceled in mid-swing.
*Final Form's levitation which results in constant movement sometimes keeps moves from hitting fully, less ability to 'hold' enemies during combos.
*Both partners cannot be used during this drive.
* Has the lowest magic haste of any form, except Valor which uses no magic. However, using [[Ultima Weapon]] or [[Circle of Life]] can remove this con, though Circle of Life will only upgrade it to MP Hastera.
*Final's Magnega does not last long.
*Final's ground combo finishers are much stronger then the air combos, but harder to perform.
*Final's cost of 5 drive gauges prevents from being able to drive back into it immediately, even in ''Kingdom Hearts II Final Mix''.
*The powerful combos and spells eat away Drive heavier, Drive Gauge drains much quicker than any other form. Use of the Oathkeeper Keyblade as well as equipping all the form boost abilities greatly slows the gauge down, it is extremely useful for leveling up and getting the Glide ability.
== Representation ==
This form represents the climax of Sora's power as the Keyblade Wielder of Light and Roxas' awakening from his slumber inside Sora, which also awakens the other half of his power. While in his normal form, Sora cannot manipulate the power of light to the level or extent that [[Roxas]] does at the hight of his power; however, in this form, Sora's control over the element rivals Roxas's, shown by the bursts of light that surround almost all his attacks, due to Sora reuniting with his [[Nobody]]. This form also shows Sora's ultimate power over the Keyblades and [[Light]], as shown by his angelic luminescence and dazzling display of light and Keyblade manipulation during battle.
==Mirror Description==
In [[Yen Sid]]'s tower the smallest mirror describes Final Form as, "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."
==Appearance==
Sora's clothes in this form are white/silver and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a Heartless, Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. And thus, every move is an attack in itself. No matter what world Sora is on, while in Final Form he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white light that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (walks/runs), they open, as if Sora is flying.
*'''[[Halloween Town]]:''' Sora's mask transforms into a golden silver crown.
*'''[[Christmas Town]]:''' An N-shaped rune appears on Sora's hat, while a pair of silver wings appear on the back of his shirt.
*'''[[Space Paranoids]]:''' Sora's circuit lines turn silver.
*'''[[Timeless River]]:''' Sora's health icon becomes lighter, as if it gained luster.
==Helpful hints==
*Unlike the other Drive Forms, Final Form only upgrades by defeating Nobodies instead of Heartless.
*In order to gain quick EXP for Final Form, simply Form change in the Brink of Despair, and go throughout the levels in the Castle That Never Was, go to the Save Point to restore Sora's HP and MP, and return to fight with his normal Form until he regains at least five Drive bars.
*Alternatively, make use of the fact that entering a room where Drives are disabled (such as the Altar of Naught after the Xemnas first battle) or using a Save Point to teleport to the Gummi Ship while in a Drive Form automatically reverts Sora but completely replenishes his Drive Gauge. Simply activate the form, gain some experience, then nip back to the nearest Save Point before the Form expires. The two Form Boost abilities (which are learned, somewhat ironically, from leveling up Final Form) and the Oathkeeper Keyblade help. Incidentally, this method applies equally to all other forms.
*Another alternative is to run down Yen Sid's tower slaying Nobodies, and when reaching the bottom going to the Gummi ship to regain full drive then repeating.
*Also go to the Cerberus Cup (or rather, any Underworld Cup) and exit as soon as you can, and you will have a full drive gauge.
*While gliding in Final Form the Keyblades spin in front of Sora, so if you want, you can ram your body at enemy's and deal damage.
*While this form is equipped with [[Fenrir]] and [[Ultima Weapon]] this is easily Sora's most powerful form.
==Trivia==
<!--**(When fighting Roxas in ''Final Mix'', his fighting style is similar to that of Final Form.
How?) It bears some similarities (the ground combos), but other than that I don't remember.-->
*Final Form and Anti-Form are considered "Light and Dark" in ''Kingdom Hearts II Final Mix'', and seem to correspond to Nobodies and Heartless, respectively. They also have similar combo-based fighting styles, and using Final Form greatly decreases the chance of becoming Anti-Form.
*Auto Assault causes Aerial Recovery to function the same as Retaliating Slash.
*The Final Arts combo finish and the 'Dark Arts' combo finish of Anti Form are similar. The ending of Final Strike and 'Anti Strike' of Anti Form are nearly the same.
*Besides regular Sora, Final Form is the only Form that can release a finishing move with every attack button press after taking away all of Sora's Combo Plus abilities, equipping Negative Combo and Fenrir. This is because Final Form is the only form to lack a Combo/Air Combo Plus.
*When using a Reflect finishing move Sora slightly break dances thus causing the two Keyblades to spin around and hit enemies.
*During one of Sora's combo moves, Sora dashes around while being coated in light. This move bears an uncanny resemblance to [[Ventus]]'s [[Shoot Lock]]: Photon Charge and even uses similar sound effects.
*If the player obtains Final Form before the fight with Xigbar or Saix, defeating the two of them will count as a Nobody to level up Final.
{{-}}
{{Form}}
{{Form}}
[[fr:Forme Suprême]]
[[Category:Forms]]
[[Category:Magic]]
[[Category:Drive Forms]]

Latest revision as of 07:14, 24 August 2024

Final Form

"A Form that unleashes the Keyblade's true power."
Japanese ファイナルフォーム Sora Final Sprite KHII.png
Rōmaji Fainaru Fōmu

Growth Ability Glide
Drive Gauges 5
Allies Required Both

LV EXP Bonus
Sora Final Form
LV1 0 Glide LV1
LV2 20 Auto Final Form Gauge +1
LV3 80 Glide LV1 Form Gauge +1
Glide LV2
LV4 152 Form Boost Form Gauge +1
LV5 242 Glide LV2 Form Gauge +1
Glide LV3
LV6 350 Form Boost Form Gauge +1
LV7 500 Glide LV3 Form Gauge +1
Glide MAX

LV EXP Bonus
Sora Final Form
LV1 0 Glide LV1
LV2 12 Auto Final Form Gauge +1
LV3 36 Glide LV1 Form Gauge +1
Glide LV2
LV4 84 Form Boost Form Gauge +1
LV5 160 Glide LV2 Form Gauge +1
Glide LV3
LV6 293 Form Boost Form Gauge +1
LV7 450 Glide LV3 Form Gauge +1
Glide MAX

Final Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This ultimate form increases all of Sora's attributes.

Final Form is a Drive Form that unleashes the Keyblade's true power which appears in Kingdom Hearts II. It uses both of Sora's party members, and consumes five of Sora's Drive Bars. It represents Sora's completion,[1] and can be unlocked after Sora and Roxas come to terms at the Dive to the Heart. Its emblem is a white wave.

Design[edit]

Main article: Form:Sora

This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a Heartless, Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.

Final Form changes designs depending on the world he is in:

  • In Timeless River, Sora's appearance does not change. However, his HUD sprite gains a white tint.
  • In Halloween Town, Sora's mask is changed into a crown.
  • In Christmas Town[KH II FM], Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
  • In Space Paranoids, Sora's armor becomes grey with silver circuitry.

No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white light that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.

Mechanics[edit]

Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of Antiform. In Kingdom Hearts II, it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In Kingdom Hearts II Final Mix, it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the Light & Darkness ability allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.

Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. Magic is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the Growth Ability to glide. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks. Some abilties from Final Form can still have Sora perform combo finishers under Berserk Charge while in MP Charge.

Final Form gains an experience point for each Nobody defeated, including Organization XIII members. Leveling up Final Form will upgrade the Growth Ability, Glide, for itself and Sora's standard form. Also, leveling up Final Form grants Auto Final and two Form Boost abilities to Sora's standard form.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Ground Cross Swing (ファイナル地上交差振り
Fainaru Chijō Kōsa-furi
?, lit. "Final Ground Cross Swing")
Attack Command Physical x0.33 0.38 X
Ground Thrust (ファイナル地上突き
Fainaru Chijō Tsuki
?, lit. "Final Ground Thrust")
Attack Command Physical x0.25 0.3 X XSymbol - Crown.png
Cross Consecutive Swing (ファイナル地上連続振り
Fainaru Chijō Renzoku-furi
?, lit. "Final Ground Continuous Swing")
Attack Command Physical x0.25 0.3 O
Air Diagonal Spin (ファイナル空中斜め回転
Fainaru Kūchū Naname Kaiten
?, lit. "Final Aerial Diagonal Spin")
Attack Command Physical x0.33 0.38 O
Air L-R Swing (ファイナル空中左右振り
Fainaru Kūchū Sayū-furi
?, lit. "Final Aerial Left and Right Swing")
Spin Attack Command Physical x0.2 0.24 X

Sweep Attack Command Physical x0.25 0.3 X
Cross Swing Attack Command Physical x0.25 0.3 O
Auto Jump Support (オートジャンプ援護
Ōto Janpu Engo
?)
Attack Command Physical x0.2→x0.2→x0.1→x0.1 0.24→0.24→0.12→0.12 X
Auto Fall Support (オート降下援護
Ōto Kōka Engo
?)
Attack Command Physical x0.2→x0.2 0.24→0.24 X
Auto Land Support (オート着地援護
Ōto Chakuji Engo
?)
Attack Command Physical x0.2→x0.2 0.24→0.24 X
Auto Glide Support (オートグライド援護
Ōto Guraido Engo
?)
Attack Command Physical x1.0 1.2 X
Auto Item Support (オートアイテム援護
Ōto Aitemu Engo
?)
Attack Command Physical x0.2→x0.2→x0.2→x0.2→x0.2
→x0.2→x2.0→x2.0→x2.0→x2.0
0.24→0.24→0.24→0.24→0.24
→0.24→2.4→2.4→2.4→2.4
X
Auto Magic Support (オート魔法援護
Ōto Mahō Engo
?)
Attack Command Physical x0.2→x2.0 (3x) 0.24→2.4 (3x) X
Auto Knockback Support (オート吹き飛び援護
Ōto Fukitobi Engo
?, lit. "Auto Blow Away Support")
Attack Command Physical x0.2 0.24 X
Auto Balance Support (オートリカバリー援護
Ōto Rikabarī Engo
?, lit. "Auto Recovery Support")
Attack Command Physical x0.2 0.24 X
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Final Arcana Weapon Attack Command Physical x0.2 0.3 X O

Sparks Attack Command Physical x0.5 0.6 X O
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
Final Strike Spin Attack Command Physical x0.2 0.24 X O

Light Attack Command Physical x0.25 0.3 X O
Somersault Attack Command Physical x0.5 0.6 X O
Swoop Attack Command Physical x1.0 1.2 X O
While spinning in midair, deals a powerful finishing combo move to a single target.
Final Arts Swing around Attack Command Physical x0.33 0.38 O

Rush Attack Command Physical x0.5 0.6 X O
Horizontal Sweep Attack Command Physical x1.0 1.2 X O
Unleashes a powerful finishing combo move to get rid of several targets at once.
Auto Assault The Keyblade automatically unleashes attacks in various situations.
Crime & Punishment A Keyblade held in each hand unleashes powerful magic spells.
Mobile Action Actions will be enabled while moving.
Growth Abilities
Ability LV Learned Description
Glide LV1 LV1 Press Square in mid-air to ride the wind. Keep the button pressed down for longer action.
Glide LV2 LV3 Press Square in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.
Glide LV3 LV5 Press Square in midair to ride the wind at great speed. Keep the button pressed down for longer action.
Glide MAX LV7 Press Square in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.
Support Abilities
Ability Description
Synch Blade Allows Sora to wield two Keyblades at once.
MP Haste MP recharges at 1.25 times the original speed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast Curaga if needed, as there are no party members to help.

Since Final Form levels by defeating Nobodies, it is best to avoid using it while fighting Heartless. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the Bond of Flame, whose Fire Boost makes it easier to quickly slay Nobodies, or the Fatal Crest and Fenrir, which have excellent stats. The Ultima Weapon's MP Hastega is very useful in making it easier to slay Nobodies, while Oathkeeper's Form Boost allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip Oblivion as Sora's main Keyblade so he can quickly recover Drive Bars while his MP is recharging. The best locations to train at are the Mysterious Tower and Naught's Skyway in the Castle That Never Was, as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the Proof of Existence, allowing Sora to quickly refill his Drive Gauge.

As activating Final Form reduces the amount of points by 10 on AntiForm's hidden counter, extensively using this form can make it easier to activate Valor Form, Wisdom Form, Limit Form, and Master Form during battle without the risk of accidentally triggering AntiForm by mistake.

Gallery[edit]

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of the Keyblade unleashing its ultimate power flows into your mind."