Kingdom Hearts II
Kingdom Hearts II Final Mix

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{{game|KH2|FM2|HD2}}
{{Suite|Final Form}}
{{game|KH2|FM2}}
{{DriveForm
{{DriveForm
|name=Final Form
|name=Final Form
Line 5: Line 6:
|romaji=Fainaru Fōmu
|romaji=Fainaru Fōmu
|fr=Forme Suprême
|fr=Forme Suprême
|es=Forma Definitiva
|es=Forma Final
|ability=Glide
|ability=Glide
|drive=5
|drive=5
|allies=Both
|allies=Both
|desc=A Form that unleashes the Keyblade's true power.
|desc=A Form that unleashes the Keyblade's true power.
|exp2=20
|exp3=80
|exp4=152
|exp5=242
|exp6=350
|exp7=500
|bonus2=Auto Final
|bonus4=Form Boost
|bonus6=Form Boost
|fmexp2=12
|fmexp3=36
|fmexp4=84
|fmexp5=160
|fmexp6=293
|fmexp7=450
|journalUX=KINGDOM HEARTS II (2005)<br>This ultimate form increases all of Sora's attributes.
|style=kh2
}}
}}
'''Final Form''' is a [[Drive Form]] that unleashes the Keyblade's true power which appears in ''[[Kingdom Hearts II]]''. It uses both of Sora's party members, and consumes five of [[Sora]]'s Drive Bars. It represents Sora's completion<ref>'''Yen Sid's mirror''': "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."</ref>, and can be unlocked after Sora and [[Roxas]] come to terms at the [[Dive to the Heart]]. Its emblem is a white wave.
'''Final Form''' is a [[Drive Form]] that unleashes the [[Keyblade]]'s true power which appears in ''[[Kingdom Hearts II]]''. It uses both of Sora's party members, and consumes five of [[Sora]]'s Drive Bars. It represents Sora's completion,<ref>'''Yen Sid's mirror''': "An image of the [[Keyblade]] unleashing its ultimate power flows into your mind."</ref> and can be unlocked after Sora and [[Roxas]] come to terms at the [[Dive to the Heart]]. Its emblem is a white wave.


==Appearance==
==Design==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a [[Heartless]], Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.
Final Form changes designs depending on the world he is in:
*In [[Timeless River]], Sora's appearance does not change. However, his HUD sprite gains a white tint.
*In [[Halloween Town]], Sora's mask is changed into a crown.
*In [[Christmas Town]]{{FMII}}, Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
*In [[Space Paranoids]], Sora's armor becomes grey with silver circuitry.
No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white [[light]] that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.


==Mechanics==
==Mechanics==
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first activates randomly when trying to Drive into another Form, after which it can be used like any other Form.  
Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of [[Antiform]]. In ''Kingdom Hearts II'', it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In ''Kingdom Hearts II Final Mix'', it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the [[Light & Darkness]] [[ability]] allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.


Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. Magic is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the Growth Ability to glide.
Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. [[Magic]] is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the [[Growth Ability]] to [[glide]]. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks. Some abilties from Final Form can still have Sora perform combo finishers under [[Berserk Charge]] while in MP Charge.


Final Form gains an experience point for each Nobody defeated, including Organization members. Leveling up Final Form will upgrade the Growth Ability, [[Glide]], for itself and Sora's standard form. Also, levelling up grants [[Auto Final]] and two [[Form Boost]] abilities to Sora's standard form.
Final Form gains an [[experience]] point for each [[Nobody]] defeated, including [[Organization XIII]] members. Leveling up Final Form will upgrade the Growth Ability, [[Glide]], for itself and Sora's standard form. Also, leveling up Final Form grants [[Auto Final]] and two [[Form Boost]] abilities to Sora's standard form.


===Abilities===
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=700px
{{frm-atk-o|kh2=*|o=*}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Action Ability
{{frm-atk|{{nihongo|'''Ground Cross Swing'''|ファイナル地上交差振り|<br>Fainaru Chijō Kōsa-furi|lit. "Final Ground Cross Swing"}}|att|Physical|x0.33|0.38|△|X}}
|-
{{frm-atk|{{nihongo|'''Ground Thrust'''|ファイナル地上突き|<br>Fainaru Chijō Tsuki|lit. "Final Ground Thrust"}}|att|Physical|x0.25|0.3|X|X{{Note|O for the 5th and 6th hit}}}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-atk|{{nihongo|'''Cross Consecutive Swing'''|ファイナル地上連続振り|<br>Fainaru Chijō Renzoku-furi|lit. "Final Ground Continuous Swing"}}|att|Physical|x0.25|0.3|△|O}}
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked
{{frm-atk|{{nihongo|'''Air Diagonal Spin'''|ファイナル空中斜め回転|<br>Fainaru Kūchū Naname Kaiten|lit. "Final Aerial Diagonal Spin"}}|att|Physical|x0.33|0.38|△|O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk-m|kh2=*|{{nihongo|'''Air L-R Swing'''|ファイナル空中左右振り|<br>Fainaru Kūchū Sayū-furi|lit. "Final Aerial Left and Right Swing"}}|Spin|att|Physical|x0.2|0.24|△|X||Sweep|att|Physical|x0.25|0.3|△|X|Cross Swing|att|Physical|x0.25|0.3|△|O}}
|-
{{frm-atk|{{nihongo|'''Auto Jump Support'''|オートジャンプ援護|<br>Ōto Janpu Engo}}|att|Physical|x0.2→x0.2→x0.1→x0.1|0.24→0.24→0.12→0.12|△|X}}
|colspan="2"|'''[[Final Arcana]]'''||Lv1||Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
{{frm-atk|{{nihongo|'''Auto Fall Support'''|オート降下援護|<br>Ōto Kōka Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
|-
{{frm-atk|{{nihongo|'''Auto Land Support'''|オート着地援護|<br>Ōto Chakuji Engo}}|att|Physical|x0.2→x0.2|0.24→0.24|△|X}}
|colspan="2"|'''[[Final Strike]]'''||Lv1||While spinning in midair, deals a powerful finishing combo move to a single target.
{{frm-atk|{{nihongo|'''Auto Glide Support'''|オートグライド援護|<br>Ōto Guraido Engo}}|att|Physical|x1.0|1.2|△|X}}
|-
{{frm-atk|{{nihongo|'''Auto Item Support'''|オートアイテム援護|<br>Ōto Aitemu Engo}}|att|Physical|x0.2→x0.2→x0.2→x0.2→x0.2<br>→x0.2→x2.0→x2.0→x2.0→x2.0|0.24→0.24→0.24→0.24→0.24<br>→0.24→2.4→2.4→2.4→2.4|△|X}}
|colspan="2"|'''[[Final Arts]]'''||Lv1||Unleashes a powerful finishing combo move to get rid of several targets at once.
{{frm-atk|{{nihongo|'''Auto Magic Support'''|オート魔法援護|<br>Ōto Mahō Engo}}|att|Physical|x0.2→x2.0 (3x)|0.24→2.4 (3x)|△|X|}}
|-
{{frm-atk|{{nihongo|'''Auto Knockback Support'''|オート吹き飛び援護|<br>Ōto Fukitobi Engo|lit. "Auto Blow Away Support"}}|att|Physical|x0.2|0.24|△|X}}
|colspan="2"|'''[[Auto Assault]]'''||Lv1||The Keyblade automatically unleashes attacks in various situations.
{{frm-atk|{{nihongo|'''Auto Balance Support'''|オートリカバリー援護|<br>Ōto Rikabarī Engo|lit. "Auto Recovery Support"}}|att|Physical|x0.2|0.24|△|X}}
|-
{{frm-atk-o|kh2=*|aa=*}}
|colspan="2"|'''[[Crime & Punishment]]'''||Lv1||A Keyblade held in each hand unleashes powerful magic spells.
{{frm-atk-m|kh2=*|l=*|Final Arcana|Weapon|att|Physical|x0.2|0.3|X|O|Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.|Sparks|att|Physical|x0.5|0.6|X|O}}
|-
{{frm-atk-m|kh2=*|l=*|Final Strike|Spin|att|Physical|x0.2|0.24|X|O|While spinning in midair, deals a powerful finishing combo move to a single target.|Light|att|Physical|x0.25|0.3|X|O|Somersault|att|Physical|x0.5|0.6|X|O|Swoop|att|Physical|x1.0|1.2|X|O}}
|colspan="2"|'''[[Auto Final]]'''||Lv2 <small>(Standard)</small>||Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable.
{{frm-atk-m|kh2=*|l=*|Final Arts|Swing around|att|Physical|x0.33|0.38||O|Unleashes a powerful finishing combo move to get rid of several targets at once.|Rush|att|Physical|x0.5|0.6|X|O|Horizontal Sweep|att|Physical|x1.0|1.2|X|O}}
|-
{{frm-abi|Auto Assault|The Keyblade automatically unleashes attacks in various situations.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Growth Ability
{{frm-abi|Crime & Punishment (ability){{!}}Crime & Punishment|A Keyblade held in each hand unleashes powerful magic spells.}}
|-
{{frm-abi|Mobile Action|Actions will be enabled while moving.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-grw-o}}
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked
{{frm-grw|Glide LV1|1|Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-grw|Glide LV2|3|Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.}}
|-
{{frm-grw|Glide LV3|5|Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action.}}
|colspan="2"|'''[[Glide LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Press {{Button|s}} in mid-air to ride the wind. Keep the button pressed down for longer action.
{{frm-grw|Glide MAX|7|Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.}}
|-
{{frm-abi-o|kh2|sa=*}}
|colspan="2"|'''[[Glide LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Press {{Button|s}} in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action
{{frm-abi|Synch Blade|Allows Sora to wield two Keyblades at once.}}
|-
{{frm-abi|MP Haste|MP recharges at 1.25 times the original speed.}}
|colspan="2"|'''[[Glide LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Press {{Button|s}} in midair to ride the wind at great speed. Keep the button pressed down for longer action
{{atk-c}}
|-
|colspan="2"|'''[[Glide MAX]]'''||Lv7||Press {{Button|s}} in midair to ride the wind at extreme speed. Keep the button pressed down for longer action
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Support Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Synch Blade]]'''||Lv1||Allows Sora to wield two Keyblades at once.
|-
|colspan="2"|'''[[Form Boost]]'''||Lv4 <small>(Standard)</small><br>Lv6 <small>(Standard)</small>||Increases the duration of the user's Drive Forms, slowing down the consumption of the Form Gauge.
|-
|colspan="2"|'''[[MP Haste]]'''||Lv1||MP recharges at 1.25 times the original speed.
|}


==Strategy==
==Strategy==
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast Curaga if needed, as there are no party members to help.
Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like [[Wisdom Form]], Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast [[Curaga]] if needed, as there are no [[party members]] to help.


Since Final Form levels by defeating [[Nobody|Nobodies]], it is best to avoid using it while fighting Heartless. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the [[Bond of Flame]], [[Fatal Crest]], and [[Fenrir]], as these have high stats in at least one section. The [[Ultima Weapon]]'s MP Hastega is very useful, as is [[Oathkeeper]]'s Form Boost. The best worlds to train at are Twilight Town, especially at Yen Sid's tower, and The World That Never Was (in the castle), as they have Nobodies to fight rather than Heartless. Go to [[Proof of Existence]] and head for [[Naught's Skyway]]. Skip the small way to the upper [[Hall of Empty Melodies]] and go to where there are many [[Creepers]]. Change into Final Form and defeat all of them, then head back to Proof of Existence and go to the world map. Repeat as desired.
Since Final Form levels by defeating [[Nobodies]], it is best to avoid using it while fighting [[Heartless]]. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the [[Bond of Flame]], whose [[Fire Boost]] makes it easier to quickly slay Nobodies, or the [[Fatal Crest]] and [[Fenrir]], which have excellent stats. The [[Ultima Weapon]]'s [[MP Hastega]] is very useful in making it easier to slay Nobodies, while [[Oathkeeper]]'s [[Form Boost]] allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip [[Oblivion]] as Sora's main Keyblade so he can quickly recover Drive Bars while his [[MP]] is recharging. The best locations to train at are the [[Mysterious Tower]] and [[Naught's Skyway]] in the [[Castle That Never Was]], as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the [[Proof of Existence]], allowing Sora to quickly refill his Drive Gauge.
 
As activating Final Form reduces the amount of points by 10 on [[AntiForm]]'s hidden counter, extensively using this form can make it easier to activate [[Valor Form]], [[Wisdom Form]], [[Limit Form]], and [[Master Form]] during battle without the risk of accidentally triggering AntiForm by mistake.
 
==Gallery==
<gallery>
Sora (Final Form) KHII Manga.png|Final Form Sora in the [[Kingdom Hearts II (manga)|''Kingdom Hearts II'' manga]].
</gallery>


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}
{{-}}
 
{{Form}}
{{Form}}

Latest revision as of 07:14, 24 August 2024

Final Form

"A Form that unleashes the Keyblade's true power."
Japanese ファイナルフォーム Sora Final Sprite KHII.png
Rōmaji Fainaru Fōmu

Growth Ability Glide
Drive Gauges 5
Allies Required Both

LV EXP Bonus
Sora Final Form
LV1 0 Glide LV1
LV2 20 Auto Final Form Gauge +1
LV3 80 Glide LV1 Form Gauge +1
Glide LV2
LV4 152 Form Boost Form Gauge +1
LV5 242 Glide LV2 Form Gauge +1
Glide LV3
LV6 350 Form Boost Form Gauge +1
LV7 500 Glide LV3 Form Gauge +1
Glide MAX

LV EXP Bonus
Sora Final Form
LV1 0 Glide LV1
LV2 12 Auto Final Form Gauge +1
LV3 36 Glide LV1 Form Gauge +1
Glide LV2
LV4 84 Form Boost Form Gauge +1
LV5 160 Glide LV2 Form Gauge +1
Glide LV3
LV6 293 Form Boost Form Gauge +1
LV7 450 Glide LV3 Form Gauge +1
Glide MAX

Final Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This ultimate form increases all of Sora's attributes.

Final Form is a Drive Form that unleashes the Keyblade's true power which appears in Kingdom Hearts II. It uses both of Sora's party members, and consumes five of Sora's Drive Bars. It represents Sora's completion,[1] and can be unlocked after Sora and Roxas come to terms at the Dive to the Heart. Its emblem is a white wave.

Design[edit]

Main article: Form:Sora

This form changes Sora's clothes to silvery white and black, with the symbols on his pants somewhat resembling an eye with a wind pattern. This may be referenced to the fact that while Anti-Form resembles a Heartless, Final Form, which is silvery white and possesses the traits of Nobodies, can be obtained after Roxas comes to terms with Sora. Each Keyblade seems to move with an arm, though when Sora stops moving they hover behind him. Thus, every move is an attack in itself.

Final Form changes designs depending on the world he is in:

  • In Timeless River, Sora's appearance does not change. However, his HUD sprite gains a white tint.
  • In Halloween Town, Sora's mask is changed into a crown.
  • In Christmas Town[KH II FM], Sora's hat has a silver N-shaped rune, and the back of his shirt has a pair of wings.
  • In Space Paranoids, Sora's armor becomes grey with silver circuitry.

No matter what world Sora is on, while in Final Form, he never touches the ground unless he lands from a jump. Sora's hair and clothes slowly flow as if he is being held by the wind. His clothes also systematically glow white on and off for the duration of the time he is in the form. There are also two large sparkles of pure white light that move randomly around Sora with a white wisp following them. When Sora is standing still, the position of his Keyblades seem to represent folded angel wings. When he floats (which he does instead of walking and running), they open, as if Sora is flying.

Mechanics[edit]

Although Final Form is unlocked after fighting Roxas, it is not added to the Drive menu right away. It first has to be activated randomly instead of Antiform. In Kingdom Hearts II, it has a 25% chance to activate when activating Antiform the first time, 50% chance the second time, and 100% chance after that. In Kingdom Hearts II Final Mix, it has a 3% chance the first time, 9% chance the second time, 27% chance the third time, and 75% chance after that. Equipping the Light & Darkness ability allows Antiform to trigger every time, greatly increasing the chance of obtaining Final Form.

Final Form is a powerful form that gives Sora the ability to wield two Keyblades through telekinesis. Physical attacks are extremely quick and powerful with new finishers that deal high amounts of damage. The floating Keyblades automatically attack when performing actions, like jumping and gliding. Magic is also made more powerful, as individual spells perform differently than usual. Final Form also has drastic mobility changes; Sora floats above the ground instead of walking, jumps higher than usual, and has the Growth Ability to glide. The Keyblades can also be used as a shield as well as a weapon. When gliding, the Keyblades spin forming a shield in front of Sora to block incoming attacks. Some abilties from Final Form can still have Sora perform combo finishers under Berserk Charge while in MP Charge.

Final Form gains an experience point for each Nobody defeated, including Organization XIII members. Leveling up Final Form will upgrade the Growth Ability, Glide, for itself and Sora's standard form. Also, leveling up Final Form grants Auto Final and two Form Boost abilities to Sora's standard form.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Ground Cross Swing (ファイナル地上交差振り
Fainaru Chijō Kōsa-furi
?, lit. "Final Ground Cross Swing")
Attack Command Physical x0.33 0.38 X
Ground Thrust (ファイナル地上突き
Fainaru Chijō Tsuki
?, lit. "Final Ground Thrust")
Attack Command Physical x0.25 0.3 X XSymbol - Crown.png
Cross Consecutive Swing (ファイナル地上連続振り
Fainaru Chijō Renzoku-furi
?, lit. "Final Ground Continuous Swing")
Attack Command Physical x0.25 0.3 O
Air Diagonal Spin (ファイナル空中斜め回転
Fainaru Kūchū Naname Kaiten
?, lit. "Final Aerial Diagonal Spin")
Attack Command Physical x0.33 0.38 O
Air L-R Swing (ファイナル空中左右振り
Fainaru Kūchū Sayū-furi
?, lit. "Final Aerial Left and Right Swing")
Spin Attack Command Physical x0.2 0.24 X

Sweep Attack Command Physical x0.25 0.3 X
Cross Swing Attack Command Physical x0.25 0.3 O
Auto Jump Support (オートジャンプ援護
Ōto Janpu Engo
?)
Attack Command Physical x0.2→x0.2→x0.1→x0.1 0.24→0.24→0.12→0.12 X
Auto Fall Support (オート降下援護
Ōto Kōka Engo
?)
Attack Command Physical x0.2→x0.2 0.24→0.24 X
Auto Land Support (オート着地援護
Ōto Chakuji Engo
?)
Attack Command Physical x0.2→x0.2 0.24→0.24 X
Auto Glide Support (オートグライド援護
Ōto Guraido Engo
?)
Attack Command Physical x1.0 1.2 X
Auto Item Support (オートアイテム援護
Ōto Aitemu Engo
?)
Attack Command Physical x0.2→x0.2→x0.2→x0.2→x0.2
→x0.2→x2.0→x2.0→x2.0→x2.0
0.24→0.24→0.24→0.24→0.24
→0.24→2.4→2.4→2.4→2.4
X
Auto Magic Support (オート魔法援護
Ōto Mahō Engo
?)
Attack Command Physical x0.2→x2.0 (3x) 0.24→2.4 (3x) X
Auto Knockback Support (オート吹き飛び援護
Ōto Fukitobi Engo
?, lit. "Auto Blow Away Support")
Attack Command Physical x0.2 0.24 X
Auto Balance Support (オートリカバリー援護
Ōto Rikabarī Engo
?, lit. "Auto Recovery Support")
Attack Command Physical x0.2 0.24 X
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Final Arcana Weapon Attack Command Physical x0.2 0.3 X O

Sparks Attack Command Physical x0.5 0.6 X O
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target.
Final Strike Spin Attack Command Physical x0.2 0.24 X O

Light Attack Command Physical x0.25 0.3 X O
Somersault Attack Command Physical x0.5 0.6 X O
Swoop Attack Command Physical x1.0 1.2 X O
While spinning in midair, deals a powerful finishing combo move to a single target.
Final Arts Swing around Attack Command Physical x0.33 0.38 O

Rush Attack Command Physical x0.5 0.6 X O
Horizontal Sweep Attack Command Physical x1.0 1.2 X O
Unleashes a powerful finishing combo move to get rid of several targets at once.
Auto Assault The Keyblade automatically unleashes attacks in various situations.
Crime & Punishment A Keyblade held in each hand unleashes powerful magic spells.
Mobile Action Actions will be enabled while moving.
Growth Abilities
Ability LV Learned Description
Glide LV1 LV1 Press Square in mid-air to ride the wind. Keep the button pressed down for longer action.
Glide LV2 LV3 Press Square in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action.
Glide LV3 LV5 Press Square in midair to ride the wind at great speed. Keep the button pressed down for longer action.
Glide MAX LV7 Press Square in midair to ride the wind at extreme speed. Keep the button pressed down for longer action.
Support Abilities
Ability Description
Synch Blade Allows Sora to wield two Keyblades at once.
MP Haste MP recharges at 1.25 times the original speed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

Final Form turns Sora into a living weapon; simply making contact with enemies while gliding or jumping does damage. Final Form is useful against all enemies, because Sora's power, speed, and magic are dramatically increased. Like Wisdom Form, Sora glides along the ground rather than running, and becomes able to perform commands while moving. His casting is sped up and all his magic finishers increase in power and area of effect as well. Always be prepared to cast Curaga if needed, as there are no party members to help.

Since Final Form levels by defeating Nobodies, it is best to avoid using it while fighting Heartless. Try to defeat enemies as fast as possible by mixing up standard attacks with magic. The best Keyblades for training Final Form are the Bond of Flame, whose Fire Boost makes it easier to quickly slay Nobodies, or the Fatal Crest and Fenrir, which have excellent stats. The Ultima Weapon's MP Hastega is very useful in making it easier to slay Nobodies, while Oathkeeper's Form Boost allows Sora to remain in Final Form longer. Given Final Form's attacks cover a wide area, one could equip Oblivion as Sora's main Keyblade so he can quickly recover Drive Bars while his MP is recharging. The best locations to train at are the Mysterious Tower and Naught's Skyway in the Castle That Never Was, as they have Nobodies to fight rather than Heartless; Naught's Skyway is also close to the Proof of Existence, allowing Sora to quickly refill his Drive Gauge.

As activating Final Form reduces the amount of points by 10 on AntiForm's hidden counter, extensively using this form can make it easier to activate Valor Form, Wisdom Form, Limit Form, and Master Form during battle without the risk of accidentally triggering AntiForm by mistake.

Gallery[edit]

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of the Keyblade unleashing its ultimate power flows into your mind."