Kingdom Hearts 358/2 Days
This is a featured article

Mission Mode: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Playable characters: unless there's some kind of cross-browser issues, this should work fine with less clutter)
 
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Game|358|FA}}
{{Game|358|FA}}
[[File:KH 358-2 Days full character Select Screen.PNG|right]]
[[File:KH 358-2 Days full character Select Screen.png|right]]
'''Mission Mode''' is a gameplay mode is available exclusively in ''[[Kingdom Hearts 358/2 Days]]''. Through Mission Mode, two to four players can compete in missions across the worlds, and it can also be played solo. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of ''Kingdom Hearts 358/2 Days''. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.
'''Mission Mode''' is a gameplay mode is available exclusively in ''[[Kingdom Hearts 358/2 Days]]''. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of ''Kingdom Hearts 358/2 Days''. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.


Solo play was a more developed feature in the English releases of the game. In the original Japanese version, [[Mission Crowns]] -prizes from completing missions- are only awarded in multiplayer mode, whereas in the English version, they can be obtained in solo play. Also, the selection between solo and multiplayer was made more clear cut in the English release. Unlike the Japanese version, selecting "Mission Mode" in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player straight to the Wi-Fi group menu, but the player can continue alone without other players.
Solo play was a more developed feature in the English releases of the game. In the original Japanese version, [[Mission Crowns]] -prizes from completing missions- are only awarded in multiplayer mode, whereas in the English version, they can be obtained in solo play. Also, the selection between solo and multiplayer was made more clear cut in the English release. Unlike the Japanese version, selecting "Mission Mode" in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player straight to the Wi-Fi group menu, but the player can continue alone without other players.


At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
==Development==
At the beginning of the development for ''Kingdom Hearts 358/2 Days'', one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of ''{{w|Dissidia Final Fantasy}}'', another game Nomura and Square Enix had worked on. During the development of ''[[Kingdom Hearts II]]'', ''Dissidia'' was originally envisioned as a ''Kingdom Hearts'' spin-off title featuring the cast of ''Kingdom Hearts'', including Disney original characters, where they come together to fight. The game was later reworked into a ''Final Fantasy'' spin-off, as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with [[Riku]], [[Sora]], [[Goofy]], [[Donald]], and [[King Mickey]]. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney; however, he was surprised to hear that Disney was fine with it.<ref>[https://www.khinsider.com/news/Ultimania-Interview-886 KH insider: 358/2 Days Ultimania - Main Nomura Interview]</ref>


==Pre-mission setup==
==Pre-mission setup==
Line 13: Line 16:
At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.
At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.


At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective [[Unity Badge]] has been collected in Story Mode.
At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. Missions are made playable once their respective [[Unity Badge]] has been collected in Story Mode.
{{-}}
{{-}}


Line 27: Line 30:


==Enemy differences==
==Enemy differences==
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. While not an actual change in game mechanics, the Saïx and Riku bosses were replaced with shadowy [[Anti-Saïx]] and [[Anti-Riku]] bosses, to prevent confusion between the bosses and the playable Saïx and Riku. Also please note that the enemies in Mission Mode are now three to four times stronger than they are in Story Mode.
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with [[Anti-Saïx]] and [[Anti-Riku]]. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.


==Positions==
==Positions==
Line 42: Line 45:
*'''Zexion''': Zexion reads his Lexicon momentarily before closing it and wiping his brow.
*'''Zexion''': Zexion reads his Lexicon momentarily before closing it and wiping his brow.
*'''Saïx''': Saïx spins his Claymore before holding it diagonally in front of him.
*'''Saïx''': Saïx spins his Claymore before holding it diagonally in front of him.
*'''Axel''': Axel throws one Chakram into the air, spins and catches it, and then goes into the battle stance he used in ''[[Kingdom Hearts: Chain of Memories]]''.
*'''Axel''': Axel throws one Chakram into the air, spins and catches it, and then goes into the battle stance he used in ''[[Kingdom Hearts Chain of Memories]]''.
*'''Demyx''': Demyx strums his Sitar before striking a victorious pose.
*'''Demyx''': Demyx strums his Sitar before striking a victorious pose.
*'''Luxord''': Luxord spins his Cards around him telekinetically before going into his battle stance.
*'''Luxord''': Luxord spins his Cards around him telekinetically before going into his battle stance.
*'''Marluxia''': Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield.
*'''Marluxia''': Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield.
*'''Larxene''': Larxene hops twice before spinning and striking a triumphant pose.
*'''Larxene''': Larxene hops twice before spinning and striking a triumphant pose.
*'''Roxas''': Roxas utilizes a pose similar to that of Sora in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', slashing the air twice before turning around and holding the Keyblade over his shoulder (When Dual-Wielding, Roxas spins the Oathkeeper and Oblivion before striking a triumphant pose, similar to his movements during battle when he's fought in ''[[Kingdom Hearts II Final Mix+|Kingdom Hearts II Final Mix]]'').
*'''Roxas''': Roxas utilizes a pose similar to that of Sora in ''{{c|Kingdom Hearts|game}}'', slashing the air twice before turning around and holding the Keyblade over his shoulder.
** '''Dual-Wielding Roxas''': Roxas spins his Keyblades before striking a triumphant pose, similar to his movements during battle when he's fought in ''[[Kingdom Hearts II Final Mix]]''.
*'''Xion''': Xion spins the Keyblade and holds it to the side while brushing her hair off her face.
*'''Xion''': Xion spins the Keyblade and holds it to the side while brushing her hair off her face.
*'''Riku''': Riku twirls the Keyblade from left to right, then placing it at his side while looking down.
*'''Riku''': Riku twirls the Keyblade from left to right, then placing it at his side while looking down.
Line 56: Line 60:


==Playable characters==
==Playable characters==
{|class="wikitable" align="center" width="100%" align="center" style="background-color:#DCDCDC;text-align:center"
{|border="1" cellspacing="0" cellpadding="2"
|-bgcolor="#2F4F4F" style="color:white"
|-style="{{style|khd|a}}"
|rowspan="2" colspan="2" width="16%"|'''Character'''
!rowspan="2" colspan="2" style="width:16%"|Character
|colspan="2"|'''Weapon'''
!colspan="2"|Weapon
|'''Resistance'''
!Resistance
|colspan="2"|'''Limit Break'''
!colspan="2"|Limit Break
|colspan="2"|'''Unlocked'''
!colspan="2"|Unlocked
|-bgcolor="#4F6F6F"
|-style="{{style|khd|b}}"
|width="12%"|'''HP'''
!style="width:12%"|HP
|width="12%"|'''Strength'''
!style="width:12%"|Strength
|width="12%"|'''Defense'''
!style="width:12%"|Defense
|width="12%"|'''Magic'''
!style="width:12%"|Magic
|width="12%"|'''Atk Speed'''
!style="width:12%"|Atk Speed
|width="12%"|'''Critical %'''
!style="width:12%"|Critical %
|width="12%"|'''Crit Bonus'''
!style="width:12%"|Crit Bonus
|-
|-
|rowspan="2"|[[File:XemnasDaysFace.png|64px]]
|rowspan="2"|[[File:XemnasDaysFace.png|64px]]
Line 78: Line 82:
|colspan="2"|[[All-Vanity]]
|colspan="2"|[[All-Vanity]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|8
|8
Line 93: Line 97:
|colspan="2"|[[Critical Snipe]]
|colspan="2"|[[Critical Snipe]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|3
|3
Line 108: Line 112:
|colspan="2"|[[Dragoon Storm]]
|colspan="2"|[[Dragoon Storm]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|6
|6
Line 119: Line 123:
|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|'''[[Vexen]]'''
|rowspan="2"|'''[[Vexen]]'''
|colspan="2"|[[Weapons of Organization XIII#Vexen's Shield|Shield]]
|colspan="2"|[[Shield]]
|{{c|Ice|element}}
|{{c|Ice|element}}
|colspan="2"|{{c|Diamond Dust|Limit Break}}
|colspan="2"|{{c|Diamond Dust|ability}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|3
|3
Line 138: Line 142:
|colspan="2"|[[Ayers Rock]]
|colspan="2"|[[Ayers Rock]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|10
|10
|10
|10
Line 147: Line 151:
|8
|8
|-
|-
|rowspan="2"|[[File:ZexionDaysFace.PNG|64px]]
|rowspan="2"|[[File:ZexionDaysFace.png|64px]]
|rowspan="2"|'''[[Zexion]]'''
|rowspan="2"|'''[[Zexion]]'''
|colspan="2"|[[Lexicon]]
|colspan="2"|[[Lexicon]]
Line 153: Line 157:
|colspan="2"|[[Meteor Mirage]]
|colspan="2"|[[Meteor Mirage]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|1
|1
|2
|2
Line 162: Line 166:
|10
|10
|-
|-
|rowspan="2"|[[File:SaïxDaysFace.PNG|64px]]
|rowspan="2"|[[File:SaïxDaysFace.png|64px]]
|rowspan="2"|'''[[Saïx]]'''
|rowspan="2"|'''[[Saïx]]'''
|colspan="2"|[[Weapons of Organization XIII#Saïx's Claymore|Claymore]]
|colspan="2"|{{c|Claymore|weapon}}
|{{c|Moon|element}}
|{{c|Moon|element}}
|colspan="2"|{{c|Berserk|Limit Break}}
|colspan="2"|{{c|Berserk|Limit Break}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|7
|7
|6
|6
Line 183: Line 187:
|colspan="2"|{{c|Explosion|Limit Break}}
|colspan="2"|{{c|Explosion|Limit Break}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|6
|6
Line 198: Line 202:
|colspan="2"|[[Wave Gigs]]
|colspan="2"|[[Wave Gigs]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|4
|4
Line 209: Line 213:
|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|'''[[Luxord]]'''
|rowspan="2"|'''[[Luxord]]'''
|colspan="2"|[[Weapons of Organization XIII#Luxord's Cards|Cards]]
|colspan="2"|[[Cards]]
|{{c|Time|element}}
|{{c|Time|element}}
|colspan="2"|{{c|Jackpot|Limit Break}}
|colspan="2"|{{c|Jackpot|Limit Break}}
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|4
|4
|4
|4
Line 228: Line 232:
|colspan="2"|[[Bloom-Out]]
|colspan="2"|[[Bloom-Out]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|7
|7
Line 243: Line 247:
|colspan="2"|[[Voltic Rush]]
|colspan="2"|[[Voltic Rush]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|3
|3
|3
|3
Line 256: Line 260:
|colspan="2"|[[Keyblade]]
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Event Horizon]]
|colspan="2"|[[Black Hole]]
|colspan="2"|Available from start.
|colspan="2"|Available from start.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
Line 273: Line 277:
|colspan="2"|[[Magic Hour]]
|colspan="2"|[[Magic Hour]]
|colspan="2"|Equip the [[Zero Gear]] and three [[Ability Unit]]s on Roxas.
|colspan="2"|Equip the [[Zero Gear]] and three [[Ability Unit]]s on Roxas.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
Line 282: Line 286:
|5
|5
|-
|-
|rowspan="2"|[[File:XionDaysFace.PNG|64px]]
|rowspan="2"|[[File:XionDaysFace.png|64px]]
|rowspan="2"|'''[[Xion]]'''
|rowspan="2"|'''[[Xion]]'''
|colspan="2"|[[Keyblade]]
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Event Horizon]]
|colspan="2"|[[Black Hole]]
|colspan="2"|Be promoted to "Rookie" rank on Day 117.
|colspan="2"|Be promoted to "Rookie" rank on Day 117.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
Line 303: Line 307:
|colspan="2"|[[Darkstrom]]
|colspan="2"|[[Darkstrom]]
|colspan="2"|Be promoted to "Agent" rank on Day 172.
|colspan="2"|Be promoted to "Agent" rank on Day 172.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|5
|5
Line 318: Line 322:
|colspan="2"|[[Fantasia]]
|colspan="2"|[[Fantasia]]
|colspan="2"|Be promoted to "Expert" rank on Day 225.
|colspan="2"|Be promoted to "Expert" rank on Day 225.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|1
|1
|1
|1
Line 329: Line 333:
|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|'''[[Goofy]]'''
|rowspan="2"|'''[[Goofy]]'''
|colspan="2"|{{c|Shield|weapon}}
|colspan="2"|[[Shield]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Teamwork]]
|colspan="2"|[[Teamwork]]
|colspan="2"|Be promoted to "Legend" rank on Day 296.
|colspan="2"|Be promoted to "Master" rank on Day 296.
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|6
|6
|5
|5
Line 346: Line 350:
|colspan="2"|[[Keyblade]]
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|{{c|Light|element}}
|colspan="2"|[[Holy]]
|colspan="2"|[[Faith]]
|colspan="2"|Purchase [[The King's Return]].
|colspan="2"|Purchase [[The King's Return]].
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|3
|3
|5
|5
Line 363: Line 367:
|colspan="2"|[[Ragnarok]]
|colspan="2"|[[Ragnarok]]
|colspan="2"|Purchase [[Sora's Awakening]].
|colspan="2"|Purchase [[Sora's Awakening]].
|-bgcolor="#CBCBCB"
|-style="{{style|text|a}}"
|5
|5
|5
|5
Line 375: Line 379:
==Trivia==
==Trivia==
[[File:Cavern of Remembrance KHD.ogg|right]]
[[File:Cavern of Remembrance KHD.ogg|right]]
*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.
*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}}
*The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu.
*"{{c|Cavern of Remembrance|track}}" was reused as the music that plays in the Mission Mode menu.
{{-}}
 
==Notes and references==
{{reflist}}
{{358}}
{{358}}
{{358Missions}}
{{358Missions}}
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]

Latest revision as of 18:13, 23 August 2024

KH 358-2 Days full character Select Screen.png

Mission Mode is a gameplay mode is available exclusively in Kingdom Hearts 358/2 Days. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of Kingdom Hearts 358/2 Days. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.

Solo play was a more developed feature in the English releases of the game. In the original Japanese version, Mission Crowns -prizes from completing missions- are only awarded in multiplayer mode, whereas in the English version, they can be obtained in solo play. Also, the selection between solo and multiplayer was made more clear cut in the English release. Unlike the Japanese version, selecting "Mission Mode" in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player straight to the Wi-Fi group menu, but the player can continue alone without other players.

At first, the player only has access to thirteen characters, all members of Organization XIII. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.

Development[edit]

At the beginning of the development for Kingdom Hearts 358/2 Days, one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of Dissidia Final Fantasy, another game Nomura and Square Enix had worked on. During the development of Kingdom Hearts II, Dissidia was originally envisioned as a Kingdom Hearts spin-off title featuring the cast of Kingdom Hearts, including Disney original characters, where they come together to fight. The game was later reworked into a Final Fantasy spin-off, as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with Riku, Sora, Goofy, Donald, and King Mickey. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney; however, he was surprised to hear that Disney was fine with it.[1]

Pre-mission setup[edit]

3582 Days Mugshots.png

Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the stats of the character they choose, which are each represented graphically on a scale from 1-10, just before being taken to the Menu Screen. The player only has access to Organization XIII to begin with, later gaining access to new characters as they play through Story Mode.

At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.

At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. Missions are made playable once their respective Unity Badge has been collected in Story Mode.

Gameplay[edit]

During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Mission Points along the way. Players can attack each other, stealing the targeted players' Mission Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Mission Points can be gained by getting to the RTC in a certain amount of time.

At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Mission Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.

Mission Crowns are earned after completing missions. They can be redeemed at the Moogle Shop for various rewards.

Chatting[edit]

An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.

Enemy differences[edit]

In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in Mission 73: Defeat Heartless in the Games, or Xigbar in Mission 61: Vanquish the Heartless Threat. Furthermore, enemies generally drop items much less frequently in Mission Mode. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with Anti-Saïx and Anti-Riku. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.

Positions[edit]

Defeated positions[edit]

Main article: Game Over

Victory positions[edit]

These poses are used whenever a character is victorious in the Games at the Olympus Coliseum.

  • Xemnas: Xemnas simulates his movements during battle before standing triumphant.
  • Xigbar: Xigbar crosses his Arrowguns before going into his battle stance.
  • Xaldin: Xaldin twirls two of his Lances around before crossing them behind his back in an "X".
  • Vexen: Vexen slashes the air with his shield before going into his battle stance.
  • Lexaeus: Lexaeus raises his Axe Sword high above his head before going into his battle stance.
  • Zexion: Zexion reads his Lexicon momentarily before closing it and wiping his brow.
  • Saïx: Saïx spins his Claymore before holding it diagonally in front of him.
  • Axel: Axel throws one Chakram into the air, spins and catches it, and then goes into the battle stance he used in Kingdom Hearts Chain of Memories.
  • Demyx: Demyx strums his Sitar before striking a victorious pose.
  • Luxord: Luxord spins his Cards around him telekinetically before going into his battle stance.
  • Marluxia: Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield.
  • Larxene: Larxene hops twice before spinning and striking a triumphant pose.
  • Roxas: Roxas utilizes a pose similar to that of Sora in Kingdom Hearts, slashing the air twice before turning around and holding the Keyblade over his shoulder.
    • Dual-Wielding Roxas: Roxas spins his Keyblades before striking a triumphant pose, similar to his movements during battle when he's fought in Kingdom Hearts II Final Mix.
  • Xion: Xion spins the Keyblade and holds it to the side while brushing her hair off her face.
  • Riku: Riku twirls the Keyblade from left to right, then placing it at his side while looking down.
  • Donald: Donald hops and spins around twice before holding his Staff high above his head.
  • Goofy: Goofy jumps up and down in a manner similar to that in Kingdom Hearts, this time spinning every so often.
  • The King: Mickey simulates his movements during battle before raising his Keyblade high above his head in victory.
  • Sora: Sora slashes the air from left to right with his Keyblade before raising it high above his head and holding it over his shoulder.

Playable characters[edit]

Character Weapon Resistance Limit Break Unlocked
HP Strength Defense Magic Atk Speed Critical % Crit Bonus
XemnasDaysFace.png Xemnas Ethereal Blades Nil All-Vanity Available from start.
6 8 4 8 5 4 5
XigbarDaysFace.png Xigbar Arrowguns Space Critical Snipe Available from start.
4 3 3 3 10 1 2
XaldinDaysFace.png Xaldin Lances Wind Dragoon Storm Available from start.
4 6 5 4 5 3 4
VexenDaysFace.png Vexen Shield Ice Diamond Dust Available from start.
4 3 4 8 3 6 2
LexaeusDaysFace.png Lexaeus Axe Sword Earth Ayers Rock Available from start.
10 10 10 1 1 2 8
ZexionDaysFace.png Zexion Lexicon Illusion Meteor Mirage Available from start.
1 2 1 9 7 1 10
SaïxDaysFace.png Saïx Claymore Moon Berserk Available from start.
7 6 4 3 4 10 10
AxelDaysFace.png Axel Chakrams Fire Explosion Available from start.
5 6 4 5 6 5 5
DemyxDaysFace.png Demyx Sitar Water Wave Gigs Available from start.
4 4 3 7 5 4 3
LuxordDaysFace.png Luxord Cards Time Jackpot Available from start.
4 4 5 6 5 4 5
MarluxiaDaysFace.png Marluxia Scythe Flower Bloom-Out Available from start.
6 7 3 6 3 7 7
LarxeneDaysFace.png Larxene Knives Lightning Voltic Rush Available from start.
3 3 2 7 10 3 1
RoxasDaysFace.png Roxas Keyblade Light Black Hole Available from start.
5 5 5 5 5 5 5
RoxasDaysFace.png Dual-wielding
Roxas
Oathkeeper & Oblivion Light Magic Hour Equip the Zero Gear and three Ability Units on Roxas.
5 5 5 5 5 5 5
XionDaysFace.png Xion Keyblade Light Black Hole Be promoted to "Rookie" rank on Day 117.
5 5 5 5 5 5 5
RikuDaysFace.png Riku Sword None Darkstrom Be promoted to "Agent" rank on Day 172.
6 5 5 3 5 6 8
DonaldDaysFace.png Donald Staff Light Fantasia Be promoted to "Expert" rank on Day 225.
1 1 1 10 4 4 3
GoofyDaysFace.png Goofy Shield Light Teamwork Be promoted to "Master" rank on Day 296.
6 5 8 1 5 4 5
The KingDaysFace.png The King Keyblade Light Faith Purchase The King's Return.
3 5 4 8 5 8 7
SoraDaysFace.png Sora Keyblade Light Ragnarok Purchase Sora's Awakening.
5 5 5 5 5 5 5

Trivia[edit]

  • Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.[citation needed]
  • "Cavern of Remembrance" was reused as the music that plays in the Mission Mode menu.

Notes and references[edit]