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Dark Impulse (KHBBS): Difference between revisions

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{{game|BBS|FMB|HD2}}
{{game|BBS|FMB}}
{{expand|create=Everything}}
{{Youmay|the Command Style|[[Dark Impulse (KHRECOM)|Riku's Duel Sleight]]}}
{{Youmay|the Command Style|[[Dark Impulse (Sleight)|Riku's Duel Sleight]]}}  
{{InfoAbility
[[File:CS Sprite Dark Impulse KHBBS.png|left]]
|kana=ダークインパルス
[[File:Dark Impulse KHBBS.gif|thumb|300px|right|Dark Impulse clads the user in a near-black aura, and it allows him to fight using swooping, ghostly attacks, as well as manipulate gravity.]]
|romaji=Dāku Inparusu
{{nihongo|'''Dark Impulse'''|ダークインパルス|Dāku Inparusu}} is a Level 2 [[Command Style]] exclusive to Terra in ''[[Kingdom Hearts Birth by Sleep]]''. It is activated by using [[Zero Gravity]]-related, [[Magnet]]-related, or [[Dark (Element)|dark]] [[Deck Command (KHBBS)|Deck Command]]s.
|bbsname=Dark Impulse
 
|bbsimage1=Dark Impulse KHBBS.gif
|bbscomm=Storm
|bbsel1={{AT|att}} Dark
|bbsatk1a=Attack
|bbsatk1b=Combo Finish
|bbshit1a=1-4
|bbshit1b=1
|bbspow1a=1.8
|bbspow1b=3.4
|bbsgauge1=8
|bbsel2={{AT|att}} Dark
|bbshit2a=2
|bbspow2a=10.5
|bbsgauge2=0
|bbslvl1=*
}}
'''Dark Impulse''' is a Level 2 [[Command Style]] exclusive to [[Terra]] in ''[[Kingdom Hearts Birth by Sleep]]''. It is activated by using [[Zero Gravity]]-related, [[Magnet]]-related, {{c|Dark|element}}, or [[status effect|status-inflicting]] {{c|Deck Command|bbs}}s, by using commands like [[Zantetsuken]], [[Ars Solum]], [[Limit Storm]], [[Sacrifice]], or [[Warp]], or by using a [[Big Bad Pete]].


==Story==
==Story==
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
After visiting Destiny Islands, Terra heads to the Badlands and talks to Master Xehanort. He tells him that Ventus was going to confront Master Eraqus. Fearing the worst, Terra left with determination to save his friend by any means necessary.
After visiting Destiny Islands, Terra heads to the Badlands and talks to [[Master Xehanort]]. Xehanort tells him that [[Ventus]] is going to confront [[Master Eraqus]] about his past, and, fearing the worst, Terra goes after Ven.


Upon arriving at the Land of Departure, Terra refuses to move and battle Master Eraqus in an ordinary sword fight. But when Eraqus uses light on the boys, Terra summons his darkness and sends Ventus away. Terra uses his darkness throughout his battle against his master.
Upon arriving at the Land of Departure, Terra defends Ven from Eraqus's light attack and refuses to budge in the face of his master's Keyblade assault. When Eraqus uses his light magic to knock the two boys back, Terra summons his darkness and sends Ventus into the Lanes Between. In the ensuing battle with Eraqus, Terra uses his darkness to amplify his attacks.


==Mechanics==
==Mechanics==
While using Dark Impulse, Terra attacks become faster and deal dark damage. The standard four-hit combo deals 180% damage and lifts him off the ground as he barrages them with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy and deals 340% damage to enemies.  
[[File:Dark Impulse KHBBS.png|left|100px]]
The standard combo while attacking is a four-hit combo. The finisher composes of Terra sinking into the ground, homing in on a single enemy and quickly moving under that enemy, and then jumps out of the ground, materializing the hand again straight up into the air, dealing 1050% damage.
When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emanate from his body as well. While using Dark Impulse, Terra's attacks become faster and deal dark damage. The standard four-hit combo lifts him off the ground as he barrages enemies with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy. The Dark Impulse finish command has Terra sink into the ground, move underneath an enemy, and burst out of the ground performing an uppercut with the large hand.
==Appearance==
 
When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emit from his body, as well.
During the battle against {{ns|Game|Eraqus}}, Terra can only use this command style.
==Obtaining Dark Impulse==
{{-|left}}
 
==Learning Dark Impulse==
===''Kingdom Hearts Birth by Sleep''===
*Terra learns Dark Impulse after visiting the [[Keyblade Graveyard]] a second time.
*Terra learns Dark Impulse after visiting the [[Keyblade Graveyard]] a second time.
{{ability-stub}}
 
[[Category:Kingdom Hearts Birth by Sleep Command Styles]]
==Other appearances==
===''Kingdom Hearts Birth by Sleep''===
[[Terra-Xehanort]] can perform Dark Impulse in his battles against [[Lingering Will]] and [[Aqua]]. His version of the attack consists of Terra's four-hit combo, following up the combo finisher with the Finish command.
<!--I believe other appearances is only for look-alike or unnamed uses of a technique, basically as cameos -- named instances of a technique by bosses should be covered in story, IIRC-->


==See also==
==See also==
*[[Darkest Fears]]
*[[Darkest Fears]]
{{BBS}}
{{BBS}}
[[de:Dunkler Impuls]]
[[Category:Kingdom Hearts Birth by Sleep Command Styles]]

Latest revision as of 13:03, 19 May 2024

This article is about the Command Style.
You may be looking for Riku's Duel Sleight.

Dark Impulse
(ダークインパルス Dāku Inparusu?)
Dark Impulse
Storm
Attack No. of Hits Power
Attack 1-4 1.8
Combo Finish 1 3.4
Element Status Command Gauge
Attack Command Dark +8
Dark Impulse
Attack No. of Hits Power
Dark Impulse 2 10.5
Element Status Command Gauge
Attack Command Dark +0

Dark Impulse is a Level 2 Command Style exclusive to Terra in Kingdom Hearts Birth by Sleep. It is activated by using Zero Gravity-related, Magnet-related, Dark, or status-inflicting Deck Commands, by using commands like Zantetsuken, Ars Solum, Limit Storm, Sacrifice, or Warp, or by using a Big Bad Pete.

Story[edit]

Kingdom Hearts Birth by Sleep[edit]

After visiting Destiny Islands, Terra heads to the Badlands and talks to Master Xehanort. Xehanort tells him that Ventus is going to confront Master Eraqus about his past, and, fearing the worst, Terra goes after Ven.

Upon arriving at the Land of Departure, Terra defends Ven from Eraqus's light attack and refuses to budge in the face of his master's Keyblade assault. When Eraqus uses his light magic to knock the two boys back, Terra summons his darkness and sends Ventus into the Lanes Between. In the ensuing battle with Eraqus, Terra uses his darkness to amplify his attacks.

Mechanics[edit]

Dark Impulse KHBBS.png

When using Dark Impulse, Terra gains a dark aura around him and a black light is focused on his left hand. Wisps of darkness emanate from his body as well. While using Dark Impulse, Terra's attacks become faster and deal dark damage. The standard four-hit combo lifts him off the ground as he barrages enemies with a fast and furious flurry of Keyblade slashes and clawing attacks from the free hand. The combo finisher ends with Terra materializing a large hand of dark energy. The Dark Impulse finish command has Terra sink into the ground, move underneath an enemy, and burst out of the ground performing an uppercut with the large hand.

During the battle against Eraqus, Terra can only use this command style.

Learning Dark Impulse[edit]

Kingdom Hearts Birth by Sleep[edit]

Other appearances[edit]

Kingdom Hearts Birth by Sleep[edit]

Terra-Xehanort can perform Dark Impulse in his battles against Lingering Will and Aqua. His version of the attack consists of Terra's four-hit combo, following up the combo finisher with the Finish command.

See also[edit]