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{{game|KH2|FM2|HD2|FA}}
{{game|KH2|FM2|FA}}
{{about|||Anti (disambiguation)}}
{{youmay|the drive form|[[Clone Sora|the clones summoned by Vexen]], [[Heartless Sora (disambiguation)|Heartless versions of Sora]], or [[Anti (disambiguation)|other uses of Anti]]}}
{{DriveForm
{{DriveForm
|name=Antiform
|name=Antiform
Line 6: Line 6:
|romaji=Anchi Fōmu
|romaji=Anchi Fōmu
|fr=Non-forme
|fr=Non-forme
|es=Lucha contra el Forma
|es=Anti-Forma
|ability=Anti Glide
|drive=All
|drive=All
|allies=Both
|allies=Both
|journalUX=KINGDOM HEARTS II (2005)<br>A form tied to the powers of darkness. Sora gains agility, but has limited access to commands.
|style=kh2
}}
}}
'''AntiForm''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both party members, and consumes all of Sora's Drive Bars. It represents the [[darkness]] that still dwells within [[Sora]]'s heart,<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and it is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a black, demonic silhouette.
'''Antiform''' is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]''. It uses both [[party members]], and consumes all of [[Sora]]'s Drive Bars, and any progress towards recovering another one. It represents the [[darkness]] that still dwells within Sora's [[heart]],<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and it is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a black, demonic silhouette.


==Appearance==
==Design==
{{main|Form:Sora}}
{{main|Form:Sora}}
[[AntiForm]] is strongly reminiscent of the [[AntiSora]] Heartless from ''{{c|Kingdom Hearts|game}}'', and Tetsuya Nomura has confirmed in an interview with ''{{w|Famitsu}}'' that Sora's ability to enter this form is due to his transformation into a [[Sora-Heartless|Shadow]].<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is AntiForm originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so AntiForm exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> Specifically, Sora's AntiForm has more feral behavior, in that it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. In addition, when hanging onto a ledge, Sora's Antiform clings with one foot, rather than one hand. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless's, and his clothes become black with blue accents. Furthermore, he constantly emits darkness from his arms and back in the form of misty black and violet wisps.
Antiform bears a strong resemblance to the [[AntiSora]] [[Heartless]] from ''{{c|Kingdom Hearts|game}}''. It transforms Sora's clothes black with blue accents while his skin and hair become ink-black, his eyes glow yellow like a Heartless's, and he constantly emits misty black and violet wisps of darkness from his arms and back. In this form, Sora runs on all fours and forgoes using the [[Keyblade]] in favor of attacking with claws on his hands.
 
According to Tetsuya Nomura in an interview with ''{{w|Famitsu}}'', Sora can access this form due to his brief time as a [[Sora's Heartless|Shadow]].{{?}}<!--cite to journal--><ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Antiform originated from when Sora got turned into a Heartless?" / ''' Tetsuya Nomura''': "Story-wise, yes. Drives are very strong so Antiform exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome." [https://www.khinsider.com/news/Famitsu-2006-Nomura-Interview-2569 Translation by KHInsider].</ref>


==Mechanics==
==Mechanics==
Unlike other Drive Forms, AntiForm cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, AntiForm exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is AntiForm originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so AntiForm exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only AntiForm or Final Form activates when a Drive Form is used. AntiForm starts at having a 75% chance of being the activated form when a Drive Form is used in this state, but this percentage goes down to 50% and then 0% until Final Form is obtained. It is also impossible for Sora to enter AntiForm while an unconscious ally is on the field, or if he is trying to change to Final Form. AntiForm can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], AntiForm will instead revert to Standard Form.
Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter [[Valor Form]], [[Wisdom Form]], [[Limit Form]], or [[Master Form]] while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when [[Final Form]] is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".<ref name="Famitsu"/>


Unlike the other Growth Abilities, AntiForm's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, AntiForm cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Revert." Furthermore, Sora cannot pick up HP Balls while in AntiForm, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in AntiForm, he takes 50% more damage from attacks, and he does not gain experience from defeated enemies.
When using the [[Two Become One]] Keyblade, its unique [[Light & Dark]] [[ability]] will make it so Antiform gets the highest chance to activate regardless of the current amount of Anti Points. It is impossible for Sora to enter Antiform while an unconscious ally is on the field, if he is alone (outside of cups where all forms are allowed), or if he is trying to change to Final Form.  


{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
Antiform can only be manually deactivated outside of battle, though its Form Gauge caps out at 6, and consuming [[Drive Orb]]s will actually deplete the gauge further. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Antiform will instead revert to Standard Form.
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Percentages
 
|-
Like Valor Form, Antiform cannot use [[magic]]; in fact, it cannot use any commands beyond "[[Attack]]" and "Revert." Furthermore, Sora cannot pick up [[HP]] Orbs while in Antiform (unless an event or boss battle ends where all prizes get auto-collected), meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Antiform, he takes 50% more damage from attacks, and he does not gain [[experience]] from defeated enemies. Most of the Reaction Commands become unusable.
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Anti Points
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|AntiForm Probability
|-
|0-4||0%
|-
|5-9||10%
|-
|10+||25%
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Modifiers
|-
|Change to [[Valor Form|Valor]], [[Wisdom Form|Wisdom]], [[Limit form|Limit]], or [[Master Form]]||+1
|-
|Change to AntiForm||-4
|-
|Change to [[Final Form]]||-10
|-
|Obtain new form (excluding [[Final Form]])||Drop to 0
|-
|Change form when ally is unconscious||0
|-
|During scripted battle||x2 (during battle)
|-
|Fight [[Pete]], [[Captain Barbossa]], or [[Hades]]||x0 (during battle)
|-
|Fight an [[Organization XIII]] member||x5 (during battle)
|-
|Fight [[Game:Xemnas|Xemnas (Armored)]]||x10 (during battle)
|}


===Abilities===
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px
{{frm-atk-o|kh2=*|o=*}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Attacks
{{frm-atk|{{nihongo|'''Scratch'''|アンチ地上引っかき|<br>Anchi Chijō Hikkaki|lit. "Anti Ground Scratch"}}|att|Physical|x0.25→x0.25→x0.1→x0.1→x0.5{{KHII}}<br>x0.5→x0.5→x0.2→x0.2→x1.0{{FMII}}|0.4→0.4→0.16→0.16→0.8|△|X|11=Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.}}
|-
{{frm-atk|{{nihongo|'''Kick-Up'''|アンチ地上蹴り上げ|<br>Anchi Chijō Keri-age|lit. "Anti Ground Kick Up"}}|att|Physical|x0.25→x0.25→x0.5{{KHII}}<br>x0.5→x0.5→x1.0{{FMII}}|0.4→0.4→0.8|△|X|11=Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attack
{{frm-atk|{{nihongo|'''Dance Kick'''|アンチ地上ダンス蹴り|<br>Anchi Chijō Dansu Keri|lit. "Anti Ground Dance Kick"}}|att|Physical|x0.25→x0.1→x0.1→x0.25→x0.25→x0.5{{KHII}}<br>x0.5→x0.2→x0.2→x0.5→x0.5→x1.0{{FMII}}|0.4→0.16→0.16→0.4→0.4→0.8||X|11=Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Attribute
{{frm-atk-m|kh2=*|{{Nihongo|'''Side Spin'''|アンチ地上横回転|<br>Anchi Chijō Yoko Kaiten|lit. "Anti Ground Horizontal Spin"}}|Backflip|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Ground combo move. Pressing {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.|Spin|att|Dark|x0.1{{note|x0.5 on final hit}}{{KHII}}<br>x0.2{{note|x1.0 on final hit}}{{FMII}}|0.16{{note|0.8 on final hit}}|△|X}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk-m|kh2=*|{{nihongo|'''Wild Dance'''|アンチ地上乱舞|<br>Anchi Chijō Ranbu|lit. "Anti Ground Dance"}}|Scratch|att|Physical|x0.25{{note|x0.1 from the second hit on}}{{KHII}}<br>x0.5{{note|x0.2 from the second hit on}}{{FMII}}|0.4{{note|0.16 from the second hit on}}|X|X|Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.|Swoop|att|Dark|x1.5{{KHII}}<br>x3.0{{FMII}}|2.4|X|O}}
|-
{{frm-atk-m|kh2=*|{{nihongo|'''Ground Flash'''|アンチ地上一閃|<br>Anchi Chijō Issen|lit. "Anti Ground Flash"}}|Attack|att|Physical|x0.1{{KHII}}<br>X0.2{{FMII}}|0.16|X|X|Ground combo finisher. When various enemies are nearby, Sora quickly scratches and repels them.|Final hit|att|Physical|x1.0{{KHII}}<br>x2.0{{FMII}}|1.6|X|O}}
|'''Scratch'''||Weapon||Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.
{{frm-atk|{{nihongo|'''Air Dance Kick'''|アンチ空中ダンス蹴り|<br>Anchi Kūchū Dansu Kegi|lit. "Anti Aerial Dance Kick"}}|att|Physical|x0.25→x0.1→x0.1→x0.5{{KHII}}<br>x0.5→x0.2→x0.2→x1.0{{FMII}}|0.4→0.16→0.16→0.8||X|11=Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.}}
|-
{{frm-atk-m|kh2=*|{{nihongo|'''Air Giant Wheel'''|アンチ空中大車輪|<br>Anchi Kūchū Daisharin|lit. "Anti Aerial Giant Swing"}}|Knee Kick|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4||X|Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.|Spin Kick|att|Physical|x0.1{{KHII}}<br>x0.2{{FMII}}|0.16|△|X|Heel Drop|att|Physical|x0.25{{KHII}}<br>x0.5{{FMII}}|0.4|△|X|Scratch|att|Physical|x0.5{{KHII}}<br>x1.0{{FMII}}|0.8|△|X}}
|'''Kick-Up'''||Weapon||Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.
{{frm-atk-m|kh2=*|{{nihongo|'''Air Wild Dance'''|アンチ空中乱舞|<br>Anchi Kūchū Ranbu|lit. "Anti Aerial Dance"}}|Combo|att|Physical|x0.25{{note|x0.1 from second hit on}}{{KHII}}<br>x0.5{{note|x0.2 from second hit on}}{{FMII}}|0.4{{note|0.16 from second hit on}}|X|X|Air combo finisher. Sora scratches an enemy and finishes with a diving attack.|Swoop|att|Dark|x1.5{{KHII}}<br>x3.0{{FMII}}|2.4|X|O}}
|-
{{frm-atk-m|kh2=*|{{nihongo|'''Midair Doom'''|アンチ空中ドーム|<br>Anchi Kūchū Dōmu|lit. "Anti Aerial Dome"}}|Attack|att|Dark|x0.1{{KHII}}<br>x0.2{{FMII}}|0.16|X|X|Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.|Final hit|att|Dark|x1.0{{KHII}}<br>x2.0{{FMII}}|1.6|X|O}}
|'''Dance Kick'''||Weapon||Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.
{{frm-abi|n=*|{{nihongo|'''Anti Glide'''|アンチグライド|<br>Anchi Guraido}}|By pressing {{button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.}}
|-
{{atk-c}}
|'''Side Spin'''||||Ground combo move. Pressing {{Button|s}} during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
|-
|'''Wild Dance'''||||Ground combo finishing move. Sora moves around the enemy and scratches repeatedly, finshing with a diving attack.
|-
|'''Ground Flash'''||Weapon||Ground combo finishing move. When various enemies are nearby, Sora quickly scratches and repels them.
|-
|'''Air Dance Kick'''||Weapon||Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.
|-
|'''Air Giant Wheel'''||Weapon||Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.
|-
|'''Air Wild Dance'''||||Air combo finishing move. Sora scratches an enemy and finishes with a diving attack.
|-
|'''Midair Doom'''||Dark||Air combo finishing move. Sora launches a blast of dark magic below him, hitting all enemies around.  
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="3"|Growth Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Anti Glide]]'''||By pressing {{button|s}} on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.
|}


==Strategy==
==Strategy==
When using AntiForm, the lack of any method of healing means that the player's main goal will be to evade the enemies. Although AntiForm's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of AntiForm's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the [[Large Body]].
When using Antiform, lacking any method of healing means that the player's main goal will be to evade the enemies. Although Antiform's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Antiform's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the [[Large Body]].
 
Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where [[party members]] are walking around, it will refill as normal. Because of this, the [[Brink of Despair]] can be used to easily recharge the Drive Gauge immediately after defeating [[Roxas]], allowing the player to repeatedly activate Drive Forms with [[Light & Dark]] equipped in order to unlock [[Final Form]].
 
==Other appearances==
===''Kingdom Hearts III''===
While Sora is in his ''Kingdom Hearts II'' outfit, [[Rage Form]]'s design is identical to Antiform.


==Notes and references==
==Notes and references==
{{reflist|1}}
{{reflist}}
{{-}}
 
{{Form}}
{{Form}}

Latest revision as of 13:41, 24 February 2024

This article is about the drive form.
You may be looking for the clones summoned by Vexen, Heartless versions of Sora, or other uses of Anti.

Antiform
Japanese アンチフォーム Sora Anti Sprite KHII.png
Rōmaji Anchi Fōmu

Drive Gauges All
Allies Required Both

Antiform Probability
Anti Points Probability
0-4 Points 0%
5-9 Points 10%
10+ Points 25%
Anti Points Gained
Condition Points Gained
Activate Valor Form, Wisdom Form, Limit Form, or Master Form +1 Point
Activate Final Form -10 Points
Activate Antiform -4 Points
Obtain a new Form Reduce Points to 0
Anti Points Modifiers
Condition Modifier
During a scripted battle x2
When fighting an Organization XIII member x4
When fighting Armored Xemnas x10
When fighting alongside assistants x0
When fighting Beast, Hades, Pete, or Barbossa x0
During the Battle of 1000 Heartless x0

Antiform
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
A form tied to the powers of darkness. Sora gains agility, but has limited access to commands.

Antiform is a Drive Form which appears in Kingdom Hearts II. It uses both party members, and consumes all of Sora's Drive Bars, and any progress towards recovering another one. It represents the darkness that still dwells within Sora's heart,[1] and it is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a black, demonic silhouette.

Design[edit]

Main article: Form:Sora

Antiform bears a strong resemblance to the AntiSora Heartless from Kingdom Hearts. It transforms Sora's clothes black with blue accents while his skin and hair become ink-black, his eyes glow yellow like a Heartless's, and he constantly emits misty black and violet wisps of darkness from his arms and back. In this form, Sora runs on all fours and forgoes using the Keyblade in favor of attacking with claws on his hands.

According to Tetsuya Nomura in an interview with Famitsu, Sora can access this form due to his brief time as a Shadow.[?][2]

Mechanics[edit]

Unlike other Drive Forms, Antiform cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor Form, Wisdom Form, Limit Form, or Master Form while in combat, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Limit, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, Antiform exists as a consequence of abusing the Drive system, and it is meant to be "strong but troublesome".[2]

When using the Two Become One Keyblade, its unique Light & Dark ability will make it so Antiform gets the highest chance to activate regardless of the current amount of Anti Points. It is impossible for Sora to enter Antiform while an unconscious ally is on the field, if he is alone (outside of cups where all forms are allowed), or if he is trying to change to Final Form.

Antiform can only be manually deactivated outside of battle, though its Form Gauge caps out at 6, and consuming Drive Orbs will actually deplete the gauge further. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Antiform will instead revert to Standard Form.

Like Valor Form, Antiform cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Revert." Furthermore, Sora cannot pick up HP Orbs while in Antiform (unless an event or boss battle ends where all prizes get auto-collected), meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Antiform, he takes 50% more damage from attacks, and he does not gain experience from defeated enemies. Most of the Reaction Commands become unusable.

Abilities[edit]

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Scratch (アンチ地上引っかき
Anchi Chijō Hikkaki
?, lit. "Anti Ground Scratch")
Attack Command Physical x0.25→x0.25→x0.1→x0.1→x0.5[KH II]
x0.5→x0.5→x0.2→x0.2→x1.0[KH II FM]
0.4→0.4→0.16→0.16→0.8 X
Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.
Kick-Up (アンチ地上蹴り上げ
Anchi Chijō Keri-age
?, lit. "Anti Ground Kick Up")
Attack Command Physical x0.25→x0.25→x0.5[KH II]
x0.5→x0.5→x1.0[KH II FM]
0.4→0.4→0.8 X
Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.
Dance Kick (アンチ地上ダンス蹴り
Anchi Chijō Dansu Keri
?, lit. "Anti Ground Dance Kick")
Attack Command Physical x0.25→x0.1→x0.1→x0.25→x0.25→x0.5[KH II]
x0.5→x0.2→x0.2→x0.5→x0.5→x1.0[KH II FM]
0.4→0.16→0.16→0.4→0.4→0.8 X
Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.
Side Spin (アンチ地上横回転
Anchi Chijō Yoko Kaiten
?, lit. "Anti Ground Horizontal Spin")
Backflip Attack Command Physical x0.25[KH II]
x0.5[KH II FM]
0.4 X

Spin Attack Command Dark x0.1Symbol - Crown.png[KH II]
x0.2Symbol - Crown.png[KH II FM]
0.16Symbol - Crown.png X
Ground combo move. Pressing Square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
Wild Dance (アンチ地上乱舞
Anchi Chijō Ranbu
?, lit. "Anti Ground Dance")
Scratch Attack Command Physical x0.25Symbol - Crown.png[KH II]
x0.5Symbol - Crown.png[KH II FM]
0.4Symbol - Crown.png X X

Swoop Attack Command Dark x1.5[KH II]
x3.0[KH II FM]
2.4 X O
Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.
Ground Flash (アンチ地上一閃
Anchi Chijō Issen
?, lit. "Anti Ground Flash")
Attack Attack Command Physical x0.1[KH II]
X0.2[KH II FM]
0.16 X X

Final hit Attack Command Physical x1.0[KH II]
x2.0[KH II FM]
1.6 X O
Ground combo finisher. When various enemies are nearby, Sora quickly scratches and repels them.
Air Dance Kick (アンチ空中ダンス蹴り
Anchi Kūchū Dansu Kegi
?, lit. "Anti Aerial Dance Kick")
Attack Command Physical x0.25→x0.1→x0.1→x0.5[KH II]
x0.5→x0.2→x0.2→x1.0[KH II FM]
0.4→0.16→0.16→0.8 X
Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.
Air Giant Wheel (アンチ空中大車輪
Anchi Kūchū Daisharin
?, lit. "Anti Aerial Giant Swing")
Knee Kick Attack Command Physical x0.25[KH II]
x0.5[KH II FM]
0.4 X

Spin Kick Attack Command Physical x0.1[KH II]
x0.2[KH II FM]
0.16 X
Heel Drop Attack Command Physical x0.25[KH II]
x0.5[KH II FM]
0.4 X
Scratch Attack Command Physical x0.5[KH II]
x1.0[KH II FM]
0.8 X
Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.
Air Wild Dance (アンチ空中乱舞
Anchi Kūchū Ranbu
?, lit. "Anti Aerial Dance")
Combo Attack Command Physical x0.25Symbol - Crown.png[KH II]
x0.5Symbol - Crown.png[KH II FM]
0.4Symbol - Crown.png X X

Swoop Attack Command Dark x1.5[KH II]
x3.0[KH II FM]
2.4 X O
Air combo finisher. Sora scratches an enemy and finishes with a diving attack.
Midair Doom (アンチ空中ドーム
Anchi Kūchū Dōmu
?, lit. "Anti Aerial Dome")
Attack Attack Command Dark x0.1[KH II]
x0.2[KH II FM]
0.16 X X

Final hit Attack Command Dark x1.0[KH II]
x2.0[KH II FM]
1.6 X O
Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.
Anti Glide (アンチグライド
Anchi Guraido
?)
By pressing Square on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy[edit]

When using Antiform, lacking any method of healing means that the player's main goal will be to evade the enemies. Although Antiform's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Antiform's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the Large Body.

Unlike other Forms, Antiform automatically reverts to Standard Form when Sora moves to another room, emptying the Drive Gauge. However, if the room is a World Exit or one where party members are walking around, it will refill as normal. Because of this, the Brink of Despair can be used to easily recharge the Drive Gauge immediately after defeating Roxas, allowing the player to repeatedly activate Drive Forms with Light & Dark equipped in order to unlock Final Form.

Other appearances[edit]

Kingdom Hearts III[edit]

While Sora is in his Kingdom Hearts II outfit, Rage Form's design is identical to Antiform.

Notes and references[edit]

  1. ^ Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
  2. ^ a b Famitsu Interview; Interviewer: "Is Antiform originated from when Sora got turned into a Heartless?" / Tetsuya Nomura: "Story-wise, yes. Drives are very strong so Antiform exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome." Translation by KHInsider.