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Ragnarok: Difference between revisions

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{{game|KH1|FM1|COM|REC|358|FM2|BBS|FMB|DDD|HD1|HD2}}
{{game|KH1|FM1|COM|REC|358|FM2|BBS|FMB|DDD|DHD|KHX|UCX|KH3}}
{{Expand|create=Incorporated descriptions; get full-sized images; get images for each game; caption for KH3D}}
{{InfoAbility
[[File:Ragnarok KH.gif|thumb|300px|In ''Kingdom Hearts'', Ragnarok causes the user to strike with their weapon before charging up an orb of energy which bursts into projectiles.]]
|kana=ラグナロク
{{nihongo|'''Ragnarok'''|ラグナロク|Ragunaroku}}, known as "'''Infinity'''" in ''[[Kingdom Hearts HD 2.5 ReMIX]]'', is a special technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy bullets from the tip of their [[Keyblade]].
|romaji=Ragunaroku
|jpname=Ragnarok
|kh1name=Ragnarok
|kh1image=Ragnarok KH.gif
|kh1desc=After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
|kh1atk1=Ragnarok (hit 1-4)
|kh1el1=Weapon
|kh1pow1=Strength
|kh1atk2=Ragnarok (hit 5)
|kh1el2=Weapon
|kh1pow2=Strength +8
|kh1crit2=100%
|kh1bonus2=0
|kh1atk3=Impact (per shot)
|kh1el3=None
|kh1pow3=Max MP x2 +18{{KH}}<br>Max MP x2 +20{{FM}}
|kh1ap=4<ref>3 in the original Japanese version.</ref>
|kh1mp=3
|comname=Ragnarok
|comimage=Ragnarok KHCOM.gif
|recomimage=Ragnarok KHRECOM.gif
|comdesc=Leap into the air and fire a stream of rays in front of you.
|comel=Neutral
|compow=x4.0 per hit
|comboost={{sleight|Wizard}}{{sleight|Xigbar}}
|comcard={{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7~9|Three attack cards}}
|kh2name=Infinity
|kh2tab=Infinity (Genie)
|kh2image=Infinity KHII.gif
|kh2el1={{AT|att}} Physical
|kh2pow1=x0.01{{KHII}}<br>x0.2{{FMII}}
|kh2fin1=X
|kh2atk2=Impact
|kh2el2={{AT|att}} None
|kh2pow2=x1.0{{KHII}}<br>x0.65{{FMII}}
|kh2fin2=O
|kh2sum=1{{KHII}}<br>5{{FMII}}
|kh2lim=1.0
|2fmname=Infinity
|2fmtab=Infinity (Limit Form)
|2fmimage=Infinity KHIIFM.gif
|2fmdesc=A Limit Command that can be unleashed by pressing {{button|t}} after an aerial combo. MP Cost: 80
|2fmel1={{AT|att}} Physical
|2fmpow1=x1.0<br>Final hit: x2.0
|2fmfrm1=1<br>Final hit: 2
|2fmfin1=O
|2fmatk2=Shoot
|2fmel2={{AT|mag}} None
|2fmpow2=x0.65
|2fmfrm2=0.5
|2fmfin2=O
|2fmatk3=Impact
|2fmel3={{AT|mag}} None
|2fmpow3=x0.65
|2fmfrm3=0.5
|2fmfin3=O
|2fmatk4=Giga Impact
|2fmel4={{AT|mag}} None
|2fmpow4=x0.65
|2fmfrm4=0.5
|2fmfin4=O
|2fmmp=80
|khdname=Ragnarok
|khdimage=Ragnarok KHD.gif
|khdatk1=3-way shot
|khdpow1=1.5 x3
|khdatk2=6-way shot
|khdpow2=1.5 x6
|khdatk1fl=Triple shot
|khdpow1fl=2.0
|khdflin1fl=O
|khdatk2fl=Sextuple shot
|khdpow2fl=2.31
|khdflin2fl=O
|bbsname=Ragnarok
|bbsimage=Ragnarok KHBBS.gif
|bbsdesc=Launch a single salvo of light projectiles.
|bbsel={{AT|att}} Neutral
|bbshit1a=1~16
|bbshit2a=3/6/9<ref>3 hits when scoring TOO FAST or TOO SLOW, 6 hits when scoring GOOD, and 9 hits when scoring EXCELLENT.</ref>
|bbspow1a=1.5
|bbsatk2=Additional inputs
|bbspow2a=1.0
|bbsother=Additional inputs
|bbsother1=None
|bbsother2=3 times
|bbsother3=4 times
|bbsother4=5 times
|bbscp2=500
|bbscp3=550
|bbscp4=600
|dddname=Ragnarok
|dddimage=Ragnarok KH3D.gif
|ddddesc=Dual Link to launch a devastating salvo of light at the enemy.
|dddel1={{AT|att}} Light
|dddpow1=0.7
|dddreac1=4
|dddgauge1=100%
|kh3name=Ragnarok
|kh3image=Ragnarok KHIII.gif
|kh3desc=Fire streams of brilliant light that fly at targets.
|kh3el1={{AT|mag}} Neutral (Rapid-fire)
|kh3pow1=0.9(x24)
|kh3form1=0
|kh3reac1=0
|kh3rev1=0.1(x24)
|kh3grd1=X
|uxname=Ragnarok
|uximage=Ragnarok KHUX.gif
|uxpsm1a=Speed
|uxur1a=Reversed
|uxdesc1a='''7★:''' Deals 2 hits with no attributes.
|uxdmg1a='''7★:''' x7.80
|uxtar1a=All
|uxgauge1a=2
|uxpsm1b=Power
|uxur1b=Reversed
}}
'''Ragnarok''', translated as '''Infinity''' in ''[[Kingdom Hearts II]]'', is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to fire a cluster of energy shots from the tip of their [[Keyblade]].


==Mechanics==
==Mechanics==
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to an airborne enemy, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver an aerial attack combo, after which he will hover while charging energy. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, '''Impact'''; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being immediately after the Keyblade releases a circular burst of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. It costs 4 {{AP}} to equip and 3 [[MP]] to use. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage.
In ''Kingdom Hearts'', Ragnarok is a [[Special Ability]]. When close to a target at a slightly-high elevation or higher, selecting the '''Ragnarok''' command will cause [[Sora]] to automatically jump up to the enemy and deliver a five hit aerial attack combo, after which he will hover while charging energy into a sphere from the tip of the Keyblade. Unlike [[Sonic Blade]] or [[Ars Arcanum]], it requires no timing to execute the finisher, {{nihongo|'''Impact'''|インパクト|Inpakuto}}; however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being the instant the Keyblade releases a circular flash of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. In the ''[[Kingdom Hearts HD 1.5 ReMIX]]'' release of ''[[Kingdom Hearts Final Mix]]'', the initial Ragnarok command and the Impact command are implemented as [[Reaction Commands]]. Ragnarok costs 4 {{AP}} to equip and 3 [[MP]] to use. When Ragnarok is fired just after enemies are cleared in a room, the projectiles will fly and lock on to a specific spot often out of Sora's reach, as opposed to scattering in random directions.


[[File:Ragnarok KHCOM.gif|thumb|200x200px|left|In ''Kingdom Hearts: Chain of Memories'', the projectiles travel in a straight line instead of honing onto enemies.]]
In ''[[Kingdom Hearts Chain of Memories]]'', Ragnarok is an [[attack sleight]] that allows Sora to simply rise into the air, then fire a fusillade of beams horizontally across the field. Sora can adjust his position as he hovers, and will fire the beams automatically after a short period of time. While pressing {{button|dsa}} fires the projectiles sooner, it does not modify the damage dealt.  
[[File:Ragnarok KHRECOM.gif|thumb|200x200px|right|In ''Kingdom Hearts Re:Chain of Memories'', the projectiles first spread outwards before they find a target and home into an enemy.]]
 
In ''[[Kingdom Hearts: Chain of Memories]]'', Ragnarok is an [[attack sleight]]. Pressing {{button|dsa}}, {{button|x}} in ''[[Kingdom Hearts Re:Chain of Memories]]'', fires the projectiles sooner, although there is no difference in damage. Waiting too long causes Sora to fire the projectiles automatically. Sora can also fly around and adjust his position to aim better if need be. In ''Re:Chain of Memories'', the rays home in on enemies, and letting it charge until the burst of light appears launches the most rays, and Sora takes to the air higher and slower than other incarnations of the attack, and can only aim left and right in the remake. The initial weapon combo from the ''Kingdom Hearts'' version of Ragnarok is not executed in both versions. The card combination for Ragnarok is:
In ''Re:Chain of Memories'', the fusillade homes in on targets, and Sora moves slower as he adjusts position while also being able to turn his aiming direction. Using {{button|x}} to fire the fusillade when the burst of light appears (or at any point after it) will generate more beams, and the amount will not increase any further even if Sora simply waits for the attack to fire on its own. Sora is unable to move until all the beams all dissipate to end the sleight normally, and the beams all normally track downward mainly to impact the ground sooner if they happen to curve around specific targets.
:{{sleight|Kingdom Key|Kingdom Key|Kingdom Key|7-9}}
 
{{-}}
In ''Kingdom Hearts II'', Infinity is a [[limit]] that is exclusive to [[Genie]]. The limit begins with '''Infinity''', in which Sora and Genie act as one unit to move forward while punching at enemies while their weapons fly about them. {{button|lana}} can be used to steer direction. Afterwards, '''Impact''' causes Genie to click his fingers three times as Sora uses their weapons as a clock counting down to generate a large explosion of firework-like magic explosions.


[[File:Ragnarok KHIIFM.gif|thumb|200x200px|right|In ''Kingdom Hearts II'', the user first strikes with his weapon before conjuring the orb from which the projectiles burst from. The projectiles spiral in the air as they are reaching their target.]]
In ''[[Kingdom Hearts II Final Mix]]'', Infinity is also an [[action ability]] exclusive to [[Limit Form]]. It is a [[limit]] that is equipped by default and costs 80 MP to use. It is automatically assigned to {{button|x}} in the shortcuts menu. On activation, Sora performs an aerial attack combo and then uses his Keyblade to charge up energy in the air. Then, the energy releases homing projectiles through one out of several [[Reaction Command]]s, which are available in quick succession and vary in projectile quantity. {{a|'''Shoot'''}} is the weakest attack and is eventually replaced by the more powerful {{a|'''Impact'''}} attack. Soon after, there is a brief opportunity to execute {{a|'''Giga Impact'''}}, which fires the most projectiles and gives Limit Form 1 Exp Point. Afterwards, Shoot is available again and is executed automatically if too much time passes. Each individual projectile deals damage relative to two-thirds of Sora's Magic stat, as well as Neutral damage that bypasses physical defenses. [[HP Gain]] restores Sora's HP only when he hits the enemies with his aerial combo.
In ''[[Kingdom Hearts II Final Mix]]'', Infinity is an [[action ability]] available while in [[Limit Form]], either from the Limit menu or by pressing {{button|x}} in the Shortcut menu. Using Infinity will trigger an aerial attack combo, followed by Sora charging energy while in the air. Executing one of the [[Reaction Command]]s that appear, '''Shoot''', '''Impact''', or '''Giga Impact'''<!--are there any others? what happens if you wait too long?-->, will fire the charged projectiles. Waiting until Giga Impact before pressing {{button|t}} will fire the most rays. The projectiles home in on enemies. Ragnarok costs 80 MP to use.
{{-}}


[[File:Ragnarok KHD.gif|thumb|200x200px|left|In ''Kingdom Hearts 358/2 Days'', bolts are shot consecutively, unlike in other games where all the projectiles are released at the same time.]]
In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. It allows Sora to lift into the air and gather thin lasers into a sphere, which can be fired with {{button|dsa}}, releasing projectiles that home in on enemies to deal heavy damage. The lasers can be charged up until a prime point, signaled by a white flash, whereby {{button|dsa}} releases the maximum number of projectiles. The Final Limit also releases trios of spinning capsule-shaped beams, which travel in a straight line to deal devastating damage to enemies and pierce their guard.
In ''[[Kingdom Hearts 358/2 Days]]'', Ragnarok is Sora's [[Limit Break]]. The Final Limit version fires larger, faster shots that lose their homing ability but are propelled together in a drilling formation, piercing through enemy guards. For both, allowing it to charge before pressing {{button|dsa}} will fire a larger number of projectiles.<!--what's the indicator for max charge?-->
{{-}}


[[File:Ragnarok KHBBS.gif|thumb|200x200px|right|The ''Kingdom Hearts Birth by Sleep'' version looks similar to the ''Kingdom Hearts II'' version, except the user does not perform weapon strikes at the start.]]
In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles.
In ''[[Kingdom Hearts Birth by Sleep]]'', Ragnarok is a [[Shotlock]] that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing {{button|x}} at the right time to fire additional projectiles.
{{-}}


[[File:Ragnarok KH3D.gif|thumb|200x200px|left|]]
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows the user and Spirits to fire countless projectiles, dealing {{c|Light|element}}-elemental damage. Enemies can be hit up to 20 times.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Ragnarok is a [[Dual Attack]] that allows Sora and the [[Spirit]]s to launch a devastating salvo of light at the enemy.
 
{{section-stub}}
In ''[[Kingdom Hearts Union χ]]'', Ragnarok is a [[special attack]] that targets all enemies. It costs 2 special attack gauges to perform. It inflicts damage with no attributes.
{{-}}
{{UXdmg|dmg5=2.16|in2=0.08|hit5=2|tar=All}}
{{-|left}}
 
In ''[[Kingdom Hearts III]]'', Ragnarok is a max-level Shotlock that requires 24 locks to use. When activated, Sora [[Formchange]]s into [[Second Form]] and fires streams of brilliant light that fly at his targets.


==Learning Ragnarok==
==Learning Ragnarok==
Line 34: Line 149:
*Sora learns Ragnarok after his second encounter with [[Riku]], in [[Hollow Bastion]].
*Sora learns Ragnarok after his second encounter with [[Riku]], in [[Hollow Bastion]].


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
*Sora can learn Ragnarok after reaching level 47.
*Sora can learn Ragnarok after reaching level 47{{KHCoM}}.
*Sora can learn Ragnarok after reaching level 52{{ReCoM}}.


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts II''===
*Sora can learn Ragnarok after reaching level 52.
*[["Final" Genie]] has Infinity as his limit.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
*[["Final" Genie]] has Infinity as his limit.
*Limit Form has Infinity as a default ability accessible from the Limit menu.
*Limit Form has Infinity as a default ability accessible from the Limit menu.


Line 47: Line 164:


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*[[Terra]], [[Ventus]], and [[Aqua]] can purchase Ragnarok from a bonus panel on the normal [[Keyblade Board]].
*[[Terra]], [[Ventus]], and [[Aqua]] can obtain Ragnarok from a bonus panel on the [[Keyblade Board]].<ref name="board">Only available when playing from the menu.</ref>
*Terra, Ventus, and Aqua can obtain Ragnarok from a bonus panel on the [[Secret Board]].<ref name="board"/>


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora can use Ragnarok by dual linking with a {{DEattribute|Water}} and a {{DEattribute|Dark}} Spirit.
*Sora can use Ragnarok by Dual Linking with a {{DEattribute|Water}} and a {{DEattribute|Dark}} Spirit.
*Sora can use Ragnarok by dual linking with two {{DEattribute|Thunder}} Spirits.
*Sora can use Ragnarok by Dual Linking with two {{DEattribute|Thunder}} Spirits.
*Sora can use Ragnarok by dual linking with a {{DEattribute|Thunder}} and a {{DEattribute|Light}} Spirit.
*Sora can use Ragnarok by Dual Linking with a {{DEattribute|Thunder}} and a {{DEattribute|Light}} Spirit.
*Sora can use Ragnarok by dual linking with a {{DEattribute|Thunder}} and a {{DEattribute|Dark}} Spirit.
*Sora can use Ragnarok by Dual Linking with a {{DEattribute|Thunder}} and a {{DEattribute|Dark}} Spirit.
 
===''Kingdom Hearts Union χ''===
*Ragnarok +4 is the special attack for medals {{medal|Xigbar A|397}} and {{medal|Riku Replica|517}}.
*Ragnarok +5 is the special attack for medals {{medal|Xigbar A|398}} and {{medal|Riku Replica|518}}.
*Ragnarok +6 is the special attack for medals {{medal|Xigbar A|1125}} and {{medal|Riku Replica|1155}}.
 
===''Kingdom Hearts III''===
*The [[Kingdom Key]] has Ragnarok as its max-level Shotlock.
*The [[Midnight Blue]] has Ragnarok as its max-level Shotlock.
*The [[Phantom Green]] has Ragnarok as its max-level Shotlock.
*The [[Dawn Till Dusk]] has Ragnarok as its max-level Shotlock.
*The [[Elemental Encoder]] has Ragnarok as its max-level Shotlock.
*The [[Advent Red]] has Ragnarok as its max-level Shotlock.
*The [[Dead of Night]] has Ragnarok as its max-level Shotlock.


==Other appearances==
==Other appearances==
===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
[[File:Ragnarok KHD.png|thumb|Xion's Ragnarok]]
[[File:Ragnarok KHD.png|thumb|Xion's version of Ragnarok causes her to launch long-lasting projectiles from the tip of her weapon that slowly homes in on the player character.]]
{{ns|Game|Xion}} in her second form can use Ragnarok, where the streams of shot fires are long lasting and can chase the player around until its end, it can deplete the player's HP to the Alarm Zone, if not bringing the HP to zero. Ragnarok is considered a Nil-based attack in this game, it ignores defense completely.
In her second form, {{ns|Game|Xion}} can use Ragnarok against the player if too much distance is maintained. The attack is Nil-based and ignores defense completely.
 
===''World of Final Fantasy''===
Sora uses the ''Kingdom Hearts'' iteration of Ragnarok as the final part of his Champion Summon.
 
===''Final Fantasy Record Keeper''===
[[File:Ragnarok Icon FFRK.png|right|80px]]
Ragnarok appears in ''{{ff|Final Fantasy Record Keeper}}'' as one of Sora's Soul Breaks, learned through the [[Fenrir]] (KH) Keyblade. It allows him to deliver three massive ranged fire, lightning, and ice attacks to an enemy, that can break the damage cap.
{{-}}
{{-}}


==Etymology==
==Origin==
{{w|Ragnarök}} is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal.
{{w|Ragnarök}} is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal.


{{ns|finalfantasy|Ragnarok}} is also a recurring Summon and weapon that appears in various games in the ''{{ns|finalfantasy|Final Fantasy (Series)|Final Fantasy}}'' series. It also appears as {{ns|finalfantasy|Ragnarok (Final Fantasy VIII)|an airship}} and {{ns|finalfantasy|Ragnarok (Final Fantasy XIII)|a legendary beast}}.
{{ff|Ragnarok}} is also a recurring Summon and weapon that appears in various games in the ''{{ff|Final Fantasy (Series)|Final Fantasy}}'' series. It also appears as {{ff|Ragnarok (Final Fantasy VIII)|an airship}} and {{ff|Ragnarok (Final Fantasy XIII)|a legendary beast}}.<!--
 
In the Italian version of ''Kingdom Hearts'', Ragnarok is mistranslated as "Laguna Rock".-->


==Trivia==
==Notes and references==
*In ''Kingdom Hearts'', when Ragnarok is fired just after enemies are cleared in a room, the projectiles will fly and lock on to a specific spot often out of Sora's reach, as opposed to scattering in random directions.
{{reflist}}


[[fr:Ragnarok]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts Birth by Sleep Shotlock commands]]
[[Category:Kingdom Hearts Birth by Sleep Shotlock commands]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance Link Attacks]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance Link Attacks]]
[[Category:Kingdom Hearts χ special attacks]]
[[Category:Kingdom Hearts Union χ special attacks]]
[[Category:Kingdom Hearts III Shotlocks]]
[[fr:Ragnarok]]
[[de:Ragnarök (Fertigkeit)]]

Latest revision as of 23:08, 13 June 2024

Ragnarok
(ラグナロク Ragunaroku?)
Ragnarok KH.gif
After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Ragnarok (hit 1-4) Weapon Strength
Ragnarok (hit 5) Weapon Strength +8 100% 0
Impact (per shot) None Max MP x2 +18[KH I]
Max MP x2 +20[KH I FM]
AP Cost 4[1] MP Cost 3
Ragnarok
(ラグナロク Ragunaroku?)

Ragnarok KHCOM.gif

Ragnarok KHRECOM.gif

Leap into the air and fire a stream of rays in front of you.
Element Power Card Combination Enemy Card Boost
Neutral x4.0 per hit Kingdom Key (card).png + Kingdom Key (card).png + Kingdom Key (card).png (7~9)
Three attack cards
Wizard (card).pngXigbar (card).png
Infinity
(ラグナロク Ragunaroku?, lit. "Ragnarok")
Infinity KHII.gif
Attack Element Power Drive Value Deflect Finishing
Blow
Infinity Attack Command Physical x0.01[KH II]
x0.2[KH II FM]
X
Impact Attack Command None x1.0[KH II]
x0.65[KH II FM]
O
Summon Gauge Cost 1[KH II]
5[KH II FM]
Limit Gauge 1.0
Infinity
(ラグナロク Ragunaroku?, lit. "Ragnarok")
Infinity from Limit Form
A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80
Attack Element Power Form Value Deflect Finishing
Blow
Infinity Attack Command Physical x1.0
Final hit: x2.0
1
Final hit: 2
O
Shoot Magic Command None x0.65 0.5 O
Impact Magic Command None x0.65 0.5 O
Giga Impact Magic Command None x0.65 0.5 O
AP Cost 0 MP Cost 80
Ragnarok
(ラグナロク Ragunaroku?)
Ragnarok KHD.gif
Attack Power Critical Chance Flinches
3-way shot 1.5 x3 X X
6-way shot 1.5 x6 X X
Final Limit
Triple shot 2.0 X O
Sextuple shot 2.31 X O

Ragnarok
(ラグナロク Ragunaroku?)

Aqua using Ragnarok in Neverland.

Launch a single salvo of light projectiles.
LV CP Required Attack No. of Hits Power Additional inputs
LV1 Ragnarok 1~16 1.5 None
Additional inputs 3/6/9[2] 1.0
LV2 500 Ragnarok 1~16 1.5 3 times
Additional inputs 3/6/9[2] 1.0
LV3 550 Ragnarok 1~16 1.5 4 times
Additional inputs 3/6/9[2] 1.0
LV4 600 Ragnarok 1~16 1.5 5 times
Additional inputs 3/6/9[2] 1.0
Element Status Effect Reload Speed Command Gauge
Attack Command Neutral +0
Ragnarok
(ラグナロク Ragunaroku?)
Gif of Ragnarok
Dual Link to launch a devastating salvo of light at the enemy.
Attack Element Power Reaction
Value
Status Link Gauge Use
Ragnarok Attack Command Light 0.7 4 100%
Ragnarok
(ラグナロク Ragunaroku?)
The Ragnarok special attack animation.
Attributes Target Gauge Cost Damage
Speed Reversed All 2 7★: x7.80
7★: Deals 2 hits with no attributes.
Power Reversed All 2 7★: x7.80
7★: Deals 2 hits with no attributes.
Ragnarok
(ラグナロク Ragunaroku?)
The Ragnarok ability
Fire streams of brilliant light that fly at targets.
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Ragnarok Magic Command Neutral (Rapid-fire) 0.9(x24) X
0 0 0.1(x24)

Ragnarok, translated as Infinity in Kingdom Hearts II, is a technique introduced in Kingdom Hearts. It allows the user to fire a cluster of energy shots from the tip of their Keyblade.

Mechanics[edit]

In Kingdom Hearts, Ragnarok is a Special Ability. When close to a target at a slightly-high elevation or higher, selecting the Ragnarok command will cause Sora to automatically jump up to the enemy and deliver a five hit aerial attack combo, after which he will hover while charging energy into a sphere from the tip of the Keyblade. Unlike Sonic Blade or Ars Arcanum, it requires no timing to execute the finisher, Impact (インパクト Inpakuto?); however, the longer Sora charges before using Impact, the more projectiles are fired and the heavier the damage, with the optimal time being the instant the Keyblade releases a circular flash of light. The projectiles home in on enemies after being fired, while Sora can move freely. Waiting too long to use Impact causes the energy to dissipate without releasing the projectiles. Sora is invincible during the initial weapon combo, but when Sora is charging the projectiles, he is left vulnerable to damage. In the Kingdom Hearts HD 1.5 ReMIX release of Kingdom Hearts Final Mix, the initial Ragnarok command and the Impact command are implemented as Reaction Commands. Ragnarok costs 4 AP to equip and 3 MP to use. When Ragnarok is fired just after enemies are cleared in a room, the projectiles will fly and lock on to a specific spot often out of Sora's reach, as opposed to scattering in random directions.

In Kingdom Hearts Chain of Memories, Ragnarok is an attack sleight that allows Sora to simply rise into the air, then fire a fusillade of beams horizontally across the field. Sora can adjust his position as he hovers, and will fire the beams automatically after a short period of time. While pressing A fires the projectiles sooner, it does not modify the damage dealt.

In Re:Chain of Memories, the fusillade homes in on targets, and Sora moves slower as he adjusts position while also being able to turn his aiming direction. Using X to fire the fusillade when the burst of light appears (or at any point after it) will generate more beams, and the amount will not increase any further even if Sora simply waits for the attack to fire on its own. Sora is unable to move until all the beams all dissipate to end the sleight normally, and the beams all normally track downward mainly to impact the ground sooner if they happen to curve around specific targets.

In Kingdom Hearts II, Infinity is a limit that is exclusive to Genie. The limit begins with Infinity, in which Sora and Genie act as one unit to move forward while punching at enemies while their weapons fly about them. Left Stick can be used to steer direction. Afterwards, Impact causes Genie to click his fingers three times as Sora uses their weapons as a clock counting down to generate a large explosion of firework-like magic explosions.

In Kingdom Hearts II Final Mix, Infinity is also an action ability exclusive to Limit Form. It is a limit that is equipped by default and costs 80 MP to use. It is automatically assigned to X in the shortcuts menu. On activation, Sora performs an aerial attack combo and then uses his Keyblade to charge up energy in the air. Then, the energy releases homing projectiles through one out of several Reaction Commands, which are available in quick succession and vary in projectile quantity. Shoot is the weakest attack and is eventually replaced by the more powerful Impact attack. Soon after, there is a brief opportunity to execute Giga Impact, which fires the most projectiles and gives Limit Form 1 Exp Point. Afterwards, Shoot is available again and is executed automatically if too much time passes. Each individual projectile deals damage relative to two-thirds of Sora's Magic stat, as well as Neutral damage that bypasses physical defenses. HP Gain restores Sora's HP only when he hits the enemies with his aerial combo.

In Kingdom Hearts 358/2 Days, Ragnarok is Sora's Limit Break. It allows Sora to lift into the air and gather thin lasers into a sphere, which can be fired with A, releasing projectiles that home in on enemies to deal heavy damage. The lasers can be charged up until a prime point, signaled by a white flash, whereby A releases the maximum number of projectiles. The Final Limit also releases trios of spinning capsule-shaped beams, which travel in a straight line to deal devastating damage to enemies and pierce their guard.

In Kingdom Hearts Birth by Sleep, Ragnarok is a Shotlock that has a maximum level of 4 and max lock of 16. Once the attack has begun, the player can perform extra attacks by pressing X at the right time to fire additional projectiles.

In Kingdom Hearts 3D: Dream Drop Distance, Ragnarok is a Dual Attack that allows the user and Spirits to fire countless projectiles, dealing Light-elemental damage. Enemies can be hit up to 20 times.

In Kingdom Hearts Union χ, Ragnarok is a special attack that targets all enemies. It costs 2 special attack gauges to perform. It inflicts damage with no attributes.

Special attack Rarity Base •• ••• •••• ••••• Hits
Ragnarok +4 5★ x2.16 x2.24 x2.32 x2.40 2
Ragnarok +5 6★ x2.24 x2.32 x2.40 x2.48 x2.56 x2.64 2
Ragnarok +6 7★ x7.80 2

In Kingdom Hearts III, Ragnarok is a max-level Shotlock that requires 24 locks to use. When activated, Sora Formchanges into Second Form and fires streams of brilliant light that fly at his targets.

Learning Ragnarok[edit]

Kingdom Hearts[edit]

Kingdom Hearts Chain of Memories[edit]

  • Sora can learn Ragnarok after reaching level 47[KH CoM].
  • Sora can learn Ragnarok after reaching level 52[KH Re:CoM].

Kingdom Hearts II[edit]

Kingdom Hearts II Final Mix[edit]

  • "Final" Genie has Infinity as his limit.
  • Limit Form has Infinity as a default ability accessible from the Limit menu.

Kingdom Hearts 358/2 Days[edit]

  • Sora has Ragnarok as his Limit Break.

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Kingdom Hearts Union χ[edit]

Kingdom Hearts III[edit]

Other appearances[edit]

Kingdom Hearts 358/2 Days[edit]

Xion's version of Ragnarok causes her to launch long-lasting projectiles from the tip of her weapon that slowly homes in on the player character.

In her second form, Xion can use Ragnarok against the player if too much distance is maintained. The attack is Nil-based and ignores defense completely.

World of Final Fantasy[edit]

Sora uses the Kingdom Hearts iteration of Ragnarok as the final part of his Champion Summon.

Final Fantasy Record Keeper[edit]

Soul Break icon from Final Fantasy Record Keeper

Ragnarok appears in Final Fantasy Record Keeper as one of Sora's Soul Breaks, learned through the Fenrir (KH) Keyblade. It allows him to deliver three massive ranged fire, lightning, and ice attacks to an enemy, that can break the damage cap.

Origin[edit]

Ragnarök is an event in Norse mythology that is similar to the Apocalypse. It is an event that is set off by the death of the god Balder, which was orchestrated by Loki. The Ragnarok was a final clash of all the major entities of Norse mythology. This caused all of the human spirits up in Valhalla to come down for the final battle. This bloody encounter ebbs with the destruction of the universe and Balder along with a little handful of entities that are put in the bodies of children and only contain memories of the world before Ragnarok. Those entities would become mortal.

Ragnarok is also a recurring Summon and weapon that appears in various games in the Final Fantasy series. It also appears as an airship and a legendary beast.

Notes and references[edit]

  1. ^ 3 in the original Japanese version.
  2. ^ 3 hits when scoring TOO FAST or TOO SLOW, 6 hits when scoring GOOD, and 9 hits when scoring EXCELLENT.
  3. ^ a b Only available when playing from the menu.