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{{Game|KH2|FM2|BBS|FMB|DDD}}
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{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the experience the player earns for defeating enemies when HP is below 50% in ''Kingdom Hearts II'', or 25% in ''Birth by Sleep'' and ''Dream Drop Distance''.
{{about|||EXP Boost (disambiguation)}}
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the [[experience]] the user earns for defeating enemies when at low [[HP]].


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that requires 3 AP to equip.
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It doubles experience earned when the user's HP is at 50% or lower.


In ''[[Kingdom Hearts II: Final Mix]]'', Experience Boost is a {{c|support ability|KH2}} that requires 4 AP to equip.
In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.


In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once.
==Strategy==
===''Kingdom Hearts II''===
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies or if party members heal him. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]]. One should also avoid using [[Final Form]]'s [[Magnet]], as it draws in prizes.
 
Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is defeated, the player can retain all the experience gained until that point. This is especially good for Critical Mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can defeat him with one hit. The best way to grind to level 99 is to defeat the Nobodies from the first save point in [[The World That Never Was]] all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.


==Learning EXP Chance==
==Learning EXP Chance==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
*[[Sora]] learns EXP Chance at levels 7 with the [[Dream Rod]], 9 with the [[Dream Sword]], and 17 with the [[Dream Shield]].
*[[Sora]] learns Experience Boost at levels 7 with the [[Dream Rod]], 9 with the [[Dream Sword]], and 17 with the [[Dream Shield]].
*The [[Gull Wing]] has Experience Boost as its Equipment Ability.
*The [[Gull Wing]] has Experience Boost as its Equipment Ability.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*EXP Chance can be attached to a {{meldtypeA|B}} or {{meldtypeA|J}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Abounding Crystal]].
*EXP Chance can be attached to a {{meldtypeA|M}} or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Abounding Crystal]].


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*Sora and [[Riku]] can purchase EXP Chance from the [[Keeba Tiger]] [[Ability Link]] for ??? Link Points.
*Sora and [[Riku]] can purchase EXP Boost from the [[Cera Terror]] [[Ability Link]] for 300 Link Points.
*Sora and Riku can purchase EXP Chance from the [[Cera Terror]] Ability Link for ??? Link Points.
*Sora and Riku can purchase EXP Boost from the [[Drill Sye]] Ability Link for 300 Link Points.
*Sora and Riku can purchase EXP Chance from the [[Drill Sye]] Ability Link for ??? Link Points.
*Sora and Riku can purchase EXP Boost from the [[Keeba Tiger]] Ability Link for 300 Link Points.
 
==Notes and references==
{{reflist|1}}


==See also==
==See also==
*[[Double EXP]]
*[[Double EXP]]
 
[[de:Erfahrungs-Boost]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]

Latest revision as of 17:46, 23 June 2024

For other uses, see EXP Boost (disambiguation).

Experience Boost (EXPチャンス EXP Chansu?), also translated as EXP Chance and EXP Boost, is an ability introduced in Kingdom Hearts II. It doubles the experience the user earns for defeating enemies when at low HP.

Mechanics[edit]

In Kingdom Hearts II, Experience Boost is a support ability that costs 3 AP to equip, 4 AP in Kingdom Hearts II Final Mix. It doubles experience earned when the user's HP is at 50% or lower.

In Kingdom Hearts Birth by Sleep, EXP Chance is a support ability that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.

In Kingdom Hearts 3D: Dream Drop Distance, EXP Boost is a support ability that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.

Strategy[edit]

Kingdom Hearts II[edit]

Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies or if party members heal him. In order to maintain Sora's HP in the critical range without dying, the player should equip Second Chance, Once More, Damage Control, Defender, apply any available Defense Boosts, and unequip Jackpot, Draw, and Lucky Lucky. One should also avoid using Final Form's Magnet, as it draws in prizes.

Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is defeated, the player can retain all the experience gained until that point. This is especially good for Critical Mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can defeat him with one hit. The best way to grind to level 99 is to defeat the Nobodies from the first save point in The World That Never Was all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.

Learning EXP Chance[edit]

Kingdom Hearts II[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku can purchase EXP Boost from the Cera Terror Ability Link for 300 Link Points.
  • Sora and Riku can purchase EXP Boost from the Drill Sye Ability Link for 300 Link Points.
  • Sora and Riku can purchase EXP Boost from the Keeba Tiger Ability Link for 300 Link Points.

See also[edit]