User talk:MateusinhoEX/Ability Link Draft: Difference between revisions

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(Moving the references to the Requirements section to do not mess with the links of the images. Changing colors to the respective dispositions that unlocks those paths.)
(not sure how that happened)
 
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{{User:MateusinhoEX/Ability Link Draft
==Ability Link==
|DDDname=Meowjesty
|image=http://i1270.photobucket.com/albums/jj606/MateusinhoEX/MeowjestyAbilityLink600px_zps53db6ac0.png
|commandn=5
|command1=Thunder Dash
|command1loc=E-1
|command2=Spark
|command2loc=C-3
|command3=Cura
|command3loc=E-3
|command4=Curaga
|command4loc=G-3
|command5=Sparkra
|command5loc=A-4
|abilityn=5
|ability1=Defense Boost
|ability1loc=A-1/C-4
|ability2=Attack Haste
|ability2loc=B-1/C-1
|ability3=Magic Haste
|ability3loc=B-5
|ability4=Bind Block
|ability4loc=C-1
|ability5=Magic Boost
|ability5loc=C-5
}}
 
==Meowjesty's Ability Link==
<div class="tabber">
<div class="tabber">
<div class="tabbertab" title="Meowjesty">
<div class="tabbertab" title="Meowjesty">
{{User:MateusinhoEX/Ability Link Draft
{{User:MateusinhoEX/Ability Link Draft
|DDDname=Meowjesty
|DDDname=Meowjesty
|icon1=attack
|prize1=Thunder Dash
|icon2=magic
|prize2=Cura
|icon3=magic
|prize3=Curaga
|icon4=magic
|prize4=Spark
|icon5=magic
|prize5=Sparkra
|prize6=Attack Haste
|prize7=Attack Haste
|prize8=Magic Haste
|prize9=Magic Haste
|prize10=Magic Boost
|prize11=Defense Boost
|prize12=Defense Boost
|prize13=Dark Screen
|prize14=Light Screen
|prize15=Bind Block
|icon16=support
|prize16=Second Chance
|A1name=Defense Boost
|A1name=Defense Boost
|A1type=Stat Ability
|A1type=Stat Ability
|A1lp=200
|A1lp=200 LP
|A1color=#E6E6FA
|A1color=#E6E6FA
|A1image=Ability Icon 1 KH3D.png
|A1image=Ability Icon 7 KH3D.png
|A1background=Ability_Link_(Right).svg
|A1background=Ability_Link_(Right).svg
|B1name=Attack Haste
|B1name=Attack Haste
|B1type=Stat Ability
|B1type=Stat Ability
|B1lp=50
|B1lp=50 LP
|B1color=#E6E6FA
|B1color=#E6E6FA
|B1image=Ability Icon 1 KH3D.png
|B1image=Ability Icon 1 KH3D.png
Line 45: Line 40:
|C1name=Bind Block
|C1name=Bind Block
|C1type=Stat Ability
|C1type=Stat Ability
|C1lp=30
|C1lp=30 LP
|C1color=#E6E6FA
|C1color=#E6E6FA
|C1image=Ability Icon 1 KH3D.png
|C1image=Ability Icon 1 KH3D.png
Line 51: Line 46:
|D1name=Dark Screen
|D1name=Dark Screen
|D1type=Stat Ability
|D1type=Stat Ability
|D1lp=20
|D1lp=20 LP
|D1color=#E6E6FA
|D1color=#E6E6FA
|D1image=Ability Icon 1 KH3D.png
|D1image=Ability Icon 1 KH3D.png
Line 57: Line 52:
|E1name=Thunder Dash
|E1name=Thunder Dash
|E1type=Attack Command
|E1type=Attack Command
|E1lp=100
|E1lp=100 LP
|E1color=#E6E6FA
|E1color=#E6E6FA
|E1image=Command Icon 1 KH3D.png
|E1image=Command Icon 1 KH3D.png
Line 63: Line 58:
|C2name=Attack Haste
|C2name=Attack Haste
|C2type=Stat Ability
|C2type=Stat Ability
|C2lp=30
|C2lp=30 LP
|C2color=#E6E6FA
|C2color=#E6E6FA
|C2image=Ability Icon 1 KH3D.png
|C2image=Ability Icon 1 KH3D.png
Line 72: Line 67:
|C3name=Spark
|C3name=Spark
|C3type=Magic Command
|C3type=Magic Command
|C3lp=10
|C3lp=10 LP
|C3color=#E6E6FA
|C3color=#E6E6FA
|C3image=Command Icon 2 KH3D.png
|C3image=Command Icon 2 KH3D.png
Line 79: Line 74:
|D3type=Quota
|D3type=Quota
|D3color=#E6E6FA
|D3color=#E6E6FA
|D3lp=10
|D3lp=Level 10
|D3image=Quota Icon 1 KH3D.png
|D3image=Quota Icon 1 KH3D.png
|D3background=Ability_Link_(Left+Right).svg
|D3background=Ability_Link_(Left+Right).svg
|E3name=Cura
|E3name=Cura
|E3type=Magic Command
|E3type=Magic Command
|E3lp=50
|E3lp=50 LP
|E3color=#E6E6FA
|E3color=#E6E6FA
|E3image=Command Icon 2 KH3D.png
|E3image=Command Icon 2 KH3D.png
Line 90: Line 85:
|F3name=Level
|F3name=Level
|F3type=Quota
|F3type=Quota
|F3lp=25
|F3lp=Level 25
|F3color=#E6E6FA
|F3color=#E6E6FA
|F3image=Quota Icon 1 KH3D.png
|F3image=Quota Icon 1 KH3D.png
Line 96: Line 91:
|G3name=Curaga
|G3name=Curaga
|G3type=Magic Command
|G3type=Magic Command
|G3lp=150
|G3lp=150 LP
|G3color=#E6E6FA
|G3color=#E6E6FA
|G3image=Command Icon 2 KH3D.png
|G3image=Command Icon 2 KH3D.png
Line 102: Line 97:
|H3name=Second Chance
|H3name=Second Chance
|H3type=Support Ability
|H3type=Support Ability
|H3lp=300
|H3lp=300 LP
|H3color=#E6E6FA
|H3color=#E6E6FA
|H3image=Ability Icon 4 KH3D.png
|H3image=Ability Icon 4 KH3D.png
Line 114: Line 109:
|C4name=Defense Boost
|C4name=Defense Boost
|C4type=Stat Ability
|C4type=Stat Ability
|C4lp=100
|C4lp=100 LP
|C4color=#E6E6FA
|C4color=#E6E6FA
|C4image=Ability Icon 1 KH3D.png
|C4image=Ability Icon 7 KH3D.png
|C4background=Ability_Link_(Up+Down).svg
|C4background=Ability_Link_(Up+Down).svg
|A5name=Level
|A5name=Level
|A5type=Quota
|A5type=Quota
|A5lp=25
|A5lp=Level 25
|A5color=#E6E6FA
|A5color=#E6E6FA
|A5image=Quota Icon 1 KH3D.png
|A5image=Quota Icon 1 KH3D.png
Line 126: Line 121:
|B5name=Magic Haste
|B5name=Magic Haste
|B5type=Stat Ability
|B5type=Stat Ability
|B5lp=50
|B5lp=50 LP
|B5color=#E6E6FA
|B5color=#E6E6FA
|B5image=Ability Icon 1 KH3D.png
|B5image=Ability Icon 1 KH3D.png
Line 132: Line 127:
|C5name=Magic Boost
|C5name=Magic Boost
|C5type=Stat Ability
|C5type=Stat Ability
|C5lp=100
|C5lp=100 LP
|C5color=#E6E6FA
|C5color=#E6E6FA
|C5image=Ability Icon 1 KH3D.png
|C5image=Ability Icon 6 KH3D.png
|C5background=Ability_Link_(Up+Left+Right).svg
|C5background=Ability_Link_(Up+Left+Right).svg
|D5name=Magic Haste
|D5name=Magic Haste
|D5type=Stat Ability
|D5type=Stat Ability
|D5lp=30
|D5lp=30 LP
|D5color=#E6E6FA
|D5color=#E6E6FA
|D5image=Ability Icon 1 KH3D.png
|D5image=Ability Icon 1 KH3D.png
Line 144: Line 139:
|E5name=Light Screen
|E5name=Light Screen
|E5type=Stat Ability
|E5type=Stat Ability
|E5lp=20
|E5lp=20 LP
|E5color=#E6E6FA
|E5color=#E6E6FA
|E5image=Ability Icon 1 KH3D.png
|E5image=Ability Icon 1 KH3D.png
Line 195: Line 190:
|C2lp=100 LP
|C2lp=100 LP
|C2color=#E6E6FA
|C2color=#E6E6FA
|C2image=Ability Icon 1 KH3D.png
|C2image=Ability Icon 6 KH3D.png
|C2background=Ability_Link_(Left+Down).svg
|C2background=Ability_Link_(Left+Down).svg
|B3name=Meteor Crash
|B3name=Meteor Crash
Line 207: Line 202:
|C3lp=100 LP
|C3lp=100 LP
|C3color=#E6E6FA
|C3color=#E6E6FA
|C3image=Command Icon 2 KH3D.png
|C3image=Ability Icon 7 KH3D.png
|C3background=Ability_Link_(Up+Left+Down).svg
|C3background=Ability_Link_(Up+Left+Down).svg
|D3name=Fire Boost
|D3name=Fire Boost
Line 219: Line 214:
|E3lp=200 LP<ref name="wyvern"/>
|E3lp=200 LP<ref name="wyvern"/>
|E3color=#FFFF00
|E3color=#FFFF00
|E3image=Ability Icon 1 KH3D.png
|E3image=Ability Icon 6 KH3D.png
|E3background=Ability_Link_(Left).svg
|E3background=Ability_Link_(Left).svg
|A4name=Level
|A4name=Level
|A4type=Quota
|A4type=Quota
|A4lp=Level 30<ref name="b-4">Appear only after Secret: Green at B-4 is unlocked</ref>
|A4lp=Level 30<ref name="b-4">Appear only after Secret: Green at B-4 is unlocked</ref>
|A4color=#FFD700
|A4color=#32CD32
|A4image=Quota Icon 1 KH3D.png
|A4image=Quota Icon 1 KH3D.png
|A4background=Ability_Link_(Right+Down).svg
|A4background=Ability_Link_(Right+Down).svg
Line 242: Line 237:
|D4type=Stat Ability
|D4type=Stat Ability
|D4lp=200 LP<ref name="c-4">Appear only after Secret: Green at C-4 is unlocked</ref>
|D4lp=200 LP<ref name="c-4">Appear only after Secret: Green at C-4 is unlocked</ref>
|D4color=#FFD700
|D4color=#32CD32
|D4image=Ability Icon 3 KH3D.png
|D4image=Ability Icon 3 KH3D.png
|D4background=Ability_Link_(Up+Left+Right).svg
|D4background=Ability_Link_(Up+Left+Right).svg
Line 248: Line 243:
|E4type=Stat Ability
|E4type=Stat Ability
|E4lp=150 LP<ref name="c-4"/>
|E4lp=150 LP<ref name="c-4"/>
|E4color=#FFD700
|E4color=#32CD32
|E4image=Ability Icon 1 KH3D.png
|E4image=Ability Icon 1 KH3D.png
|E4background=Ability_Link_(Left+Right+Down).svg
|E4background=Ability_Link_(Left+Right+Down).svg
Line 254: Line 249:
|F4type=Quota
|F4type=Quota
|F4lp=Link x5<ref name="c-4"/>
|F4lp=Link x5<ref name="c-4"/>
|F4color=#FFD700
|F4color=#32CD32
|F4image=Quota Icon 2 KH3D.png
|F4image=Quota Icon 2 KH3D.png
|F4background=Ability_Link_(Left+Right).svg
|F4background=Ability_Link_(Left+Right).svg
Line 260: Line 255:
|G4type=Magic Command
|G4type=Magic Command
|G4lp=400 LP<ref name="c-4"/>
|G4lp=400 LP<ref name="c-4"/>
|G4color=#FFD700
|G4color=#32CD32
|G4image=Command Icon 2 KH3D.png
|G4image=Command Icon 2 KH3D.png
|G4background=Ability_Link_(Left).svg
|G4background=Ability_Link_(Left).svg
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|A5type=Magic Command
|A5type=Magic Command
|A5lp=300 LP<ref name="b-4"/>
|A5lp=300 LP<ref name="b-4"/>
|A5color=#FFD700
|A5color=#32CD32
|A5image=Command Icon 2 KH3D.png
|A5image=Command Icon 2 KH3D.png
|A5background=Ability_Link_(Up).svg
|A5background=Ability_Link_(Up).svg
Line 273: Line 268:
|D5lp=200 LP<ref name="bahamut">Appear only while in the Bahamut disposition</ref>
|D5lp=200 LP<ref name="bahamut">Appear only while in the Bahamut disposition</ref>
|D5color=#00FF00
|D5color=#00FF00
|D5image=Ability Icon 1 KH3D.png
|D5image=Ability Icon 7 KH3D.png
|D5background=Ability_Link_(Right).svg
|D5background=Ability_Link_(Right).svg
|E5name=Combo Master
|E5name=Combo Master
Line 296: Line 291:
::Can you fill undefined boxes with the empty image automatically? {{User:ShardofTruth/Sig}} 17:20, 14 May 2013 (UTC)
::Can you fill undefined boxes with the empty image automatically? {{User:ShardofTruth/Sig}} 17:20, 14 May 2013 (UTC)
:::Done. I made some mistakes so it took a while, but I was trying to dot about half an hour ago XD. Now, If there aren't any defined boxes in that row, it dissppears automatically. Thanks for the last background. I will also make some edits to fill the list just by putting the type name and LP of the Command/Ability/Quota, and it will automatically appear in the list by order of location in the board. :-) - {{User:MateusinhoEX/SigTemplate}} - 17:31, 14 May 2013 (UTC)
:::Done. I made some mistakes so it took a while, but I was trying to dot about half an hour ago XD. Now, If there aren't any defined boxes in that row, it dissppears automatically. Thanks for the last background. I will also make some edits to fill the list just by putting the type name and LP of the Command/Ability/Quota, and it will automatically appear in the list by order of location in the board. :-) - {{User:MateusinhoEX/SigTemplate}} - 17:31, 14 May 2013 (UTC)
Wow this looks fantastic, great job. {{User:ShardofTruth/Sig}} 21:52, 24 May 2013 (UTC)
:Thanks, Shard. You really helped!! I would never have translated those things without you, really. I'm thinking of adding links to each respective bonus page in the list of bonuses, instead of just in the images. What do you think? - {{User:MateusinhoEX/SigTemplate}} - 21:01, 25 May 2013 (UTC)
Quick comment: instead of writing "LP/Quota" under the table in the board tab, you can just say "Requirement" since that applies to all types of blocks.
P.S the board looks great :P {{User:TheFifteenthMember/Sig1}} 21:07, 2 November 2013 (UTC)
== Icons ==
Listo of icons. Blue are the ones we have, red are the ones we need. [[http://imgur.com/a/7ZlRe#0 Here]] are veeeery pooor quality pictures of them, if someone who knows how to and could crop them for us to use at least for now, I would be grateful.
*[[:File:Start Icon KH3D.png|The Lock]]
*[[:File:Ability Icon 1 KH3D.png|The Spirit Emblem]]
*[[:File:Ability Icon 2 KH3D.png|The Heart]]
*[[:File:Ability Icon 3 KH3D.png|The Sword]]
*[[:File:Ability Icon 4 KH3D.png|The Red Jewel]]
*[[:File:Ability Icon 5 KH3D.png|The Purple Jewel]] (e.g. Electricorn or Fin Fatale)
*[[:File:Ability Icon 6 KH3D.png|The Staff]]
*[[:File:Ability Icon 7 KH3D.png|The Shield]] (e.g. Thunderaffe or Aura Lion)
*[[:File:Command Icon 1 KH3D.png|The Key]]
*[[:File:Command Icon 2 KH3D.png|The Wizard's Hat]]
*[[:File:Command Icon 3 KH3D.png|The Key with a Star]] (e.g. Thunderaffe or Ghostabocky)
*[[:File:Command Icon 4 KH3D.png|The Wizard's Hat with a Star]] (e.g. Icegun Pinguin or Keeba Tiger)
*[[:File:Command Icon 5 KH3D.png|The Green Shield]] (Staggerceps or Majik Lapin)
*[[:File:Command Icon 6 KH3D.png|The Reprisal Arrow]] (e.g. Electricorn or Cera Terror]]
*[[:File:Command Icon 7 KH3D.png|The Golden Boot]] (only Ryu Dragon)
*[[:File:Command Icon 8 KH3D.png|The Potion]] (e.g. Drak Quack or Ducky Goose)
*[[:File:Quota Icon 1 KH3D.png|The "Level" Door]]
*[[:File:Quota Icon 2 KH3D.png|The "Link" Door]] (e.g. Thunderaffe or Aura Lion)
*[[:File:Quota Icon 3 KH3D.png|The "Item" Door]] (e.g. Peepsta Hoo or Drak Quack)
*[[:File:Secret Icon 1 KH3D.png|The Green Question Mark]] (e.g. Juggle Pup or Electricorn)
*[[:File:Secret Icon 2 KH3D.png|The Red Question Mark]] (e.g. Thunderaffe or Aura Lion)
{{User:MateusinhoEX/SigTemplate}} 16:47, 3 November 2013 (UTC)
[[Category:Drafts]]

Latest revision as of 18:36, 25 July 2016

Ability LinkEdit

Meowjesty's Ability Link
  A B C D E F G H
1
 
 
 
 
 
 
2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3
 
 
 
 
4
 
 
 
 
 
 
 
 
 
 
 
 
5
 
 
 
 
 
 
Location Type Name Requirement
A-1 Stat Ability Defense Boost 200 LP
A-4 Magic Command Sparkra 150 LP
A-5 Quota Level Level 25
B-1 Stat Ability Attack Haste 50 LP
B-5 Stat Ability Magic Haste 50 LP
C-1 Stat Ability Bind Block 30 LP
C-2 Stat Ability Attack Haste 30 LP
C-3 Magic Command Spark 10 LP
C-4 Stat Ability Defense Boost 100 LP
C-5 Stat Ability Magic Boost 100 LP
D-1 Stat Ability Dark Screen 20 LP
D-3 Quota Level Level 10
D-5 Stat Ability Magic Haste 30 LP
E-1 Attack Command Thunder Dash 100 LP
E-3 Magic Command Cura 50 LP
E-5 Stat Ability Light Screen 20 LP
F-3 Quota Level Level 25
G-3 Magic Command Curaga 150 LP
H-3 Support Ability Second Chance 300 LP
Ryu Dragon's Prize List
Ryu Dragon's Ability Link
  A B C D E F G H
1
 
 
 
 
 
 
 
 
2
 
 
 
 
 
 
 
 
 
 
3
 
 
 
 
 
 
 
 
4
 
 
5
 
 
 
 
 
 
 
 
 
 
Location Type Name Requirement
A-1 Stat Ability HP Boost 30 LP
A-2 Stat Ability Attack Boost 100 LP
A-4 Quota Level Level 30[1]
A-5 Magic Command Firaga Burst 300 LP[1]
B-1 Movement Command Superglide 10 LP
B-2 Stat Ability Fire Boost 30 LP
B-3 Attack Command Meteor Crash 400 LP
B-4 Secret Secret: Green 10 LP
C-2 Stat Ability Magic Boost 100 LP
C-3 Stat Ability Defense Boost 100 LP
C-4 Secret Secret: Green 10 LP
D-1 Quota Link Link x1
D-3 Stat Ability Fire Boost 50 LP[2]
D-4 Stat Ability Attack Boost 200 LP[3]
D-5 Stat Ability Defense Boost 200 LP[4]
E-1 Support Ability Combo Plus 200 LP
E-3 Stat Ability Magic Boost 200 LP[2]
E-4 Stat Ability Reload Boost 150 LP[3]
E-5 Support Ability Combo Master 300 LP[4]
F-4 Quota Link Link x5[3]
G-4 Magic Command Megaflare 400 LP[3]
  1. ^ a b Appear only after Secret: Green at B-4 is unlocked
  2. ^ a b Appear only while in the Wyvern disposition.
  3. ^ a b c d Appear only after Secret: Green at C-4 is unlocked
  4. ^ a b Appear only while in the Bahamut disposition

How's this? TheSilentHero (talk) 10:44, 21 April 2013 (UTC)

It's a good idea, in fact, my first idea was something like that, but we didn't had all icons, neither found a way to put lines connecting them. Without the lines, we aren't able to know which icon connects to which. Also, using the full image is less time consuming than filling the template, as we would probably need to use the KH3D Ultimania anyway. - MateusinhoEX - 16:28, 21 April 2013 (UTC)
Not all ability icon are shown without numbers in the Ultimania, I think nine of them are currently missing, Erry could probably make screenshots of them though. The path is indeed essential and I don't have a clue how it could be incoperated, maybe by using some sort of background image but I doubt that there is an easy solution available for this problem. ShardofTruth 18:20, 21 April 2013 (UTC)
Backgrounds seem to be a good idea. I made these, but forgot to make them as PNGs instead of JPEGs. If we manage to find the missing icons, it's a good start. - MateusinhoEX - 21:28, 21 April 2013 (UTC)
Well, searching on how to put background images inside an infobox, I learned taht, apparently, background images are disabled from Wiki markup. So, we can't use them as a way to put the lines of the Ability Links. - MateusinhoEX - 17:28, 29 April 2013 (UTC)
Neumannz have shown me another way to do it. Now I'm testing it. - MateusinhoEX - 13:49, 30 April 2013 (UTC)

Because of their easy geometry we could make svgs of the paths with little effort, this way they would be rendered in the resolution needed and wouldn't be stretched if the table's size changes. ShardofTruth 21:32, 30 April 2013 (UTC)

It's a good idea. Which program could I use to make them? I only have Photoscape XD. EDIT:I think we will need to make a gray background image to put in the locations were there aren't any bonuses on the board. - MateusinhoEX - 14:49, 01 May 2013 (UTC)
Can you fill undefined boxes with the empty image automatically? ShardofTruth 17:20, 14 May 2013 (UTC)
Done. I made some mistakes so it took a while, but I was trying to dot about half an hour ago XD. Now, If there aren't any defined boxes in that row, it dissppears automatically. Thanks for the last background. I will also make some edits to fill the list just by putting the type name and LP of the Command/Ability/Quota, and it will automatically appear in the list by order of location in the board. :-) - MateusinhoEX - 17:31, 14 May 2013 (UTC)

Wow this looks fantastic, great job. ShardofTruth 21:52, 24 May 2013 (UTC)

Thanks, Shard. You really helped!! I would never have translated those things without you, really. I'm thinking of adding links to each respective bonus page in the list of bonuses, instead of just in the images. What do you think? - MateusinhoEX - 21:01, 25 May 2013 (UTC)

Quick comment: instead of writing "LP/Quota" under the table in the board tab, you can just say "Requirement" since that applies to all types of blocks. P.S the board looks great :P TheFifteenthMember 21:07, 2 November 2013 (UTC)

IconsEdit

Listo of icons. Blue are the ones we have, red are the ones we need. [Here] are veeeery pooor quality pictures of them, if someone who knows how to and could crop them for us to use at least for now, I would be grateful.

MateusinhoEX 16:47, 3 November 2013 (UTC)