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| {{Forumheader|The World that Never was}} | | {{Forumheader|The Realm of Sleep|The World that Never was}} |
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| {{17m|text= I was just thinking, should we list obtainable items on top of a World's walkthrough just like most walkthrough does?}} | | {{17m|text= I was just thinking, should we list obtainable items on top of a World's walkthrough just like most walkthrough does?}} |
| | {{KrytenKoro|In the room you can first get them, the first time you can get them, with previously obtained items in that room being checked off.}} |
| | {{EO|time=19:52, 8 October 2011 (UTC)|hooded=Well, Erry and I reached our common ground in terms of the ''KH1''-themed boss template color scheme; you can all stop deliberating over which is better now and focus on the more important things I mentioned. |
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| | In regards to your words, Neumannz (since I apparently seem obligated to respond to every wall of text posted here): |
| | *Death - Like I said to Kryten, so long as we don't use "kill" or "die" in the strategies, it shouldn't matter what alternative we use. Obviously if something is officially recognized as "dead" (like the Undead Pirates and Hades, Lord of the Dead), we would list it as such. I'm not sure why you'd think I would find "Hades, Lord of the Knocked-Out" acceptable... |
| | *Pace - I guess it doesn't matter if we have pages for all the worlds at least ''started'', but like you said, I wish we had a firmer grasp on the walkthrough formatting and ensured each page was as good as it could possibly be before moving on to another one. |
| | *Tabs - Exactly what I was thinking. |
| | *FM content - Colored boxes? I still think a template similar to the spoiler template (albeit with different text attributed to exclusive material) would be best. That way, people could just skip over what was irrelevant to them. |
| | *Page Order - Wouldn't the statistics on character growth and such come from the BradyGames guides or a similar media? |
| | *Bestiary - Obviously, but isn't the entire walkthrough redundant to the mainspace? Why do we bother listing strategies for bosses when there are the (Boss) pages? Just trying to prove a point as to why I suggested a bestiary format of a different style. |
| | *MoS - Then by all means, let's try are best to get this written ASAP! |
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| | Other than that, there was one other issue I'd like to bring up that is more of a personal thing I'm sure to get some grief for: |
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| | *The template Erry and I were previously disputing over in terms of the color scheme was, in my mind, to be used for ALL bosses from ''KH1'' (thus the point of the color scheme change that started the dispute in the first place), whether they were a Heartless or a Somebody. Having the emblem of a boss type in the template when we are already supposed to know what is from the color scheme of the template is a bit redundant in my mind. Erry just threw the emblem in for decoration, but I think it would be better to give the emblem purpose through the common template idea. That purpose would be specifically to illustrate the type of boss we're dealing with; I find the multiple template color schemes for separate templates Erry's adamant to keep chaotic, distracting, and pointless. To those who say having one template is just being lazy, I don't see your logic. |
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| | I will not be able to attend today's Roundtable (it is always held at an inconvenient time). I would suggest the contents of this forum for discussion, but I'd rather be present when that conversation takes place.}} |
| | {{KrytenKoro|The walkthroughs are not redundant to the mainspace. We do not cover how to beat the worlds anywhere, we cover stats, mostly. We do not need to be replicating stats unless the info is ''actionable'' in the walkthrough. |
| | *Case in point, the emblem. It has no use beyond KHII, if the person just ''really'' needs to know what will give them Wisdom or Final Form experience--and honestly, I think the game is more exacting about that then our current emblems are, so it would perhaps be best to cover what form experience the boss gives in the first few sentences of the strategy, or as a ref to the experience the boss rewards. The boss template should not contain ''anything'' that cannot be used as a cornerstone for a strategy against the boss. Anything more is fluff that will take up needed space and time entering the data. The template should be well-designed, but minimalist. |
| | **I honestly see no need for more than one boss template, total, much less more than one per game. Honestly, I think the KH1 Bradygames guide handled the boss boxes the best, with an interesting font and just an interesting design to the box itself. Also, it wouldn't be terrible if we made it possible to insert screenshots for depicting the attack telegraphs, or any other foibles about the boss battle. |
| | *Tabs: If I'm understanding Neumannz correctly, his suggestion is the same as the one I proposed earlier -- rewrite the boss template to allow multiple images/stat bars. |
| | *FM: The canonend template uses the same format as the spoiler template. I think [[Snow White]] has an example of it in use, just look at that. |
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| | PS: I'll be at the roundtable in about an hour.}} |