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Ripple Drive: Difference between revisions

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{{AddDisambig}}
{{Game|FM1|FM2|KH3}}
Ripple Drive is a light magic-based combo finisher in KH: FM and KH2: FM+. Costs 3 AP to equip.
{{InfoAbility
|kana=リップルドライヴ
|romaji=Rippuru Doraivu
|kh1name=Ripple Drive
|kh1image=Ripple Drive KHFM.gif
|kh1desc=Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
|kh1el1=Weapon
|kh1pow1=Max MP x3 +10
|kh1crit1=0%
|kh1ap=3
|kh2name=Ripple Drive
|kh2image=Ripple Drive KHIIFM.gif
|kh2desc=Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
|kh2el1={{AT|mag}} Neutral
|kh2pow1=x2.0
|kh2drv1=3
|kh2def1=X
|kh2fin1=O
|kh3name=Ripple Drive
|kh3image=Ripple Drive KHIIIFM.gif
|kh3desc=Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded)
|kh3el1={{AT|mag}} Neutral
|kh3pow1=x2.4
|kh3grd1=O
|kh3form1=12
|kh3reac1=1
|kh3rev1=0.25
}}
'''Ripple Drive''' is an ability introduced in ''[[Kingdom Hearts Final Mix]]''. It allows the user to unleash an aura attack that damages surrounding enemies.


Sora swings his keyblade upward to flash an aura of pinkish light to blast multiple enemies away, should he have more than finisher equipped, this can only happen against more than one target. The animation of the swinging motion is taken from Simba's summon function. In KH2: FM+, the attack has less lag and an altered animation. Plus, in FM, the aura has 'digital' touches to it, and in FM+, the aura is redesigned and practically fills in Stun Impact's absence.
==Mechanics==
In ''Kingdom Hearts Final Mix'', Ripple Drive is a [[combat ability]] that requires 3 {{AP}} to equip. It is a ground combo finisher that activates when surrounded by multiple targets. Its damage is determined by Sora's maximum [[MP]] while still being classified as a physical attack. After hitting the enemy, Sora takes 1.3 seconds to recover.<!-- Has this changed in 1.5? -->


This already comes with the Limit Form in FM+.
In ''Kingdom Hearts II Final Mix'', Ripple Drive is an [[action ability]] accessible in [[Limit Form]]. It is a ground combo finisher that activates when Sora is surrounded. Ripple Drive deals {{c|Neutral|element}} damage relative to Sora's Magic stat.
 
In ''Kingdom Hearts III'', Ripple Drive is an ability accessible in [[Second Form]]. It is the form's third and final ground combo finisher. Ripple Drive deals Neutral damage relative to Sora's Magic stat.
 
==Learning Ripple Drive==
===''Kingdom Hearts Final Mix''===
*Sora learns Ripple Drive at level 12 with the [[Dream Rod]], 39 with the [[Dream Sword]], and 69 with the [[Dream Shield]].
===''Kingdom Hearts II Final Mix''===
*Limit Form has Ripple Drive as a default ability.
===''Kingdom Hearts III''===
*Second Form has Ripple Drive as a default ability.
 
==Other appearances==
===''Final Fantasy Brave Exvius''===
[[File:Ability 4 FFBE.png|40px|left]]
In ''[[Final Fantasy Brave Exvius]]'', Ripple Drive is an ability learned by Sora. It costs 46 MP to perform. Ripple Drive deals physical damage to all enemies, and increases the user's ATK for 5 turns.
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 18:26, 7 December 2024

Ripple Drive
(リップルドライヴ Rippuru Doraivu?)
Ripple Drive KHFM.gif
Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Ripple Drive Weapon Max MP x3 +10 0%
AP Cost 3 MP Cost 0
Ripple Drive
(リップルドライヴ Rippuru Doraivu?)
Ripple Drive from Limit Form
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill.
Attack Element Power Drive Value Deflect Finishing
Blow
Ripple Drive Magic Command Neutral x2.0 3 X O
AP Cost 0 MP Cost 0
Ripple Drive
(リップルドライヴ Rippuru Doraivu?)
Rippled Drive From KHIII
Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded)
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Ripple Drive Magic Command Neutral x2.4 O
12 1 0.25

Ripple Drive is an ability introduced in Kingdom Hearts Final Mix. It allows the user to unleash an aura attack that damages surrounding enemies.

Mechanics[edit]

In Kingdom Hearts Final Mix, Ripple Drive is a combat ability that requires 3 AP to equip. It is a ground combo finisher that activates when surrounded by multiple targets. Its damage is determined by Sora's maximum MP while still being classified as a physical attack. After hitting the enemy, Sora takes 1.3 seconds to recover.

In Kingdom Hearts II Final Mix, Ripple Drive is an action ability accessible in Limit Form. It is a ground combo finisher that activates when Sora is surrounded. Ripple Drive deals Neutral damage relative to Sora's Magic stat.

In Kingdom Hearts III, Ripple Drive is an ability accessible in Second Form. It is the form's third and final ground combo finisher. Ripple Drive deals Neutral damage relative to Sora's Magic stat.

Learning Ripple Drive[edit]

Kingdom Hearts Final Mix[edit]

Kingdom Hearts II Final Mix[edit]

  • Limit Form has Ripple Drive as a default ability.

Kingdom Hearts III[edit]

  • Second Form has Ripple Drive as a default ability.

Other appearances[edit]

Final Fantasy Brave Exvius[edit]

FFBE ability icon

In Final Fantasy Brave Exvius, Ripple Drive is an ability learned by Sora. It costs 46 MP to perform. Ripple Drive deals physical damage to all enemies, and increases the user's ATK for 5 turns.