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{{game|KH2|FM2}}
{{game|KH2|FM2}}
{{redirect|Groundshaker|Simba#Abilities|Simba's special ability}}
{{youmay|the Heartless|{{c|Groundshaker|ability|Simba's special ability}} or [[Earthshaker|the Keyblade]]}}
{{Enemy
{{Character
  |name=Groundshaker
  |name=Groundshaker
  |katakana=グラウンドシェーカー
  |katakana=グラウンドシェーカー
  |romaji=Guraundo Shēkā
  |romaji=Guraundoshēkā
  |fr=Duo Sismique
  |fr=Duo Sismique
  |de=Bodenbeben
  |de=Tremonaut
  |image=[[Image:Groundshaker.png|200px]]
  |image=[[File:Groundshaker KHII.png|300x400px]]
  |FMimage=[[File:Kingdom Hearts II Final Mix - Groundshaker.png|250px]]
  |FMimage=[[File:Groundshaker KHIIFM.png|300x400px]]
  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=HeartlessBoss
  |spec=HeartlessBoss
  |journalKH2=A giant Heartless that appeared in the Pride Land. He was created by the many illusions of Scar.<br><br>The main body on the back of the creature controlled its bones, creating chaos in the savannah.
  |journalKH2=A giant Heartless that appeared in the Pride Land. He was created by the many illusions of Scar.<br><br>The main body on the back of the creature controlled its bones, creating chaos in the savannah.
|KH2loc1=Pride Land
|KH2LVL1=43
  |KH2HP1=1424
  |KH2HP1=1424
  |KH2EXP1=0
  |KH2EXP=0
  |KH2STR1=40
  |KH2loc1=Pride Lands
  |KH2DEF1=23
|KH2enc1=Episode 2
  |KH2weapon=x1.0
  |KH2LV1=43
  |KH2fire=x0.5
  |KH2phys=×1.0
  |KH2bliz=x0.5
  |KH2fire=×0.5
  |KH2thun=x0.5
  |KH2bliz=×0.5
  |KH2dark=x0.5
  |KH2thun=×0.5
  |KH2other=x0.5
  |KH2dark=×0.5
  |KH2reward=HP +5, [[Thunder|Thunder Element]] (Sora)<br>HP +5 (Simba)
  |KH2neut=×0.5
  |KH2world=Pride Land
|FM2neut=×1.0
  |KH2reward='''Sora:''' Max HP +5, [[Thunder]] element<br>'''Simba:''' Max HP +5
  |KH2world=Pride Lands
|FM2tab=*
|KH2battlename=The Corrupted
|KH2battlefile=The Corrupted KHIIHD.ogg
}}
}}
The '''Groundshaker''' is an Emblem Heartless that is found in ''[[Kingdom Hearts II]]''. It is one of the bosses at [[Pride Lands]]. It is a gigantic form of the [[Living Bone]] and [[Shaman]] combo, and Timon claims that the Shaman-like portion controls the Living Bone-like portion. The Groundshaker is one of the largest Heartless in the series, and has four Heartless emblems, one on each of its foreheads.
The '''Groundshaker''' is an [[Emblem Heartless]] that is found in ''[[Kingdom Hearts II]]''. It is one of the bosses at [[Pride Lands]]. It is a gigantic version of the [[Living Bone]] and [[Shaman]] combo, fused from the many [[ghosts of Scar]] that appeared throughout the Pride Lands.
 
==Story==
===''Kingdom Hearts II''===
After [[Simba]] finally confronts his doubts and weaknesses about being the ruler of Pride Lands, the many ghosts of [[Scar]], which has been haunting him, fly to the Savannah and coalesces into a giant Heartless, which resembles the Living Bone-Shaman symbiote. [[Sora]] and Simba manage to defeat the Heartless and bring peace back to the Pride Lands.


==Design==
==Design==
The Groundshaker is a titanic Heartless reminiscent of a [[Shaman]] and [[Living Bone]]. The Living Bone analogue has a body almost completely covered in grass, moss, and other plant life, to the point that several trees have grown on it. Each of its legs are yellow with brown armor on them, with white designs decorating the armor. Its feet are steel blue, and each sports three skeletal toes. Its skull is grey with angular, white designs on it and several bent, red horns all around it. Depending on the way its head is turned, it has two different faces; one looks slightly downward and has large, curved tusks lined by spikes, and the other looks slightly upward and has curved horns lined by spikes. Both heads share the same yellow, spiral eyes.  
The Groundshaker is a titanic Heartless reminiscent of a Shaman and Living Bone. The Living Bone analogue has a body almost completely covered in grass, moss, and other plant life, to the point that several trees have grown on it. Each of its legs are yellow with brown armor on them, with white designs decorating the armor. Its feet are steel blue, and each sports three skeletal toes. Its skull is grey with angular, white designs on it and several bent, red horns all around it. Depending on the way its head is turned, it has two different faces; one looks slightly downward and has large, curved elephant-like tusks lined by spikes, and the other looks slightly upward and has curved horns lined by spikes. Both heads share the same yellow, spiral eyes.
 
The Shaman analogue is also covered in foliage, albeit to a lesser extent than its companion, and is not always visible. While still massive, it is smaller than the "Living Bone" and rides on its back. It has grey skin, red claws, and four pairs of arms; the lower pair being smaller than the upper one. Unlike its steed, the "Shaman" has three faces, as it wears a special mask that periodically twists upside down over a main face on its neck. One face has gold horns, a curled, yellow "mustache", and a jagged mouth that smiles slightly. The other has a dull green "mustache" and a mouth that frowns slightly. The last--possibly its true face--is plain black, sporting two yellow eyes. Both faces of the mask are white, have eyes with spiral pupils, and a green crest decorating its sides. The Groundshaker has four Heartless emblems on its body in total; one on each of the "Living Bone's" foreheads, and one on each of the "Shaman's", except for the neck.


The Shaman analogue is also covered in foliage, albeit to a lesser extent than its companion, and is not always visible. While still massive, it is smaller than the “Living Bone” and rides on its back. It has grey skin, red claws, and four pairs of arms; the lower pair being smaller than the upper one. Unlike its steed, the "Shaman" has three faces, as it wears a special mask that periodically twists upside down over a main face on its neck. One face has gold horns, a curled, yellow "mustache", and a jagged mouth that smiles slightly. The other has a dull green "mustache" and a mouth that frowns slightly. The last is a plain black, sporting two yellow eyes. Both faces of the mask are white, have eyes with spiral pupils, and a green crest decorating its sides.
In ''Kingdom Hearts II Final Mix'', the "Living Bone" has yellow spikes on its skull. Its downward-pointing face is now red, while the other half of the skull is still black. Its feet and neck are red and its legs are yellow. The "Shaman" has a predominantly red body and the crest on its mask is orange instead of green.
In ''Kingdom Hearts II Final Mix'', the "Living Bone" has yellow spikes on its skull. Its downward-pointing face is now red, while the other half of the skull is still black. Its feet and neck are red and its legs are yellow. The "Shaman" has a predominantly red body and the crest on its mask is orange instead of green.


The Groundshaker's name references its immense size, and the fact that it causes tremors each time it steps.
The Groundshaker's name references its immense size, and the fact that it causes tremors each time it steps.
==Story==
===''Kingdom Hearts II''===
After Simba finally confronted his doubts and weaknesses about being the ruler of Pride Land, the many [[Scar's Ghost]]s which had been haunting him flew to the Savannah and coalesced into a giant Heartless which resembled the [[Living Bone]]-[[Shaman]] symbiote. After a battle which raged all across the Savannah, Sora and Simba managed to defeat the Heartless and bring peace back to the Pride Land.


==Strategy==
==Strategy==
The main thing to remember is that the only available targets are its eyes and the shaman-like Heartless on its back. At the start of the battle a series of reaction commands become available helping Sora jump from the ground stomps of the Groundshaker's feet. The computer controls your movements, so you don't get confused. With the last reaction command you will eventually jump up and parry one of its stomps by pressing {{button|t}} rapidly, when you do this it will fall and become stunned. Now is your chance to unload the most damage you can to its main head's eyes. Magic, melee, Simba's limit, anything that deals damage. The Groundshaker can't be defeated by attacking the eye. The finishing blow must happen on the shaman-like heartless.
The only available targets are its eyes and the shaman-like Heartless on its back. At the start of the battle a series of [[Reaction Commands]] become available helping Sora jump from the ground stomps of the Groundshaker's feet. Sora moves automatically during this sequence, so the only inputs required are for the Reaction Commands. With the last Reaction Command Sora will eventually jump up and parry one of its stomps by pressing {{button|t}} 15 times in 3.5 seconds, after this it will fall and become stunned. Now quickly attack the eyes with Keyblade strikes, magic, and Simba's [[Limit]]. The Groundshaker can't be defeated by attacking the eye. The finishing blow must happen on the shaman-like Heartless.


When the Groundshaker recovers, it will jump high onto the air. Make sure it doesn't squash you on the way down. Now, the shaman emerges, so you can jump on its back using the reaction command "jump" twice. There is a shaman monkey-like Heartless here that is the hardest part of the fight. At high health you can attack any of the two heads to take off HP while it casts mild magic that you don't have to worry about if your within melee range. A tip for taking this down, while attacking in the air, press {{button|s}} to perform [[Finishing Blast]], this will knock its two heads off on the ground for a short period. At this point the two heartless unite, allowing Groundshaker to summon fire. Beware, the fire will track you if you are too far away! Eventually, Groundshaker warps to the other side of the gorge surrounding the battlefield. It will leap over, damaging you if you are nearby, then it will run away. If it runs away then repeat the process of reaction commands from the beginning to get back on its back.  
When the Groundshaker recovers, it will jump high onto the air. Be sure to not get hit when it comes back down. At this point the shaman emerges, so jump on its back using the reaction command '''Leap''' twice. At high health Sora can attack any of the two heads to remove HP while it casts mild magic. While attacking in the air, press {{button|s}} to perform [[Finishing Blast]], this will knock its two heads off on the ground for a short period. At this point the two Heartless unite, allowing Groundshaker to summon fire that will track Sora if his is too far away. Eventually, Groundshaker warps to the other side of the gorge surrounding the battlefield. It will leap over, damaging Sora if he is nearby, then it will run away. If it runs away then repeat the process of reaction commands from the beginning to get back on its back.  


When it is upright again on the Groundshaker's back the witch-doctor can become invisible. When the witch doctor's double-mask rotates, Groundshaker's head would also rotate. One side uses volcanic fire attacks, while the other side uses eerie electric magic. During this time it is advisable to run clockwise around the boss's back until it is visible again, then try and stun it with the air combo just mentioned. The duration of invisibility and the intensity of magic attacks becomes more frequent as its HP drops lower. As with all boss battles heal well, for this boss never lets your HP go down to less than about half of the first circle around Sora's portrait, it can kill you with one shot if your health is any lower than that in Proud Mode.
When it is upright again on the Groundshaker's back the shaman can become invisible. When the shaman's double-mask rotates, so does the Groundshaker's head. One side uses fire attacks, while the other side uses electric magic. During this time it is advisable to run clockwise around the boss's back until it is visible again, then try and stun it with the air. The duration of invisibility and the intensity of magic attacks becomes more frequent as its HP dwindles. Be sure to heal when necessary.


When you fall off the back jump up the leg or the head to get back on. Don't stay on the ground when the Shaman is on its back. You will get bombarded by magic attacks and this makes it almost impossible for Sora to survive (good time to use [[Reflect]]), let alone get back up. <!--Second ?-->
If Sora falls off the boss's back, jump up the leg or the head to get back on. Don't stay on the ground when the Shaman is on its back, as Sora will get bombarded by magic attacks, though these can be countered with [[Reflect]].
{{Atk-o|KH2}}
{{Atk|col=3|{{nihongo|'''Shockwave'''|衝撃波|<br>Shōgekiha}}|Thunder|x2.0|X|Stomps on the ground, generating shock waves.}}
{{Atk|col=3|{{nihongo|'''Thunder'''|サンダー|<br>Sandā}}|Thunder|x0.75|X|Fires lightning from a ball of light, or its mask.}}
{{Atk|col=3|{{nihongo|'''Fire'''|ファイア|<br>Faia}}|Fire|x1.5|X|Fire pillars move along the ground.}}
{{Atk|col=3|{{nihongo|'''Thunder Punch'''|サンダーパンチ|<br>Sandā Panchi}}|Thunder|x0.5<br>Final hit: x1.5|△|Unleashes two lightning-infused punches, then swings fists downward.}}
{{Atk|col=3|{{nihongo|'''Punch Rush'''|パンチラッシュ|<br>Panchi Rasshu}}|Thunder|x0.25<br>Final hit: x2.0|△|Turns self invisible and approaches opponents, then punches them repeatedly.}}
{{Atk|col=3|{{nihongo|'''Run Wild'''|暴走|<br>Bōsō}}|Fire|x2.5|△|Rampages about; it can use other attacks while doing so.}}
{{Atk|col=3|{{nihongo|'''Sweep Away'''|なぎ払い|<br>Nagiharai}}|Fire|x3.0|X|Sweeps Sora away with its head if he fails to Fend it off.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Fend'''|くいとめる|<br>Kuitomeru}}|—|—|Can be used when the Groundshaker uses its Run Wild attack.<br>Activates a special sequence during which Sora can use Leap to avoid attacks, and Fend to stun the Groundshaker.}}
{{rc|{{nihongo|'''Leap'''|ジャンプ|<br>Janpu|lit. "Jump"}}|—|—|Can be used after using Fend during the special sequence.<br>Jump to avoid the Groundshaker's stomps.}}
{{rc|{{nihongo|'''Fend'''|くいとめる|<br>Kuitomeru}}|—|—|Can be used after using Leap during the special sequence.<br>Deflect Groundshaker's giant foot from stomping Sora. Has to be pressed repeatedly (15 times in 3.5 seconds). If used successfully, the Groundshaker is incapacitated temporarily.}}
{{rc|{{nihongo|'''Leap'''|ジャンプ|<br>Janpu|lit. "Jump"}}|—|—|Can be used when the Groundshaker's main body appears.<br>Use Leap to jump toward the Groundshaker's body; use it 2–3 times in succession to jump on its back. Can be used in mid-air in the process of jumping onto its back.}}
{{rc|c}}


===Attacks===
==Video==
*'''Stomp''': Stomps around while walking, creating shockwaves as it does.
{| class="video"
*'''Fire''': The Shaman conjures fire pillars while Sora is on the ground.
! Groundshaker – ''Kingdom Hearts II''
*'''Punch Combo''': While on the Groundshaker's back, the Shaman uses quick punches, ending with it slamming the ground.
|-
*'''Lightning''': The Shaman shoots lightning from its eyes and other parts of the field.
| {{#widget:YouTube|id=lCbJIm0GBlI|width=320|height=240}}
|}


{{KHBoss}}
==Gallery==
<gallery>
Groundshaker (Portrait) KHII.png|Groundshaker's journal portrait in ''Kingdom Hearts II''.
Groundshaker (Portrait) KHIIFM.png|Groundshaker's journal portrait in ''Kingdom Hearts II Final Mix''.
Groundshaker (Portrait) KHIIHD.png|Groundshaker's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>
{{HeartlessBossDirectory}}
[[Category:Pride Lands]]
[[Category:Pride Lands]]

Latest revision as of 15:14, 23 October 2024

This article is about the Heartless.
You may be looking for Simba's special ability or the Keyblade.
Groundshaker

Groundshaker KHII.png

Groundshaker KHIIFM.png

Japanese グラウンドシェーカー
Rōmaji Guraundoshēkā

Type Emblem Heartless
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - The Corrupted
Groundshaker

Kingdom Hearts II
A giant Heartless that appeared in the Pride Land. He was created by the many illusions of Scar.

The main body on the back of the creature controlled its bones, creating chaos in the savannah.

Location HP Strength Defense EXP
Pride Lands
Episode 2
1424 40 23 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Max HP +5, Thunder element
Simba: Max HP +5
World(s)
Pride Lands
Location HP Strength Defense EXP
Pride Lands
Episode 2
1424 40 23 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Max HP +5, Thunder element
Simba: Max HP +5
World(s)
Pride Lands

The Groundshaker is an Emblem Heartless that is found in Kingdom Hearts II. It is one of the bosses at Pride Lands. It is a gigantic version of the Living Bone and Shaman combo, fused from the many ghosts of Scar that appeared throughout the Pride Lands.

Story[edit]

Kingdom Hearts II[edit]

After Simba finally confronts his doubts and weaknesses about being the ruler of Pride Lands, the many ghosts of Scar, which has been haunting him, fly to the Savannah and coalesces into a giant Heartless, which resembles the Living Bone-Shaman symbiote. Sora and Simba manage to defeat the Heartless and bring peace back to the Pride Lands.

Design[edit]

The Groundshaker is a titanic Heartless reminiscent of a Shaman and Living Bone. The Living Bone analogue has a body almost completely covered in grass, moss, and other plant life, to the point that several trees have grown on it. Each of its legs are yellow with brown armor on them, with white designs decorating the armor. Its feet are steel blue, and each sports three skeletal toes. Its skull is grey with angular, white designs on it and several bent, red horns all around it. Depending on the way its head is turned, it has two different faces; one looks slightly downward and has large, curved elephant-like tusks lined by spikes, and the other looks slightly upward and has curved horns lined by spikes. Both heads share the same yellow, spiral eyes.

The Shaman analogue is also covered in foliage, albeit to a lesser extent than its companion, and is not always visible. While still massive, it is smaller than the "Living Bone" and rides on its back. It has grey skin, red claws, and four pairs of arms; the lower pair being smaller than the upper one. Unlike its steed, the "Shaman" has three faces, as it wears a special mask that periodically twists upside down over a main face on its neck. One face has gold horns, a curled, yellow "mustache", and a jagged mouth that smiles slightly. The other has a dull green "mustache" and a mouth that frowns slightly. The last--possibly its true face--is plain black, sporting two yellow eyes. Both faces of the mask are white, have eyes with spiral pupils, and a green crest decorating its sides. The Groundshaker has four Heartless emblems on its body in total; one on each of the "Living Bone's" foreheads, and one on each of the "Shaman's", except for the neck.

In Kingdom Hearts II Final Mix, the "Living Bone" has yellow spikes on its skull. Its downward-pointing face is now red, while the other half of the skull is still black. Its feet and neck are red and its legs are yellow. The "Shaman" has a predominantly red body and the crest on its mask is orange instead of green.

The Groundshaker's name references its immense size, and the fact that it causes tremors each time it steps.

Strategy[edit]

The only available targets are its eyes and the shaman-like Heartless on its back. At the start of the battle a series of Reaction Commands become available helping Sora jump from the ground stomps of the Groundshaker's feet. Sora moves automatically during this sequence, so the only inputs required are for the Reaction Commands. With the last Reaction Command Sora will eventually jump up and parry one of its stomps by pressing Triangle 15 times in 3.5 seconds, after this it will fall and become stunned. Now quickly attack the eyes with Keyblade strikes, magic, and Simba's Limit. The Groundshaker can't be defeated by attacking the eye. The finishing blow must happen on the shaman-like Heartless.

When the Groundshaker recovers, it will jump high onto the air. Be sure to not get hit when it comes back down. At this point the shaman emerges, so jump on its back using the reaction command Leap twice. At high health Sora can attack any of the two heads to remove HP while it casts mild magic. While attacking in the air, press Square to perform Finishing Blast, this will knock its two heads off on the ground for a short period. At this point the two Heartless unite, allowing Groundshaker to summon fire that will track Sora if his is too far away. Eventually, Groundshaker warps to the other side of the gorge surrounding the battlefield. It will leap over, damaging Sora if he is nearby, then it will run away. If it runs away then repeat the process of reaction commands from the beginning to get back on its back.

When it is upright again on the Groundshaker's back the shaman can become invisible. When the shaman's double-mask rotates, so does the Groundshaker's head. One side uses fire attacks, while the other side uses electric magic. During this time it is advisable to run clockwise around the boss's back until it is visible again, then try and stun it with the air. The duration of invisibility and the intensity of magic attacks becomes more frequent as its HP dwindles. Be sure to heal when necessary.

If Sora falls off the boss's back, jump up the leg or the head to get back on. Don't stay on the ground when the Shaman is on its back, as Sora will get bombarded by magic attacks, though these can be countered with Reflect.

Technique Element Power Guard?
Shockwave (衝撃波
Shōgekiha
?)
Thunder x2.0 X
Stomps on the ground, generating shock waves.
Thunder (サンダー
Sandā
?)
Thunder x0.75 X
Fires lightning from a ball of light, or its mask.
Fire (ファイア
Faia
?)
Fire x1.5 X
Fire pillars move along the ground.
Thunder Punch (サンダーパンチ
Sandā Panchi
?)
Thunder x0.5
Final hit: x1.5
Unleashes two lightning-infused punches, then swings fists downward.
Punch Rush (パンチラッシュ
Panchi Rasshu
?)
Thunder x0.25
Final hit: x2.0
Turns self invisible and approaches opponents, then punches them repeatedly.
Run Wild (暴走
Bōsō
?)
Fire x2.5
Rampages about; it can use other attacks while doing so.
Sweep Away (なぎ払い
Nagiharai
?)
Fire x3.0 X
Sweeps Sora away with its head if he fails to Fend it off.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Fend (くいとめる
Kuitomeru
?)
Can be used when the Groundshaker uses its Run Wild attack.
Activates a special sequence during which Sora can use Leap to avoid attacks, and Fend to stun the Groundshaker.
Leap (ジャンプ
Janpu
?, lit. "Jump")
Can be used after using Fend during the special sequence.
Jump to avoid the Groundshaker's stomps.
Fend (くいとめる
Kuitomeru
?)
Can be used after using Leap during the special sequence.
Deflect Groundshaker's giant foot from stomping Sora. Has to be pressed repeatedly (15 times in 3.5 seconds). If used successfully, the Groundshaker is incapacitated temporarily.
Leap (ジャンプ
Janpu
?, lit. "Jump")
Can be used when the Groundshaker's main body appears.
Use Leap to jump toward the Groundshaker's body; use it 2–3 times in succession to jump on its back. Can be used in mid-air in the process of jumping onto its back.

Video[edit]

Groundshaker – Kingdom Hearts II

Gallery[edit]