Kingdom Hearts Re:coded
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{{Game|RCO|Real}}
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{{Infobox CVG
{{Infobox CVG
|title=Kingdom Hearts Re:coded
|title=Kingdom Hearts Re:coded
|japan=キングダムハーツ Re:コーデッド
|japan=キングダムハーツ Re:コーデッド
|romaji=Kingudamu Hātsu Re: kōdeddo  
|romaji=Kingudamu Hātsu Re: kōdeddo
|image=[[File:Recoded Logo.jpg|center|300px]]
|image=[[File:Kingdom Hearts Recoded Logo KHREC.png|center|300px]]
|developer=[[wikipedia:Square Enix|Square Enix]]<br>h.a.n.d. Inc.
|developer={{w|Square Enix}}<br>h.a.n.d. Inc.
|publisher=[[Image:Flag of Japan.png|20px|Japan]] [[Wikipedia:Square Enix|Square Enix]]<br> [[Image:Flag of the United States.png|20px|United States]]/[[Image:Flag of Canada.png|20px|Canada]] Square Enix<br> [[Image:European flag.svg.png|20px|Europe]]/[[Image:Flag of Australia.png|20px|Australia]] Square Enix
|publisher={{w|Square Enix}}
|release = [[Image:Flag of Japan.png|20px|Japan]] October 7, 2010<ref name="dotup">http://www.dotup.org/uploda/www.dotup.org1036926.jpg</ref><br>
|release = [[File:Flag of Japan.png|20px|Japan]] October 7, 2010<ref>[http://www.siliconera.com/2010/07/19/kingdom-hearts-recoded-decoded-in-october/]</ref><br>[[File:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] January 11, 2011<br>[[File:Flag of European Union.png|20px|Europe]]/[[File:Flag of Australia.png|20px|Australia]] January 14, 2011
[[Image:Flag of the United States.png|20px|United States]]/[[Image:Flag of Canada.png|20px|Canada]] January 11, 2011<br><ref>''[http://na.square-enix.com/khrecoded/]''</ref>
[[Image:European flag.svg.png|20px|Europe]]/[[Image:Flag of Australia.png|20px|Australia]] January 14, 2011<br>
|genre=Console action role-playing game
|genre=Console action role-playing game
|modes=
|modes=
|ratings=[[Wikipedia:Computer Entertainment Rating Organization|CERO]]: A
|ratings={{w|Computer Entertainment Rating Organization|CERO}}: A<br>{{w|ESRB}}: E10+<br>{{w|PEGI}}: 12+<br>{{w|Unterhaltungssoftware Selbstkontrolle|USK}}: 6+<br>{{w|OFLC}}:[[File:OFLC small PG.png|12px|PG]]
[[Wikipedia:ESRB|ESRB]]: E10+
|platforms={{w|Nintendo DS}}
|platforms=[[Wikipedia:Nintendo DS|Nintendo DS]]
|style=khc
}}
}}
'''''Kingdom Hearts Re:coded''''' is a full remake of ''[[Kingdom Hearts coded]]'' released on the Nintendo DS.<ref>''[http://release.square-enix.com/na/2010/06/09_01.html SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010]'': "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."</ref> It is one of the two titles being worked on by the ''Kingdom Hearts'' team, as hinted at in the ''Kingdom Hearts Birth by Sleep Ultimania''.<ref>'''''Game Informer'' 207'''; '''Bryan Vore''': "Translations of your interview in the ''Kingdom Hearts: Birth by Sleep Ultimania'' seem to confirm that Kingdom Hearts III is coming along with two other games." / '''Tetsuya Nomura''': "Kingdom Hearts III is not a confirmed title. I actually phrased my answer for the Ultimania "two titles other than III" to avoid speculation that we were working on Kingdom Hearts III." / '''Bryan Vore''': "Are there any hints you can provide about these games?" / '''Tetsuya Nomura''': "Hints would give away too much, and for Kingdom Hearts we're contractually obligated to keep any information that has not been officially released under wraps. However, I can say one of the two projects mentioned above came into existence because we wanted to do something for the North American fans, so we'll be announcing it at E3."</ref> Like ''[[Kingdom Hearts Re:Chain of Memories]]'', there are many additions to the game from the original, including adjustable difficulty settings, multiplayer elements, and the addition of a new secret movie. It was released on October 7, 2010 in Japan. It will be released on January 11, 2011 in North America<ref>''[http://na.square-enix.com/khrecoded/]''</ref> and on January 14, 2011 in Europe<ref>''[http://kingdomheartsrecoded.com/us/]''</ref>.
{{Q|It's a PLAY-full world!|Tagline}}
'''''Kingdom Hearts Re:coded''''' is a full remake of ''[[Kingdom Hearts coded]]'' released on the Nintendo DS. Like ''[[Kingdom Hearts Re:Chain of Memories]]'', there are many additions to the game from the original, including adjustable difficulty settings, multiplayer elements, and the addition of a new secret movie.


==Synopsis==
The game takes place after the events of ''[[Kingdom Hearts II]]'', but before the epilogue of ''Kingdom Hearts II'' where the bottled letter is read on [[Destiny Islands]]. ''Kingdom Hearts Re:coded'' follows the story of [[Jiminy Cricket]], [[King Mickey]], [[Donald Duck]], and [[Goofy]] in [[Disney Castle]] as they monitor the progress of a [[Data-Sora]] in a digital world.
{{spoiler}}
The game takes place after the events of ''Kingdom Hearts II'' and follows the story of [[Jiminy Cricket]], King Mickey, [[Donald Duck]] and [[Goofy]] in [[Disney Castle]]. While organizing the records in Jiminy's journal from his travels with Sora and his friends, [[Jiminy Cricket]]'s curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual [[Data Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "their".


As Data Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
It was released on October 7, 2010 in Japan, on January 11, 2011 in North America,<ref>''[http://na.square-enix.com/khrecoded/]''</ref> and on January 14, 2011 in Europe,<ref>''[http://kingdomheartsrecoded.com/us/]''</ref> making ''Kingdom Hearts Re:coded'' the second ''Kingdom Hearts'' remake with a release outside of Japan and North America, the first one being ''[[Kingdom Hearts Re:Chain of Memories]]''.


Meanwhile, [[Heartless]] begin appearing within Disney Castle, and everyone finds themselves trapped in the room. To their surprise, they are saved by Data Sora. Suddenly, the cloaked figure reveals himself to be Jiminy's Journal taking the form of [[Riku]], and explains that they are no longer in the real world, but the data world. Sora is sent off by the Journal to discover his true identity, only to encounter [[Maleficent]] and [[Pete]] from the real world. Maleficent destroys Data Sora's Keyblade and summons Heartless to attack him. Mickey and the Journal arrive to save Sora, but the Journal is abducted by Maleficent, with Mickey giving chase. Sora makes his way through Hollow Bastion, aided by Donald and Goofy. They encounter Pete, who summons the Journal and takes control of him with the bugs to fight them, but Sora still manages to defeat the Journal, who falls unconscious.
The game was re-released in Japan on March 29, 2012, as part of the [[Kingdom Hearts 10th Anniversary Box]]. The game was remade as an HD movie for ''[[Kingdom Hearts HD 2.5 ReMIX]]'' with a few additional cutscenes.


Mickey arrives and informs Sora that unless the bugs are destroyed, the Journal will never awaken. Sora decides to find a way to awaken the Journal, and enters Riku's data world, losing his abilities in the process. The two visit various worlds from the Data Riku's memory and find their way back to Hollow Bastion, where they fight and defeat Maleficent. Meanwhile, King Mickey discovers that he will be returning soon to the real world, but the Journal, once completed, will have to be erased, which will mean the end of Data Sora's memories. When the time comes, Sora requests more time in order to save Pete and Maleficent, who are still in the data world. Sora finds them fighting Sora's Heartless, but Pete and Maleficent are erased before he can intervene. Sora defeats Sora's Heartless and Mickey returns to the real world, erasing the Journal. A new message appears claiming that a new door to a new world has been opened, which is the data of the data world added into the Journal. Mickey, realizing that this quest may be too dangerous for Data Sora as he has no memory of it, requests to be taken into the Data World once again.
==Development==
After all episodes of ''Kingdom Hearts coded'' released in 2009, Tetsuya Nomura wanted to re-release all episodes on a different platform in order to broaden the audience. Nomura considered releasing all episodes through WiiWare, but decided on Nintendo DS as it still was the best selling portable console and second best selling game console of all time. Development studio h.a.n.d. was contracted to develop the game due to their experience working with the series on the system with ''[[Kingdom Hearts 358/2 Days]]''. While the initial plan was a bare bones re-release, development shifted into a remake. When there was a significant amount of space on the cartridge left, development restarted to be made fully 3D. This posed a challenge, as the lack of an analogue stick proved difficult to workaround. The gameplay ended up being greatly simplified, and elements from ''358/2 Days'' and ''[[Kingdom Hearts Mobile]]'' were introduced into the game, as they were the most mechanically similar to ''Kingdom Hearts Re:coded''. As development continued, h.a.n.d. realized that the game was ballooning out of control, and completing the game in its current state was nearly impossible. The scale of the game grew so much that that some team members that worked on ''[[Kingdom Hearts Birth by Sleep]]'' were temporarily brought in to assist development, which resulted in elements from that game being introduced to ''Kingdom Hearts Re:coded''. In the end, what was supposed to be a quick turnaround actually took more than a year to complete.


Finding Data Sora in Traverse Town, Mickey takes him to Castle Oblivion where Data Sora is confronted by a young man wearing a black coat. He tells Sora that if he wants to know the truth, he must move forward on his own through the previous worlds he visited destroying bugs. During this time, he realizes that even if he doesn't remember someone he's met, there's still the sadness of having forgotten them which the figure attempts to warn not to let it consume him. Sora disregards this message and fights the figure, revealed to be Roxas. After losing to Sora, Roxas gives him a card as Mickey appears. Sora opens the next door to find Naminé, who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, and Xion. Furthermore, Naminé tells Data Sora about three figures ([[Terra]], [[Ventus]], and [[Aqua]]) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to the Data Sora and promises Naminé that he will inform the real Sora of this.
Phil Snyder, voice actor for [[Jiminy Cricket]], accidentally leaked the existence of the game on May, 2010 through a blog post about recording for a game called ''Kingdom Hearts Re:coded''. After several months of speculation on what this game could be, the game was officially revealed at E3 of that year. The game finally released on October 7, 2010 in Japan, January 11, 2011 in North America, and January 14, 2011 in Europe.


Mickey promptly sends Sora a [[Mickey's Letters#Second Letter|bottled letter]] (the same one sent by Mickey at the end of ''[[Kingdom Hearts II]]''), which Sora reads with Riku and Kairi.
==Story==
While organizing the records in [[Jiminy's Journal]] from his travels with Sora and his friends, Jiminy's curiosity about the line "Thank [[Naminé]]" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal into a specialized computer and sends a virtual [[Data-Sora]] on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of those who are "hurting".


===''[[Reconnect. Kingdom Hearts]]''===
As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Data-Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.
Some time later, Mickey is shown in the Mysterious Tower discussing the whereabouts of the hearts of Terra and Ventus with Yen Sid, who also informs Mickey that [[Master Xehanort]] will return due to the destruction of both [[Ansem, Seeker of Darkness|Ansem]] and [[Xemnas]], and that he will not be alone. To prepare for Xehanort's wrath, Yen Sid orders Mickey to summon Sora and Riku for a Mark of Mastery Exam.
{{spoilerend}}


==Gameplay==
[[File:Beneath the Hood 01 KHREC.png|thumb|left|Data-Sora enters Disney Castle's library, surprising everyone.]]
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier]]s in [[Traverse Town]].]]
Meanwhile, [[Heartless]] begin appearing within Disney Castle, and everyone finds themselves trapped in the castle's Library, where the computer is located. To their surprise, they are saved by Data-Sora. Suddenly, the cloaked figure reveals himself to be Jiminy's Journal taking the form of [[Riku]], and explains that they are no longer in the real world, but the Data World. Suddenly, they discovered that someone cut the link to the real world and the only way to repair it is to destroy the bugs. Sora is sent off by the Journal to discover the one responsible, and encounters [[Maleficent]] and [[Pete]] from the real world. Maleficent destroys Data-Sora's Keyblade and summons Heartless to attack him. Mickey and the Journal arrive to save Data-Sora, but the Journal is abducted by Maleficent, with Mickey giving chase. Data-Sora makes his way through Hollow Bastion, aided by Donald and Goofy. They encounter Pete, who summons the Journal and takes control of him with the bugs to fight them, but Data-Sora regains the Keyblade and managed to defeat the Journal, who falls unconscious.
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Block]]s to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate ''Kingdom Hearts Re:coded'' will make use of the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.


===Command Deck===
Mickey arrives and informs Data-Sora that unless the bugs are destroyed, the Journal will never awaken. Data-Sora decides to find a way to awaken the Journal, and enters Data-Riku's Data World, losing his abilities in the process. The two visit various worlds from the Data-Riku's memory and find their way back to Hollow Bastion, where they fight and defeat Maleficent. Meanwhile, King Mickey discovers that he will be returning soon to the real world, but the Journal, once completed, will have to be erased, which will mean the end of Data-Sora's memories. When the time comes, Sora requests more time in order to save Pete and Maleficent, who are still in the Data World. Data-Sora finds them fighting Sora's Heartless, but Pete and Maleficent are seemingly erased before he can intervene. Data-Sora defeats Sora's Heartless, and finds that Pete and Maleficent were rescued by the Journal through a "rift in the data".
Similar to Birth by Sleep, Re:Coded uses a combat system like the Command Deck, attacking with normal strikes of the keyblade with the A button, while you use special commands like Strike Raid and Fire with the X button. By tapping the L button, you can scroll through your deck of commands. By holding in the L button and pressing X or B, you can navigate the deck up and down (respectively), or press the L and A buttons simultaneously to use the command set as your shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with the Y button.


Following their defeat, Maleficent and Pete decide to pursue the ancient [[Book of Prophecies]], which they believe to be connected to [[Jiminy's Journal]] and the [[Datascape]]. They leave the Data World shortly before Mickey returns to the real world, erasing the Journal. A new message appears claiming that a new door to a new world has been opened, which is the data of the Data World added into the Journal. Mickey, realizing that this quest may be too dangerous for Data-Sora as he has no memory of it, requests to be taken into the Data World once again.


[[File:Ending 02 KHREC.png|thumb|Mickey tells Data-Naminé that he will tell the real Sora the situation.]]
Finding Data-Sora in Traverse Town, Mickey takes him to Castle Oblivion where Data-Sora is confronted by a young man wearing a black coat. He tells Data-Sora that if he wants to know the truth, he must move forward on his own through the previous worlds he visited destroying bugs. During this time, he realizes that even if he doesn't remember someone he's met, there's still the sadness of having forgotten them which the figure attempts to warn not to let it consume him. Data-Sora disregards this message and fights the figure, revealed to be [[Data-Roxas]]. After losing, Data-Roxas gives him a card as Mickey appears.


[[File:Overclock_Finisher.png|thumb|Sora performing the Overclock Finisher "Faith"]]
Data-Sora opens the next door to find [[Data-Naminé]], who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, [[Axel]], and [[Xion]]. Furthermore, Data-Naminé tells Data-Sora about three figures ([[Terra]], [[Ventus]], and [[Aqua]]) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to Data-Sora and promises Data-Naminé that he will inform the real Sora of this.
===Overclock Program & Passive Abilities===
As Sora damages enemies or destroys blocks with either commands or  regular attacks, the Overclock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability. By continuing to level up the gauge, it can reach the "MAX Level," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Overclock gauge will reset. The touchscreen shows a branching grid of the passive abilities that will be gained.  The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain.  Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities and finishing attack available are unique and dependent on both the Keyblade equipped, and the Overclock program currently installed to it.


Mickey promptly sends Sora a [[Mickey's Letters#Third Letter|bottled letter]] (as seen in ''[[Kingdom Hearts II]]''). Back at Destiny Islands, Sora takes the parchment out of the bottle, and reads Mickey's message with Riku and Kairi.


===''Signs of What's Next''===
Sometime later, Mickey is shown in the [[Mysterious Tower]], informing [[Yen Sid]] that they are close to locating Ventus's heart and have only to find Terra. However, Yen Sid delivers the shocking news that [[Xehanort]] has been revived due to the destruction of both [[Ansem, Seeker of Darkness|Ansem]] and [[Xemnas]] at the hands of Sora, which will ultimately lead to [[Master Xehanort]]'s revival. Realizing that not just a "single" Xehanort has returned, Yen Sid orders Mickey to summon Sora and Riku before him to undertake a Mark of Mastery exam in order to become full-fledged [[Keyblade Master]]s for their imminent clash with Master Xehanort.{{storylink|Signs of What's Next}}


===''Destiny''===
In [[Ansem the Wise]]'s computer room in [[Hollow Bastion]], [[Braig]], [[Dilan]], [[Even]], [[Aeleus]], [[Ienzo]], [[Isa]], and [[Lea]] return to their human forms as a result of the destruction of both their Heartless and Nobodies. Everyone except Braig is unconscious; Braig speaks to [[Young Xehanort]] and deduces that the absence of Master Xehanort despite [[Xemnas]]'s destruction means that the elderly Keyblade Master has already put his plans into action. Braig is unsure of Master Xehanort's intentions, and Young Xehanort, who is also unsure, tells his accomplice that Keyblades are passed down by their wielders to their apprentices from generation to generation. Young Xehanort emphasizes the importance of No Name, the Keyblade that he will wield one day, and knowing that the weapon is somehow connected to the [[Keyblade War]], Braig decides to accomplish his own goals. He contemplates who to take along with him, and Young Xehanort begins to speak [[Saïx]]'s name.{{storylink|Destiny}}


[[File:RecodedDoor.jpg|thumb|left|Sora investigating a Bug Portal]][[File:RecodedDataWorld.jpg|thumb|Combat in the Data World]]
==Gameplay==
===Data Worlds===
[[File:Kingdom Hearts Re-coded Gameplay 1.png|thumb|left|220px|Data-Sora battling [[Soldier]]s in [[Traverse Town]].]]
As Sora progresses through the digital Worlds, he will seek out portals where the bugs and anomalous data seem to originate. In these closed off spaces, you are tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying bug blocks and defeating Heartless will award you with special SP balls, which accumulate in the SP counter. However, being stricken by enemy attacks will deplete your overall SP count by a varying small degree. By completing each floor and moving on to the exit of the portal, you can cash in your accrued SP for exclusive Accessories and Commands. Any SP remaining when you leave can be converted to either Experience or Munny.
The gameplay in ''Kingdom Hearts Re:coded'' is largely the same as in ''Kingdom Hearts coded'', focusing on the manipulation of [[Bug Blox]] to solve puzzles and reach new areas, but also incorporates the [[Deck Command]] system used in ''[[Kingdom Hearts Birth by Sleep]]'', which allows players to design "decks" of various combat abilities to use against enemies. ''Kingdom Hearts Re:coded'' appears to use the same game engine employed in ''Kingdom Hearts 358/2 Days'', the previous DS game in the series.


===Command Deck===
''Kingdom Hearts Re:coded'' uses a Command Deck-like combat system. Sora attacks with normal strikes of the Keyblade with {{button|DSA}}, while using special commands like Strike Raid and Fire with {{button|DSX}}. Tap {{button|shoulderl}} to scroll through Sora deck of commands. Hold in {{button|shoulderl}} and press {{button|DSX}} or {{button|DSB}} to navigate the deck up and down (respectively), or press {{button|shoulderl}} and {{button|DSA}} buttons simultaneously to use the command set as a shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with {{button|DSY}}.


===Clock Program & Passive Abilities===
[[File:Backdoor KHREC.png|thumb|Data-Sora investigating a Backdoor.]]
As Sora damages enemies or destroys blocks with either commands or regular attacks, the Clock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability known as Clock abilities. By continuing to fill (or "Overclock") the gauge, it can reach the "MAX Clock," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Clock gauge will reset. The touchscreen shows the Clock tree, a branching grid of the passive abilities that will be gained. The touchscreen can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.


[[File:Olympus_RPG.png|thumb|Sora fights alongside Hercules and Cloud in a turn-based battle system]]
===Data Worlds===
Each World also contains special events that feature gameplay styles that differ from the main game, like Traverse Town's side-scrolling platformer stages (a la Super Mario Brothers), Wonderland's rail shooting obstacle course, or the Olympus Coliseum's turn-based party combat. Each of these events ends with a grading system based on the player's performance therein, which begets special bonus items for achieving outstanding grades.
[[File:Olympus RPG.png|thumb|left|Data-Sora fights alongside Hercules and Cloud in a turn-based battle system.]]
As Sora progresses through the worlds in the [[Datascape]], he will seek out [[System Sectors]], areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, Sora is tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying Bug Blox and defeating Heartless will award Sora with Sector Points (SP). However, being struck by enemy attacks will cost a bit of the accumulated SP. By completing each floor and moving on to the terminal, Sora can cash in his accrued SP for exclusive Accessories and Commands. Any SP remaining can be converted to either Experience or Munny.


Each World also contains special events that feature gameplay styles that differ from the main game, like [[Traverse Town]]'s side-scrolling platformer stages, [[Wonderland]]'s rail shooting obstacle course, or the [[Olympus Coliseum]]'s turn-based party combat, which is similar to the ''Final Fantasy'' combat system. Each of these events ends with a grading system based on the Sora's performance therein, which begets special bonus items for achieving outstanding grades.
{{-}}


==The Matrix System==
''Re:coded'' makes use of a unique system for character growth by using a few subcategories of what is known as a Matrix. Each Matrix deals with an aspect of Sora's character development and status.


===Stat Matrix===
[[File:Stat Matrix KHREC.png|thumb|The Stat Matrix as seen with various circuitry installed.]]
The [[Stat Matrix]] handles Sora's level growth and abilities. Similar to the ''Final Fantasy X'' Sphere Grid, Sora progresses on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Up or Magic Up that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, Sora will also gain a Level Up panel, similar to ''Kingdom Hearts 358/2 Days'', that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, Sora will gain abilities like Scan, Combo Plus, and Dodge Roll.


== The Matrix System ==
Extra slots for Sora's Command deck and more Accessory slots are also acquired through the Stat Matrix. As he progress, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. If a panel is placed between two CPUs, it will activate "Dual Processing," doubling the power of those panels. It should be noted that any panels placed onto the matrix cannot be removed but can be replaced with another chip, as long as an empty circuit is lit up, a panel can be placed in it, even if it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Stat Matrix, as well.
Re:Coded makes use of a unique system for character growth by using a few subcategories of what is known as a Matrix. Each Matrix deals with an aspect of Sora's character development and status.


[[File:Status_Matrix.PNG|thumb|left|The Status Matrix as seen with various circuitry installed]]
===Status Matrix===
The Status Matrix handles Sora's level growth and abilities. Similar to Final Fantasy X's Sphere Grid, you progress on a line of circuitry within the matrix, whose paths are segmented into blocks.  Throughout Sora's quest, he'll receive panels like Strength Ups or Magic Ups that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, you will also gain a Level Up panel, similar to 358/2 Days, that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, you will gain abilities like Scan, Combo Plus, and Dodge Roll.  Extra slots for your Command deck are also acquired through the Status Matrix. As you progress through the game, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. It should be noted that any panels placed onto the matrix cannot be removed, yet, as long as an empty circuit is lit up, you can place a panel in it, even it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Status Matrix, as well.
[[File:Command_Matrix.PNG|thumb|right|The Command Matrix, displaying the application of supplemental commands]]
===Command Matrix===
===Command Matrix===
The Command Matrix is where you install Sora's special skills and items to be used in battle. Although sharing many similarities with Birth by Sleep's incarnation, the Command Matrix allows for mixing and matching commands without a permanent result. By installing a command, you can then supplement it with another skill, producing differing effects, like adding a Fire spell to add the element to the command itself. When the commands have both been leveled up to their maximum level, denoted by a '''''!''''', you can use the conversion process to permanently fuse the two skills for their end result, allowing the command to increase to a higher level, and subsequently be used in further supplementation. The Command Matrix also has a "Memory" capacity, which restricts the creation of a deck comprised of high-powered Commands. At the beginning of the game, Sora starts off with three Command Slots, but gains more as you progress through certain circuitry in the Status Matrix.
[[File:Command Conversion KHRCO.png|thumb|left|The Command Matrix, displaying the application of supplemental commands.]]
The [[Command Matrix]] is where Sora's combat skills are installed and items to be used in battle. While sharing many similarities with the ''Kingdom Hearts Birth by Sleep'' {{c|Deck Command|KHBBS}} system, the Command Matrix allows for mixing and matching commands temporarily. By installing a command, it can then be supplemented with another skill, producing various effects, such as changing a command into its Fire-type version by combining it with a [[Fire]] command. When the commands have gained enough experience, they can be permanently fused, allowing the resulting command to increase to a higher level and subsequently be used in further conversions. The Command Matrix also has a "Memory" capacity, which restricts the creation of a deck comprised of high-powered Commands. At the beginning of the game, Sora begins with three Command Slots, but gains more as he progresses through certain circuitry in the Stat Matrix.
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[[File:Decoration_Matrix.PNG|thumb|left|The Decoration Matrix, where Keyblade, Overclock, and Accessories are overseen]]
===Gear Matrix===
===Decoration Matrix===
[[File:Gear Matrix KHREC.png|thumb|The Gear Matrix, where Keyblade, Clock tree, and Accessories are displayed.]]
The Decoration Matrix handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. Different Overclock programs can also be installed on a Keyblade, which gives Sora  a unique finishing attack when the Overclock gauge reaches "MAX Level." Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Status Matrix.
The [[Gear Matrix]] handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new Keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. When the Clock Gauge is filled to the MAX Level of each branch, the "Attack" command will change into a Finish Command as set in the Keyblade section. Most Finish Commands can be obtained by exchanging SP in certain System Areas while others can be obtained by breaking Rare Prize Blocks or buying from the Moogle Shop. Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Stat Matrix.
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== Gallery ==
==Gallery==
<gallery>
<gallery>
File:Sora_enters_the_castle_library.jpg|The Data Sora enters the library in [[Disney Castle]]
File:KHREC Preorder Decals.png|US {{w|GameStop}} and {{w|Amazon.com|Amazon}} pre-order bonus decals
File:Coded002.jpg|[[Donald Duck|Donald]], Data Sora, King Mickey, and [[Goofy]]
File:007.jpg|King Mickey, Donald, Goofy, and Jiminy Cricket talking in Disney Castle
File:Recoded Traversetown2.jpg|Data Sora using Air Spin against a [[Large Body]]
File:World_gameplay.jpg|Data Sora destroying some Bug Blocks in [[Destiny Islands]]
File:Darkside Recoded.jpg|Data Sora battling a [[Darkside]]
File:sd04gp.jpg.png|Battle controls for TGS 2010
File:ReCodedTitleScreen.jpg|Japanese Title Screen
</gallery>
</gallery>


==Packaging Artwork==
==External links==
<center><gallery>
*[http://www.square-enix.co.jp/kingdom/recoded/ Official Japanese website]
File:Reckhcover.jpg|Japanese cover art
*[https://www.nintendo.co.jp/ds/software/bk9j/index.html Official Japanese website (Nintendo of Japan)]
</gallery></center>
*[https://www.nintendo.co.uk/Games/Nintendo-DS/KINGDOM-HEARTS-Re-coded-271243.html Official European website (Nintendo of UK)]
 
==External Links==
*[http://na.square-enix.com/khrecoded/ Official NA website]
*[http://kingdomheartsrecoded.com/ Official EUR website]
*[http://www.square-enix.co.jp/kingdom/recoded/ Official JP website]


==Notes and References==
==Notes and references==
{{reflist|1}}
{{reflist}}
{{stub}}


{{Coded}}
{{Coded}}
{{KHHD2.5}}
{{KH series}}
{{KH series}}
[[de:Kingdom Hearts: Coded]]
[[de:Kingdom Hearts Re:coded]]
[[fr:Kingdom Hearts: Coded]]
[[fr:Kingdom Hearts: Re:coded]]
[[Category:Games]]
[[Category:Games]]
[[Category:Kingdom Hearts Re:coded]]
[[Category:Kingdom Hearts Re:coded| ]]

Latest revision as of 16:49, 8 July 2024

Kingdom Hearts Re:coded
Kingdom Hearts Recoded Logo KHREC.png
キングダムハーツ Re:コーデッド
Kingudamu Hātsu Re: kōdeddo
Developer(s) Square Enix
h.a.n.d. Inc.
Publisher(s) Square Enix
Release date(s) Japan October 7, 2010[1]
United States/Canada January 11, 2011
Europe/Australia January 14, 2011
Genre Console action role-playing game
Game modes
Ratings CERO: A
ESRB: E10+
PEGI: 12+
USK: 6+
OFLC:PG
Platform(s) Nintendo DS
"It's a PLAY-full world!"
—Tagline

Kingdom Hearts Re:coded is a full remake of Kingdom Hearts coded released on the Nintendo DS. Like Kingdom Hearts Re:Chain of Memories, there are many additions to the game from the original, including adjustable difficulty settings, multiplayer elements, and the addition of a new secret movie.

The game takes place after the events of Kingdom Hearts II, but before the epilogue of Kingdom Hearts II where the bottled letter is read on Destiny Islands. Kingdom Hearts Re:coded follows the story of Jiminy Cricket, King Mickey, Donald Duck, and Goofy in Disney Castle as they monitor the progress of a Data-Sora in a digital world.

It was released on October 7, 2010 in Japan, on January 11, 2011 in North America,[2] and on January 14, 2011 in Europe,[3] making Kingdom Hearts Re:coded the second Kingdom Hearts remake with a release outside of Japan and North America, the first one being Kingdom Hearts Re:Chain of Memories.

The game was re-released in Japan on March 29, 2012, as part of the Kingdom Hearts 10th Anniversary Box. The game was remade as an HD movie for Kingdom Hearts HD 2.5 ReMIX with a few additional cutscenes.

Development[edit]

After all episodes of Kingdom Hearts coded released in 2009, Tetsuya Nomura wanted to re-release all episodes on a different platform in order to broaden the audience. Nomura considered releasing all episodes through WiiWare, but decided on Nintendo DS as it still was the best selling portable console and second best selling game console of all time. Development studio h.a.n.d. was contracted to develop the game due to their experience working with the series on the system with Kingdom Hearts 358/2 Days. While the initial plan was a bare bones re-release, development shifted into a remake. When there was a significant amount of space on the cartridge left, development restarted to be made fully 3D. This posed a challenge, as the lack of an analogue stick proved difficult to workaround. The gameplay ended up being greatly simplified, and elements from 358/2 Days and Kingdom Hearts Mobile were introduced into the game, as they were the most mechanically similar to Kingdom Hearts Re:coded. As development continued, h.a.n.d. realized that the game was ballooning out of control, and completing the game in its current state was nearly impossible. The scale of the game grew so much that that some team members that worked on Kingdom Hearts Birth by Sleep were temporarily brought in to assist development, which resulted in elements from that game being introduced to Kingdom Hearts Re:coded. In the end, what was supposed to be a quick turnaround actually took more than a year to complete.

Phil Snyder, voice actor for Jiminy Cricket, accidentally leaked the existence of the game on May, 2010 through a blog post about recording for a game called Kingdom Hearts Re:coded. After several months of speculation on what this game could be, the game was officially revealed at E3 of that year. The game finally released on October 7, 2010 in Japan, January 11, 2011 in North America, and January 14, 2011 in Europe.

Story[edit]

While organizing the records in Jiminy's Journal from his travels with Sora and his friends, Jiminy's curiosity about the line "Thank Naminé" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal into a specialized computer and sends a virtual Data-Sora on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of those who are "hurting".

As Data-Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Data-Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.

Data-Sora enters Disney Castle's library, surprising everyone.

Meanwhile, Heartless begin appearing within Disney Castle, and everyone finds themselves trapped in the castle's Library, where the computer is located. To their surprise, they are saved by Data-Sora. Suddenly, the cloaked figure reveals himself to be Jiminy's Journal taking the form of Riku, and explains that they are no longer in the real world, but the Data World. Suddenly, they discovered that someone cut the link to the real world and the only way to repair it is to destroy the bugs. Sora is sent off by the Journal to discover the one responsible, and encounters Maleficent and Pete from the real world. Maleficent destroys Data-Sora's Keyblade and summons Heartless to attack him. Mickey and the Journal arrive to save Data-Sora, but the Journal is abducted by Maleficent, with Mickey giving chase. Data-Sora makes his way through Hollow Bastion, aided by Donald and Goofy. They encounter Pete, who summons the Journal and takes control of him with the bugs to fight them, but Data-Sora regains the Keyblade and managed to defeat the Journal, who falls unconscious.

Mickey arrives and informs Data-Sora that unless the bugs are destroyed, the Journal will never awaken. Data-Sora decides to find a way to awaken the Journal, and enters Data-Riku's Data World, losing his abilities in the process. The two visit various worlds from the Data-Riku's memory and find their way back to Hollow Bastion, where they fight and defeat Maleficent. Meanwhile, King Mickey discovers that he will be returning soon to the real world, but the Journal, once completed, will have to be erased, which will mean the end of Data-Sora's memories. When the time comes, Sora requests more time in order to save Pete and Maleficent, who are still in the Data World. Data-Sora finds them fighting Sora's Heartless, but Pete and Maleficent are seemingly erased before he can intervene. Data-Sora defeats Sora's Heartless, and finds that Pete and Maleficent were rescued by the Journal through a "rift in the data".

Following their defeat, Maleficent and Pete decide to pursue the ancient Book of Prophecies, which they believe to be connected to Jiminy's Journal and the Datascape. They leave the Data World shortly before Mickey returns to the real world, erasing the Journal. A new message appears claiming that a new door to a new world has been opened, which is the data of the Data World added into the Journal. Mickey, realizing that this quest may be too dangerous for Data-Sora as he has no memory of it, requests to be taken into the Data World once again.

Mickey tells Data-Naminé that he will tell the real Sora the situation.

Finding Data-Sora in Traverse Town, Mickey takes him to Castle Oblivion where Data-Sora is confronted by a young man wearing a black coat. He tells Data-Sora that if he wants to know the truth, he must move forward on his own through the previous worlds he visited destroying bugs. During this time, he realizes that even if he doesn't remember someone he's met, there's still the sadness of having forgotten them which the figure attempts to warn not to let it consume him. Data-Sora disregards this message and fights the figure, revealed to be Data-Roxas. After losing, Data-Roxas gives him a card as Mickey appears.

Data-Sora opens the next door to find Data-Naminé, who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, Axel, and Xion. Furthermore, Data-Naminé tells Data-Sora about three figures (Terra, Ventus, and Aqua) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to Data-Sora and promises Data-Naminé that he will inform the real Sora of this.

Mickey promptly sends Sora a bottled letter (as seen in Kingdom Hearts II). Back at Destiny Islands, Sora takes the parchment out of the bottle, and reads Mickey's message with Riku and Kairi.

Signs of What's Next[edit]

Sometime later, Mickey is shown in the Mysterious Tower, informing Yen Sid that they are close to locating Ventus's heart and have only to find Terra. However, Yen Sid delivers the shocking news that Xehanort has been revived due to the destruction of both Ansem and Xemnas at the hands of Sora, which will ultimately lead to Master Xehanort's revival. Realizing that not just a "single" Xehanort has returned, Yen Sid orders Mickey to summon Sora and Riku before him to undertake a Mark of Mastery exam in order to become full-fledged Keyblade Masters for their imminent clash with Master Xehanort. Signs of What's Next

Destiny[edit]

In Ansem the Wise's computer room in Hollow Bastion, Braig, Dilan, Even, Aeleus, Ienzo, Isa, and Lea return to their human forms as a result of the destruction of both their Heartless and Nobodies. Everyone except Braig is unconscious; Braig speaks to Young Xehanort and deduces that the absence of Master Xehanort despite Xemnas's destruction means that the elderly Keyblade Master has already put his plans into action. Braig is unsure of Master Xehanort's intentions, and Young Xehanort, who is also unsure, tells his accomplice that Keyblades are passed down by their wielders to their apprentices from generation to generation. Young Xehanort emphasizes the importance of No Name, the Keyblade that he will wield one day, and knowing that the weapon is somehow connected to the Keyblade War, Braig decides to accomplish his own goals. He contemplates who to take along with him, and Young Xehanort begins to speak Saïx's name. Destiny

Gameplay[edit]

Data-Sora battling Soldiers in Traverse Town.

The gameplay in Kingdom Hearts Re:coded is largely the same as in Kingdom Hearts coded, focusing on the manipulation of Bug Blox to solve puzzles and reach new areas, but also incorporates the Deck Command system used in Kingdom Hearts Birth by Sleep, which allows players to design "decks" of various combat abilities to use against enemies. Kingdom Hearts Re:coded appears to use the same game engine employed in Kingdom Hearts 358/2 Days, the previous DS game in the series.

Command Deck[edit]

Kingdom Hearts Re:coded uses a Command Deck-like combat system. Sora attacks with normal strikes of the Keyblade with A, while using special commands like Strike Raid and Fire with X. Tap L to scroll through Sora deck of commands. Hold in L and press X or B to navigate the deck up and down (respectively), or press L and A buttons simultaneously to use the command set as a shortcut, regardless of whether it is currently selected in the Command Deck. Sora can also perform series staples such as Dodge Roll and Reflect Guard with Y.

Clock Program & Passive Abilities[edit]

Data-Sora investigating a Backdoor.

As Sora damages enemies or destroys blocks with either commands or regular attacks, the Clock gauge will fill. When completely filled, the gauge will "level up," granting Sora a passive ability known as Clock abilities. By continuing to fill (or "Overclock") the gauge, it can reach the "MAX Clock," which allows Sora to unleash a powerful finishing strike against enemies with the Attack command, which glows orange when ready for use. Afterwards, the Clock gauge will reset. The touchscreen shows the Clock tree, a branching grid of the passive abilities that will be gained. The touchscreen can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. The abilities available are unique and dependent on the Keyblade equipped, and each upgrade of a Keyblade reveals a new ability.

Data Worlds[edit]

Data-Sora fights alongside Hercules and Cloud in a turn-based battle system.

As Sora progresses through the worlds in the Datascape, he will seek out System Sectors, areas in each of the worlds' core programming, which contain bugs and corrupted data that cause glitches in the worlds. In these closed-off spaces, Sora is tasked with navigating through a set number of floors, eliminating "bugged" Heartless targets in each. Destroying Bug Blox and defeating Heartless will award Sora with Sector Points (SP). However, being struck by enemy attacks will cost a bit of the accumulated SP. By completing each floor and moving on to the terminal, Sora can cash in his accrued SP for exclusive Accessories and Commands. Any SP remaining can be converted to either Experience or Munny.

Each World also contains special events that feature gameplay styles that differ from the main game, like Traverse Town's side-scrolling platformer stages, Wonderland's rail shooting obstacle course, or the Olympus Coliseum's turn-based party combat, which is similar to the Final Fantasy combat system. Each of these events ends with a grading system based on the Sora's performance therein, which begets special bonus items for achieving outstanding grades.

The Matrix System[edit]

Re:coded makes use of a unique system for character growth by using a few subcategories of what is known as a Matrix. Each Matrix deals with an aspect of Sora's character development and status.

Stat Matrix[edit]

The Stat Matrix as seen with various circuitry installed.

The Stat Matrix handles Sora's level growth and abilities. Similar to the Final Fantasy X Sphere Grid, Sora progresses on a line of circuitry within the matrix, whose paths are segmented into blocks. Throughout Sora's quest, he'll receive panels like Strength Up or Magic Up that can be placed in those blocks, amplifying the applicable stats, and progressing further through the matrix. At each level up, Sora will also gain a Level Up panel, similar to Kingdom Hearts 358/2 Days, that will grant Sora a boost to all his stats. Scattered all throughout the matrix are ability panels, which when the line of active circuitry connects to one, Sora will gain abilities like Scan, Combo Plus, and Dodge Roll.

Extra slots for Sora's Command deck and more Accessory slots are also acquired through the Stat Matrix. As he progress, the matrix will expand, offering branching paths of circuitry to follow sometimes with beneficial abilities at their ends. If a panel is placed between two CPUs, it will activate "Dual Processing," doubling the power of those panels. It should be noted that any panels placed onto the matrix cannot be removed but can be replaced with another chip, as long as an empty circuit is lit up, a panel can be placed in it, even if it's not a part of the previously expanded circuitry path. The difficulty setting can also be adjusted between Beginner, Standard, Proud, and Critical at any time from the Stat Matrix, as well.

Command Matrix[edit]

The Command Matrix, displaying the application of supplemental commands.

The Command Matrix is where Sora's combat skills are installed and items to be used in battle. While sharing many similarities with the Kingdom Hearts Birth by Sleep Deck Command system, the Command Matrix allows for mixing and matching commands temporarily. By installing a command, it can then be supplemented with another skill, producing various effects, such as changing a command into its Fire-type version by combining it with a Fire command. When the commands have gained enough experience, they can be permanently fused, allowing the resulting command to increase to a higher level and subsequently be used in further conversions. The Command Matrix also has a "Memory" capacity, which restricts the creation of a deck comprised of high-powered Commands. At the beginning of the game, Sora begins with three Command Slots, but gains more as he progresses through certain circuitry in the Stat Matrix.

Gear Matrix[edit]

The Gear Matrix, where Keyblade, Clock tree, and Accessories are displayed.

The Gear Matrix handles Sora's equipment, split into "Keyblade" and "Accessory." Throughout the game, Sora will gain new Keyblades that change the passive abilities he gets through the Overclock programs Leveling system. By continuing to use the same Keyblade, its level will increase, unlocking more of the abilities to access from different branches. When the Clock Gauge is filled to the MAX Level of each branch, the "Attack" command will change into a Finish Command as set in the Keyblade section. Most Finish Commands can be obtained by exchanging SP in certain System Areas while others can be obtained by breaking Rare Prize Blocks or buying from the Moogle Shop. Accessories are equipped in a similar fashion like the rest of the series, with each granting special bonuses to HP percentage or resistance to certain elements, or other benefits. More Accessory Slots can be acquired through progression on the Stat Matrix.

Gallery[edit]

External links[edit]

Notes and references[edit]