Kingdom Hearts 358/2 Days

Tragic Allium: Difference between revisions

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{{Game|358}}
{{Game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Tragic Allium" style="float: center; background-color:white; width:234px">
{{tab|Tragic Allium}}
{{InfoWeapon358
{{InfoWeapon358
|name=Tragic Allium
|name=Tragic Allium
|katakana=悲しみのアリウム
|katakana=悲しみのアリウム
|image=Tragic Allium.png
|romaji=Kanashimi no Ariumu
|size=171px
|desc=A weapon that lets you string together faster, much longer ground combos.
|desc=A weapon that lets you string together faster, much longer ground combos.
|str=+55
|str=+55
Line 19: Line 18:
|bonus=+5
|bonus=+5
|bonusunit=+1
|bonusunit=+1
|atkspd=1.1
|ability1=[[Combo Boost]]
|ability1=[[Combo Boost]]
|ability2=[[Chain Power]]
|ability2=[[Chain Power]]
|get=[[Chrono Gear|Chrono Gear ③]] (Marluxia)
|get=[[Chrono Gear ③]] (Marluxia)
|char=Marluxia
|char=Marluxia
}}
}}
</div><div class="tabbertab" title="+" style="float: center; background-color:white; width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Tragic Allium+
|name=Tragic Allium+
|katakana=悲しみのアリウム+
|katakana=悲しみのアリウム+
|image=Tragic Allium.png
|romaji=Kanashimi no Ariumu+
|size=171px
|image=Tragic Allium
|desc=An upgraded Tragic Allium.<br>Lets you string together faster, much longer ground combos.
|desc=An upgraded Tragic Allium.<br>Lets you string together faster, much longer ground combos.
|str=+57
|str=+57
Line 42: Line 42:
|bonus=+6
|bonus=+6
|bonusunit=+1
|bonusunit=+1
|atkspd=1.1
|ability1=[[Chain Power]]
|ability1=[[Chain Power]]
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
|get=[[Chrono Gear|Chrono Gear+ ③]] (Marluxia)
|get=[[Chrono Gear+ ③]] (Marluxia)
|char=Marluxia
|char=Marluxia
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Tragic Allium''' is a weapon that can be used by [[Marluxia]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Tragic Allium+'''.
The '''Tragic Allium''' is a [[Scythe]] that can be wielded by [[Marluxia]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Tragic Allium+'''.


==Design==
==Design==
The Tragic Allium’s handle is curved and green with a small gold section near its base and a flat, black pommel. It has a very peculiar, vaguely oval-shaped blade. The blade is comprised by a silver cross that resembles the top half of the Nobody symbol, which is surrounded by curved, indigo blades with lilac inner edges. These outer blades are lined by numerous large spikes.  
The Tragic Allium's handle is curved and green with a small gold section near its base and a flat, black pommel. It has a very peculiar, vaguely oval-shaped blade. The blade is comprised by a silver cross that resembles the top half of the Nobody symbol, which is surrounded by curved, indigo blades with lilac inner edges. These outer blades are lined by numerous large spikes.


''{{w|Allium}}'' is a large genus of flowers. Something that is "tragic" causes suffering or unhappiness.


==Gameplay==
==Gameplay==
Marluxia begins his ground combo with '''Tragic Allium''' by swiftly slashing left, right, and the left again before tossing his scythe into the air then following through with a 360 spinning slash.
Marluxia begins his ground combo with Tragic Allium by swiftly slashing left, right, and the left again before tossing his scythe into the air then following through with a 360 spinning slash.
'''Tragic Allium's''' aerial combo begins with an upward slash to the left then bringing his scythe back he swings forward in a 360 degree turn.


{{MarluxiaWeapons}}
Tragic Allium's aerial combo begins with an upward slash to the left then bringing his scythe back he swings forward in a 360° turn.
{{358Atk/o
|{{358Atk
|char=Marluxia
|a10=ku
|a11pow=0.63
|a12a=*
|a20=i
|a21pow=0.63
|a22a=*
|a30=ku
|a31pow=0.63
|a32a=*
|a40=i
|a41pow=0.63
|a42a=*
|a50=ki
|a51pow=0.5
|a51count=◯
|a52pow=1.5
|a52crit=◯
|a52flin=◯
|a52count=◯
}}
|{{358Atk
|char=Marluxia
|air=*
|a10=A
|a11pow=0.75
|a12a=*
|a20=I
|a21pow=0.5
|a21count=◯
|a22hit=2
|a22pow=1.13
|a22crit=◯
|a22flin=◯
|a22count=◯
}}
}}
 
{{Scythe}}
{{ChronoGear}}
{{ChronoGear}}
{{Weapon-stub}}
[[fr:Allium tragique]]
[[de:Tragisches Allium]]

Latest revision as of 18:42, 5 December 2024

Kingdom Hearts 358/2 Days
Tragic Allium
Tragic Allium
"A weapon that lets you string together faster, much longer ground combos."
Japanese 悲しみのアリウム
Rōmaji Kanashimi no Ariumu
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
Obtained
Chrono Gear ③ (Marluxia)
Kingdom Hearts 358/2 Days
Tragic Allium+
Tragic Allium
"An upgraded Tragic Allium.
Lets you string together faster, much longer ground combos."
Japanese 悲しみのアリウム+
Rōmaji Kanashimi no Ariumu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+57 +1 +43 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
Obtained
Chrono Gear+ ③ (Marluxia)

The Tragic Allium is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. It can be upgraded to the Tragic Allium+.

Design[edit]

The Tragic Allium's handle is curved and green with a small gold section near its base and a flat, black pommel. It has a very peculiar, vaguely oval-shaped blade. The blade is comprised by a silver cross that resembles the top half of the Nobody symbol, which is surrounded by curved, indigo blades with lilac inner edges. These outer blades are lined by numerous large spikes.

Allium is a large genus of flowers. Something that is "tragic" causes suffering or unhappiness.

Gameplay[edit]

Marluxia begins his ground combo with Tragic Allium by swiftly slashing left, right, and the left again before tossing his scythe into the air then following through with a 360 spinning slash.

Tragic Allium's aerial combo begins with an upward slash to the left then bringing his scythe back he swings forward in a 360° turn.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Diagonal Upswing
Hit 1 0.63 X X X
(Ground) Right Swing
Hit 1 0.63 X X X
(Ground) Advancing Diagonal Upswing
Hit 1 0.63 X X X
(Ground) Right Swing
Hit 1 0.63 X X X
(Ground) Up Throw Left Swing
Hit 1 0.5 X X
Hit 2 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Upswing
Hit 1 0.75 X X X
(Air) Double Spin Swing
Hit 1 0.5 X X
Hit 2 1.13