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Dodge Roll: Difference between revisions

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{{game|KH1|FM1|COM|REC|358|FM2}}
{{game|KH1|FM1|COM|REC|358|KH2|FM2|RCO|BBS|FMB|DDD|DHD|KH3|MOM}}
[[File:Dodge-Roll2.gif|frame|Sora performing Dodge Roll in ''Kingdom Hearts Re:Chain of Memories'']]
{{cleanup|Better mechanics for KH, CoM, BbS}}
{{nihongo|'''Dodge Roll'''|ドッジロール|Dojji Rōru}} is an [[ability]] [[Sora]] can use in [[Kingdom Hearts (game)|''Kingdom Hearts'']], ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts Re:Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'', and ''[[Kingdom Hearts II Final Mix]]''. In ''Kingdom Hearts II Final Mix'', it is a [[Abilities (Kingdom Hearts II)#Growth abilities|Growth ability]] learned and upgraded by leveling up [[Limit Form]], while in ''Kingdom Hearts 358/2 Days'', it takes the form of an [[Panel System#Ability Panel|ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels. It also takes the form of a [[Reaction Command]] in ''[[Kingdom Hearts II]]''.
{{Images| Dodge Roll being used in other games}}
{{game|KH1|FM1|COM|REC|FM2|RCO|BBS|FMB|DDD|DHD|KHX|UCX|DR}}
{{InfoAbility
|kana=ドッジロール
|romaji=Dojji Rōru
|jpname=Dodge Roll
|kh1name=Dodge Roll
|kh1image=
|kh1desc=Dive and roll to evade attack by pressing the {{button|s}} button while moving.
|kh1ap=1
|comname=Dodge Roll
|comimage=Dodge Roll KHRECOM.gif
|comdesc=Roll away from harm.
|kh2name=Dodge Roll
|kh2image=Dodge Roll KHII.gif
|kh2desc=Dodge enemy attacks by tilting the left stick and pressing {{button|s}}. More efficient at higher levels.
|kh2ap=3
|khdname=Dodge Roll
|khdimage=
|khddesc=Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks.
|bbsname=Dodge Roll
|bbsimage=Dodge Roll KHBBS.gif
|bbsdesc=Hold the analog stick and press {{button|s}} to roll out of harm's way quickly.
|bbscp2=480
|bbscp3=530
|bbscp4=580
|bbsother=Invincibility
|bbsother1=0.37 sec
|bbsother2=0.43 sec
|bbsother3=0.53 sec
|bbsother4=0.67 sec
|recname=Dodge Roll
|recimage=
|recdesc=Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing {{button|dsy}}.
|dddname=Dodge Roll
|dddimage=Dodge Roll (Sora) KH3D.gif
|dddimage2=Dodge Roll (Riku) KH3D.gif
|dddpow1=—
|dddinv1=0.47s
|ddddesc=Move {{button|3DSana}} and press {{button|DSY}} to quickly roll out of harm's way.
|kh3name=Dodge Roll
|kh3image=
|kh3desc=While grounded, tilt {{button|lana}} and press {{button|s}} to roll in that direction and evade attacks.
}}
'''Dodge Roll''' is a technique introduced in ''{{c|Kingdom Hearts|game}}''. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.


Dodge Roll, as its name implies, is a short leap forward used to dodge attacks. While dodge rolling, Sora is invulnerable to enemy attacks, making it an invaluable ability for escaping dangerous situations in battle. Leveling up increases the distance covered by the roll. In ''Kingdom Hearts'', ''Kingdom Hearts Final Mix'', ''Kingdom Hearts Re:Chain of Memories'' and ''Kingdom Hearts II Final Mix'' it is triggered by pressing {{button|s}} and a direction on the left analog stick. In ''Kingdom Hearts: Chain of Memories'' tapping a direction in the control pad twice triggers it during battle. In ''Kingdom Hearts 358/2 Days'' it is triggered by pressing {{button|dsy}} and a direction on the control pad.
==Mechanics==
In ''Kingdom Hearts'', Dodge Roll is a [[combat ability]] used by [[Sora]]. It is executed by pressing {{button|s}} and pushing {{button|lana}} in any direction, though {{button|s}} can be tapped without a direction if [[Guard]] is not equipped. It costs 1 {{AP}} to equip.


Dodge Roll also has a minor reference in the [[Kingdom Hearts: Chain of Memories (manga)|''Kingdom Hearts: Chain of Memories'' manga]]. Sora breaks the fourth wall by mentioning that the ability is different from its incarnation in ''Kingdom Hearts: Chain of Memories''.
In ''[[Kingdom Hearts Chain of Memories]]'', Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In ''[[Kingdom Hearts Re:Chain of Memories]]'', it is executed by pressing {{button|s}} and can also be used outside of battle. When used on the platform created by the [[Gimmick Card]] during the battle against {{ns|Game|Maleficent (Dragon)}}, Dodge Roll has Sora perform a dash along with the platform.
 
In ''[[Kingdom Hearts II]]'', Dodge Roll<ref>Known as {{nihongo|'''Dodge Roll'''|スイッチロール|Suichi Rōru|lit. "Switch Roll"}} in ''[[Kingdom Hearts II Final Mix]]''.</ref> is a [[Reaction Command]].
 
In ''[[Kingdom Hearts II Final Mix]]'', Dodge Roll is also a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a combat roll by pressing {{button|s}}. Leveling it up increases the distance of the roll. If [[Guard]] is equipped, Dodge Roll can only be executed by also tilting {{button|lana}}, and if [[Quick Run]] is equipped, it can only be executed by quickly tapping {{button|s}}.
 
In ''[[Kingdom Hearts 358/2 Days]]'', Dodge Roll is an [[ability panel]] that can be leveled up from '''Dodge Roll LV1''' to '''Dodge Roll LV2''' and '''Dodge Roll LV3''' by linking {{nihongo|'''Dodge Roll LV+ Ⓛ'''|ドッジアップⓁ|Dojji Appu Ⓛ|lit. "Dodge Up Ⓛ"}} panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing {{button|dsy}} and a direction on the control pad.
 
In ''[[Kingdom Hearts Re:coded]]'', Dodge Roll is a [[Bonus Booster]] ability that can be leveled up from '''Dodge Roll Lv.1''' to '''Dodge Roll Lv.2'''. It is triggered by pressing {{button|dsy}} and holding a direction on the control pad, though {{button|dsy}} can be tapped without a direction if a [[Block]]-type command is not equipped.
 
In ''[[Kingdom Hearts Birth by Sleep]]'', Dodge Roll is a {{c|movement command|BBS}} exclusive to [[Ventus]]. It is activated by pressing {{button|s}} and a direction on {{button|lana}}, though {{button|s}} can be tapped without a direction if a [[Block]]-type command is not equipped. It has a maximum level of 4.
 
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', Dodge Roll is a {{c|movement command|DDD}} that is triggered by moving {{button|3dsana}} and pressing {{button|dsy}} ({{button|s}} in ''[[Kingdom Hearts Dream Drop Distance HD]]''), though the button can be tapped without a direction if a [[Block]]-type command is not equipped. It can be used to initiate [[Flowmotion]]. Sora's version is identical to previous games, while Riku's is similar to his [[High-Speed Step]] in ''Kingdom Hearts Re:Chain of Memories''.
 
In ''[[Kingdom Hearts III]]'', Dodge Roll is a [[mobility ability]] activated by pressing {{button|square}}/{{button|xboxx}} while moving.
 
In ''[[Kingdom Hearts Melody of Memory]]'', some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.


==Learning Dodge Roll==
==Learning Dodge Roll==
===''Kingdom Hearts'' and ''Kingdom Hearts Final Mix''===
===''Kingdom Hearts''===
*Sora learns Dodge Roll after defeating the [[Guard Armor]] at the [[Traverse Town#Third District|Third District]].
*Sora learns Dodge Roll after defeating the [[Guard Armor]] in the [[Third District]].


===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts Chain of Memories''===
*Sora can use Dodge Roll from the beginning.
*Sora has Dodge Roll as a default ability.


===''Kingdom Hearts Re:Chain of Memories''===
===''Kingdom Hearts II''===
*Sora can use Dodge Roll from the beginning.
*Sora can use Dodge Roll as a Reaction Command against [[Minute Bomb]]s.


===''Kingdom Hearts II Final Mix''===
===''Kingdom Hearts II Final Mix''===
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===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
*[[File:DaysDodge Roll.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05: Learn About Reconnaissance|Mission 05]].
*[[File:Dodge Roll KHD.png]] '''Dodge Roll''' is a clear bonus for [[Mission 05]].
*[[File:DaysDodge Roll.png]] '''Dodge Roll ③''' is as a clear bonus for [[Mission 51: Eliminate the Pink Concertos|Mission 51]].
*[[File:Dodge Roll KHD.png]] '''Dodge Roll ③''' is a clear bonus for [[Mission 51]].
*[[File:DaysDodge Roll LV+.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent rank.
*[[File:Dodge Roll LV+ KHD.png]] '''Dodge Roll LV+ Ⓛ''' can be purchased for 600 Heart Points once Roxas is promoted to Agent [[Rank]].
 
====Panels that link to Dodge Roll====
*[[File:Dodge Rush KHD.png]] '''[[Dodge Rush Ⓛ]]''': Allows you to knock enemies aside when you perform a dodge roll.
*[[File:Dodging Deflect KHD.png]] '''[[Dodging Deflect Ⓛ]]''': Allows you to bounce back enemy attacks when you perform a dodge roll.
*[[File:Dodge Combo KHD.png]] '''[[Dodge Combo Ⓛ]]''': Allows you to transition swiftly from a dodge roll back to the offensive.
*[[File:Auto-Dodge KHD.png]] '''[[Auto-Dodge Ⓛ]]''': Allows you to automatically avoid enemy attacks sometimes.
 
===''Kingdom Hearts Re:coded''===
*[[Data-Sora]] learns and levels up Dodge Roll by linking the CPU to the respective [[Bonus Booster]]s in the first and seventh sections of the [[Stat Matrix]].
 
===''Kingdom Hearts Birth by Sleep''===
*Ventus has Dodge Roll as an initial command.
*Ventus can purchase Dodge Roll for 200 munny.


====Panels which link to Dodge Roll====
===''Kingdom Hearts 3D: Dream Drop Distance''===
*[[File:Dodge Rush.png]] {{nihongo|'''Dodge Rush Ⓛ'''|ドッジラッシュⓁ|Dojji Rasshu Ⓛ}}: Allows you to knock enemies aside when you perform a dodge roll.
*Sora and Riku have Dodge Roll as an initial command.
*[[File:Dodging Deflect.png]] {{nihongo|'''Dodging Deflect Ⓛ'''|リフレクトドッジⓁ|Rifurekuto Dojji Ⓛ|lit. "Reflect Dodge Ⓛ"}}: Allows you to bounce back enemy attacks when you perform a dodge roll.
*[[File:Dodge Combo.png]] {{nihongo|'''Dodge Combo Ⓛ'''|ドッジコンボⓁ|Dojji Konbo Ⓛ}}: Allows you to transition swiftly from a dodge roll back to the offensive.
*[[File:Auto-Dodge.png]] {{nihongo|'''Auto-Dodge Ⓛ'''|オートドッジⓁ|Ōto Dojji Ⓛ}}: Allows you to automatically avoid enemy attacks sometimes.


==Recipe==
===''Kingdom Hearts III''===
===''Kingdom Hearts 358/2 Days''===
*Sora has Dodge Roll as a default ability.
The Dodge Rush Ⓛ can be synthesized for 4500 [[munny]] once Roxas is promoted to Novice rank.
*Ventus has Dodge Roll as a default ability as a party member.
*2 [[Moonstone]]
 
*3 [[Combo Tech]]
===''Kingdom Hearts Melody of Memory''===
*2 [[Power Tech|Power Tech+]]
*Sora can use Dodge Roll by default.
*1 [[Premium Orb]]
*[[Donald]] can use Dodge Roll by default.
*[[Goofy]] can use Dodge Roll by default.
*[[Roxas]] can use Dodge Roll by default.
*[[Xion]] can use Dodge Roll by default.
*Ventus can use Dodge Roll by default.


The Dodging Deflect Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.
==Synthesized commands==
*1 [[Diamond]]
===''Kingdom Hearts Birth by Sleep''===
*3 [[Range Tech|Range Tech+]]
Dodge Roll is used to meld the following commands:
*[[Spark Raid]]
*[[Thunder Roll]]


The Dodge Combo Ⓛ can be synthesized for 8800 munny once Roxas is promoted to Novice rank.
==Other appearances==
*1 [[Adamantite]]
===''Kingdom Hearts Chain of Memories'' manga===
*1 [[Combo Tech|Combo Tech+]]
In the ''{{c|Kingdom Hearts Chain of Memories|manga}}'' manga, Sora {{W|Fourth Wall|breaks the fourth wall}} by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.


The Auto-Dodge Ⓛ can be synthesized for 6800 munny once Roxas is promoted to Novice rank.
==See also==
*1 [[Diamond]]
*[[High-Speed Step]]
*1 [[Combo Tech|Combo Tech++]]
*[[Thunder Roll]]
*[[Dark Roll]]
*[[Slide Roll]]
*[[Slide]]
**[[Homing Slide]]
**[[Shadow Slide]]
*[[Air Slide]]
**[[Sonic Impact]]
**[[Double Impact]]
**[[Ice Slide]]
*[[Cartwheel]]
**[[Firewheel]]


==Notes and references==
{{reflist}}
[[fr:Roulade]]
[[fr:Roulade]]
[[de:Purzelbaum]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts abilities]]
[[Category:Kingdom Hearts: Chain of Memories abilities]]
[[Category:Kingdom Hearts Chain of Memories abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts 358/2 Days abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts coded abilities]]
[[Category:Kingdom Hearts Birth by Sleep Action commands]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance Action commands]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 18:07, 15 September 2024

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Dodge Roll
(ドッジロール Dojji Rōru?)
Dive and roll to evade attack by pressing the Square button while moving.
Attack Element Power Crit
Chance
Crit
Bonus
Deflect Recoil
Dodge Roll
AP Cost 1 MP Cost 0
Dodge Roll
(ドッジロール Dojji Rōru?)
Dodge Roll KHRECOM.gif
Roll away from harm.
Element Power Card Combination Enemy Card Boost
Dodge Roll
(ドッジロール Dojji Rōru?)
Sora using LV 3 Dodge Roll twice.
Dodge enemy attacks by tilting the left stick and pressing Square. More efficient at higher levels.
Attack Element Power Drive Value Deflect Finishing
Blow
Dodge Roll
AP Cost 3 MP Cost 0
Dodge Roll
(ドッジロール Dojji Rōru?)
Hold the D-Pad and press Y to roll forward and avoid enemy attacks.
Attack Power Critical Chance Flinches
Dodge Roll X X
Dodge Roll
(ドッジロール Dojji Rōru?)
Allows you to roll forward and avoid enemy attacks by holding the D-Pad and pressing Y.
Attack No. of Hits Power Critical % Clock Gauge Blocks Hit
LV 0 LV 50 LV 100
Dodge Roll 1 0 0 0 X
Type Element Status Reload
Speed
Aerial Use Keyblade Reach
X X

Dodge Roll
(ドッジロール Dojji Rōru?)

Dodge Roll KHBBS.gif

Hold the analog stick and press Square to roll out of harm's way quickly.
LV CP Required Attack No. of Hits Power Invincibility
LV1 Dodge Roll 0.37 sec
LV2 480 Dodge Roll - 0.43 sec
LV3 530 Dodge Roll 0.53 sec
LV4 580 Dodge Roll 0.67 sec
Element Status Effect Reload Speed Command Gauge
+0
Dodge Roll
(ドッジロール Dojji Rōru?)

Dodge Roll used by Sora in KH3D

Dodge Roll used by Riku

Move Circle Pad and press Y to quickly roll out of harm's way.
Attack Element Power Reaction
Value
Invincibility Guard?
Dodge Roll 0.47s
Dodge Roll
(ドッジロール Dojji Rōru?)
While grounded, tilt Left Stick and press Square to roll in that direction and evade attacks.
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Dodge Roll

Dodge Roll is a technique introduced in Kingdom Hearts. It allows the user to dodge attacks with a forward roll, during which they are invulnerable to enemy attacks. Leveling up increases the distance covered by the roll.

Mechanics[edit]

In Kingdom Hearts, Dodge Roll is a combat ability used by Sora. It is executed by pressing Square and pushing Left Stick in any direction, though Square can be tapped without a direction if Guard is not equipped. It costs 1 AP to equip.

In Kingdom Hearts Chain of Memories, Dodge Roll is an innate movement ability that is executed by double-tapping the control pad in a direction during battle. In Kingdom Hearts Re:Chain of Memories, it is executed by pressing Square and can also be used outside of battle. When used on the platform created by the Gimmick Card during the battle against Maleficent (Dragon), Dodge Roll has Sora perform a dash along with the platform.

In Kingdom Hearts II, Dodge Roll[1] is a Reaction Command.

In Kingdom Hearts II Final Mix, Dodge Roll is also a growth ability that costs 3 AP to equip. It allows Sora to perform a combat roll by pressing Square. Leveling it up increases the distance of the roll. If Guard is equipped, Dodge Roll can only be executed by also tilting Left Stick, and if Quick Run is equipped, it can only be executed by quickly tapping Square.

In Kingdom Hearts 358/2 Days, Dodge Roll is an ability panel that can be leveled up from Dodge Roll LV1 to Dodge Roll LV2 and Dodge Roll LV3 by linking Dodge Roll LV+ Ⓛ (ドッジアップⓁ Dojji Appu Ⓛ?, lit. "Dodge Up Ⓛ") panels, increasing invincibility time, rolling distance, and speed. Higher levels can also push enemies out of the character's path while rolling. It is triggered by pressing Y and a direction on the control pad.

In Kingdom Hearts Re:coded, Dodge Roll is a Bonus Booster ability that can be leveled up from Dodge Roll Lv.1 to Dodge Roll Lv.2. It is triggered by pressing Y and holding a direction on the control pad, though Y can be tapped without a direction if a Block-type command is not equipped.

In Kingdom Hearts Birth by Sleep, Dodge Roll is a movement command exclusive to Ventus. It is activated by pressing Square and a direction on Left Stick, though Square can be tapped without a direction if a Block-type command is not equipped. It has a maximum level of 4.

In Kingdom Hearts 3D: Dream Drop Distance, Dodge Roll is a movement command that is triggered by moving Circle Pad and pressing Y (Square in Kingdom Hearts Dream Drop Distance HD), though the button can be tapped without a direction if a Block-type command is not equipped. It can be used to initiate Flowmotion. Sora's version is identical to previous games, while Riku's is similar to his High-Speed Step in Kingdom Hearts Re:Chain of Memories.

In Kingdom Hearts III, Dodge Roll is a mobility ability activated by pressing Square/X while moving.

In Kingdom Hearts Melody of Memory, some characters may execute a Dodge Roll to evade the cinematic attack after a Dark Zone in a boss battle. Depending on the player's performance in the Dark Zone, it may fail to activate, causing the player to take damage.

Learning Dodge Roll[edit]

Kingdom Hearts[edit]

Kingdom Hearts Chain of Memories[edit]

  • Sora has Dodge Roll as a default ability.

Kingdom Hearts II[edit]

  • Sora can use Dodge Roll as a Reaction Command against Minute Bombs.

Kingdom Hearts II Final Mix[edit]

  • Limit Form has Dodge Roll LV1 as a default ability.
  • Sora learns Dodge Roll LV1 after leveling Limit Form to level 3.
  • Limit Form learns Dodge Roll LV2 at level 3.
  • Sora learns Dodge Roll LV2 after leveling Limit Form to level 5.
  • Limit Form learns Dodge Roll LV3 at level 5.
  • Sora learns Dodge Roll LV3 after leveling Limit Form to level 7.
  • Limit Form learns Dodge Roll MAX at level 7.

Kingdom Hearts 358/2 Days[edit]

  • Dodge Roll KHD.png Dodge Roll is a clear bonus for Mission 05.
  • Dodge Roll KHD.png Dodge Roll ③ is a clear bonus for Mission 51.
  • Dodge Roll LV+ KHD.png Dodge Roll LV+ Ⓛ can be purchased for 600 Heart Points once Roxas is promoted to Agent Rank.

Panels that link to Dodge Roll[edit]

  • Dodge Rush KHD.png Dodge Rush Ⓛ: Allows you to knock enemies aside when you perform a dodge roll.
  • Dodging Deflect KHD.png Dodging Deflect Ⓛ: Allows you to bounce back enemy attacks when you perform a dodge roll.
  • Dodge Combo KHD.png Dodge Combo Ⓛ: Allows you to transition swiftly from a dodge roll back to the offensive.
  • Auto-Dodge KHD.png Auto-Dodge Ⓛ: Allows you to automatically avoid enemy attacks sometimes.

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Ventus has Dodge Roll as an initial command.
  • Ventus can purchase Dodge Roll for 200 munny.

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku have Dodge Roll as an initial command.

Kingdom Hearts III[edit]

  • Sora has Dodge Roll as a default ability.
  • Ventus has Dodge Roll as a default ability as a party member.

Kingdom Hearts Melody of Memory[edit]

  • Sora can use Dodge Roll by default.
  • Donald can use Dodge Roll by default.
  • Goofy can use Dodge Roll by default.
  • Roxas can use Dodge Roll by default.
  • Xion can use Dodge Roll by default.
  • Ventus can use Dodge Roll by default.

Synthesized commands[edit]

Kingdom Hearts Birth by Sleep[edit]

Dodge Roll is used to meld the following commands:

Other appearances[edit]

Kingdom Hearts Chain of Memories manga[edit]

In the Kingdom Hearts Chain of Memories manga, Sora breaks the fourth wall by asking if the loss of all of his abilities has turned Dodge Roll into a regular somersault.

See also[edit]

Notes and references[edit]

  1. ^ Known as Dodge Roll (スイッチロール Suichi Rōru?, lit. "Switch Roll") in Kingdom Hearts II Final Mix.