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Kingdom Hearts 3D: Dream Drop Distance
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Chomp: Difference between revisions

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(Created page with "{{game|DDD|DHD}} {{images}} {{InfoAbility |kana=かみつき |romaji=Kamitsuki |jpname=Bite |dddname=Chomp |dddel1={{AT|att}} Dark |dddpow1=0.75 }} '''Chomp''' is a technique that appears in ''Kingdom Hearts 3D: Dream Drop Distance''.<!--Description--> In Flick Rush, it is part of the Bon Appetit command. ==Mechanics== In ''Kingdom Hearts 3D: Dream Drop Distance'', Chomp is an {{c|attack command|KH3D}} that deals {{c|Dark|element}} damage. {{DEC|b}} {{DEC|n=...")
 
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Line 6: Line 6:
|jpname=Bite
|jpname=Bite
|dddname=Chomp
|dddname=Chomp
|dddel1={{AT|att}} Dark
|dddtab1=Pricklemane
|dddpow1=0.75
|dddel1={{AT|att}} Fire
|dddpow1=1.5
|dddfrimg=Attack 3
|dddfrdmg=x2.00
|dddtab2=Ghostabocky
|dddelt2={{AT|att}} Dark
|dddpowt2=0.75
|dddtab3=Jestabocky
|dddelt3={{AT|att}} Dark
|dddpowt3=0.5 x3
|dddtab4=Ducky Goose/Drak Quack
|dddelt4={{AT|att}} Physical
|dddpowt4=1.5
|dddfrimgt4=Attack 3
|dddfrdmgt4=x1.50
}}
}}
'''Chomp''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.<!--Description--> In [[Flick Rush]], it is part of the [[Bon Appetit]] command.
'''Chomp''' is a technique that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.<!--Description--> In [[Flick Rush]], it is part of the [[Bon Appetit]] command for [[Ghostabocky]], and part of the [[Chomparound]] command for [[Jestabocky]].


==Mechanics==
==Mechanics==
In ''Kingdom Hearts 3D: Dream Drop Distance'', Chomp is an {{c|attack command|KH3D}} that deals {{c|Dark|element}} damage.
In ''Kingdom Hearts 3D: Dream Drop Distance'', Chomp is an {{c|attack command|KH3D}}. Its elemental attribute differs depending on its user: {{c|Fire|element}} for [[Pricklemane]],  {{c|Dark|element}} for Ghostabocky and Jestabocky, and {{c|Physical|element}} for Ducky Goose and Drak Quack.
{{DEC|b}}
{{DEC|b}}
{{DEC|n=Pricklemane|d1=*|d2=*|d4=*}}
{{DEC|n=Ghostabocky|d1=*|d2=*|d4=*}}
{{DEC|n=Ghostabocky|d1=*|d2=*|d4=*}}
{{DEC|n=Jestabocky|d1=*|d2=*|d3=*|d4=*}}
{{DEC|n=Ducky Goose|d2=*}}
{{DEC|n=Drak Quack|d1=*|d4=*}}
{{DEC|c}}
{{DEC|c}}


==Learning Chomp==
==Learning Chomp==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*[[Pricklemane]] learns Chomp at Level 1.
*[[Ghostabocky]] learns Chomp at Level 1.
*[[Ghostabocky]] learns Chomp at Level 1.
*[[Jestabocky]] learns Chomp at Level 1.
*[[Ducky Goose]] learns Chomp at Level 1.
*[[Drak Quack]] learns Chomp at Level 1.


[[Category:Kingdom Hearts 3D: Dream Drop Distance Attack commands]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance Dream Eater commands]]

Latest revision as of 18:07, 4 April 2025

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Chomp
(かみつき Kamitsuki?, lit. "Bite")
Attack Element Power Reaction
Value
Status Flinch Resistance
Chomp Attack Command Fire 1.5
Flick Rush Card Damage Multiplier Status
Attack 3 (Flick Rush card) KH3D.png x2.00

Chomp is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance. In Flick Rush, it is part of the Bon Appetit command for Ghostabocky, and part of the Chomparound command for Jestabocky.

Mechanics[edit]

In Kingdom Hearts 3D: Dream Drop Distance, Chomp is an attack command. Its elemental attribute differs depending on its user: Fire for Pricklemane, Dark for Ghostabocky and Jestabocky, and Physical for Ducky Goose and Drak Quack.

Dream Eater Battle
I II III IV
Pricklemane
Ghostabocky
Jestabocky
Ducky Goose
Drak Quack

Learning Chomp[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]