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{{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}} | {{cleanup|Add info for KH, BBSFM(if different like KHIIFM), and MOM}} | ||
The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started. | The {{nihongo|'''Difficulty Level'''|ゲームモード|Gēmu Mōdo|lit. "Game Mode"}} of a game in the ''Kingdom Hearts'' series determines enemy strength and limitations the player will be presented with during gameplay. In most ''Kingdom Hearts'' games, players choose a difficulty level when starting a new game, and they cannot change the level once they have started. | ||
The original Japanese version of ''{{c|Kingdom Hearts|game}}'' had only one difficulty level, while the international version added Expert Mode. Difficulty levels and their names were standardized in later titles. | |||
The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}. | The highest level of difficulty is {{nihongo|'''Critical Mode'''|クリティカルモード|Kuritikaru Mōdo}}, followed by {{nihongo|'''Proud Mode'''|プラウドモード|Puraudo Mōdo}}, {{nihongo|'''Standard Mode'''|スタンダードモード|Sutandādo Mōdo}}, and {{nihongo|'''Beginner Mode'''|ビギナーモード|Biginā Mōdo}}. | ||
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==List of difficulties in each game== | ==List of difficulties in each game== | ||
{| | {|border="1" cellpadding="2" cellspacing="0" width="100%" style="text-align:center" | ||
|- | |-style="{{style||a}}" | ||
!width="25%" rowspan="2"|Game | |||
!width="75%" colspan="4"|Available Difficulty Levels | |||
|- | |-style="{{style||b}}" | ||
| | | | ||
!Normal Mode | |||
!Expert Mode | |||
| | | | ||
|- | |- | ||
|''{{c|Kingdom Hearts|game}}'' | |''{{c|Kingdom Hearts|game}}'' | ||
| | | | ||
|{{Yes}} | |{{Yes}} | ||
|{{Yes}} | |{{Yes}}<ref>International version only.</ref> | ||
| | |||
|-style="{{style||b}}" | |||
| | | | ||
!Beginner Mode | |||
!Standard Mode | |||
!Proud Mode | |||
!Critical Mode | |||
|- | |- | ||
|''[[Kingdom Hearts Final Mix]]'' | |''[[Kingdom Hearts Final Mix]]'' | ||
|{{Yes}}<ref>Named "Final Mix: Beginner".</ref> | |{{Yes}}<ref>Named "Final Mix: Beginner".</ref> | ||
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|{{Yes}}<ref>Named "Final Mix: Proud".</ref> | |{{Yes}}<ref>Named "Final Mix: Proud".</ref> | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|''[[Kingdom Hearts Re:Chain of Memories]]'' | |''[[Kingdom Hearts Re:Chain of Memories]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|''[[Kingdom Hearts II]]'' | |''[[Kingdom Hearts II]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|''[[Kingdom Hearts II Final Mix]]'' | |''[[Kingdom Hearts II Final Mix]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}} | |{{Yes}} | ||
|- | |- | ||
|''[[Kingdom Hearts 358/2 Days]]'' | |''[[Kingdom Hearts 358/2 Days]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{No}} | |{{No}} | ||
|- | |- | ||
|''[[Kingdom Hearts Birth by Sleep]]'' | |''[[Kingdom Hearts Birth by Sleep]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}}<ref>International version only.</ref> | |{{Yes}}<ref>International version only.</ref> | ||
|- | |- | ||
|''[[Kingdom Hearts Birth by Sleep Final Mix]]'' | |''[[Kingdom Hearts Birth by Sleep Final Mix]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}} | |{{Yes}} | ||
|- | |- | ||
|''[[Kingdom Hearts coded]]'' | |''[[Kingdom Hearts coded]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}} | |{{Yes}} | ||
|- | |- | ||
|''[[Kingdom Hearts Re:coded]]'' | |''[[Kingdom Hearts Re:coded]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}} | |{{Yes}} | ||
|- | |- | ||
|''[[Kingdom Hearts 3D: Dream Drop Distance]]'' | |''[[Kingdom Hearts 3D: Dream Drop Distance]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref> | |{{Yes}}<ref name="unlock">Unlocks after beating the game once.</ref> | ||
|- | |- | ||
|''[[Kingdom Hearts Union χ]]'' | |||
|{{No}} | |||
|{{Yes}} | |||
|{{Yes}} | |||
|{{Yes}}<ref>Only available for the Summer Adventure quests.</ref> | |||
|- | |||
|''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' | |''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}}<ref name="unlock"/> | |{{Yes}}<ref name="unlock"/> | ||
|- | |- | ||
|''[[Kingdom Hearts III]]'' | |''[[Kingdom Hearts III]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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|{{Yes}} | |{{Yes}} | ||
|{{Yes}}<ref>Added in the 1.04 update.</ref> | |{{Yes}}<ref>Added in the 1.04 update.</ref> | ||
|- | |- | ||
|''[[Kingdom Hearts Melody of Memory]]'' | |''[[Kingdom Hearts Melody of Memory]]'' | ||
|{{Yes}} | |{{Yes}} | ||
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*Unlocking ''Another Side, Another Story'' simply requires completing the game. | *Unlocking ''Another Side, Another Story'' simply requires completing the game. | ||
*Must seal every Keyhole and complete the [[Hades Cup]] to unlock ''Another Side, Another Story [deep dive]''. | *Must seal every Keyhole and complete the [[Hades Cup]] to unlock ''Another Side, Another Story [deep dive]''. | ||
* | *[[EXP Zero]] is available as an ability for Sora.{{KHHD}} | ||
==''Kingdom Hearts Re:Chain of Memories''== | ==''Kingdom Hearts Re:Chain of Memories''== | ||
===Beginner Mode=== | ===Beginner Mode=== | ||
*Compared to Standard, enemies' HP is cut by 0.75x. | *Compared to Standard, enemies' max HP is cut by 0.75x. | ||
*Compared to Standard, enemies deal 0.8x the damage. | *Compared to Standard, enemies deal 0.8x the damage. | ||
*Sora and Riku have a 4% chance of getting a Random Joker after a fight. | *Sora and Riku have a 4% chance of getting a Random Joker after a fight. | ||
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*Compared to Standard, enemies deal 1.2x the damage. | *Compared to Standard, enemies deal 1.2x the damage. | ||
*Sora and Riku have a 0.7% chance of getting a Random Joker after a fight. | *Sora and Riku have a 0.7% chance of getting a Random Joker after a fight. | ||
*Save file will display "Proud Mode" | |||
==''Kingdom Hearts II''== | ==''Kingdom Hearts II''== | ||
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===Mission Mode=== | ===Mission Mode=== | ||
Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own | Though not a difficulty level in itself, [[Mission Mode]] boasts a difficulty level of its own, regardless of what difficulty you play on in Story Mode. | ||
*Player takes 1.5x damage. | |||
*Enemies have 3x as much HP. | |||
**Enemies's HP [[gauge]]s display 600 HP per full gauge, unlike the usual 200 HP. | |||
*Number of HP prizes and munny dropped by enemies is halved. | |||
==''Kingdom Hearts Birth by Sleep''== | ==''Kingdom Hearts Birth by Sleep''== | ||
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*Compared to Standard, Sora and Riku take 0.5x the damage. | *Compared to Standard, Sora and Riku take 0.5x the damage. | ||
*Compared to Standard, Spirits take 0.5x the damage. | *Compared to Standard, Spirits take 0.5x the damage. | ||
*Risky Winds | *One or two enemies will attack at a time. | ||
*The Risky Winds [[Forecast]] is not available. | |||
*Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]]. | *Thirteen or more [[Trophies]] are required to unlock [[Another Guardian of Light]]. | ||
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*Sora and Riku take normal damage. | *Sora and Riku take normal damage. | ||
*Spirits take normal damage. | *Spirits take normal damage. | ||
*One or two enemies will attack at a time. | |||
*Seven or more Trophies are required to unlock [[Another Guardian of Light]]. | *Seven or more Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*Compared to Standard, Sora and Riku take 1.5x the damage. | *Compared to Standard, Sora and Riku take 1.5x the damage. | ||
*Spirits take normal damage. | *Spirits take normal damage. | ||
*Two or three enemies will attack at a time. | |||
*Bosses are less likely to cheer or taunt after landing an attack. | |||
*Enemies are more likely to use powerful attacks or action patterns. | |||
*Five or more Trophies are required to unlock [[Another Guardian of Light]]. | *Five or more Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*EXP Zero is available as an ability. | *EXP Zero is available as an ability. | ||
*Compared to Standard, enemies take 0.5x the damage. | *Compared to Standard, enemies take 0.5x the damage. | ||
*Compared to Standard, Sora and Riku take 3.0x the damage. | *Compared to Standard, Sora and Riku take 3.0x the damage, x2.0 in [[Dive Mode]]. | ||
*Compared to Standard, Spirits take 1.5x the damage. | *Compared to Standard, Spirits take 1.5x the damage. | ||
*Compared to Standard, Risky Winds has a 2.5x chance of appearing. | *Compared to Standard, Risky Winds has a 2.5x chance of appearing. | ||
* | *All enemies will attack simultaneously. | ||
*Bosses | *Bosses attack in quicker succession. During Risky Winds, bosses attack almost constantly. | ||
** | *Bosses are less likely to cheer or taunt after landing an attack. | ||
*Enemies are more likely to use powerful attacks or action patterns. | |||
**{{ns|Game|Young Xehanort}}'s Wild Arcanum attack includes a variant that is exclusive to this difficulty level. | |||
*Certain enemies will use attacks that are normally performed at low HP when they have a lot of HP remaining. | |||
*Enemies do not flinch as much as in other difficulties.{{?}}<!--Requires checking if it matters on the Reaction Endurance or if it is about something else--> | |||
*No Trophies are required to unlock [[Another Guardian of Light]]. | *No Trophies are required to unlock [[Another Guardian of Light]]. | ||
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*Compared to Standard, Aqua deals 50% more damage. | *Compared to Standard, Aqua deals 50% more damage. | ||
*Compared to Standard, enemies deal double damage. | *Compared to Standard, enemies deal double damage. | ||
* | *Abilities-like effects are changed compared to other difficulties: | ||
* | **Aqua's Attack combo chains are now reset by missed hits. | ||
**Aqua can now get interrupted during the use of Curaga. | |||
**Aqua won't survive a fatal attack if not at critical health when it lands. | |||
*Enemies and destructible items no longer drop HP, MP, and Focus prizes. | *Enemies and destructible items no longer drop HP, MP, and Focus prizes. | ||
==''Kingdom Hearts Union χ''== | |||
{{main|khux:Proud Mode|l1=Proud Mode}} | |||
Each [[Story Quest]] in ''[[Kingdom Hearts Union χ]]'' has a default difficulty and an optional Proud Mode. The Summer Adventure line of quests also has an additional Critical mode. | |||
===Standard Mode=== | |||
*Enemy levels are normal. | |||
*All Keyblades, {{c|Medal|ucx}}s, and [[Special Attack]]s are available. | |||
===Proud Mode=== | |||
*Enemy levels are higher. | |||
*Must use a certain Keyblade. | |||
*Conditions are set on which Medals and Special Attacks are available. | |||
*Continues and Friend Medals are inaccessible. | |||
*New Keyblades and rare Synthesis materials are available as rewards. | |||
*For Quest 800 onward, and certain event quests, all objectives must be completed simultaneously. | |||
===Critical Mode=== | |||
*Enemy levels are even higher. | |||
*Must use a certain Keyblade. | |||
*Continues and Friend Medals are inaccessible. | |||
*All objectives must be completed simultaneously. | |||
*Rarer rewards are available. | |||
==''Kingdom Hearts III''== | ==''Kingdom Hearts III''== | ||
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*MP Charge times have been increased to 70 seconds. | *MP Charge times have been increased to 70 seconds. | ||
*Compared to Standard, EXP gained is 75% of the normal amount. | *Compared to Standard, EXP gained is 75% of the normal amount. | ||
*Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] | *Sora has three default abilities exclusive to Critical Mode: [[Critical Counter]], [[Critical Recharge]], and [[Critical Converter]]. As playable characters, [[Riku]] and [[Aqua]] also have Critical Counter by default. | ||
*Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default. | *Sora learns [[Aerial Recovery]], [[Counter Slash]], [[Counter Impact]], [[Counter Kick]], [[Final Blow]], [[Risk Dodge]], [[Rising Spiral]], [[Groundbreaker]], two additional instances of both [[Air Slide]] and [[Superslide]], and [[Combo Master]] by default. | ||
*The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s. | *The [[Soldier's Earring]] accessory is pre-equipped to Sora before fighting [[Darkside]] and the [[Shadow]]s. | ||
*[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | *[[Link]]s restore half of Sora's maximum HP, as opposed to all of his HP in other difficulties. | ||
*Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | *Clearing the story on Critical Mode rewards the player with the [[Proof of Times Past]], which can be exchanged for the [[Oblivion]] Keyblade. | ||
*No Lucky Emblems are needed to view "Yozora". | *No Lucky Emblems are needed to view "Yozora". | ||
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{{reflist}} | {{reflist}} | ||
{{Mechanics}} | |||
[[Category:Game elements]] | [[Category:Game elements]] |
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