Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts III
Kingdom Hearts III Re Mind
Kingdom Hearts Melody of Memory

Dusk: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 95: Line 95:
  |KH2num32=6
  |KH2num32=6
  |CFM2tab=*
  |CFM2tab=*
|358heart=—
  |358munny=6
  |358munny=6
  |358HP=0.48
  |358HP=0.60
  |358EXP=2.53
  |358EXP=2.53
  |358DEF=1.18
  |358flinch=
  |358STUN=O
  |358bloom=
  |358M1=10
  |358M1=10
  |358LVL1=2
  |358LVL1=2
Line 107: Line 106:
  |358M3=91
  |358M3=91
  |358LVL3=23
  |358LVL3=23
|358partdef1=1.18
  |358fire=x1.30
  |358fire=x1.30
  |358bliz=x2.00
  |358bliz=x2.00
Line 173: Line 173:
  |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Twilight Shard (12%), Twilight Stone (6%)
  |KH3reward=HP prize (1) ×2, Munny (5) ×2<br>Twilight Shard (12%), Twilight Stone (6%)
  |KH3world=Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum
  |KH3world=Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum
|MOMattack=Weak
|MOMground1=Standard
|MOMstage={{ns|Game|Lazy&nbsp;Afternoons}}, {{ns|Game|Sinister&nbsp;Sundown}}, {{ns|Game|The&nbsp;Afternoon&nbsp;Streets}}, {{ns|Game|Working&nbsp;Together}}, {{ns|Game|Sacred&nbsp;Moon}}, {{ns|Game|Deep&nbsp;Drive}}, {{ns|Game|Tension&nbsp;Rising}}, {{ns|Game|The&nbsp;13th&nbsp;Dilemma}}, {{ns|Game|Darkness&nbsp;of&nbsp;the&nbsp;Unknown}}, {{ns|Game|The&nbsp;Other&nbsp;Promise}}, {{ns|Game|Graveyard&nbsp;Labyrinth}}, {{ns|Game|Working Together|Working&nbsp;Together&nbsp;&#8209;&nbsp;Allegro&nbsp;vivace}}
}}
}}
{{Q|We have come for you, my liege.|A Dusk to [[Roxas]]}}
{{Q|We have come for you, my liege.|A Dusk to [[Roxas]]}}
Line 203: Line 206:
Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.
Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.
{{Atk-o|KH2}}
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Kick-Off'''|払い蹴り|<br>Haraigeri}}|Physical|—|x1.0|O|Skims along the ground and sweeps opponents with legs.}}
{{Atk|col=3|{{nihongo|'''Kick-Off'''|払い蹴り|<br>Haraigeri}}|Physical|x1.0|O|Skims along the ground and sweeps opponents with legs.}}
{{Atk|{{nihongo|'''Head Bash'''|頭突き|<br>Zudzuki}}|Physical|—|x1.0|O|Approaches from a low altitude and strikes upward with head.}}
{{Atk|col=3|{{nihongo|'''Head Bash'''|頭突き|<br>Zudzuki}}|Physical|x1.0|O|Approaches from a low altitude and strikes upward with head.}}
{{Atk|{{nihongo|'''Sky Walk Slap'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki|lit. "Aerial Walk Attack"}}|Physical|—|x1.0<br>Hit 2+: x0.25|O|Slaps opponents in the face while walking upside-down in the air.}}
{{Atk|col=3|{{nihongo|'''Sky Walk Slap'''|空中歩行攻撃|<br>Kūchū Hokō Kōgeki|lit. "Aerial Walk Attack"}}|Physical|x1.0<br>Hit 2+: x0.25|O|Slaps opponents in the face while walking upside-down in the air.}}
{{Atk-c}}
{{Atk-c}}
{{rc|o}}
{{rc|o}}
Line 233: Line 236:
Dusks have a similar attack pattern as in ''Kingdom Hearts II'', except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using [[Formchange]]s like [[Blizzard Claws]] and [[Blizzard Blades]], which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by [[Physical (element)|Physical]] attacks.
Dusks have a similar attack pattern as in ''Kingdom Hearts II'', except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using [[Formchange]]s like [[Blizzard Claws]] and [[Blizzard Blades]], which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by [[Physical (element)|Physical]] attacks.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki|}}
{{atk|col=5|{{nihongo|'''Headbutt'''|頭突き|<br>Zudzuki|}}
|Physical
|Physical
|—
|1.0
|1.0
|◯
|◯
Line 240: Line 244:
|Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
|Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
}}
}}
{{Atk|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri|}}
{{atk|col=5|{{nihongo|'''Sweep Kick'''|払い蹴り|<br>Haraigeri|}}
|Physical
|Physical
|—
|1.5
|1.5
|◯
|◯

Latest revision as of 14:32, 10 November 2024

Dusk

Dusk KHII.png

Dusk KHD.png

Dusk

Japanese ダスク
Rōmaji Dasuku

Type Low-ranking Nobody
Games Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Dusk

Kingdom Hearts II
It is difficult to read this creature's next move, so catch it off guard with a Reversal to stop its actions. A series of attacks and Reversals can also look cool in battle!

Note: It lets its guard down when its attack is parried. This is also true for all Nobodies.
Kingdom Hearts 358/2 Days
These lesser Nobodies handle simple combat, recon and courier operations.
Though lacking in strength, they have a robust repertoire of close-range tactics, including spinning charge and arm thrust attacks.
Kingdom Hearts III
Phantasmagorical frights that morph and stretch as they fight. Stay locked on, and all the fancy footwork in the world won't save them.

As tough as they are to predict, there are moments when they just sort of…stand there. And when they space? Keyblade to the face.

Location HP Strength Defense EXP
Twilight Town
Roxas Days 1–3
32 5 2 6
Twilight Town
Roxas Day 4
34 6 2 8
Twilight Town
Roxas Day 6
37 7 3 9
Twilight Town
Episode 0 (pre-Mysterious Tower)
45 9 4 14
Twilight Town
Episode 1
103 27 15 153
Twilight Town
Episode 2
152 43 25 516
Radiant Garden
Episode 1
50 11 5 18
Radiant Garden
Episode 2 (post-Space Paranoids)
108 29 16 179
The Land of Dragons
Episode 2
108 29 16 179
Beast's Castle
Episode 2
124 34 19 273
Olympus Coliseum
Episode 2
132 37 21 330
Port Royal
Episode 2
127 35 20 291
The World That Never Was 160 45 26 600
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×4, Twilight Shard (10%), Serenity Stone (2%)

Roxas Day 1
HP prize (5) ×5, Munny (10) ×15

Roxas Days 2–6
HP prize (1) ×4, Munny (5) ×1, Potion (10%)[1]
World(s)
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, The World That Never Was
Location HP Strength Defense EXP
Twilight Town
Roxas Days 1–3
32 5 2 6
Twilight Town
Roxas Day 4
34 6 2 8
Twilight Town
Roxas Day 6
37 7 3 9
Twilight Town
Episode 0 (pre-Mysterious Tower)
45 9 4 14
Twilight Town
Episode 1
103 27 15 153
Twilight Town
Episode 2
152 43 25 516
Radiant Garden
Episode 1
50 11 5 18
Radiant Garden
Episode 2 (post-Space Paranoids)
108 29 16 179
Radiant Garden
Cavern of Remembrance
228 67 39 600
The Land of Dragons
Episode 2
108 29 16 179
Beast's Castle
Episode 2
124 34 19 273
Olympus Coliseum
Episode 2
132 37 21 330
Port Royal
Episode 2
127 35 20 291
The World That Never Was 160 45 26 600
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0

Rewards
MP prize (1) ×4, Twilight Shard (10%)

Roxas Day 1
HP prize (5) ×5, Munny (10) ×15

Roxas Days 2–6
HP prize (1) ×4, Munny (5) ×1, Potion (10%)[1]
World(s)
Twilight Town, Radiant Garden, The Land of Dragons, Beast's Castle, Olympus Coliseum, Port Royal, The World That Never Was
Cup HP Strength Defense
Titan Cup

Match 1: 3 Dusk

138 39 22
Titan Paradox Cup

Match 1: 3 Dusk

240 70 41
Hades Paradox Cup

Match 19: 2 Dusk
Match 38: 6 Dusk

290 87 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Cup HP Strength Defense
Titan Cup

Match 1: 3 Dusk

148 42 24
Titan Paradox Cup

Match 1: 3 Dusk

240 70 41
Hades Paradox Cup

Match 19: 2 Dusk
Match 38: 6 Dusk

290 86 51
Physical Fire Blizzard
×1.0 ×1.0 ×1.0
Thunder Dark Neutral
×1.0 ×1.0 ×1.0
Mission HP EXP STR/DEF
Story Mode Mission Mode
10 39 117 3 9
71 109 328 9 68
91 77 230 38 41
Fire Blizzard Thunder Aero
x1.30 x2.00 x0.60 x1.70
Ignite Freeze Jolt Air-Toss
x1.00 x1.00 x1.00 x0
Defense Power Adjustment Heart Points
• Full Body: 1.18
Flinch? Bloom-Out?
Rewards

Missions 1-14

Missions 62-72

Missions 73-93
Range Tech++ (20%)

Story Mode
Munny x6
Mission Mode
Munny x3
World(s)
The World That Never Was
Location HP Strength Defense EXP
Twilight Town 63 25 12 23
Twilight Town
(Battlegate 3)
205 73 37 530
Kingdom of Corona 73 29 14 38
Kingdom of Corona
(4 worlds cleared)
85 33 16 56
Kingdom of Corona
(6 worlds cleared)
108 40 20 107
Kingdom of Corona
(The Final World cleared)
130 48 24 177
Arendelle 108 40 20 107
Arendelle
(6 worlds cleared)
120 44 22 140
Arendelle
(The Final World cleared)
142 52 26 219
Arendelle
(Battlegate 9)
205 73 37 530
Keyblade Graveyard 51 55 28 54
Scala ad Caelum 177 63 32 371
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 6 ×1.1

Rewards
HP prize (1) ×2, Munny (5) ×2
Twilight Shard (12%), Twilight Stone (6%)
World(s)
Twilight Town, Kingdom of Corona, Arendelle, Keyblade Graveyard, Scala ad Caelum
"We have come for you, my liege."
—A Dusk to Roxas

The Dusk is a low-ranking Nobody that is found in Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts III. Dusks are the most common Nobodies. They are the only types of low Nobody known to be able to speak, and are used by Organization XIII for simple recon and courier operations. Higher-ranking Nobodies are sometimes threatened with being transformed into Dusks as an extreme form of punishment.

Story[edit]

Kingdom Hearts II[edit]

Dusks are sent into The Other Twilight Town to bring back Roxas, but due to DiZ wiping his memory of his time in the Organization, Roxas instead fights them off along with several Creepers and Twilight Thorn. One Dusk poses as the virtual Vivi, summoning its comrades when the Struggle match freezes. Another one poses as a dog owned by a boy and hides inside a bag on Sunset Hill.

Yen Sid later shows three Dusk holograms when explaining the existence of Nobodies to Sora, Donald, and Goofy.

During the Battle of the 1000 Heartless, Dusks fight against Armored Knight Heartless. However, once Maleficent orders them to focus on Sora, Donald and Goofy, the Dusks team up with them. Saïx summons some Dusks to take out a small battalion of Soldiers summoned by Maleficent. They then pin Maleficent to the ground, forcing her to flee through a Corridor of Darkness.

In The World That Never Was, Dusks and a Neoshadow attempt to prevent King Mickey from advancing up Naught's Skyway. He slays them all to save DiZ.

Kingdom Hearts III[edit]

When Sora, Donald, and Goofy initially arrive in Twilight Town and discuss Roxas, several Dusks appear, asking if he seeks "[their] liege". Later, Xemnas summons several Dusks outside the Old Mansion in order to supplement the Neoshadows summoned by Ansem, Seeker of Darkness.

When Ansem the Wise is brought to Twilight Town, Hayner, Pence, and Olette attack the Seeker of Darkness. Vexen sends several Dusks to aid them, with one cushioning Hayner's fall when the Dark Figure throws him at the wall surrounding the Old Mansion.

Design[edit]

A Dusk has a thin, sinuous body that is capable of dumbfounding feats of flexibility. It has a large, cylindrical head with a flat top that is emblazoned with the Nobody symbol. Its body seems to be covered in a light grey jumpsuit, and its "mouth" is actually a zipper that undoes itself to reveal its actual, grey, sharp-toothed mouth underneath. It appears to be fairly muscular, though its arms and legs are very thin. The sides of its body are lined by a black line, which pulses weakly with light. Its feet and hands are pointed and lack digits, and its hands each sport two black bands around them.

The Dusk's name refers to the period of time when the sun begins to set and twilight begins to set in. This emphasizes how Nobodies are beings of neither Light nor Darkness, but are closer to the Darkness.

Strategy[edit]

Kingdom Hearts II[edit]

Dusks are fairly weak and require little strategy, but can be a bit troublesome in large groups at the beginning of the game, especially when paired with the Creeper Nobody. The Reversal Reaction Command can help as it stuns the Dusk and any surrounding Dusks and Creepers. However, although this strategy works well playing as Roxas (because of the shorter combos), when at high levels, they can be eliminated with ease. Reversal can also be used to avoid other Nobodies as they normally appear with others. Also, Fire magic and Thunder magic can help greatly when playing as Sora in case they surround him.

Dusks counter with any of their attacks when damaged, though they can be prevented from triggering the counterattack through the repeated use of Reversal.

Technique Element Power Guard?
Kick-Off (払い蹴り
Haraigeri
?)
Physical x1.0 O
Skims along the ground and sweeps opponents with legs.
Head Bash (頭突き
Zudzuki
?)
Physical x1.0 O
Approaches from a low altitude and strikes upward with head.
Sky Walk Slap (空中歩行攻撃
Kūchū Hokō Kōgeki
?, lit. "Aerial Walk Attack")
Physical x1.0
Hit 2+: x0.25
O
Slaps opponents in the face while walking upside-down in the air.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Reversal (スライドターン
Suraido Tān
?, lit. "Slide Turn")
Can be used when near a Dusk that is not already either attacking or confused by Reversal.
Quickly circle behind a Dusk, confusing and incapacitating all nearby Dusks and Creepers for a short time.

Kingdom Hearts 358/2 Days[edit]

Dusks can be battled in Kingdom Hearts 358/2 Days during several missions located in The World That Never Was. They can easily be dispatched by staying at a distance and using Blizzard magic, which they are weak to, and blocking their spinning charge attack which is generally easy to react to.

Technique Element Status Power Block?
Lunge (突き
Tsuki
?)
Attack Command 2.10
Twists its body back and then thrusts its arm forward at the target.
Spin Rush (回転突進
Kaiten Tosshin
?)
Attack Command 1.30
Rushes at the target through the air while spinning.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III[edit]

Dusks have a similar attack pattern as in Kingdom Hearts II, except Reversal is unavailable. Dusks that do not stagger while moving means that they are in the process of attacking. At this point, get into a defensive position to block the attack in order to open them to being staggered once again. They can be very easily dealt with using Formchanges like Blizzard Claws and Blizzard Blades, which exclusively deal Blizzard damage (which Dusks are weak to) and bypass their Revenge Value, which only increases when being attacked by Physical attacks.

Technique Element Status Power Block? Repel LV
Headbutt (頭突き
Zudzuki
?)
Physical 1.0 2
Approaches the target while moving in a meandering manner, then swings its enlarged head downward.
Sweep Kick (払い蹴り
Haraigeri
?)
Physical 1.5 2
Performs a side-to-side sweeping kick with both legs at ground level.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Other appearances[edit]

Kingdom Hearts 358/2 Days manga[edit]

Dusks appear to be very mischievous, drawing on Roxas's face with markers during his early days in Organization XIII, and when he fell into a coma, making him look like Groucho Marx on Day 29, and Xigbar on Day 30. Afterwards, Xion would clean his face daily, but this only prompted them to draw in permanent marker. They also seem to perform servitude roles for the other members of the Organization, such as giving Xaldin a shave.

One particular Dusk develops a fascination with Xion, as she was the only member to treat it with kindness. It later perishes after trying to "slow down" Riku under Saïx's orders before leaving behind Aster tataricus flowers for Xion, a reference to the meaning of her name.[?]

Trivia[edit]

  • Dusks are the first common enemy to be specifically mentioned outside of Jiminy's Journal; in this case, they are referred to as such by Axel and Yen Sid.
  • A glitch in the North American Kingdom Hearts II causes a Dusk to randomly pop out of one summoned by Axel while it is being fought.

Notes and references[edit]

  1. ^ a b Only after reaching the Station of Serenity