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Magic Pulse: Difference between revisions

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|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbspow1a=4.0
|bbspow1a=4.0
|bbsel1=Physical
|bbsel1={{AT|att}} Physical
|bbsstat1=Confuse (25%/3.3s)
|bbsstat1=Confuse (25%/3.3s)
|bbslvl1=2
|bbslvl1=2
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|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbspow2a=5.5
|bbspow2a=5.5
|bbsel2=Physical
|bbsel2={{AT|att}} Physical
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbslvl2=3
|bbslvl2=3
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|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbspow3a=6.5
|bbspow3a=6.5
|bbsel3=Physical
|bbsel3={{AT|att}} Physical
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbslvl3=4
|bbslvl3=4
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|bbsatk4c=2nd additional input
|bbsatk4c=2nd additional input
|bbspow4c=4.5
|bbspow4c=4.5
|bbsel4=Physical
|bbsel4={{AT|att}} Physical
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbslvl4=5
|bbslvl4=5
|kh3name=Magic Pulse
|kh3name=Magic Pulse
|kh3image=Magic Pulse KHIII.gif
|kh3atk1=Hit 1-3
|kh3atk1=Hit 1-3
|kh3el1={{AT|att}} Physical
|kh3el1={{AT|att}} Physical
Line 95: Line 96:


===''Kingdom Hearts Union χ''===
===''Kingdom Hearts Union χ''===
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. It deals exceptionally powerful hits, and lowers the target's Magic-based defense by 1 tier for 1 turn.
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}}
{{-|left}}


Magic Pulse +6 also raises {{c|Player|KHχ}}'s Upright-based strength by 3 tiers for 1 turn.
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single}}
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}}
{{-}}
{{-|left}}


'''Magic Pulse II''' is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
 
{{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}}
Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
{{-|left}}
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle}}
{{-}}


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It acts as Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds.
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds, but this effect cannot be seen in-game as {{ns|Game|Terra-Xehanort}} and {{ns|Game|Vanitas}} are both immune to it.


===''Kingdom Hearts Dark Road''===
===''Kingdom Hearts Dark Road''===
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*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}.


*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua|ex=*|977}}.
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua|ex=*|1411}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}.
 
*Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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==Other appearances==
==Other appearances==
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
[[File:Magic Pulse KH0.2.gif|thumb|right|Aqua's combo finisher in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage''.]]
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
{{-}}


==Notes and references==
==Notes and references==

Latest revision as of 20:02, 22 September 2024

Magic Pulse 1
(マジックパルス 1 Majikku Parusu 1?)
Aqua using Magic Pulse 1 in Olympus Coliseum.
Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
Attack No. of Hits Power
Magic Pulse 1 1 4.0
Element Status Level
Attack Command Physical Confuse (25%/3.3s) 2

Magic Pulse 2
(マジックパルス 2 Majikku Parusu 2?)
Aqua using Magic Pulse 2 in Olympus Coliseum.
Launch orbs of magic upward, confusing or freezing some foes.
Attack No. of Hits Power
Magic Pulse 2 1 5.5
Element Status Level
Attack Command Physical Freeze (50%/5s)
Confuse (50%/3.3s)
3
Magic Pulse 3
(マジックパルス 3 Majikku Parusu 3?)
Aqua using Magic Pulse 3 in Olympus Coliseum.
Launch orbs of magic upward which confuse, freeze, or bind some foes.
Attack No. of Hits Power
Magic Pulse 3 1 6.5
Element Status Level
Attack Command Physical Freeze (75%/5s)
Confuse (75%/3.3s)
Bind (75%/3.3s)
4
Magic Pulse 4
(マジックパルス 4 Majikku Parusu 4?)
Aqua using Magic Pulse 4 in Neverland.
Press X at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
Attack No. of Hits Power
Initial 1 4.0
1st additional input 1 3.5
2nd additional input 1 4.5
Element Status Level
Attack Command Physical Freeze (0%-25%-100%/5s)[1]
Ignite (0%-25%-100%/3.3s)[1]
Confuse (0%-25%-100%/3.3s)[1]
Bind (0%-25%-100%/3.3s)[1]
5

Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright Single 3 7★: x11.86
SN+: x13.75
7★: Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.
SN+: Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
Magic Pulse EX
(マジックパルス改 Majikku Parusu Kai?, lit. "Magic Pulse Revision")
Attributes Target Gauge Cost Damage
Magic Upright All 3 SN++: x20.20
SN++: Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.

Magic Pulse II
(マジックパルス2 Majikku Parusu 2?, lit. "Magic Pulse 2")
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright All 3 7★: x9.18 - 13.48
7★: Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHIII.gif
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Hit 1-3 Attack Command Physical 1.0(x3) X
5(x3) 0 0.5(x3)
Final hit Attack Command Physical 2.0 X Stun (50%/10s)
10 1 1
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHDR.gif
A powerful water-element magic attack.
Color Type Element Power
Light Blue Magic Water 25 - 65

Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.

Mechanics[edit]

Kingdom Hearts Birth by Sleep[edit]

In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping X when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.

Kingdom Hearts Union χ[edit]

In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse +5 6★ x3.50 x3.60 x3.70 x3.80 x3.90 x4.00 4
Magic Pulse +6 7★ x11.86 4
Magic Pulse +7 SN
SN+
x13.75 4

Special attack Player Buff Target Debuff Duration
+5 +6 +7 +5-6 +7
Magic Pulse Upright-based strength +3 Magic-based strength +10
Upright-based strength +10
Magic-based defense -1 Magic-based defense -10 1 turn

Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse II +5 6★ x3.82 - 5.42 x3.86 - 5.46 x3.90 - 5.50 x3.94 - 5.54 x3.98 - 5.58 x4.02 - 5.62 3
Magic Pulse II +6 7★ x9.18 - 13.48 3

Special attack Player Buff Target Debuff Duration
+5 +6 +5-6
Magic Pulse II Special Attack Bonus +30% Upright-based strength +3
Special Attack Bonus +30%
1 turn

Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse EX +6 7★ x20.20 4

Special attack Player Buff Target Debuff Duration
+6 +6
Magic Pulse EX Magic-Medal strength +10000
Strength +15
Magic-based strength +15
Upright-based strength +15
Special Attack Bonus +220%
Defense -15
Magic-based defense -15
Upright-based defense -15
1 turn

Kingdom Hearts III[edit]

In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds, but this effect cannot be seen in-game as Terra-Xehanort and Vanitas are both immune to it.

Kingdom Hearts Dark Road[edit]

In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.

Learning Magic Pulse[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
  • Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
  • Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
  • Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.

Kingdom Hearts Union χ[edit]

Kingdom Hearts III[edit]

  • Aqua has Magic Pulse as a default ability.

Kingdom Hearts Dark Road[edit]

  • The Aqua card has Magic Pulse as its ability.

Other appearances[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Aqua's combo finisher in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage.

Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.

Notes and references[edit]

  1. ^ a b c d 0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.

See also[edit]