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Magic Pulse: Difference between revisions

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m (TSH, replaced: {{c|special attack|khx}} → special attack)
 
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{{Game|BBS|FMB|KHX|UCX|KH3}}
{{Game|BBS|FMB|KHX|UCX|KH3|DR}}
{{InfoAbility
{{InfoAbility
|kana=マジックパルス
|kana=マジックパルス
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|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbspow1a=4.0
|bbspow1a=4.0
|bbsel1=Physical
|bbsel1={{AT|att}} Physical
|bbsstat1=Confuse (25%/3.3s)
|bbsstat1=Confuse (25%/3.3s)
|bbslvl1=2
|bbslvl1=2
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|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbspow2a=5.5
|bbspow2a=5.5
|bbsel2=Physical
|bbsel2={{AT|att}} Physical
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbslvl2=3
|bbslvl2=3
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|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbspow3a=6.5
|bbspow3a=6.5
|bbsel3=Physical
|bbsel3={{AT|att}} Physical
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbslvl3=4
|bbslvl3=4
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|bbsatk4c=2nd additional input
|bbsatk4c=2nd additional input
|bbspow4c=4.5
|bbspow4c=4.5
|bbsel4=Physical
|bbsel4={{AT|att}} Physical
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbslvl4=5
|bbslvl4=5
|kh3name=Magic Pulse
|kh3name=Magic Pulse
|kh3image=Magic Pulse KHIII.gif
|kh3atk1=Hit 1-3
|kh3atk1=Hit 1-3
|kh3el1={{AT|att}} Physical
|kh3el1={{AT|att}} Physical
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|uxtar1at2=All
|uxtar1at2=All
|uxgauge1at2=3
|uxgauge1at2=3
|drname=Magic Pulse
|drimage=Magic Pulse KHDR.gif
|drdesc=A powerful water-element magic attack.
|drcol1=Light Blue
|drtype1=Magic
|drel1=Water
|drpow1=25 - 65
}}
}}
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs may inflict [[status effect]]s on enemies.
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs that may inflict [[status effect]]s on enemies.


==Mechanics==
==Mechanics==
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===''Kingdom Hearts Union χ''===
===''Kingdom Hearts Union χ''===
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. It deals exceptionally powerful hits, and lowers the target's Magic-based defense by 1 tier for 1 turn.
In ''Kingdom Hearts Union χ'', Magic Pulse is a [[special attack]] that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single|snrar=SN<br>SN+|dmgsn=13.75|playbuff=—|playbuff1b={{UXBuff|U-STR|+3}}|playbuff1c={{UXBuff|M-STR|+10}}<br>{{UXBuff|U-STR|+10}}|tarbuff={{UXBuff|M-DEF|-1}}|tarbuff1b={{UXBuff|M-DEF|-10}}|buffdur=1 turn}}
{{-|left}}


Magic Pulse +6 also raises {{c|Player|KHχ}}'s Upright-based strength by 3 tiers for 1 turn.
Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.
{{UXdmg|dmg6=3.50|in2=0.10|hit6=4|tar=Single}}
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle|playbuff={{UXBuff|SAB|+30%}}|playbuff1b={{UXBuff|U-STR|+3}}<br>{{UXBuff|SAB|+30%}}|buffdur=1 turn}}
{{-}}
{{-|left}}


'''Magic Pulse II''' is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).
Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.
{{UXdmg|name=Magic Pulse EX|7only=*|dmg70=20.20|hit7=4|playbuff={{UXBuff|M-Medal STR|+10000}}<br>{{UXBuff|STR|+15}}<br>{{UXBuff|M-STR|+15}}<br>{{UXBuff|U-STR|+15}}<br>{{UXBuff|SAB|+220%}}|tarbuff={{UXBuff|DEF|-15}}<br>{{UXBuff|M-DEF|-15}}<br>{{UXBuff|U-DEF|-15}}|buffdur=1 turn}}
{{-|left}}


Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
===''Kingdom Hearts III''===
{{UXdmg|name=Magic Pulse II|dmg6a=3.82|dmg6b=5.42|in2=0.04|hit6=3|tar=AllSingle}}
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It is Aqua's combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds, but this effect cannot be seen in-game as {{ns|Game|Terra-Xehanort}} and {{ns|Game|Vanitas}} are both immune to it.
{{-}}


===''Kingdom Hearts III''===
===''Kingdom Hearts Dark Road''===
In ''Kingdom Hearts III'', Magic Pulse is an {{c|action ability|KHIII}}. It acts as Aqua's ground and air combo finisher and deals {{c|physical|element}} damage. The final hit has a 50% chance of [[stun]]ning the enemy for 10 seconds.
In ''Kingdom Hearts Dark Road'', Magic Pulse is a magic {{c|ability|dr}} that deals {{c|Water|element}} damage.


==Learning Magic Pulse==
==Learning Magic Pulse==
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*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +5 is the special attack for medal {{medal|Illustrated Aqua A|470}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +6 is the special attack for medal {{medal|Illustrated Aqua A|1138}}.
*Magic Pulse +7 is the special attack for medals {{medal|SN - Illustrated Aqua|1138}} and {{medal|SN+ - Illustrated Aqua|1138}}.


*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua|ex=*|977}}.
*Magic Pulse II +5 is the special attack for medal {{medal|HD Aqua [EX]|977}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua|ex=*|1411}}.
*Magic Pulse II +6 is the special attack for medal {{medal|HD Aqua [EX]|1411}}.
 
*Magic Pulse EX +6 is the special attack for medal {{medal|SN++ - Illus. KH III Aqua|1878}}.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
*Aqua has Magic Pulse as a default ability.
*Aqua has Magic Pulse as a default ability.
===''Kingdom Hearts Dark Road''===
*The {{DRCard|Aqua}} card has Magic Pulse as its ability.


==Other appearances==
==Other appearances==
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
Aqua's ground and air combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
[[File:Magic Pulse KH0.2.gif|thumb|right|Aqua's combo finisher in ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage''.]]
Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.
{{-}}


==Notes and references==
==Notes and references==
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[[Category:Kingdom Hearts Birth by Sleep Finish commands]]
[[Category:Kingdom Hearts Birth by Sleep Finish commands]]
[[Category:Kingdom Hearts χ special attacks]]
[[Category:Kingdom Hearts χ special attacks]]
[[Category:Kingdom Hearts Union χ special attacks]]
[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts III abilities]]
[[Category:Kingdom Hearts Dark Road abilities]]

Latest revision as of 20:02, 22 September 2024

Magic Pulse 1
(マジックパルス 1 Majikku Parusu 1?)
Aqua using Magic Pulse 1 in Olympus Coliseum.
Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
Attack No. of Hits Power
Magic Pulse 1 1 4.0
Element Status Level
Attack Command Physical Confuse (25%/3.3s) 2

Magic Pulse 2
(マジックパルス 2 Majikku Parusu 2?)
Aqua using Magic Pulse 2 in Olympus Coliseum.
Launch orbs of magic upward, confusing or freezing some foes.
Attack No. of Hits Power
Magic Pulse 2 1 5.5
Element Status Level
Attack Command Physical Freeze (50%/5s)
Confuse (50%/3.3s)
3
Magic Pulse 3
(マジックパルス 3 Majikku Parusu 3?)
Aqua using Magic Pulse 3 in Olympus Coliseum.
Launch orbs of magic upward which confuse, freeze, or bind some foes.
Attack No. of Hits Power
Magic Pulse 3 1 6.5
Element Status Level
Attack Command Physical Freeze (75%/5s)
Confuse (75%/3.3s)
Bind (75%/3.3s)
4
Magic Pulse 4
(マジックパルス 4 Majikku Parusu 4?)
Aqua using Magic Pulse 4 in Neverland.
Press X at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
Attack No. of Hits Power
Initial 1 4.0
1st additional input 1 3.5
2nd additional input 1 4.5
Element Status Level
Attack Command Physical Freeze (0%-25%-100%/5s)[1]
Ignite (0%-25%-100%/3.3s)[1]
Confuse (0%-25%-100%/3.3s)[1]
Bind (0%-25%-100%/3.3s)[1]
5

Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright Single 3 7★: x11.86
SN+: x13.75
7★: Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.
SN+: Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
Magic Pulse EX
(マジックパルス改 Majikku Parusu Kai?, lit. "Magic Pulse Revision")
Attributes Target Gauge Cost Damage
Magic Upright All 3 SN++: x20.20
SN++: Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.

Magic Pulse II
(マジックパルス2 Majikku Parusu 2?, lit. "Magic Pulse 2")
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright All 3 7★: x9.18 - 13.48
7★: Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHIII.gif
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Hit 1-3 Attack Command Physical 1.0(x3) X
5(x3) 0 0.5(x3)
Final hit Attack Command Physical 2.0 X Stun (50%/10s)
10 1 1
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHDR.gif
A powerful water-element magic attack.
Color Type Element Power
Light Blue Magic Water 25 - 65

Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.

Mechanics[edit]

Kingdom Hearts Birth by Sleep[edit]

In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping X when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.

Kingdom Hearts Union χ[edit]

In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse +5 6★ x3.50 x3.60 x3.70 x3.80 x3.90 x4.00 4
Magic Pulse +6 7★ x11.86 4
Magic Pulse +7 SN
SN+
x13.75 4

Special attack Player Buff Target Debuff Duration
+5 +6 +7 +5-6 +7
Magic Pulse Upright-based strength +3 Magic-based strength +10
Upright-based strength +10
Magic-based defense -1 Magic-based defense -10 1 turn

Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse II +5 6★ x3.82 - 5.42 x3.86 - 5.46 x3.90 - 5.50 x3.94 - 5.54 x3.98 - 5.58 x4.02 - 5.62 3
Magic Pulse II +6 7★ x9.18 - 13.48 3

Special attack Player Buff Target Debuff Duration
+5 +6 +5-6
Magic Pulse II Special Attack Bonus +30% Upright-based strength +3
Special Attack Bonus +30%
1 turn

Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse EX +6 7★ x20.20 4

Special attack Player Buff Target Debuff Duration
+6 +6
Magic Pulse EX Magic-Medal strength +10000
Strength +15
Magic-based strength +15
Upright-based strength +15
Special Attack Bonus +220%
Defense -15
Magic-based defense -15
Upright-based defense -15
1 turn

Kingdom Hearts III[edit]

In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds, but this effect cannot be seen in-game as Terra-Xehanort and Vanitas are both immune to it.

Kingdom Hearts Dark Road[edit]

In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.

Learning Magic Pulse[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
  • Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
  • Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
  • Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.

Kingdom Hearts Union χ[edit]

Kingdom Hearts III[edit]

  • Aqua has Magic Pulse as a default ability.

Kingdom Hearts Dark Road[edit]

  • The Aqua card has Magic Pulse as its ability.

Other appearances[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Aqua's combo finisher in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage.

Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.

Notes and references[edit]

  1. ^ a b c d 0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.

See also[edit]