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{{game|COM|REC|BBS| | {{game|COM|REC|RCO|BBS|FMB|DDD|DHD|DR}} | ||
{{ | {{cleanup|BBS, Re:coded stats}} | ||
{{youmay|the ability|[[Shell (status)|the status effect]]}} | |||
{{InfoAbility | |||
|kana=シェル | |||
|romaji=Sheru | |||
|dddname=Shell | |||
|dddel1={{AT|mag}} — | |||
|dddpow1=— | |||
|dddstat1=Shell (20s) | |||
|drname=Shell | |||
|drimage=Shell KHDR.gif | |||
|drdesc=Magic Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. | |||
|drcol1=Light Green | |||
|drtype1=Support | |||
|drel1=Non-element | |||
|drpow1=0 | |||
}} | |||
'''Shell''' is an ability introduced in ''[[Kingdom Hearts Chain of Memories]]''. It reduces the damage the user takes from magical attacks. In ''Kingdom Hearts 3D: Dream Drop Distance'', this is done through the {{c|Shell|status}} status effect. | |||
==Mechanics== | |||
<!--since Protect decreases damage by 25% in Re:coded, we should confirm Shell's decrease rate--> | |||
In ''Kingdom Hearts Chain of Memories'', Shell is an [[enemy card]] effect that costs 50 CP to add to the deck and lasts for five hits. It halves the damage received from all attacks in ''Kingdom Hearts Chain of Memories'', and from {{c|Fire|element}}, {{c|Ice|element}}, and {{c|Lightning|element}} attacks in ''Kingdom Hearts Re:Chain of Memories''. | |||
In ''Kingdom Hearts Re:coded'', Shell is an [[Overclock ability]] that vastly reduces damage from magic attacks.<!--defend by how much?--> | |||
[[File:Shell KHBBS.png|20px]] In ''Kingdom Hearts Birth by Sleep'', Shell is an ability that halves the damage the user takes from {{c|Fire|element}}-, {{c|Blizzard|element}}-, {{c|Thunder|element}}-, and {{c|Dark|element}}-elemental attacks. | |||
In ''Kingdom Hearts 3D: Dream Drop Distance'', Shell is a [[magic command]] that gives one ally the Shell status for 20 seconds. | |||
{{DEC|b}} | |||
{{DEC|n=Yoggy Ram|d3=*|d4=*}} | |||
{{DEC|n=Sir Kyroo|d2=*|d3=*}} | |||
{{DEC|n=Tatsu Steed|d3=*}} | |||
{{DEC|n=Thunderaffe|d3=*|d4=*}} | |||
{{DEC|n=Iceguin Ace|d2=*|d4=*}} | |||
{{DEC|n=Escarglow|d4=*}} | |||
{{DEC|n=Wheeflower|d2=*|d3=*}} | |||
{{DEC|n=Cyber Yog|d2=*|d3=*}} | |||
{{DEC|n=Lord Kyroo|d3=*|d4=*}} | |||
{{DEC|n=Majik Lapin|d3=*}} | |||
{{DEC|n=Aura Lion|d2=*|d3=*}} | |||
{{DEC|c}} | |||
In ''Kingdom Hearts Dark Road'', Shell is a support {{c|ability|dr}} that increases Xehanort's magic defense by +1 for 10 seconds. | |||
{{sec-stub}} | |||
==Learning Shell== | ==Learning Shell== | ||
===''Kingdom Hearts | ===''Kingdom Hearts Chain of Memories''=== | ||
*[[ | *The [[Ursula]] enemy card has Shell as its effect. | ||
*The [[Black Fungus]] enemy card can randomly activate Shell. | |||
*The [[Darkside]] enemy card can mimic an enemy's Shell. | |||
===''Kingdom Hearts Re:coded''=== | |||
*The [[Kingdom Key 2.0]] and its upgrades have Shell as a level 2 Clock Ability. | |||
*The [[Lady Luck]] and its upgrades have Shell as a level 2 Clock Ability. | |||
*The [[Oathkeeper]] and its upgrades have Shell as a level MAX Clock Ability. | |||
*The [[Metal Chocobo: Au]] and its upgrades have Shell as a level 3 Clock Ability. | |||
===''Kingdom Hearts Birth by Sleep''=== | ===''Kingdom Hearts Birth by Sleep''=== | ||
* | *[[Donald]]'s D-Link learns Shell after collecting 2 emblems. | ||
===''Kingdom Hearts 3D: Dream Drop Distance''=== | |||
*[[Yoggy Ram]] learns Shell at level 1. | |||
*[[Sir Kyroo]] learns Shell at level 1. | |||
*[[Tatsu Steed]] learns Shell at level 8. | |||
*[[Thunderaffe]] learns Shell at level 12. | |||
*[[Iceguin Ace]] learns Shell at level 1. | |||
*[[Escarglow]] learns Shell at level 18. | |||
*[[Wheeflower]] learns Shell at level 11. | |||
*[[Cyber Yog]] learns Shell at level 1. | |||
*[[Lord Kyroo]] learns Shell at level 1. | |||
*[[Majik Lapin]] learns Shell at level 9. | |||
*[[Aura Lion]] learns Shell at level 14. | |||
===''Kingdom Hearts Dark Road''=== | |||
*The {{DRCard|Donald #1}} card has Shell as its ability. | |||
== | ==Origin== | ||
{{ff|Shell}} is a recurring status in the ''{{ff|Final Fantasy}}'' series. It generally increases the affected character's defense against magical attacks, and it is usually applied with the {{ff|Shell (Ability)|eponymous spell}}. | |||
==See also== | |||
* | *[[Protect]] | ||
[[Category:Kingdom Hearts | [[de:Vallum]] | ||
[[Category:Kingdom Hearts Chain of Memories abilities]] | |||
[[Category:Kingdom Hearts Birth by Sleep abilities]] | [[Category:Kingdom Hearts Birth by Sleep abilities]] | ||
[[Category:Kingdom Hearts coded abilities]] | [[Category:Kingdom Hearts coded abilities]] | ||
[[Category:Kingdom Hearts 3D: Dream Drop Distance Magic commands]] | |||
[[Category:Kingdom Hearts Dark Road abilities]] |
Latest revision as of 17:04, 28 July 2024
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: BBS, Re:coded stats |
This article is about the ability. You may be looking for the status effect. |
Shell is an ability introduced in Kingdom Hearts Chain of Memories. It reduces the damage the user takes from magical attacks. In Kingdom Hearts 3D: Dream Drop Distance, this is done through the Shell status effect.
Mechanics[edit]
In Kingdom Hearts Chain of Memories, Shell is an enemy card effect that costs 50 CP to add to the deck and lasts for five hits. It halves the damage received from all attacks in Kingdom Hearts Chain of Memories, and from Fire, Ice, and Lightning attacks in Kingdom Hearts Re:Chain of Memories.
In Kingdom Hearts Re:coded, Shell is an Overclock ability that vastly reduces damage from magic attacks.
In Kingdom Hearts Birth by Sleep, Shell is an ability that halves the damage the user takes from Fire-, Blizzard-, Thunder-, and Dark-elemental attacks.
In Kingdom Hearts 3D: Dream Drop Distance, Shell is a magic command that gives one ally the Shell status for 20 seconds.
Dream Eater | Battle | |||
---|---|---|---|---|
I | II | III | IV | |
Yoggy Ram | — | — | ✔ | ✔ |
Sir Kyroo | — | ✔ | ✔ | — |
Tatsu Steed | — | — | ✔ | — |
Thunderaffe | — | — | ✔ | ✔ |
Iceguin Ace | — | ✔ | — | ✔ |
Escarglow | — | — | — | ✔ |
Wheeflower | — | ✔ | ✔ | — |
Cyber Yog | — | ✔ | ✔ | — |
Lord Kyroo | — | — | ✔ | ✔ |
Majik Lapin | — | — | ✔ | — |
Aura Lion | — | ✔ | ✔ | — |
In Kingdom Hearts Dark Road, Shell is a support ability that increases Xehanort's magic defense by +1 for 10 seconds.
Learning Shell[edit]
Kingdom Hearts Chain of Memories[edit]
- The Ursula enemy card has Shell as its effect.
- The Black Fungus enemy card can randomly activate Shell.
- The Darkside enemy card can mimic an enemy's Shell.
Kingdom Hearts Re:coded[edit]
- The Kingdom Key 2.0 and its upgrades have Shell as a level 2 Clock Ability.
- The Lady Luck and its upgrades have Shell as a level 2 Clock Ability.
- The Oathkeeper and its upgrades have Shell as a level MAX Clock Ability.
- The Metal Chocobo: Au and its upgrades have Shell as a level 3 Clock Ability.
Kingdom Hearts Birth by Sleep[edit]
- Donald's D-Link learns Shell after collecting 2 emblems.
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Yoggy Ram learns Shell at level 1.
- Sir Kyroo learns Shell at level 1.
- Tatsu Steed learns Shell at level 8.
- Thunderaffe learns Shell at level 12.
- Iceguin Ace learns Shell at level 1.
- Escarglow learns Shell at level 18.
- Wheeflower learns Shell at level 11.
- Cyber Yog learns Shell at level 1.
- Lord Kyroo learns Shell at level 1.
- Majik Lapin learns Shell at level 9.
- Aura Lion learns Shell at level 14.
Kingdom Hearts Dark Road[edit]
- The Donald #1 card has Shell as its ability.
Origin[edit]
Shell is a recurring status in the Final Fantasy series. It generally increases the affected character's defense against magical attacks, and it is usually applied with the eponymous spell.