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{{game|AFP}}
{{game|AFP|UCX|KH3|DR}}
{{Expand|create=Check and fill in Stats, image of the said Heartless}}
{{Character
{{Enemy
  |name=Demon Tide
  |name=Demon Tide
  |katakana=デビルズウェイブ
  |katakana=デビルズウェーブ
  |japname=Devil's Wave
  |jpname=Devil's Wave
  |romaji=Debiruzu Weibu
  |romaji=Debiruzu Wēbu
  |image=[[File:Demon Tide KH0.2.png|300px]]
|tab1=KHIII
  |image=[[File:Demon Tide KHIII.png|300px]]
|tab2=KHUχ
|image2=[[File:Demon Tide KHUX.png|200px]]
  |game1=Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
  |game1=Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
|game2=Kingdom Hearts Union χ
|game3=Kingdom Hearts III
|game4=Kingdom Hearts Dark Road
  |type=Pureblood Heartless
  |type=Pureblood Heartless
  |spec=HeartlessBoss
  |spec=HeartlessBoss
|journalKH3=A dark swarm of Shadows, gathered into a massive, seething cloud.<br><br>The fact that its foul ilk has been seen not just in the realm of darkness but in the realm of light is surely a harbinger of some coming evil.
|KH3HP=4000
|KH3EXP=0
|KH3loc1=Twilight Town
|KH3LV1=10
|KH3loc2=Keyblade Graveyard
|KH3LV2=46
|KH3phys=×1.0<ref name="core">Glowing core</ref>/×0.5<ref name="noncore">Non-glowing core and non-core parts in flying mode</ref>
|KH3fire=×1.0<ref name="core" />/×0.5<ref name="noncore" />
|KH3bliz=×1.0<ref name="core" />/×0.5<ref name="noncore" />
|KH3thun=×1.0
|KH3water=×1.0<ref name="core" />/×0.5<ref name="noncore" />
|KH3aero=×1.0<ref name="core" />/×0.5<ref name="noncore" />
|KH3dark=×1.0<ref name="core" />/×0.5<ref name="noncore" />
|KH3neutral=×1.0<ref name="core" />/×0.2<ref name="noncore" /><ref>Twilight Town</ref>/×0.5<ref name="noncore" /><ref>Keyblade Graveyard</ref>
|KH3rapid=×0.4
|KH3free=✕
|KH3elec=✕
|KH3stun=✕
|KH3hunny=✕
|KH3reac=—
|KH3rev=—
|KH3att=×0.5
|KH3dam=24
|KH3reward='''Sora:'''<br>[[Cure]], [[MP Safety]] (Twilight Town)<br>Curaga, [[Starlight]] (Keyblade Graveyard)
|KH3world=Twilight Town, Keyblade Graveyard
  |fr=Marée démoniaque
  |fr=Marée démoniaque
  |de=Dämonenwelle
  |de=Dämonenwelle
  |s1=Demon Tower
  |s1=Demon Tower
|DRw1=Scala ad Caelum
|DRwrank1=Face A Tough Enemy|DRwlv1=85|DRwbp1=10000
|DRt1=100
|DRtper1=3
|DRtlv1=85|DRtbp1=10000
|DRt2=100
|DRtper2=4
|DRtlv2=87|DRtbp2=10000
|DRt3=100
|DRtper3=5
|DRtlv3=90|DRtbp3=10000
|DRwind=Weak
|DRlight=Weak
|DRattack=Physical
|DRpass1=Defense +10
|DRpass2=Magic Resist +10
|DRpass3=Magic +10
|DRpass4=Strength +10
|DRdefeat1=*
|AFPbattlename=Wave of Darkness I
|AFPbattlefile=Wave of Darkness I KH0.2.ogg
|AFPbattlename2=Wave of Darkness II
|AFPbattlefile2=Wave of Darkness II KH0.2.ogg
|UXbattlename=Shrouding Dark Cloud
|UXbattlefile=Shrouding Dark Cloud KHHD.ogg
|KH3battlename=Wave of Darkness I
|KH3battlefile=Wave of Darkness I KH0.2.ogg
|KH3battlename2=Wave of Darkness II
|KH3battlefile2=Wave of Darkness II KH0.2.ogg
}}
}}
The '''Demon Tide''' is a [[Pureblood Heartless]] that appears in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. It is a fully-powered version of the [[Demon Tower]] that ambushes [[Aqua]] and [[Mickey]] at the remains of [[Destiny Islands]].
The '''Demon Tide''' is a [[Pureblood Heartless]] introduced in ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]''. It is a mass of [[Shadow]]s in a wave-like formation.


==Story==
==Story==
When Aqua and Mickey arrive at the remains of Destiny Islands, she recalls the last time she visited the Islands and met Sora and Riku. Mickey explains that the two boys have been aiding him in his journey and prepares to investigate the door leading to the Secret Place. However, the Demon Tide attacks, forcing the two Keyblade Masters to battle it in a strenuous battle.
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
The Demon Tide attacks [[Aqua]] and [[King Mickey]] when they arrive at the remains of [[Destiny Islands]] and investigate the door inside the [[Secret Place]]. It is defeated by the two Keyblade Masters, but returns to hunt [[Riku]] shortly after they find the [[Kingdom Key D]] behind the door. Aqua and King Mickey rush to Riku's aid, and Aqua attempts to restrain the Demon Tide with chains of light. The Heartless breaks free, and it drags Aqua back to the remains of Destiny Islands, destroying Mickey's shirt in the process. As Mickey helps [[Sora]] and Riku seal the Door to Darkness, Aqua battles the Demon Tide and promises to help anyone else who falls into the [[Realm of Darkness]].


Later, after Mickey acquires the [[Kingdom Key D]], he and Aqua notice Riku rushing to the Door to Darkness and prepare to help him seal it. Unknown to Riku, though, the Demon Tide reappears and attempts to attack him. The two Keyblade Masters rush to Riku's aid, with Aqua attempting to restrain the Demon Tide with chains of light. The Demon Tide breaks free and drags Aqua back to the remains of Destiny Islands, destroying Mickey's shirt in the process.
===''Kingdom Hearts III''===
Shortly after their arrival in [[Twilight Town]], [[Sora]], [[Donald]], and [[Goofy]], they spot a Demon Tide chasing [[Hayner]], [[Pence]] and [[Olette]]. Sora, Donald, and Goofy fight against it, but the Heartless retreats before it could be vanquished.


Inside the remains of Destiny Islands, Aqua continues to fight the Demon Tide as she silently promises to help anyone else who falls into the Realm of Darkness.
After [[Terra-Xehanort]] is repelled by Donald's Zettaflare at the [[Keyblade Graveyard]], a massive Demon Tide appears and swallows [[King Mickey]], [[Kairi]], Donald, Goofy, [[Ventus]], [[Aqua]] and [[Lea]], scattering them throughout the worlds for the [[Lich]] to take their [[heart]]s. [[Riku]] attempts to fight back against the Heartless to rescue their friends, but both he and Sora are swallowed as well. However, thanks to Kairi, Sora ends up in [[The Final World]], where [[Chirithy]] helps restore him. Using the [[power of waking]], Sora is able to save his friends and return to the moment Terra-Xehanort attempted them. When the [[Lingering Will]] repels Terra-Xehanort, [[Dark Riku]] and [[Xigbar]] take his place and summon a horde of Heartless and Nobodies as a final test for the [[Seven Guardians of Light|guardians of light]]. Unfortunately, a new Demon Tide appears and goes berserk, swallowing up the rest of the Heartless and Nobodies to strengthen itself. Sora charges bravely into battle, being contacted by the spirit of [[Ephemer]], who assists him by summoning the [[Keyblade]]s in the graveyard to help fight back the Demon Tide. With the power of the [[Union]]s, Sora is able to reach the core of the Demon Tide and destroy the Heartless.


==Appearance==
==Design==
The Demon Tide, much like the Demon Tower, is comprised of a swarm of [[Shadows]]. Unlike the Demon Tower, the Demon Tide is bigger, is wave-shaped (hence the name, "Demon Tide"), and has a core at the tip of the Heartless that glows either violet or orange.
The Demon Tide is a massive swarm of [[Shadow]]s that travels in waves and has a core that glows violet or orange. It initially appears as a large wave of Shadows, but when it takes enough damage, it plunges this wave into the ground, turning the entire area in shades of red and black before re-emerging as a tornado of Shadows with an orange core at its center.
 
When the Demon Tide takes damage, individual Shadows will fall out of the swarm and disappear. Many of its attacks also comprise of launching individual Shadows, which disappear after impact.


==Strategy==
==Strategy==
The Demon Tide is the final boss of the game, and as such, is very resilient with 13 health bars. To prepare for this boss, Aqua needs to keep her item bar packed with Hi-Potions, Mega-Ethers, and even Elixirs or Megalixirs if one knows how to find them.
===''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''===
The Demon Tide is the final boss of ''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless.


At the start of the fight, the Demon Tide has three attacks, all telegraphed by the Shadows' eyes glowing red. The first consists of it ramming Aqua and Mickey, a manner reminiscent of the Demon Tower. Simply use Barrier to guard the hits. It can also cough up Shadows, again like the Demon Tower, but don't be fooled by the Shadows- they can trap Aqua in a swarming combo if ignored. To evade the Shadows, use Barrier to ward them off, or Cartwheel away. At this point, attacking the Tide is not a wise idea because of its eyes. The third consists of it burrowing underground, its presence indicated by a cloud of dust. When it emerges, use Barrier and Counter Blast to deliver some damage.
This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed [[Barrier]], and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. After a certain amount of damage is dealt, [[Mickey]] will ride on top of the Demon Tide, and the {{c|Wayfinder|Style Change}} [[Situation Command]] becomes available. During the time it is available, the Demon Tide won't be able to attack, allowing Aqua to get in some easy hits. Using the Wayfinder Situation Command allows Aqua to immobilize the Demon Tide, giving the opportunity to attack all-out, quickly depleting its HP.


As usual, use Keyblade combos and magic to whale on the Demon Tide whenever the Shadows' eyes are yellow. While its core is its weak point, hitting the Shadows comprising the being also counts as damage to the boss.
After a certain amount of damage, the Demon Tide starts its second phase, becoming much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. While the tornado is blue-purple, it's safe to attack. When its health gets even lower, the Demon Tide warps away its core while its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted.


At random points, Mickey can hop on to the Demon Tide, prompting the Wayfinder [[Situation Command]]. During this period of time, the Demon Tide is vulnerable, so take advantage of this point to whale on the boss. When this command is activated, Mickey scatters the Demon Tide's Shadows, followed by Aqua binding the boss's core. Immediately afterwards, the [[Wayfinder (Style Change)|Wayfinder Style Change]] activates. Use the period of time to unleash it on the core, but be cautious to use all the time given- after the Wayfinder finisher, the Demon Tide breaks free, reassembling its Shadows in the process.
An easy strategy is to take advantage of the fact the Demon Tide can't attack when the Wayfinder Situation Command is available and used. When the command becomes available, attack the Demon Tide with regular attacks and Magic until the timer almost runs out, then activate Wayfinder. When the Demon Tide is immobilized, attack it with Magic, Grand Magic, and [[Shotlock]]s (an [[Elixir]] or [[Megalixir]] can be used to refill the Focus Gauge) until the Finish command almost runs out, then activate it. By the time the finisher is used, the Demon Tide can be down to 1 HP bar or less (The Demon Tide cannot be defeated before the second phase starts). Once the Demon Tide breaks free, it will immediately trigger the second phase. If its HP is low enough, it can be finished quickly with a couple of [[Firaga]] spells, or another Shotlock.


After the boss's health hits a certain point, it burrows underground, triggering the second phase of the fight. The Shadows now surround the core in a twister formation. During this time, the Tide retains its ability to summon Shadows, but it also has a new attack in which its core rises upwards and fires globs of darkness that home in on Aqua, with Cartwheeling being the prime way of avoiding it. After some time, the Tide launches Aqua into the air, firing the globs from underground. Gravity can pull Aqua to the boss, but try to remain airborne by using Combo Master (or other methods if on Critical Mode).
===''Kingdom Hearts III''===
The Demon Tide starts off vulnerable to attack but only for a couple of seconds until it goes into its initial attack. The Demon Tide can't be stunned and its next attack cannot be prevented. Its initial attack can either be flinging Shadows at Sora, charging at Sora three times, or diving into the ground and coming up from beneath Sora.


When the attack is over, the Demon Tide is now vulnerable. Again, use Keyblade combos and magic to fell the boss. With patience, the Tide will fall.
If it is flinging Shadows, dodge roll around it. If it dives underground, dodge roll just before it reemerges. If it charges then use Guard and a Reprisal to attack. However, guarding on the third charge can leave Sora open for its next attack. Once you have dodged all three, the Demon Tide will leave itself open for attacks, but will reenter its attack phase after it receives a few combos.


If having trouble with the second phase, when the Demon Tide is chained, fire two Shotlocks at the core, consuming Elixirs to restore the Focus Gauge before firing two more volleys. Then use Wayfinder to deplete the rest of the boss's health to 1 HP. Only when the Demon Tide breaks free can it enter the second phase. Immediately afterwards, fire a spell at the core, defeating the boss once and for all.
During its flying mode, any part of it can be damaged, but only the very front can be locked on.
 
During the battle in Twilight Town, the battle will end after 15% of its HP (approximately three bars) has been depleted.
 
During the battle in the Keyblade Graveyard, once the Demon Tide is reduced to 50% of its HP it takes the form of a tornado with its core floating in the center. When the tornado begins glowing red the Demon Tide will unleash an attack, then return to its normal color after attacking. After using its Devil Meteor attack, the tornado around the core temporarily disappears and does nothing for 25 seconds. For dealing with its tornado mode attacks, wait and block its charges when it uses Devil Screw, Dodge Roll away when it uses Devil Meteor, and dodge with Glide when it uses Devil Barrage.
 
After the Demon Tide has been defeated at the Keyblade Graveyard, a special sequence is entered in which a new Demon Tide appears and Sora rides upon a mass of Keyblades while flying towards it. Enemies will repeatedly fly at Sora, however they can be eliminated by firing lights with {{button|triangle}}. Large projectiles cannot be destroyed and must be dodged to avoid damage. After damaging the Demon Tide with 300 lights, the [[Situation Command]] '''Union χ''' appears and will end the battle when used.
{{Atk-o|KH3}}
{{atk|col=5|{{nihongo|'''Devil Screw'''|デビルスクリュー|<br>Debiru Sukuryū|}}
|Dark
|—
|1.5 per hit
|△
|2
|Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path. Only used in Flying Mode.
}}
{{atk|col=5|{{nihongo|'''Devil Fall'''|デビルフォール|<br>Debiru Fōru|}}
|Dark
|—
|2.0 per hit
|△
|2
|Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so. Only used in Flying Mode.
}}
{{atk|col=5|{{nihongo|'''Devil Avalanche'''|デビルアバランチ|<br>Debiru Abaranchi|}}
|Physical
|—
|0.4 per hit
|△
|2
|Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode.
}}
{{atk|col=5|{{nihongo|'''Devil Tornado'''|デビルトルネード|<br>Debiru Torunēdo|}}
|Dark
|—
|1.5 per hit
|△
|—
|Moves around while spinning at high speed, crashing into opponents in its path 2–3 times. Only used while in Tornado Mode.
}}
{{atk|col=5|{{nihongo|'''Devil Barrage'''|デビルバラージュ|<br>Debiru Barāju|}}
|Physical
|—
|0.4 per hit
|△
|—
|Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode.
}}
{{atk|col=5|{{nihongo|'''Devil Meteor'''|デビルメテオ|<br>Debiru Meteo|}}
|Physical
|—
|1.5 per hit
|△
|2
|Makes the core go underground and launches a series of huge projectiles into the air. Blows opponents high into the air after a few seconds during the attack. Only used while in Tornado mode.
}}
{{Atk-c|note=The Demon Tide transitions from Flying mode to Tornado mode when at lower than 50% HP.}}


==Videos==
==Videos==
{|style="text-align:center; border:2px solid;" align="center"
{| class="video"
|style="-moz-border-radius:10px"|"'''Demon Tide—''Kingdom Hearts 0.2 BbS'''''"
! Demon Tide – ''Kingdom Hearts 0.2 BbS''
<!-- ! Demon Tide – ''Kingdom Hearts Union χ'' -->
|-
| {{#widget:YouTube|id=GkuNFnoWOtc|width=320|height=240}}
<!-- replace with working video link if one exists | {{#widget:YouTube|id=vOhCZphwZug|width=320|height=240}} -->
|-
! Demon Tide I – ''Kingdom Hearts III''
! Demon Tide II – ''Kingdom Hearts III''
|-
|-
|style="border:1px solid #C0C0C0"|<youtube width="320" height="240">eI21XF9GUiA</youtube>
| {{#widget:YouTube|id=YMf81Egj8Ec|width=320|height=240}}
| {{#widget:YouTube|id=TFcsjyXeigQ|width=320|height=240}}
|}
|}


==Other appearances==
==Gallery==
===''Kingdom Hearts III''===
<gallery>
In the E3 2013 trailer, the Demon Tide attacks [[Sora]] in [[Twilight Town]], with Sora leaping onto the massive Heartless and back onto the rooftops before engaging it in battle.
File:Demon Tide KH0.2.png|The Demon Tide as it appears soaring through the sky.
</gallery>
 
==Notes and references==
{{reflist}}
 
{{HeartlessBossDirectory}}
{{HeartlessBossDirectory}}

Latest revision as of 17:06, 27 July 2024

Demon Tide

Demon Tide from the Ultimania

The Demon Tide (デビルズウェーブ, Debiruzu Wēbu?, lit. "Devil's Wave") Heartless raid boss.

Japanese デビルズウェーブ
Rōmaji Debiruzu Wēbu
Translation Devil's Wave

Type Pureblood Heartless
Games Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts Union χ
Kingdom Hearts III
Kingdom Hearts Dark Road
Variations
Demon Tower
Themes Header.png

KHUχ tracks
Battle theme - Shrouding Dark Cloud
KH0.2 tracks
Battle theme - Wave of Darkness I
Battle theme - Wave of Darkness II
KHIII tracks
Battle theme - Wave of Darkness I
Battle theme - Wave of Darkness II
Demon Tide

Kingdom Hearts III
A dark swarm of Shadows, gathered into a massive, seething cloud.

The fact that its foul ilk has been seen not just in the realm of darkness but in the realm of light is surely a harbinger of some coming evil.
Location HP Strength Defense EXP
Twilight Town 4000 25 12 0
Keyblade Graveyard 4000 59 30 0
Physical Fire Blizzard Thunder Water
×1.0[1]/×0.5[2] ×1.0[1]/×0.5[2] ×1.0[1]/×0.5[2] ×1.0 ×1.0[1]/×0.5[2]
Aero Dark Neutral Rapid-fire
×1.0[1]/×0.5[2] ×1.0[1]/×0.5[2] ×1.0[1]/×0.2[2][3]/×0.5[2][4] ×0.4
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
×0.5 24

Rewards
Sora:
Cure, MP Safety (Twilight Town)
Curaga, Starlight (Keyblade Graveyard)
World(s)
Twilight Town, Keyblade Graveyard
World Rank LV BP
Scala ad Caelum Face A Tough Enemy 85 10000
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Normal Weak Weak Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 Defense +10
Defeat 1 Magic Resist +10
Defeat 1 Magic +10
Defeat 1 Strength +10
Floor Time Period LV BP
100 3 85 10000
100 4 87 10000
100 5 90 10000
1: 01/25/21 – 02/07/21  2: 02/15/21 – 02/28/21
3: 03/08/21 – 03/21/21  4: 03/28/21 – 04/11/21
5: 04/19/21 – 04/25/21
Physical Magic
Normal Normal
Non-element Fire Water
Normal Normal Normal
Lightning Wind Light Darkness
Normal Weak Weak Normal
Poison Sleep Paralysis Blind
Normal Normal Normal Normal
Attack Physical
Stats
Bonus
Passive Effects
Defeat 1 Defense +10
Defeat 1 Magic Resist +10
Defeat 1 Magic +10
Defeat 1 Strength +10

The Demon Tide is a Pureblood Heartless introduced in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. It is a mass of Shadows in a wave-like formation.

Story[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

The Demon Tide attacks Aqua and King Mickey when they arrive at the remains of Destiny Islands and investigate the door inside the Secret Place. It is defeated by the two Keyblade Masters, but returns to hunt Riku shortly after they find the Kingdom Key D behind the door. Aqua and King Mickey rush to Riku's aid, and Aqua attempts to restrain the Demon Tide with chains of light. The Heartless breaks free, and it drags Aqua back to the remains of Destiny Islands, destroying Mickey's shirt in the process. As Mickey helps Sora and Riku seal the Door to Darkness, Aqua battles the Demon Tide and promises to help anyone else who falls into the Realm of Darkness.

Kingdom Hearts III[edit]

Shortly after their arrival in Twilight Town, Sora, Donald, and Goofy, they spot a Demon Tide chasing Hayner, Pence and Olette. Sora, Donald, and Goofy fight against it, but the Heartless retreats before it could be vanquished.

After Terra-Xehanort is repelled by Donald's Zettaflare at the Keyblade Graveyard, a massive Demon Tide appears and swallows King Mickey, Kairi, Donald, Goofy, Ventus, Aqua and Lea, scattering them throughout the worlds for the Lich to take their hearts. Riku attempts to fight back against the Heartless to rescue their friends, but both he and Sora are swallowed as well. However, thanks to Kairi, Sora ends up in The Final World, where Chirithy helps restore him. Using the power of waking, Sora is able to save his friends and return to the moment Terra-Xehanort attempted them. When the Lingering Will repels Terra-Xehanort, Dark Riku and Xigbar take his place and summon a horde of Heartless and Nobodies as a final test for the guardians of light. Unfortunately, a new Demon Tide appears and goes berserk, swallowing up the rest of the Heartless and Nobodies to strengthen itself. Sora charges bravely into battle, being contacted by the spirit of Ephemer, who assists him by summoning the Keyblades in the graveyard to help fight back the Demon Tide. With the power of the Unions, Sora is able to reach the core of the Demon Tide and destroy the Heartless.

Design[edit]

The Demon Tide is a massive swarm of Shadows that travels in waves and has a core that glows violet or orange. It initially appears as a large wave of Shadows, but when it takes enough damage, it plunges this wave into the ground, turning the entire area in shades of red and black before re-emerging as a tornado of Shadows with an orange core at its center.

When the Demon Tide takes damage, individual Shadows will fall out of the swarm and disappear. Many of its attacks also comprise of launching individual Shadows, which disappear after impact.

Strategy[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

The Demon Tide is the final boss of Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. As such, it is resilient. Aqua should be sure to have many items equipped before she faces this Heartless.

This boss initially has access to three attacks: a soaring strike, a Shadow trap, and an assault from underground. Each of these can be avoided with a well-timed Barrier, and a quick Counter Blast can then be used to damage the boss. Aqua can tell when the Demon Tide is about to attack by watching the eyes of the Shadows that comprise it: when the eyes glow red, it means the boss is about to strike. Aqua should avoid the Demon Tide in these instances and use a combination of physical attacks and magic to harm it in the interim. After a certain amount of damage is dealt, Mickey will ride on top of the Demon Tide, and the Wayfinder Situation Command becomes available. During the time it is available, the Demon Tide won't be able to attack, allowing Aqua to get in some easy hits. Using the Wayfinder Situation Command allows Aqua to immobilize the Demon Tide, giving the opportunity to attack all-out, quickly depleting its HP.

After a certain amount of damage, the Demon Tide starts its second phase, becoming much more aggressive in an attempt to protect its vulnerable core. Added to its arsenal is a new projectile attack that is best avoided with Cartwheel. It switches between this and a another attack, in which its tornado of Shadows glows red and rushes Aqua. During this attack it retreats every now and then, giving Aqua the ability to use Barrier again. If Aqua stands too close to the edge of the map, it might not retreat far enough. In this case the attack is continuous. While the tornado is blue-purple, it's safe to attack. When its health gets even lower, the Demon Tide warps away its core while its tornado remains. After this, invulnerable orbs made of Shadows will be launched from the ground at random. If this happens, Aqua should Cartwheel around as much as possible to dodge these. If she is hit, the orbs will launch her into the sky, where she is a risk of being hit again by other orbs. These can be avoided with Air Slide, although this becomes more difficult as Aqua falls towards the ground. At the end of the attack, the tornado increases in size and whirls around the entire arena, limiting Aqua's movements. When the Demon Tide is not using any of these attacks, Aqua should enter the tornado and bombard the Demon Tide with aerial combos until its HP is fully depleted.

An easy strategy is to take advantage of the fact the Demon Tide can't attack when the Wayfinder Situation Command is available and used. When the command becomes available, attack the Demon Tide with regular attacks and Magic until the timer almost runs out, then activate Wayfinder. When the Demon Tide is immobilized, attack it with Magic, Grand Magic, and Shotlocks (an Elixir or Megalixir can be used to refill the Focus Gauge) until the Finish command almost runs out, then activate it. By the time the finisher is used, the Demon Tide can be down to 1 HP bar or less (The Demon Tide cannot be defeated before the second phase starts). Once the Demon Tide breaks free, it will immediately trigger the second phase. If its HP is low enough, it can be finished quickly with a couple of Firaga spells, or another Shotlock.

Kingdom Hearts III[edit]

The Demon Tide starts off vulnerable to attack but only for a couple of seconds until it goes into its initial attack. The Demon Tide can't be stunned and its next attack cannot be prevented. Its initial attack can either be flinging Shadows at Sora, charging at Sora three times, or diving into the ground and coming up from beneath Sora.

If it is flinging Shadows, dodge roll around it. If it dives underground, dodge roll just before it reemerges. If it charges then use Guard and a Reprisal to attack. However, guarding on the third charge can leave Sora open for its next attack. Once you have dodged all three, the Demon Tide will leave itself open for attacks, but will reenter its attack phase after it receives a few combos.

During its flying mode, any part of it can be damaged, but only the very front can be locked on.

During the battle in Twilight Town, the battle will end after 15% of its HP (approximately three bars) has been depleted.

During the battle in the Keyblade Graveyard, once the Demon Tide is reduced to 50% of its HP it takes the form of a tornado with its core floating in the center. When the tornado begins glowing red the Demon Tide will unleash an attack, then return to its normal color after attacking. After using its Devil Meteor attack, the tornado around the core temporarily disappears and does nothing for 25 seconds. For dealing with its tornado mode attacks, wait and block its charges when it uses Devil Screw, Dodge Roll away when it uses Devil Meteor, and dodge with Glide when it uses Devil Barrage.

After the Demon Tide has been defeated at the Keyblade Graveyard, a special sequence is entered in which a new Demon Tide appears and Sora rides upon a mass of Keyblades while flying towards it. Enemies will repeatedly fly at Sora, however they can be eliminated by firing lights with Triangle. Large projectiles cannot be destroyed and must be dodged to avoid damage. After damaging the Demon Tide with 300 lights, the Situation Command Union χ appears and will end the battle when used.

Technique Element Status Power Block? Repel LV
Devil Screw (デビルスクリュー
Debiru Sukuryū
?)
Dark 1.5 per hit 2
Flies around at high speed while its core spins; it does this 2–3 times, crashing into opponents in its path. Only used in Flying Mode.
Devil Fall (デビルフォール
Debiru Fōru
?)
Dark 2.0 per hit 2
Circles in the air, then dives underground and resurfaces several times, forming an arc and attacking as it does so. Only used in Flying Mode.
Devil Avalanche (デビルアバランチ
Debiru Abaranchi
?)
Physical 0.4 per hit 2
Fires many Shadows forward like projectiles; they vanish after travelling a certain distance or hitting an opponent. Only used in the Keyblade Graveyard battle and while in Flying Mode.
Devil Tornado (デビルトルネード
Debiru Torunēdo
?)
Dark 1.5 per hit
Moves around while spinning at high speed, crashing into opponents in its path 2–3 times. Only used while in Tornado Mode.
Devil Barrage (デビルバラージュ
Debiru Barāju
?)
Physical 0.4 per hit
Rapidly fires many Shadows as projectiles. Only used while in Tornado Mode.
Devil Meteor (デビルメテオ
Debiru Meteo
?)
Physical 1.5 per hit 2
Makes the core go underground and launches a series of huge projectiles into the air. Blows opponents high into the air after a few seconds during the attack. Only used while in Tornado mode.

The Demon Tide transitions from Flying mode to Tornado mode when at lower than 50% HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Demon Tide – Kingdom Hearts 0.2 BbS
Demon Tide I – Kingdom Hearts III Demon Tide II – Kingdom Hearts III

Gallery[edit]

Notes and references[edit]

  1. ^ a b c d e f g Glowing core
  2. ^ a b c d e f g h Non-glowing core and non-core parts in flying mode
  3. ^ Twilight Town
  4. ^ Keyblade Graveyard