Ripple Drive: Difference between revisions
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|kh2fin1=O | |kh2fin1=O | ||
|kh3name=Ripple Drive | |kh3name=Ripple Drive | ||
|kh3image=Ripple Drive KHIIIFM.gif | |||
|kh3desc=Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded) | |kh3desc=Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded) | ||
|kh3el1={{AT|mag}} Neutral | |kh3el1={{AT|mag}} Neutral |
Revision as of 19:44, 6 July 2024
Ripple Drive is an ability introduced in Kingdom Hearts Final Mix. It allows the user to unleash an aura attack that damages surrounding enemies.
Mechanics
In Kingdom Hearts Final Mix, Ripple Drive is a combat ability that requires 3 AP to equip. It is a ground combo finisher that activates when surrounded by multiple targets. Its damage is determined by Sora's maximum MP. After hitting the enemy, Sora takes 1.3 seconds to recover.
In Kingdom Hearts II Final Mix, Ripple Drive is an action ability accessible in Limit Form. It is a ground combo finisher that activates when Sora is surrounded. Ripple Drive deals Neutral damage relative to Sora's Magic stat.
In Kingdom Hearts III, Ripple Drive is an ability accessible in Second Form. It is the form's third and final ground combo finisher. Ripple Drive deals Neutral damage relative to Sora's Magic stat.
Learning Ripple Drive
Kingdom Hearts Final Mix
- Sora learns Ripple Drive at level 12 with the Dream Rod, 39 with the Dream Sword, and 69 with the Dream Shield.
Kingdom Hearts II Final Mix
- Limit Form has Ripple Drive as a default ability.
Kingdom Hearts III
- Second Form has Ripple Drive as a default ability.