Situation Command: Difference between revisions

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|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
!rowspan="2" style="width:31%"|Distance from the enemy
!rowspan="2" style="width:31%"|Distance from the enemy
!colspan="3" style="width:69%"|Distance from Sora
!colspan="3" style="width:69%"|Increase by distance from Sora
|-style="{{style|kh3|b}}"
|-style="{{style|kh3|b}}"
!style="width:23%"|Within 5m
!style="width:23%"|Within 5m
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|-
|-
|Within 10m
|Within 10m
|1-20
|10-20
|8-16
|8-16
|4-12
|4-12
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The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the the freeze, stun, burn, cloud, or sneeze [[status effect]]s. Additionally, the cooperation value will not increase if Sora is riding a [[Gigas]] or the party member's Team Attack Situation Command is already available.
The party member's cooperation value will not increase if they are grabbed by an enemy, incapacitated, or afflicted with the the freeze, stun, burn, cloud, or sneeze [[status effect]]s. Additionally, the cooperation value will not increase if Sora is riding a [[Gigas]] or the party member's Team Attack Situation Command is already available.


Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party member's cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.
Once a party member's cooperation value reaches the threshold determined at the start of the battle, their Team Attack Situation Command will be displayed, and all party members' cooperation values will return to 0. If multiple party members reach the threshold simultaneously, a random Team Attack is chosen. The threshold for activating another Team Attack Situation Command will be redetermined using the same rules as the start of the encounter.


If a party member's Team Attack Situation Command has already appeared in a battle, there is a 20% chance that their cooperation value will reset to 0 instead of activating the Team Attack Situation Command when they reach the cooperation value threshold. This increases to a 40% chance if their Team Attack Situation Command has appeared twice during the battle and a 60% chance if it has appeared three or more times. Even if the player does not activate the Team Attack, the appearance of the Situation Command is still counted.
If a party member's Team Attack Situation Command has already appeared in a battle, there is a 20% chance that their cooperation value will reset to 0 instead of activating the Team Attack Situation Command when they reach the cooperation value threshold. This increases to a 40% chance if their Team Attack Situation Command has appeared twice during the battle and a 60% chance if it has appeared three or more times. Even if the player does not activate the Team Attack, the appearance of the Situation Command is still counted.
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|When near a Save Portal.
|When near a Save Portal.
|}
|}
==Situation Commands==
==''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''==
====''Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-''====
===Battle Situation Commands===
=====Battle Situation Commands=====
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|0.2|a}}"
|-style="{{style|0.2|a}}"
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|Ally with Mickey.
|Ally with Mickey.
|-
|-
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Perform a devastating attack that ends a Style Change.
|Perform a devastating attack that ends a Style Change.
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref>
|Fill the meter with physical combos during a Style Change.<ref name="Finish">Immediately available upon activating Style Changes in the PC version.</ref>
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|}
|}


=====Event-specific Situation Commands=====
===Event-specific Situation Commands===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|0.2|a}}"
|-style="{{style|0.2|a}}"
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|Deal sufficient damage to the Demon Tide.
|Deal sufficient damage to the Demon Tide.
|-
|-
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Deliver a powerful surge of light to the Demon Tide.
|Deliver a powerful surge of light to the Demon Tide.
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" />
|Fill the meter with Wayfinder active during the Demon Tide fight.<ref name="Finish" />
|}
|}


====''Kingdom Hearts III''====
==''Kingdom Hearts III''==
=====Formchanges=====
===Formchanges===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|Fill the meter with physical combos while either Light Form or Dark Form are active.
|Fill the meter with physical combos while either Light Form or Dark Form are active.
|-
|-
|{{nihongo|'''[[Finish]]'''|フィニッシュ|<br>Finisshu}}
|{{nihongo|'''Finish'''|フィニッシュ|<br>Finisshu}}
|Execute a Formchange's ultimate attack.
|Execute a Formchange's ultimate attack.
|Press {{button|t}} / {{button|dsy}} while the Finish command prompt is available.
|Press {{button|t}} / {{button|dsy}} while the Finish command prompt is available.
|}
|}


=====Grand Magic=====
===Grand Magic===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|}
|}


=====Team Attacks=====
===Team Attacks===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|}
|}


=====Attractions=====
===Attractions===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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|}
|}


=====Event-specific Situation Commands=====
===Event-specific Situation Commands===
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
{|border=1 cellpadding=2 cellspacing=0 style="width:100%"
|-style="{{style|kh3|a}}"
|-style="{{style|kh3|a}}"
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