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HP Gain: Difference between revisions
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{{Game|FM2}} | |||
|FM2 | {{nihongo|'''HP Gain'''|HPゲイン|HP Gein}} is an [[ability]] that appears in ''[[Kingdom Hearts II Final Mix]]''. It restores the user's [[HP]] with every successful hit of a Limit ability. The amount of HP recovered per hit varies inversely with the number of strikes in the technique. | ||
}}HP Gain''' is an | |||
[[Category: | ==Mechanics== | ||
In ''Kingdom Hearts II Final Mix'', HP Gain is a {{c|support ability|kh2}}. The HP is gained from each physical hit landed on a target, even if invulnerable. | |||
==Learning HP Gain== | |||
===''Kingdom Heart II Final Mix''=== | |||
*[[Limit Form]] has HP Gain as a default ability. | |||
==See also== | |||
*[[Drain]] | |||
[[Category:Kingdom Hearts II abilities]] |
Latest revision as of 05:41, 25 February 2024
HP Gain (HPゲイン HP Gein ) is an ability that appears in Kingdom Hearts II Final Mix. It restores the user's HP with every successful hit of a Limit ability. The amount of HP recovered per hit varies inversely with the number of strikes in the technique.
Mechanics[edit]
In Kingdom Hearts II Final Mix, HP Gain is a support ability. The HP is gained from each physical hit landed on a target, even if invulnerable.
Learning HP Gain[edit]
Kingdom Heart II Final Mix[edit]
- Limit Form has HP Gain as a default ability.