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Kingdom Hearts II Final Mix

HP Gain: Difference between revisions

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'''{{Game
{{Game|FM2}}
|FM2
{{nihongo|'''HP Gain'''|HPゲイン|HP Gein}} is an [[ability]] that appears in ''[[Kingdom Hearts II Final Mix]]''. It restores the user's [[HP]] with every successful hit of a Limit ability. The amount of HP recovered per hit varies inversely with the number of strikes in the technique.
}}HP Gain''' is an ability exclusive to [[Limit Form]] in [[Kingdom Hearts II Final Mix]]. It restores HP with every successful [[Limit]] hit. Each Limit hit adds a different amount of HP with every hit. [[Ars Arcanum]] gives the least because of the numerous hits and [[Ragnarok]] gives the most because the shots are not considered hits.
 
[[Category:Abilities]]
==Mechanics==
In ''Kingdom Hearts II Final Mix'', HP Gain is a {{c|support ability|kh2}}. The HP is gained from each physical hit landed on a target, even if invulnerable.
 
==Learning HP Gain==
===''Kingdom Heart II Final Mix''===
*[[Limit Form]] has HP Gain as a default ability.
 
==See also==
*[[Drain]]
[[Category:Kingdom Hearts II abilities]]

Latest revision as of 05:41, 25 February 2024

HP Gain (HPゲイン HP Gein?) is an ability that appears in Kingdom Hearts II Final Mix. It restores the user's HP with every successful hit of a Limit ability. The amount of HP recovered per hit varies inversely with the number of strikes in the technique.

Mechanics[edit]

In Kingdom Hearts II Final Mix, HP Gain is a support ability. The HP is gained from each physical hit landed on a target, even if invulnerable.

Learning HP Gain[edit]

Kingdom Heart II Final Mix[edit]

See also[edit]