Walkthrough:Kingdom Hearts II/Timeless River: Difference between revisions
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== | ==<center>[[File:Timeless River Logo KHII.png|300px|link=Timeless River]]</center>== | ||
<center>[[File:Timeless River Logo KHII.png|300px|link=]]</center> | |||
You'll encounter | You enter this world after going through {{Wtext|Merlin|c}}'s door. This is the first of five worlds where {{Wtext|Sora|c}} and his friends change form, since the party are given [[Form:Timeless River|1920s-style designs]], with {{Wtext|Donald|c}} and {{Wtext|Goofy|c}} looking similar to their early shows. {{Wtext|Sora|c}}'s attire resembles his appearance from the first game, but now he is drawn in similar style to that of Osamu Tezuka's manga characters (such as ''Astro Boy'' and ''Black Jack'') and is pre-1940s style. | ||
You'll encounter a mysterious version of {{Wtext|Pete|c}} (who was still a captain of his own steamboat), who asks the trio if they have seen any bad guys around here. The trio point at him, much to {{Wtext|Captain Pete|c}}'s shock. He then runs off towards the {{Wtext|Pier|l}}. There is a Moogle Shop and a save point here, so save your game and follow {{Wtext|Captain Pete|c}}. You'll find him on a jetty. Select the "Punish" reaction command to trigger a boss battle. | |||
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'''EXP Gain'''- 0 | '''EXP Gain'''- 0 | ||
'''Difficulty'''- Easy | '''Rewards'''- None | ||
'''Difficulty'''-Very Easy | |||
'''Strategy'''- Pete is an extremely weak boss. If he charges toward you, use ''About Face'' to send him the other way. He is resistant to all forms of magic, so it's best to just hit him with your keyblade. | '''Strategy'''- Pete is an extremely weak boss. If he charges toward you, use ''About Face'' to send him the other way. He is resistant to all forms of magic, so it's best to just hit him with your keyblade. | ||
|} | |} | ||
After defeating {{Wtext|Captain Pete|c}}, {{Wtext|Goofy|c}} will suspect that {{Wtext|Captain Pete|c}} may not be the same as the {{Wtext|Pete|c}} they know, since he has not called up any Heartless. {{Wtext|Goofy|c}} says sorry, but Captain Pete then demands that the trio find the thief that stole his boat if they really were sorry. {{Wtext|Sora|c}} agrees, and they help {{Wtext|Captain Pete|c}} (who hurt his back in the battle). | |||
Later on, they find a window that shows four groups of Heartless (along with some jumping flames) go into windows just moments before the trio entered this world. Your main goal now is to flush out the Heartless from all four windows. | |||
*'''{{Wtext|Building Site|l}}:''' Defeat all the Heartless before the structure colapess. When the balcony is shacking, use {{button|t}} to spin the Keyblade around, doing major damage. | |||
*'''{{Wtext|Lilliput|l}}:''' Defeat all the Heartless before the town is flattened. Use the cannons to send the Heartless flying. | |||
*'''{{Wtext|Scene of the Fire|l}}:''' Defeat the Heartless before the fires consume the whole building. Use magic on the {{Wtext|Hot Rod|e}}s to easily dispatch them. | |||
*'''{{Wtext|Mickey's House|l}}:''' Defeat the Heartless before the room is destroyed. Attacking the black hole will stop the suction.--><!--It's this battle that will allow Trinity Limit to have over 300 hits if performed correctly - Uxie--> | |||
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Each time {{Wtext|Sora|c}} and his friends defeated the Heartless in a window, the past version of {{Wtext|King Mickey|c}} appears and happily shakes {{Wtext|Sora|c}}'s hand, thanking him, before waving his hand to say good bye. | |||
In the first window, you'll see {{Wtext|Maleficent|c}} scolding somebody. In the second window, the mistreated peoson will mope and wish that he could return to the past, creating a door that's shaped like {{Wtext|Merlin|c}}'s as a result, but slightly different. In the third window, it's revealed that the fellow shows the door to {{Wtext|Maleficent|c}}, saying that it connects to the past, and can now use it to her advantage. Because of this, the trio relise that they are in the past. In the fouth window, {{Wtext|Maleficent|c}} sends her lackey into the past to destroy the {{Wtext|Cornerstone of Light|i}}; the lackey being revealed as {{Wtext|Pete|c}}. | |||
Soon, {{Wtext|Present Pete|c}} will appear, laugh, then run off towards the river. Just as {{Wtext|Sora|c}} is about to go after him, {{Wtext|Past Pete|c}} soon appears, claiming that he's already found the fool that stole his boat. Because he cannot tell which {{Wtext|Pete|c}} is which, {{Wtext|Sora|c}} is confused. | |||
Now head towards the river. You'll find the two {{Wtext|Pete|c}}s arguing over the steamboat, with {{Wtext|Present Pete|c}} throwing {{Wtext|Past Pete|c}} away. Now you must break open the box containing the {{Wtext|Cornerstone|i}}. | |||
--> | |||
<!--Use this section for the first battle with Present Pete--> | |||
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After defeating {{Wtext|Pete|c}}, {{Wtext|Sora|c}} will learn {{Wtext|Slapshot|a}}, {{Wtext|Donald|c}} will learn {{Wtext|Fantasia|a}} and {{Wtext|Auto Limit|a}}, and {{Wtext|Goofy|c}} will aquire more HP. {{Wtext|Present Pete|c}} will run towards a Harbor. Team up with {{Wtext|Past Pete|c}} to send this {{Wtext|Pete|b}} back to the future. | |||
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<font color="Green">'''Assistance'''</font> | |||
|[[File:Captain_Pete_TR_KHII.png|200px]]|| | |||
'''Past Pete''' | |||
Past Pete acts the same he did when he was a boss. When he uses his charge attack, if he ends up coming your way, use ''About Face'' to knock him towards normal Pete. | |||
|} | |||
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<font color="red">'''Boss Fight'''</font> | |||
|[[File:Pete_TR_KHII.png|200px]]|| | |||
'''Pete''' | |||
'''HP'''- 784 | |||
'''EXP Gain'''- 0 | |||
'''Rewards'''- HP+5, Reflect (Sora) HP+4 (Donald) Goofy Tornado (Goofy) | |||
'''Difficulty'''- Easy | |||
'''Strategy'''- Present Pete is Hardier and Stronger than his Past counterpart, Having the same magic resistence, better HP, and stronger attacks. He often uses an attack called '''Temper Tantrum''', where he does a rapid series of punches, then slams the ground creating a shockwave. You can tell when he is about to do this when you hear him shout "Get Outta My Way!" As the battle goes on, he will change the battlefield into the areas that you explored by going through the windows. when he does this, he will say "How about a change?" then run off screen as a theater curtain with his face on falls down, when it lifts, the battlefield will have changed. here are the locations in order (Excluding the starting battlefield, '''Wharf''') | |||
'''Scene of the Fire:''' The burning building from before will appear, and fireballs will rain down on you once again, but they aren't much of a problem. | |||
'''Mickey's House:''' The Battlefield changes to the room in Mickey's House, and Pete will summon the black hole from before, hitting it won't make it go away this time, so it is far more annoying than it used to be. | |||
'''Lilliput:''' The battlefield changes to the miniature town from before. use the cannons to your advantage, as they can hurt Pete too! | |||
'''Construction Site''' The Battlefield changes to the Platform from before. Almost as soon as the curtain rises, Pete will pound the platform, sending everyone up into the air. Use the reaction commands to your advantage, and finish the battle in the sky! | |||
|} | |||
After defeating him, Present Pete will reveal his door and go through it; Sora will then seal the door shut. Past Pete then allows the trio to use his steamboat; besides, his first mate is late anyway. After that, you will return to Disney Castle, where you will watch a cutscene and open the gates for Atlantica and Port Royal. | After defeating him, {{Wtext|Present Pete|c}} will reveal his door and go through it; {{Wtext|Sora|c}} will then seal the door shut. {{Wtext|Past Pete|c}} then allows the trio to use his steamboat; besides, his first mate is late anyway. After that, you will return to {{Wtext|Disney Castle|l}}, where you will watch a cutscene and open the gates for {{Wtext|Atlantica|l}} and {{Wtext|Port Royal|l}}. | ||
[[Walkthrough:Kingdom Hearts II/Atlantica|Click here to visit Atlantica >>>>]]<br> | [[Walkthrough:Kingdom Hearts II/Atlantica|Click here to visit Atlantica >>>>]]<br> | ||
[[Walkthrough:Kingdom Hearts II/Port Royal|Click here to visit Port Royal >>>>]] | [[Walkthrough:Kingdom Hearts II/Port Royal|Click here to visit Port Royal >>>>]] | ||
===When You Return...=== | |||
{{WKH2FME}} | |||
{{WKH2FMEEnd}} | |||
--> | |||
{{WKH2TOC}} | |||
[[Category:Kingdom Hearts II walkthrough|{{SUBPAGENAME}}]] |
Latest revision as of 17:52, 30 July 2023
[edit]
You enter this world after going through Merlin's door. This is the first of five worlds where Sora and his friends change form, since the party are given 1920s-style designs, with Donald and Goofy looking similar to their early shows. Sora's attire resembles his appearance from the first game, but now he is drawn in similar style to that of Osamu Tezuka's manga characters (such as Astro Boy and Black Jack) and is pre-1940s style.
You'll encounter a mysterious version of Pete (who was still a captain of his own steamboat), who asks the trio if they have seen any bad guys around here. The trio point at him, much to Captain Pete's shock. He then runs off towards the Pier. There is a Moogle Shop and a save point here, so save your game and follow Captain Pete. You'll find him on a jetty. Select the "Punish" reaction command to trigger a boss battle.
Boss FightAfter defeating Captain Pete, Goofy will suspect that Captain Pete may not be the same as the Pete they know, since he has not called up any Heartless. Goofy says sorry, but Captain Pete then demands that the trio find the thief that stole his boat if they really were sorry. Sora agrees, and they help Captain Pete (who hurt his back in the battle).
Later on, they find a window that shows four groups of Heartless (along with some jumping flames) go into windows just moments before the trio entered this world. Your main goal now is to flush out the Heartless from all four windows.
- Building Site: Defeat all the Heartless before the structure colapess. When the balcony is shacking, use to spin the Keyblade around, doing major damage.
- Lilliput: Defeat all the Heartless before the town is flattened. Use the cannons to send the Heartless flying.
- Scene of the Fire: Defeat the Heartless before the fires consume the whole building. Use magic on the Hot Rods to easily dispatch them.
- Mickey's House: Defeat the Heartless before the room is destroyed. Attacking the black hole will stop the suction.-->
Kingdom Hearts II |
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Walkthrough |
Twilight Town - Hollow Bastion/Radiant Garden (Cavern of Remembrance) - The Land of Dragons - Beast's Castle - Olympus Coliseum - 100 Acre Wood - Disney Castle - Timeless River - Atlantica - Port Royal - Agrabah - Halloween Town - Pride Lands - Space Paranoids - The World That Never Was |
Other |
Level Pace - Drive Forms - Cups - Puzzle Pieces - Gummi Missions - Trophies |