Kingdom Hearts χ
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{{Infobox CVG
{{Infobox CVG
|title = Kingdom Hearts χ
|title = Kingdom Hearts χ[chi]
|image=[[File:Kingdom Hearts chi Logo KHX.png|center|300px]]
|image=[[File:Kingdom Hearts chi Logo KHX.png|center|300px]]
|japan=キングダム ハーツ キー
|japan=キングダム ハーツ キー
|romaji=Kingudamu Hātsu Kī
|romaji=Kingudamu Hātsu Kī
|developer={{w|Square Enix}}
|developer={{w|Square Enix}}<br>{{w|Success (company)|SUCCESS Corporation}}
|publisher=[[File:Flag of Japan.png|20px|Japan]] Square Enix
|publisher=[[File:Flag of Japan.png|20px|Japan]] Square Enix
|release=[[File:Flag of Japan.png|20px|Japan]] July 18, 2013<ref name="SQEX">[http://sqex-bridge.jp/guest/information/2019 SQEX Bridge]</ref>
|release=[[File:Flag of Japan.png|20px|Japan]] July 18, 2013<ref name="SQEX">[http://sqex-bridge.jp/guest/information/2019 SQEX Bridge]</ref>
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|ratings= {{w|Computer Entertainment Rating Organization|CERO}}: N/A
|ratings= {{w|Computer Entertainment Rating Organization|CERO}}: N/A
|platforms={{w|PC}}
|platforms={{w|PC}}
|style=khx
}}
}}
'''''Kingdom Hearts χ''''', stylized as '''''Kingdom Hearts χ[chi]''''', is a ''Kingdom Hearts'' game that is exclusive to PC browsers as the eighth game of the series. The game itself is free to play, but there are items available within it that can be purchased.<ref>[http://www.4gamer.net/games/185/G018530/20130312058/ '''''4Gamer.net''''']</ref> Set before the events of the [[Keyblade War]], ''Kingdom Hearts χ'' has simple, 2D graphics and allows all players to become [[Keyblade]] wielders.   
'''''Kingdom Hearts χ[chi]''''' was a ''Kingdom Hearts'' game that was exclusive to PC browsers as the eighth game of the series. The game itself was free to play, but there were items available within it that can be purchased.<ref>[http://www.4gamer.net/games/185/G018530/20130312058/ '''''4Gamer.net''''']</ref> Set before the events of the [[Keyblade War]], ''Kingdom Hearts χ[chi]'' has simple, 2D graphics and allows all players to become [[Keyblade]] wielders.   


The closed beta test for ''Kingdom Hearts χ'' was held from March 22 to March 25, 2013. An open beta test started on July 8, 2013, and it concluded with the official launch of the game service on July 18, 2013.<ref name="SQEX"/>
The closed beta test for ''Kingdom Hearts χ[chi]'' was held from March 22 to March 25, 2013. An open beta test started on July 8, 2013, and it concluded with the official launch of the game service on July 18, 2013.<ref name="SQEX"/>


On May 12, 2015, it was announced that ''Kingdom Hearts χ'' had been remade for iOS and Android smartphones as ''[[Kingdom Hearts Unchained χ]]''. It was released in Japan on September 3 of that same year, with an international release in development.
On May 12, 2015, it was announced that ''Kingdom Hearts χ[chi]'' had been remade for iOS and Android smartphones as ''[[Kingdom Hearts Unchained χ]]''. It was released in Japan on September 3 of that same year, with an international release in development.


An original HD movie that ties in with the game's events will be released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]'' as ''[[Kingdom Hearts χ Back Cover]]''.
An original HD movie titled ''[[Kingdom Hearts χ Back Cover]]'' that ties in with the game's events was released as part of ''[[Kingdom Hearts HD 2.8 Final Chapter Prologue]]''.


On April 6, 2016, it was announced that ''Kingdom Hearts χ[chi]'' for PC was to be terminated on September 01, 2016.<ref>[http://cache.sqex-bridge.jp/api/information/detail/17304 ''Kingdom Hearts χ'' Ends Service in September]</ref>
Service for ''Kingdom Hearts χ[chi]'' was terminated on September 1, 2016.<ref>[http://cache.sqex-bridge.jp/api/information/detail/17304 ''Kingdom Hearts χ'' Ends Service in September]</ref>
 
==Development==
Despite being a browser game, Square Enix treated the game as the next mainline entry in the series, with Tetsuya Nomura and Tatsuya Kando serving as co-directors and Yoko Shimomura composing the original soundtrack. While the game was originally developed in-house, the team ran into difficulties early on due to never developing a browser game themselves before. Development was then outsourced to Success Corporation with the team now acting as co-developers and supervisors.
 
The game was designed as a fundamentally single-player experience, though multiplayer elements were included from the start. In an effort to create a supportive yet unobtrusive guide, the team created [[Chirithy]], a companion character designed around the Scottish Fold breed of cat. Due to difficulties of trying to recreate the standard ''Kingdom Hearts'' experience on a browser, a new artstyle was created based on ''[[Kingdom Hearts Mobile]]'' while also being inspired by the fairy tales seen in previous games. Since the primary control method was a mouse, gameplay was greatly simplified to be be based around cards with various effects. The combat presentation was made much flashier to compensate for the simplicity.
 
This game and ''[[Kingdom Hearts III]]'' were being developed concurrently, with development for this game being briefly suspended at one point so all hands could be on deck for pre-production of the next numbered entry. This created a strong narrative connection between the games by virtue of being written at the same time, though Nomura reiterated that the story of ''Kingdom Hearts χ'' would be lighter than other titles as the team wanted to completely seperate it from the storyline of the main series. The game's title refers to the [[χ-blade]].
 
During development of this game, another title for mobile devices was in development, with initial plans being both titles coexisting and being updated concurrently. However, this mobile title was deprioritized and development halted as the team focused on the browser game due to mobile hardware rapidly increasing and the workload increasing with it. The browser version finally released on July 18, 2013.
 
This game was the first in the series to receive update patches, mostly introducing more story content, bug fixes and browser optimizations. The mobile version ended up releasing as ''[[Kingdom Hearts Unchained χ]]'' on September 3, 2015. After three years of support, Square Enix announced on August 1, 2016 that ''Kingdom Hearts χ'' would be shutting down later that year. On September 1, the game officially became inaccessible and can no longer be played.


==Story==
==Story==
{{Q|Far away there is a World of fairy tales.<br>It is a World filled with light.<br>The light gave birth to many lesser worlds, and then embraced them.<br>The source of light is Kingdom Hearts, and the key that protects it is the χ-blade.<br>So long as it endured, it was believed that the World's light would shine eternal.<br><br>However, bright light casts shadows that beget darkness.<br>Darkness brings anxiety and fear, awakening desire.<br>Formerly hidden in the depths of the heart, darkness turns to chaos and begins to spread across the World.<br>To halt the advancing darkness, those who desire light forge Keyblades in the image of the χ-blade and set out on an adventure across the World.|''Message from the KINGDOM''<ref>[http://blog.jp.square-enix.com/kingdom/2012/09/kingdom-hearts-2.html Message from the KINGDOM]</ref>}}
{{Q|Far away there is a World of fairy tales.<br>It is a World filled with light.<br>The light gave birth to many lesser worlds, and then embraced them.<br>The source of light is Kingdom Hearts, and the key that protects it is the χ-blade.<br>So long as it endured, it was believed that the World's light would shine eternal.<br><br>However, bright light casts shadows that beget darkness.<br>Darkness brings anxiety and fear, awakening desire.<br>Formerly hidden in the depths of the heart, darkness turns to chaos and begins to spread across the World.<br>To halt the advancing darkness, those who desire light forge Keyblades in the image of the χ-blade and set out on an adventure across the World.|''Message from the KINGDOM''<ref>[http://blog.jp.square-enix.com/kingdom/2012/09/kingdom-hearts-2.html Message from the KINGDOM]</ref>}}


''Kingdom Hearts χ'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother is telling Kairi her favorite story of [[Keyblade War|light and darkness]].
''Kingdom Hearts χ[chi]'' opens in pop-up book format, showing [[Kairi]] and [[Kairi's Grandma|her grandmother]] in [[Radiant Garden]]. Kairi's grandmother tells Kairi her favorite story of [[Keyblade War|light and darkness]].


In [[Dive to the Heart]], Player is asked a question: "What appearance takes the heart that guides you?", signifying Player's choice between the five Unions: Anguis, Leopardos, Unicornis, Ursus and Vulpeus. Once Player has chosen, darkness surrounds them and Player summons forth a Keyblade, which is described to them as being "the power of light meant to drive away darkness". After being enveloped in light, Player appears in [[Daybreak Town]] and is immediately attacked by a [[Darkside]] [[Heartless]]. Player is easily overcome by the large Heartless, who is then saved by their respective [[Foreteller]], who forces the Darkside back into the Corridor of Darkness and follows it in order to destroy it.
In [[Dive to the Heart]], Player is given a choice to choose which of the five [[Union]]s to join: Anguis, Leopardos, Unicornis, Ursus, and Vulpes. Once [[Player]] has chosen, darkness surrounds them and Player summons forth a [[Keyblade]]. After being enveloped in light, Player appears in [[Daybreak Town]] and is immediately attacked by a [[Darkside]] [[Heartless]]. Player is easily overcome by the large Heartless, but is saved by their [[Foreteller]], who forces the Darkside back into the [[Corridor of Darkness]] and follows it in order to destroy it.


Player is then introduced to [[Chirithy]], who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds by collecting [[Lux]], and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player’s Keyblade is incomplete and still requires the power of "Cards" called Fragments, one of which happens to be lying on the ground nearby. When Player goes to pick up the Card, a Moogle takes it before Player could. The Moogle tells Player that they have many Cards that they can offer, but for a price. Ultimately, the Moogle gives the Player the Card, calling it a sample of what it has to offer.
Player is then introduced to [[Chirithy]], who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds and collect [[Lux]], and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player's Keyblade is incomplete and still requires the power of "{{c|Cards|KHχ}}". When Player goes to pick up a nearby Card, a [[Moogle]] takes it instead. The Moogle tells Player that they have many Cards that they can offer, but for a price before it gives Player the Card as a sample of what they have to offer.


After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who tells them that they should be able to defeat weaker Heartless with their Keyblade, but Player will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous other Keyblade wielders from the Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering Lux for their own selfish desires. The Foreteller informs Player that they must discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy reveals that it wants the Player to go to these other worlds to fight the darkness by using the [[Lanes Between]] to access these other worlds.
After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who explains that they will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous Keyblade wielders from Player's Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering and hoarding Lux for their own selfish desires. The Foreteller instructs Player to discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy sends Player to other worlds to fight the darkness via the [[Lanes Between]].


The Player visits [[Dwarf Woodlands]], [[Wonderland]], and [[Agrabah]], where they interact with the citizens and help defeat the hordes of Heartless. Although Player manages to help the residents of each other under Chirithy's guidance, they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the [[Master of Masters]] and how he bestowed a copy of the [[Book of Prophecies]] to each of the five Foretellers, which contains a prophecy of the [[Keyblade War]]. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards, which act as intermediaries. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why the Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from yet another world and sends the Player to [[Olympus Coliseum]] to defeat the Heartless.
Player visits future worlds [[Dwarf Woodlands]], [[Wonderland]], and [[Agrabah]], where they defeat hordes of Heartless, but they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the [[Master of Masters]] and how he bestowed a copy of the [[Book of Prophecies]] to each of the five Foretellers, which contains a prophecy of the Keyblade War. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from another world and sends Player to [[Olympus Coliseum]] to defeat the Heartless.


Afterwards, the Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named [[Ephemer]], who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, [[Foreteller Ava]] challenges Player to a fight to test their strength. After the duel, she informs Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at [[Beast's Castle]], Player meets another Keyblade wielder named [[Skuld]], who is from the same Union as Ephemer and invites the Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless. After the two defeat them, they also encounter a dark, evil vision of Chirithy, who reveals that the Heartless they defeated are Keyblade Wielders consumed by darkness, much to the shock of the Player's Chirithy.
Afterwards, Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named [[Ephemer]], who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, [[Foreteller Ava]] challenges Player to a fight to test their strength and defeats them soundly. Afterwards, Ava notices Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at [[Beast's Castle]], Player meets another Keyblade wielder named [[Skuld]], who is from the same Union as Ephemer and invites Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless as they continue their mission. After the two defeat them, they also encounter a Nightmare Chirithy, who informs them that the Heartless they defeated are Keyblade wielders consumed by darkness.


To further understand the mysteries of the Foretellers and the future, the Player, Chirithy, and Skuld re-enter the Foretellers' tower, where they are caught by a Foreteller. They are also told that Ephemer is a traitor to his union and that he has disappeared. The Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but is easily defeated. The Foreteller reveals that she is, in fact, Master Ava, and that the Player's quest was a test of their character to see if they are worthy of leaving this world before the Great War between light and darkness. Keyblade wielders that can resist the darkness and fight for what they believe in, like their friends, are worthy of becoming elite Keyblade warriors known as Dandelions and going on to the Realm of Light and avoiding the coming universal war. All who stay will become a part of that war and must face an uncertain future. Skuld accepts the offer, but the Player's character is uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they encounter two Keyblade warriors accusing each other of stealing Lux from their unions, and the Player is forced to fight Master Aced, who defeats them. Ira arrives to stop the fighting. Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before leaving. Ira informs the Player, Skuld, and Chirithy that the war cannot be avoided and that there will be no victor. The only Foreteller who may have a solution is Gula so the trio go to look for him.
To further understand the mysteries of the Foretellers and the future, Player, Chirithy, and Skuld re-enter the Foretellers' Chamber, where they are caught by a Foreteller. They are told that Ephemer is a traitor to his Union and that he has disappeared. Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but are no match. Afterwards, the Foreteller is revealed to be Foreteller Ava, and that Player's quest was a test of their character to see if they are worthy joining the [[Dandelions]] and going on to the Realm of Light to avoid the impending Keyblade War. Skuld accepts the offer, but Player remains uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they overhear two Keyblade warriors accusing each other of stealing Lux from their Unions, and Player is forced to fight [[Foreteller Aced]], who defeats them with ease. When Ira arrives to stop the fighting, Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before he departs. Ira tells Player, Skuld, and Chirithy that the war cannot be avoided and tasks the trio to search for [[Foreteller Gula]], who may know of a solution to avert the war.


When Gula is found, he reveals that the only one who can alter these predicaments is the Master of Masters, the Foreteller's mentor, who had disappeared recently along with the sixth apprentice, Luxu. Meanwhile, Ava tracks down Luxu, who had been ordered to watch the place by their Master. He reveals that he wants to move forward to see the end of the upcoming Keyblade War after discovering what happens in the "Lost Page" in the Book of Prophecies. Once Luxu reveals the truth about the events that have been occurring and the identity of the true traitor, a shocked and furious Ava engages Luxu in a duel, ringing the clock bell and starting the war. Meanwhile, Skuld returns to her union and the Player encounters Nightmare Chirithy, who is surprised that the Player is choosing to stay out of the war. He then summons the corrupted Keyblade wielder Heartless from earlier, forcing the Player to fight them. After they are defeated, Nightmare Chirithy fuses them and himself in a giant Heartless. After the Player defeats it, Nightmare Chirithy dissolves into darkness, but vows to meet them again.
When Gula is found, he reveals that the only one who could stop the Keyblade War is the Master of Masters, who had disappeared along with the sixth apprentice, [[Luxu]]. Meanwhile, Ava tracks down Luxu, who had been ordered to watch the future unfold by the Master after discovering the contents of the "Lost Page" in the Book of Prophecies. Once Luxu reveals the truth about the events that have been occurring and the identity of the true traitor, a shocked and furious Ava engages Luxu in a duel, ringing the clock bell that signals the beginning of the war. Meanwhile, Skuld returns to her Union and Player encounters Nightmare Chirithy, who scorns them for avoiding the war. Nightmare Chirithy then summons the corrupted Keyblade wielder Heartless from earlier, forcing the Player to fight them. When Player emerges victorious, Nightmare Chirithy dissolves into darkness, but vows to meet them again.


A few days later, the Keyblade War begins and the Player battles four Foretellers before collapsing in exhaustion. The war ends with numerous Keyblades planted in the ground, forming the Keyblade Graveyard and with the Player's character laying in the middle of the graveyard (presumably dying) while Chirithy, Skuld, and Ephemer approach them.
A few days later, the Keyblade War begins and Player battles the Foretellers and despite their ability to persist and survive, earning the praise of the Foretellers, the wounds they suffered made them collapse in exhaustion. The war ends with numerous Keyblades planted in the ground, forming the [[Keyblade Graveyard]]. On the brink of death, Player loses consciousness as Chirithy, Skuld, and Ephemer approach them.


Some time later, the Player wakes up to Chirithy at a simulation of [[Enchanted Dominion]]. Chirithy claims that the events of the Keyblade War have really been a dream the Player has had ever since turning down Ava's offer to join the Dandelions, and the two decide to rest after confronting a wall of thorns. On the other side of the thorns, Maleficent (who is heavily implied to have found the Book of Prophecies) congratulates herself with what she has accomplished while wondering where Pete is. Confident that Sora and company cannot meddle in this world, she contemplates on conquering the new world that she has entered in.
Some time later, Player wakes up to Chirithy at a simulation of [[Enchanted Dominion]]. Chirithy claims that the events of the Keyblade War have been a dream Player has had ever since turning down Ava's offer to join the Dandelions, and the two decide to rest after confronting a wall of thorns. On the other side of the thorns, Maleficent congratulates herself with seemingly traveling back in time to the Book of Prophecies' hologram of Enchanted Dominion. Confident that [[Sora]] and company cannot meddle in this world, she contemplates on conquering the new world that she has entered in.
{{section-stub}}<!--prune this section down A LOT-->


==Gameplay==
==Gameplay==
[[File:Battle KHX.png|right|thumb|250px]]
[[File:Battle KHX.png|thumb|250px]]
Players are able to create their own unique [[Player (KHχ)|characters]] in the same style and fashion originally present in ''[[Kingdom Hearts Mobile]]'' and ''Kingdom Hearts Re:coded'''s [[Avatar Menu]]. Battles consist of a strategic card-battling mechanic with a large emphasis on collecting cards and items. {{c|Cards|khx}} can also be synthesized to level and evolve stronger cards and materials can be synthesized to strengthen the Keyblade's abilities. All controls, including moving around the field and battling, use the mouse. While the game can be experienced in single-player, cooperative multi-player is an emphasized element as cooperative gameplay is required to defeat raid bosses, which appear several times throughout the day. Additionally, players go into five [[Union]]s in which players defeat enemies together to collect light known as "[[Lux]]". At the end of each week, the total amount of Lux for each team is calculated, and the team that gathered the most takes part in a mission where players can obtain special rewards.
Players are able to create their own unique [[Player (KHχ)|characters]] in the same style and fashion originally present in ''[[Kingdom Hearts Mobile]]'' and ''Kingdom Hearts Re:coded'''s [[Avatar Menu]]. Battles consist of a strategic card-battling mechanic with a large emphasis on collecting cards and items. {{c|Cards|khx}} can also be synthesized to level and evolve stronger cards and materials can be synthesized to strengthen the Keyblade's abilities. All controls, including moving around the field and battling, use the mouse. While the game can be experienced in single-player, cooperative multi-player is an emphasized element as cooperative gameplay is required to defeat raid bosses, which appear several times throughout the day. Additionally, players go into five [[Union]]s in which players defeat enemies together to collect light known as "[[Lux]]". At the end of each week, the total amount of Lux for each team is calculated, and the team that gathered the most takes part in a mission where players can obtain special rewards.
{{-}}
{{-}}
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===Action Points (AP)===
===Action Points (AP)===
{{youmay||[[Stats#AP 1|Ability Points]] or [[Stats#AP 2|Attack Points]]|Action Points}}
{{youmay||[[Stats#AP 1|Ability Points]] or [[Stats#AP 2|Attack Points]]|Action Points}}
'''AP''', or '''Action Points''', determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as [[Potion]]s, that replenishes 10 AP, or [[Mega-Potion]]s, that replenishes all AP; leveling up; or by allowing time to pass.
'''AP''', or '''Action Points''', determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as [[Potion]]s, that replenishes 10 AP, or [[Mega-Potion]]s, that replenishes all AP; leveling up; or by allowing time to pass.
{{sec-stub}}
{{sec-stub}}


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{{sec-stub}}
{{sec-stub}}


==Worlds==
==Worlds and characters==
{| width="100%" |
{| width="100%" |
| valign="top" width="20%" |
| valign="top" width="20%" |
;[[Daybreak Town]]
;[[Daybreak Town]]
*{{c|Player|khx}}
*[[Chirithy]]
*[[Chirithy]]
*[[Foreteller Invi]]
*[[Ira]]
*[[Foreteller Gula]]
*[[Invi]]
*[[Foreteller Ira]]
*[[Aced]]
*[[Foreteller Aced]]
*[[Gula]]
*[[Foreteller Ava]]
*[[Ava]]
*[[Moogle]]
*[[Moogle]]
*[[Ephemer]]
*[[Ephemer]]
Line 83: Line 95:
*[[Chip and Dale]]
*[[Chip and Dale]]
*[[Skuld]]
*[[Skuld]]
*[[Luxu]]


| valign="top" width="20%" |
;[[Dwarf Woodlands]]
;[[Dwarf Woodlands]]
*[[Snow White]]
*[[Snow White]]
Line 104: Line 118:
*[[Aladdin]]
*[[Aladdin]]
*[[Abu]]
*[[Abu]]
*[[Palace Guards]]
*[[Guards]]


| valign="top" width="20%" |
;[[Olympus Coliseum]]
;[[Olympus Coliseum]]
*[[Hercules]]
*[[Hercules]]
Line 117: Line 132:
*[[Belle]]
*[[Belle]]
*[[Cogsworth]]
*[[Cogsworth]]
*[[Lumiere]]
*[[Lumière]]
*[[Chip]]
*[[Chip]]
*[[Mrs. Potts]]
*[[Mrs. Potts]]
Line 130: Line 145:


==Video==
==Video==
<center>
{| class="video"
{|border="1" style="text-align:center; border-radius:10px"
! Disney Japan Kingdom Hearts χ Gameplay Trailer
|style="border-radius:10px"|'''Disney Japan Kingdom Hearts χ Gameplay Trailer'''
|-
|-
|style="border-radius:10px"|<youtube width="320" height="240">gEvAN7A_MKE</youtube>
| {{#widget:YouTube|id=gEvAN7A_MKE|width=320|height=240}}
|}
|}
</center>


==References==
==Notes and references==
{{reflist|1}}
{{reflist}}


==External links==
==External links==
*[https://web.archive.org/web/20160714125956/http://kingdomhearts.jp/ Official JP Site (cached)]
*[https://web.archive.org/web/20160714125956/http://kingdomhearts.jp/ Official JP Site (cached)]


{{BoxTop}}
{{XChi}}
{{XChi}}
{{KH series}}
{{KH series}}
[[Category:Games]]
[[Category:Games]]

Latest revision as of 15:36, 12 April 2023

I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
Xemnas A 6★ KHUX.png
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Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
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Issues: Expand story section. The game's canon now so it needs to have all the details.

Kingdom Hearts χ[chi]
Kingdom Hearts chi Logo KHX.png
キングダム ハーツ キー
Kingudamu Hātsu Kī
Developer(s) Square Enix
SUCCESS Corporation
Publisher(s) Japan Square Enix
Release date(s) Japan July 18, 2013[1]
Genre Online browser game
Game modes Single player
Ratings CERO: N/A
Platform(s) PC

Kingdom Hearts χ[chi] was a Kingdom Hearts game that was exclusive to PC browsers as the eighth game of the series. The game itself was free to play, but there were items available within it that can be purchased.[2] Set before the events of the Keyblade War, Kingdom Hearts χ[chi] has simple, 2D graphics and allows all players to become Keyblade wielders.

The closed beta test for Kingdom Hearts χ[chi] was held from March 22 to March 25, 2013. An open beta test started on July 8, 2013, and it concluded with the official launch of the game service on July 18, 2013.[1]

On May 12, 2015, it was announced that Kingdom Hearts χ[chi] had been remade for iOS and Android smartphones as Kingdom Hearts Unchained χ. It was released in Japan on September 3 of that same year, with an international release in development.

An original HD movie titled Kingdom Hearts χ Back Cover that ties in with the game's events was released as part of Kingdom Hearts HD 2.8 Final Chapter Prologue.

Service for Kingdom Hearts χ[chi] was terminated on September 1, 2016.[3]

Development[edit]

Despite being a browser game, Square Enix treated the game as the next mainline entry in the series, with Tetsuya Nomura and Tatsuya Kando serving as co-directors and Yoko Shimomura composing the original soundtrack. While the game was originally developed in-house, the team ran into difficulties early on due to never developing a browser game themselves before. Development was then outsourced to Success Corporation with the team now acting as co-developers and supervisors.

The game was designed as a fundamentally single-player experience, though multiplayer elements were included from the start. In an effort to create a supportive yet unobtrusive guide, the team created Chirithy, a companion character designed around the Scottish Fold breed of cat. Due to difficulties of trying to recreate the standard Kingdom Hearts experience on a browser, a new artstyle was created based on Kingdom Hearts Mobile while also being inspired by the fairy tales seen in previous games. Since the primary control method was a mouse, gameplay was greatly simplified to be be based around cards with various effects. The combat presentation was made much flashier to compensate for the simplicity.

This game and Kingdom Hearts III were being developed concurrently, with development for this game being briefly suspended at one point so all hands could be on deck for pre-production of the next numbered entry. This created a strong narrative connection between the games by virtue of being written at the same time, though Nomura reiterated that the story of Kingdom Hearts χ would be lighter than other titles as the team wanted to completely seperate it from the storyline of the main series. The game's title refers to the χ-blade.

During development of this game, another title for mobile devices was in development, with initial plans being both titles coexisting and being updated concurrently. However, this mobile title was deprioritized and development halted as the team focused on the browser game due to mobile hardware rapidly increasing and the workload increasing with it. The browser version finally released on July 18, 2013.

This game was the first in the series to receive update patches, mostly introducing more story content, bug fixes and browser optimizations. The mobile version ended up releasing as Kingdom Hearts Unchained χ on September 3, 2015. After three years of support, Square Enix announced on August 1, 2016 that Kingdom Hearts χ would be shutting down later that year. On September 1, the game officially became inaccessible and can no longer be played.

Story[edit]

"Far away there is a World of fairy tales.
It is a World filled with light.
The light gave birth to many lesser worlds, and then embraced them.
The source of light is Kingdom Hearts, and the key that protects it is the χ-blade.
So long as it endured, it was believed that the World's light would shine eternal.

However, bright light casts shadows that beget darkness.
Darkness brings anxiety and fear, awakening desire.
Formerly hidden in the depths of the heart, darkness turns to chaos and begins to spread across the World.
To halt the advancing darkness, those who desire light forge Keyblades in the image of the χ-blade and set out on an adventure across the World.
"
Message from the KINGDOM[4]

Kingdom Hearts χ[chi] opens in pop-up book format, showing Kairi and her grandmother in Radiant Garden. Kairi's grandmother tells Kairi her favorite story of light and darkness.

In Dive to the Heart, Player is given a choice to choose which of the five Unions to join: Anguis, Leopardos, Unicornis, Ursus, and Vulpes. Once Player has chosen, darkness surrounds them and Player summons forth a Keyblade. After being enveloped in light, Player appears in Daybreak Town and is immediately attacked by a Darkside Heartless. Player is easily overcome by the large Heartless, but is saved by their Foreteller, who forces the Darkside back into the Corridor of Darkness and follows it in order to destroy it.

Player is then introduced to Chirithy, who explains that Player had been chosen to become a Keyblade wielder to fend off the darkness that is quickly covering the worlds and collect Lux, and it has been tasked by Player's Foreteller to act as an aide to the novice Keyblade wielder throughout their training. Chirithy indicates that Player's Keyblade is incomplete and still requires the power of "Cards". When Player goes to pick up a nearby Card, a Moogle takes it instead. The Moogle tells Player that they have many Cards that they can offer, but for a price before it gives Player the Card as a sample of what they have to offer.

After exploring the area and defeating several Heartless, Player is approached by their Foreteller, who explains that they will need to call upon the help of others to defeat stronger Heartless. When another Darkside appears, numerous Keyblade wielders from Player's Union arrive to help Player take down the powerful Heartless. Following their victory, the Foreteller warns Player that there are others who appear to be collecting light in order to fend off the darkness, but other Unions do not necessarily strive for peace across the worlds and are gathering and hoarding Lux for their own selfish desires. The Foreteller instructs Player to discern whose darkness is hiding behind a façade of light for themselves. Once the Foreteller leaves, Chirithy sends Player to other worlds to fight the darkness via the Lanes Between.

Player visits future worlds Dwarf Woodlands, Wonderland, and Agrabah, where they defeat hordes of Heartless, but they are unable to locate where the Heartless are originating from. Upon returning to Daybreak Town, Chirithy decides to tell Player the story of the Master of Masters and how he bestowed a copy of the Book of Prophecies to each of the five Foretellers, which contains a prophecy of the Keyblade War. In order to save the future from being engulfed in darkness, the five Foretellers began using the hidden power within the prophecies via the Cards. Chirithy reminds Player that even though the five Foretellers have the same goal, their wills differ, which is why Player must not lose sight of who they are. Later, Chirithy discovers that the Darkballs that they found in Agrabah had come from another world and sends Player to Olympus Coliseum to defeat the Heartless.

Afterwards, Player returns to Daybreak Town to help several other Keyblade wielders fight off Heartless and meets another Keyblade wielder named Ephemer, who is from a different Union. Ephemer wishes to explore the Foretellers' Chamber, and despite Chirithy's protests, Player agrees to accompany him, though Ephemer eventually goes ahead without them. When Player arrives at the Foretellers' Chamber, Foreteller Ava challenges Player to a fight to test their strength and defeats them soundly. Afterwards, Ava notices Player that they have sadness in their heart, which is linked to darkness, and tells the Player to return home. During a mission at Beast's Castle, Player meets another Keyblade wielder named Skuld, who is from the same Union as Ephemer and invites Player to explore the Foretellers' lair. They are suddenly shocked to see two Foretellers fighting each other and encounter strange Heartless as they continue their mission. After the two defeat them, they also encounter a Nightmare Chirithy, who informs them that the Heartless they defeated are Keyblade wielders consumed by darkness.

To further understand the mysteries of the Foretellers and the future, Player, Chirithy, and Skuld re-enter the Foretellers' Chamber, where they are caught by a Foreteller. They are told that Ephemer is a traitor to his Union and that he has disappeared. Player then challenges the Foreteller to a duel, assuming Ephemer has been captured, but are no match. Afterwards, the Foreteller is revealed to be Foreteller Ava, and that Player's quest was a test of their character to see if they are worthy joining the Dandelions and going on to the Realm of Light to avoid the impending Keyblade War. Skuld accepts the offer, but Player remains uncertain if they should join Ephemer, who has gone on to the Realm of Light, or stay and fight to save the future. Later, they overhear two Keyblade warriors accusing each other of stealing Lux from their Unions, and Player is forced to fight Foreteller Aced, who defeats them with ease. When Ira arrives to stop the fighting, Aced claims that he is collecting more Keyblade warriors to prepare for the upcoming war before he departs. Ira tells Player, Skuld, and Chirithy that the war cannot be avoided and tasks the trio to search for Foreteller Gula, who may know of a solution to avert the war.

When Gula is found, he reveals that the only one who could stop the Keyblade War is the Master of Masters, who had disappeared along with the sixth apprentice, Luxu. Meanwhile, Ava tracks down Luxu, who had been ordered to watch the future unfold by the Master after discovering the contents of the "Lost Page" in the Book of Prophecies. Once Luxu reveals the truth about the events that have been occurring and the identity of the true traitor, a shocked and furious Ava engages Luxu in a duel, ringing the clock bell that signals the beginning of the war. Meanwhile, Skuld returns to her Union and Player encounters Nightmare Chirithy, who scorns them for avoiding the war. Nightmare Chirithy then summons the corrupted Keyblade wielder Heartless from earlier, forcing the Player to fight them. When Player emerges victorious, Nightmare Chirithy dissolves into darkness, but vows to meet them again.

A few days later, the Keyblade War begins and Player battles the Foretellers and despite their ability to persist and survive, earning the praise of the Foretellers, the wounds they suffered made them collapse in exhaustion. The war ends with numerous Keyblades planted in the ground, forming the Keyblade Graveyard. On the brink of death, Player loses consciousness as Chirithy, Skuld, and Ephemer approach them.

Some time later, Player wakes up to Chirithy at a simulation of Enchanted Dominion. Chirithy claims that the events of the Keyblade War have been a dream Player has had ever since turning down Ava's offer to join the Dandelions, and the two decide to rest after confronting a wall of thorns. On the other side of the thorns, Maleficent congratulates herself with seemingly traveling back in time to the Book of Prophecies' hologram of Enchanted Dominion. Confident that Sora and company cannot meddle in this world, she contemplates on conquering the new world that she has entered in.

Gameplay[edit]

Battle KHX.png

Players are able to create their own unique characters in the same style and fashion originally present in Kingdom Hearts Mobile and Kingdom Hearts Re:coded's Avatar Menu. Battles consist of a strategic card-battling mechanic with a large emphasis on collecting cards and items. Cards can also be synthesized to level and evolve stronger cards and materials can be synthesized to strengthen the Keyblade's abilities. All controls, including moving around the field and battling, use the mouse. While the game can be experienced in single-player, cooperative multi-player is an emphasized element as cooperative gameplay is required to defeat raid bosses, which appear several times throughout the day. Additionally, players go into five Unions in which players defeat enemies together to collect light known as "Lux". At the end of each week, the total amount of Lux for each team is calculated, and the team that gathered the most takes part in a mission where players can obtain special rewards.

Action Points (AP)[edit]

This section is about Action Points.
You may be looking for Ability Points or Attack Points.

AP, or Action Points, determine how much actions, such as opening chests, inspecting objects, and battling Heartless, the player can execute, each one consuming a determined amount of AP. Opening a treasure chest, for example, costs 3 AP. If the player runs out of AP, they will not be able to take certain actions. AP can be replenished by consuming items, such as Potions, that replenishes 10 AP, or Mega-Potions, that replenishes all AP; leveling up; or by allowing time to pass.

Battle Points (BP)[edit]

BP, or Battle Points, are used to increase the damage the player deals to Raid Bosses. The first time the player enters in each Raid Boss screen, it can get a x5 multiplier for the first strike if the player's team won the previous raid boss fight, or a x4 multiplier for 0 BP otherwise, but after that, it will cost 3 BP, while a x2.5 multiplier will cost 2 BP, and a x1 multiplier will cost only 1 BP. BP can be replenished by consuming Ethers which replenish 1 BP, Mega-Ethers which replenish all BP, leveling up, and by waiting fifteen minutes.

Worlds and characters[edit]

Daybreak Town
Dwarf Woodlands
Wonderland
Agrabah
Olympus Coliseum
Beast's Castle
Enchanted Dominion

Video[edit]

Disney Japan Kingdom Hearts χ Gameplay Trailer

Notes and references[edit]

External links[edit]