Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts III

Donald Cure: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(Redirected page to Donald Duck#Abilities)
 
No edit summary
 
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
#REDIRECT [[Donald Duck#Abilities]]
{{Game|KH2|FM2|KH3}}
[[Category:Kingdom Hearts II abilities]]
{{InfoAbility
|kana=ドナルドケアル
|romaji=Donarudo Kearu
|kh2name=Donald Cure
|kh2desc=Cures Party Member's HP. MP Cost: All
|kh2atk2=Pride Lands
|kh2el1={{AT|mag}} —
|kh2pow1=x2.0
|kh2el2={{AT|mag}} —
|kh2pow2=x0.7
|kh2ap=3
|kh2mp=99
|kh3name=Donald Cure
|kh3desc=Restores 120(+Donald's magic stat) HP to the target and 60(+Donald's magic stat) to nearby allies. Uses up all remaining MP.
|kh3atk2=Donald Cure (Underwater)
|kh3el1={{AT|mag}} —
|kh3el2={{AT|mag}} —
}}
'''Donald Cure''' is a technique that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts III]]''. It allows the user to cast [[Cure]] magic, restoring [[HP]] to themselves or an ally.
 
==Mechanics==
In ''Kingdom Hearts II'', Donald Cure is an [[action ability]] exclusive to [[Donald Duck]] that restores the health of a single party member. It costs 3 {{AP}} to equip and all [[MP]] to use. In the [[Pride Lands]], Donald Cure heals each party member one by one, or if a distant member is not reached by the effect of Donald Cure, another character's HP is restored again instead. 
 
In ''Kingdom Hearts III'', Donald Cure is an {{c|action ability|kh3}} exclusive to Donald Duck that restores the health of a single party member. It costs 3 AP to equip and all MP to use. Donald Cure heals the target for 120 HP as well as 60 HP for any other party members within the area of effect, with additional health added from Donald's magic stat.
 
==Learning Donald Cure==
===''Kingdom Hearts II''===
*Donald has Donald Cure as a default ability.
===''Kingdom Hearts III''===
*Donald has Donald Cure as a default ability.
 
==See also==
*[[Donald Fire]]
*[[Donald Blizzard]]
*[[Donald Thunder]]
*[[Donald Aero]]
 
[[de:Donald-Vita]]
[[es:Cura Donald]]
[[fr:Donald-soin]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 19:27, 2 April 2023

Donald Cure
(ドナルドケアル Donarudo Kearu?)
Cures Party Member's HP. MP Cost: All
Attack Element Power Drive Value Deflect Finishing
Blow
Donald Cure Magic Command x2.0
Pride Lands Magic Command x0.7
AP Cost 3 MP Cost 99
Donald Cure
(ドナルドケアル Donarudo Kearu?)
Restores 120(+Donald's magic stat) HP to the target and 60(+Donald's magic stat) to nearby allies. Uses up all remaining MP.
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Donald Cure Magic Command
Donald Cure (Underwater) Magic Command

Donald Cure is a technique that appears in Kingdom Hearts II and Kingdom Hearts III. It allows the user to cast Cure magic, restoring HP to themselves or an ally.

Mechanics[edit]

In Kingdom Hearts II, Donald Cure is an action ability exclusive to Donald Duck that restores the health of a single party member. It costs 3 AP to equip and all MP to use. In the Pride Lands, Donald Cure heals each party member one by one, or if a distant member is not reached by the effect of Donald Cure, another character's HP is restored again instead.

In Kingdom Hearts III, Donald Cure is an action ability exclusive to Donald Duck that restores the health of a single party member. It costs 3 AP to equip and all MP to use. Donald Cure heals the target for 120 HP as well as 60 HP for any other party members within the area of effect, with additional health added from Donald's magic stat.

Learning Donald Cure[edit]

Kingdom Hearts II[edit]

  • Donald has Donald Cure as a default ability.

Kingdom Hearts III[edit]

  • Donald has Donald Cure as a default ability.

See also[edit]