Fire/Infobox: Difference between revisions
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|kh2finfrm3b=1.0→0.42→0.42→1.0{{KHII}}<br>1.5→0.5→0.5→1.5{{FMII}} | |kh2finfrm3b=1.0→0.42→0.42→1.0{{KHII}}<br>1.5→0.5→0.5→1.5{{FMII}} | ||
|kh2finfrm3c=0.24→2.4 (3x) | |kh2finfrm3c=0.24→2.4 (3x) | ||
|khdname1=Fire | |||
|khdname2=Fira | |||
|khdname3=Firaga | |||
|khdimage3=Firaga KHD.gif | |||
|khdel=Fire | |||
|khdstat=Ignite | |||
|khdpow1a=0.90 | |||
|khdpow1b=0.93 | |||
|khdpow1c=0.95 | |||
|khdpow1d=0.98 | |||
|khdpow1e=1.00 | |||
|khdcol11=Ignite chance | |||
|khd11a=30% | |||
|khd11b=35% | |||
|khd11c=40% | |||
|khd11d=45% | |||
|khd11e=50% | |||
|khdcol12=Flight speed | |||
|khd12a=8.0m/s | |||
|khd12b=8.5m/s | |||
|khd12c=9.0m/s | |||
|khd12d=9.5m/s | |||
|khd12e=10.0m/s | |||
|khdcol13=Flight distance | |||
|khd13a=20.00m | |||
|khd13b=21.25m | |||
|khd13c=22.50m | |||
|khd13d=23.75m | |||
|khd13e=25.00m | |||
|khdcol14=Turn speed | |||
|khd14a=x1.00 | |||
|khd14b=x1.13 | |||
|khd14c=x1.25 | |||
|khd14d=x1.38 | |||
|khd14e=x1.50 | |||
|khdpow2a=1.40 | |||
|khdpow2b=1.46 | |||
|khdpow2c=1.52 | |||
|khdpow2d=1.57 | |||
|khdpow2e=1.63 | |||
|khdcol21=Ignite chance | |||
|khd21a=30% | |||
|khd21b=35% | |||
|khd21c=40% | |||
|khd21d=45% | |||
|khd21e=50% | |||
|khdcol22=Flight speed | |||
|khd22=21m/s | |||
|khdcol23=Flight distance | |||
|khd23a=25.0m | |||
|khd23b=27.5m | |||
|khd23c=30.0m | |||
|khd23d=32.5m | |||
|khd23e=35.0m | |||
|khdpow3a=0.55 | |||
|khdpow3b=0.57 | |||
|khdpow3c=0.60 | |||
|khdpow3d=0.62 | |||
|khdpow3e=0.64 | |||
|khdcol31=Ignite chance | |||
|khd31a=30% | |||
|khd31b=35% | |||
|khd31c=40% | |||
|khd31d=45% | |||
|khd31e=50% | |||
|khdcol32=Flight distance | |||
|khd32a=5m | |||
|khd32b=6m | |||
|khd32c=7m | |||
|khd32d=8m | |||
|khd32e=10m | |||
|khdcol33=Fireball size | |||
|khd33a=x1.00 | |||
|khd33b=x1.17 | |||
|khd33c=x1.33 | |||
|khd33d=x1.50 | |||
|khd33e=x1.67 | |||
|khdcol34=Explosion range | |||
|khd34a=2.0m | |||
|khd34b=2.5m | |||
|khd34c=3.0m | |||
|khd34d=3.5m | |||
|khd34e=4.0m | |||
}} | }} |
Revision as of 17:56, 26 April 2022
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
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Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
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Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+