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Magic Pulse: Difference between revisions

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{{Game|BBS|FMB|KHX|UCX|KH3}}
{{Game|BBS|FMB|KHX|UCX|KH3}}
[[File:Magic Pulse 4 KHBBS.gif|thumb|300px|right|Magic Pulse 4]]
{{InfoAbility
{{nihongo|'''Magic Pulse'''|マジックパルス|Majikku Parusu}} is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs may inflict [[status effect]]s on enemies.
|kana=マジックパルス
|romaji=Majikku Parusu
|jpname=Magic Pulse
|bbsname=Magic Pulse
|bbsimage1=Magic Pulse 1 KHBBS.gif
|bbsdesc1=Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
|bbspow1a=4.0
|bbsel1=Physical
|bbsstat1=Confuse (25%/3.3s)
|bbslvl1=2
|bbsimage2=Magic Pulse 2 KHBBS.gif
|bbsdesc2=Launch orbs of magic upward, confusing or freezing some foes.
|bbspow2a=5.5
|bbsel2=Physical
|bbsstat2=Freeze (50%/5s)<br>Confuse (50%/3.3s)
|bbslvl2=3
|bbsimage3=Magic Pulse 3 KHBBS.gif
|bbsdesc3=Launch orbs of magic upward which confuse, freeze, or bind some foes.
|bbspow3a=6.5
|bbsel3=Physical
|bbsstat3=Freeze (75%/5s)<br>Confuse (75%/3.3s)<br>Bind (75%/3.3s)
|bbslvl3=4
|bbsimage4=Magic Pulse 4 KHBBS.gif
|bbsdesc4=Press {{button|x}} at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
|bbsatk4a=Initial
|bbspow4a=4.0
|bbsatk4b=1st additional input
|bbspow4b=3.5
|bbsatk4c=2nd additional input
|bbspow4c=4.5
|bbsel4=Physical
|bbsstat4=Freeze (0%-25%-100%/5s)<ref name="status">0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.</ref><br>Ignite (0%-25%-100%/3.3s)<ref name="status"/><br>Confuse (0%-25%-100%/3.3s)<ref name="status"/><br>Bind (0%-25%-100%/3.3s)<ref name="status"/>
|bbslvl4=5
|kh3name=Magic Pulse
|kh3atk1=Hit 1-3
|kh3el1={{AT|att}} Physical
|kh3pow1=1.0(x3)
|kh3form1=5(x3)
|kh3reac1=0
|kh3rev1=0.5(x3)
|kh3grd1=X
|kh3atk2=Final hit
|kh3el2={{AT|att}} Physical
|kh3pow2=2.0
|kh3form2=10
|kh3reac2=1
|kh3rev2=1
|kh3grd2=X
|kh3stat2=Stun (50%/10s)
|uxname=Magic Pulse
|uximage=Magic Pulse KHUX.gif
|uxpsm1a=Magic
|uxur1a=Upright
|uxdesc1a='''7★:''' Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.<br>'''SN+:''' Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
|uxdmg1a='''7★:''' x11.86<br>'''SN+:''' x13.75
|uxtar1a=Single
|uxgauge1a=3
|uxname2=Magic Pulse EX
|uxkana2=マジックパルス改
|uxromaji2=Majikku Parusu Kai
|uxjpname2=Magic Pulse Revision
|uxpsm2a=Magic
|uxur2a=Upright
|uxtar2a=All
|uxgauge2a=3
|uxdmg2a='''SN++:''' x20.20
|uxdesc2a='''SN++:''' Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.
|uxtab2=Magic Pulse II
|uxnamet2=Magic Pulse II
|uxkanat2=マジックパルス2
|uxromajit2=Majikku Parusu 2
|uxjpnamet2=Magic Pulse 2
|uximaget2=Magic Pulse II KHUX.gif
|uxpsm1at2=Magic
|uxur1at2=Upright
|uxdesc1at2='''7★:''' Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
|uxdmg1at2='''7★:''' x9.18 - 13.48
|uxtar1at2=All
|uxgauge1at2=3
}}
'''Magic Pulse''' is a series of techniques introduced in ''[[Kingdom Hearts Birth by Sleep]]''. They allow the user to unleash spinning orbs may inflict [[status effect]]s on enemies.


==Mechanics==
==Mechanics==
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{{-}}
{{-}}


{{Nihongo|'''Magic Pulse II'''|マジックパルス2|Majikku Parusu 2|lit. "Magic Pulse 2"}} is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).
'''Magic Pulse II''' is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).


Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.
Line 44: Line 124:
Aqua uses an unnamed move similar to Magic Pulse as her ground and air combo finisher. The orbs are not imbued with status altering magic.
Aqua uses an unnamed move similar to Magic Pulse as her ground and air combo finisher. The orbs are not imbued with status altering magic.


==Gallery==
==Notes and references==
<gallery>
{{reflist}}
File:Magic Pulse 1 KHBBS.gif|Magic Pulse 1
File:Magic Pulse 2 KHBBS.gif|Magic Pulse 2
File:Magic Pulse 3 KHBBS.gif|Magic Pulse 3
</gallery>


==See also==
==See also==

Revision as of 18:46, 28 February 2022

Magic Pulse 1
(マジックパルス 1 Majikku Parusu 1?)
Aqua using Magic Pulse 1 in Olympus Coliseum.
Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
Attack No. of Hits Power
Magic Pulse 1 1 4.0
Element Status Level
Physical Confuse (25%/3.3s) 2

Magic Pulse 2
(マジックパルス 2 Majikku Parusu 2?)
Aqua using Magic Pulse 2 in Olympus Coliseum.
Launch orbs of magic upward, confusing or freezing some foes.
Attack No. of Hits Power
Magic Pulse 2 1 5.5
Element Status Level
Physical Freeze (50%/5s)
Confuse (50%/3.3s)
3
Magic Pulse 3
(マジックパルス 3 Majikku Parusu 3?)
Aqua using Magic Pulse 3 in Olympus Coliseum.
Launch orbs of magic upward which confuse, freeze, or bind some foes.
Attack No. of Hits Power
Magic Pulse 3 1 6.5
Element Status Level
Physical Freeze (75%/5s)
Confuse (75%/3.3s)
Bind (75%/3.3s)
4
Magic Pulse 4
(マジックパルス 4 Majikku Parusu 4?)
Aqua using Magic Pulse 4 in Neverland.
Press X at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
Attack No. of Hits Power
Initial 1 4.0
1st additional input 1 3.5
2nd additional input 1 4.5
Element Status Level
Physical Freeze (0%-25%-100%/5s)[1]
Ignite (0%-25%-100%/3.3s)[1]
Confuse (0%-25%-100%/3.3s)[1]
Bind (0%-25%-100%/3.3s)[1]
5

Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright Single 3 7★: x11.86
SN+: x13.75
7★: Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.
SN+: Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
Magic Pulse EX
(マジックパルス改 Majikku Parusu Kai?, lit. "Magic Pulse Revision")
Attributes Target Gauge Cost Damage
Magic Upright All 3 SN++: x20.20
SN++: Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.

Magic Pulse II
(マジックパルス2 Majikku Parusu 2?, lit. "Magic Pulse 2")
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright All 3 7★: x9.18 - 13.48
7★: Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
Magic Pulse
(マジックパルス Majikku Parusu?)
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Hit 1-3 Attack Command Physical 1.0(x3) X
5(x3) 0 0.5(x3)
Final hit Attack Command Physical 2.0 X Stun (50%/10s)
10 1 1

Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs may inflict status effects on enemies.

Mechanics

Kingdom Hearts Birth by Sleep

In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping X when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.

Kingdom Hearts Union χ

In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. It deals exceptionally powerful hits, and lowers the target's Magic-based defense by 1 tier for 1 turn.

Magic Pulse +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse +5 6★ x3.50 x3.60 x3.70 x3.80 x3.90 x4.00 4
Magic Pulse +6 7★ x11.86 4

Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It increases Player's Special Attack Bonus by 30% for 1 turn. It inflicts more damage with 1 enemy left (including raid boss parts).

Magic Pulse II +6 also raises Player's Upright-based strength by 3 tiers for 1 turn.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse II +5 6★ x3.82 - 5.42 x3.86 - 5.46 x3.90 - 5.50 x3.94 - 5.54 x3.98 - 5.58 x4.02 - 5.62 3
Magic Pulse II +6 7★ x9.18 - 13.48 3

Kingdom Hearts III

In Kingdom Hearts III, Magic Pulse is an action ability. It acts as Aqua's ground and air combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds.

Learning Magic Pulse

Kingdom Hearts Birth by Sleep

  • Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
  • Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
  • Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
  • Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.

Kingdom Hearts Union χ

  • Magic Pulse II +5 is the special attack for medal 977: HD Aqua.
  • Magic Pulse II +6 is the special attack for medal 1411: HD Aqua.

Kingdom Hearts III

  • Aqua has Magic Pulse as a default ability.

Other appearances

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Aqua uses an unnamed move similar to Magic Pulse as her ground and air combo finisher. The orbs are not imbued with status altering magic.

Notes and references

  1. ^ a b c d 0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.

See also