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{{DISPLAYTITLE:Testing page for User:TheSilentHero/Tester}} | {{DISPLAYTITLE:Testing page for User:TheSilentHero/Tester}} | ||
==Ars Arcanum== | |||
{{User:TheSilentHero/Tester | |||
|kh1name=Ars Arcanum | |||
|kh1image=Ars Arcanum KH.gif | |||
|kh1desc=A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] | |||
|kh1ap=4<ref>3 in the original Japanese version.</ref> | |||
|kh1mp=3<ref>2 in the original Japanese version.</ref> | |||
|kh1atk1=Arcanum (hit 1-6) | |||
|kh1el1=Weapon | |||
|kh1pow1=Strength | |||
|kh1crit1=0% | |||
|kh1atk2=Arcanum (hit 7) | |||
|kh1el2=Weapon | |||
|kh1pow2=Strength +12 | |||
|kh1crit2=100% | |||
|kh1bonus2=0 | |||
|kh1atk3=Bash (hit 1-4) | |||
|kh1el3=Weapon | |||
|kh1pow3=Strength | |||
|kh1crit3=0% | |||
|kh1atk4=Bash (hit 5) | |||
|kh1el4=Weapon | |||
|kh1pow4=Strength +8 | |||
|kh1crit4=100% | |||
|kh1bonus4=0 | |||
|kh1atk5=Finis | |||
|kh1el5=Weapon | |||
|kh1pow5=Strength +12 | |||
|kh1crit5=100% | |||
|kh1bonus5=0 | |||
|dddname=Ars Arcanum | |||
|dddimage=Ars Arcanum KH3D.gif | |||
|ddddesc=Unleash a blinding flurry of attacks. | |||
|dddel1=Physical | |||
|dddpow1=0.5 | |||
|dddreac1=1 | |||
|dddgrd1=▲ | |||
|dddatk2=Final hit | |||
|dddel2=Physical | |||
|dddpow2=1.5 | |||
|dddreac2=2 | |||
|dddgrd2=▲ | |||
|dddreload=36 | |||
|dddbonus=Strength +4 | |||
|dddsell=1200 | |||
|kh3name=Ars Arcanum | |||
|kh3image=Ars Arcanum KHIII.gif | |||
|kh3desc=Ravage the enemy with a devastating flurry of attacks. Continue pressing {{button|x|12px}} when prompted to perform additional attacks. | |||
|kh3el1={{AT|att}} Physical | |||
|kh3pow1=0.8(x6) + 1.2 | |||
|kh3form1=0 | |||
|kh3reac1=1(x7) | |||
|kh3rev1=0 | |||
|kh3grd1=O | |||
|kh3atk2=Bash | |||
|kh3el2={{AT|att}} Physical | |||
|kh3pow2=0.8 | |||
|kh3form2=0 | |||
|kh3reac2=1 | |||
|kh3rev2=0 | |||
|kh3grd2=O | |||
|kh3atk3=Finis | |||
|kh3el3={{AT|att}} Physical | |||
|kh3pow3=0.1(x6) + 1.5 | |||
|kh3form3=0 | |||
|kh3reac3=1(x6) + 5 | |||
|kh3rev3=0 | |||
|kh3grd3=O | |||
}} | |||
{{-}} | |||
==Spear Rain== | ==Spear Rain== | ||
{{User:TheSilentHero/Tester | {{User:TheSilentHero/Tester | ||
Line 34: | Line 106: | ||
}} | }} | ||
{{-}} | {{-}} | ||
== | ==Blitz== | ||
{{User:TheSilentHero/Tester | {{User:TheSilentHero/Tester | ||
| | |kh1name=Blitz | ||
| | |kh1desc=Strike enemies ahead of you with a powerful finishing combo. | ||
|kh1ap=3{{KH}} / 2{{FM}} | |||
| | |kh1el1=Weapon | ||
|kh1pow1=Strength +6 | |||
|kh1crit1=20% | |||
| | |kh1bonus1=+4 | ||
|kh1def1=O | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{-}} | {{-}} |
Revision as of 19:01, 26 January 2022
Ars Arcanum
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
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After clearing Traverse Town |
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After clearing Wonderland |
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Spear Rain
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
|
| |||
After clearing Olympus Coliseum |
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|
|
|
| ||
After clearing Agrabah |
|
|
|
| |||
After clearing Hollow Bastion |
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|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Spear Rush
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
|
| |||
After clearing Olympus Coliseum |
|
|
|
|
| ||
After clearing Agrabah |
|
|
|
| |||
After clearing Hollow Bastion |
|
|
|
| |||
After clearing Hollow Bastion II |
|
|
|
|
| ||
After the ending |
|
|
|
|
| ||
After the ending and reaching 100F in the Avatar Sector |
|
|
|
|
|
|
|
World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+
Blitz
Scratch Cards (スクラッチカード Sukuracchi Kādo ) are a part of the Avatar Menu that gives the player a chance at getting rewards by scratching open the right panels.
Mechanics
Rewards
Scratch Cards give two types of rewards: chips and Avatar Parts. The obtainable chips depend on the Scratch Card's group, while the obtainable Avatar Parts depend on the type of Scratch Card.
Scratch Card | Kingdom Scratch | Bonus Scratch | Avatar Scratch | |||
---|---|---|---|---|---|---|
Group | Level | Avatar Parts | Group | Level | Avatar Parts | |
Disney Card | B | 3 | Coats | B* | 4 | Hair |
Destiny Card | A | 0 | Features | A* | 0 | Shoes |
Traverse Card | A | 0 | Rear Gear | A* | 0 | Tops |
Wonder Card | B | 4 | Scars, etc. | B* | 5 | Bottoms |
Olympus Card | A | 1 | Shoes | A* | 2 | Shoes |
Agrabah Card | B | 2 | Hats | B* | 3 | Hats |
100 Acre Card | C | 5 | Belts | C* | 6 | Mitts |
Ice Cream Card | C | 7 | Bodysuits | C* | 6 | Starter Kits |
Villains Card | C | 5 | Items | C* | 6 | Face & Neck |
Princess Card | D | 10 | Buddies | — | — | — |
* = のー部
, what do levels do?
Condition | Kingdom Scratch Reward | Bonus Scratch Reward | |||||
---|---|---|---|---|---|---|---|
Group A | Group B | Group C | Group D | Group A | Group B | Group C | |
After the opening | |||||||
After clearing Destiny Islands |
|
|
| ||||
After clearing Traverse Town |
|
|
|
| |||
After clearing Wonderland |
|
|
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After clearing Olympus Coliseum |
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After clearing Agrabah |
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After clearing Hollow Bastion |
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After clearing Hollow Bastion II |
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After the ending |
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After the ending and reaching 100F in the Avatar Sector |
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World Score Attacks
Destiny Islands
Score = Boss Stage Time Bonus + Boss Stage Enemy and Blox Bonus
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy and Blox Bonus:
- Darkside: 1000
- Shadow: 10
- Normal Blox: 200
- Danger Blox: 300
- Prize Blox: 500
Ranks:
- S: 40000+
- A: 30000-39999
- B: 20000-29999
Traverse Town
Score = HP Bonus + Enemy and Blox Score
HP Bonus: Remaining HP x 100 (at the end of each stage)
Enemy and Blox Score:
- Shadow (Regular): 20
- Shadow (Boss Stage): 10
- Soldier (Regular): 20
- Soldier (Boss Stage): 10
- Large Body: 40
- Red Nocturne: 20
- Guard Armor: 1000
- Normal Blox: 10
- Prize Blox (Regular): 30
- Prize Blox (Boss Stage): 500
Ranks:
- S: 30000+
- A: 20000-29999
- B: 10000-19999
Wonderland
Score = Enemy and Blox Score
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on Multiplier
- Trickmaster: 1000
- Other Enemies: 20 x Lock-on Mutliplier
- Danger Blox: 20 x Lock-on Multiplier
- Prize Blox: 30 x Lock-on Multiplier
Lock-on Multiplier
Lock-on number | Lock-on multiplier |
---|---|
None | x1 |
1 | x1 |
2 | x2 |
3 | x3 |
4 | x4 |
5 | x5 |
Ranks:
- S: 45000+
- A: 40000-44999
- B: 35000-39999
Olympus Coliseum
Score = Bug Level Bonus + Enemy and Blox Bonus
Bug Level Bonus: 1000 x Number of rooms with Bug Level 0
Enemy and Blox Bonus:
- Cloud: 0
- Cerberus: 1000
- Hades: 1030
- Rock Titan: 5000
- Behemoth: 10000
- Ice Titan: 20000
- Other Enemies (excluding Shadows summoned by Hades): 10
- Prize Blox: 300
- Rare Prize Blox: 300
Ranks:
- Layer 05
- S: 30000+
- A: 25000-29999
- B: 20000-24999
- Layer 15
- S: 90000+
- A: 85000-89999
- B: 80000-84999
- Layer 30
- S: 230000+
- A: 220000-229999
- B: 210000-219999
Agrabah
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Jafar (Genie): 1000
- Bandit: 20
Ranks:
- S: 35000+
- A: 30000-34999
- B: 25000-29999
Hollow Bastion Part I
Score = Boss Stage Time Bonus + Boss Stage Enemy Score
Boss Stage Time Bonus: 60000 - Time Penalty [Pete + Data-Riku] (1 for every 1/100th of a second that passes)
Boss Stage Enemy Score:
- Pete: 1000 (Total for both battles)
- Data-Riku: 1000 (Total for all three battles)
Ranks:
- S: 40000+
- A: 35000-39999
- B: 30000-34999
Hollow Bastion Part II
Score Attack A
Score = First Half HP Bonus + First Half Time Bonus + Dragon Maleficent Time Bonus + Enemy and Blox Score
First Half HP Bonus: Remaining HP x 100
First Half Time Bonus: Remaining time (1 for every 1/100th of a second)
Dragon Maleficent Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Soldier: 20 (Score prizes may not appear)
- Angel Star: 20 (Score prizes may not appear)
- Dragon Maleficent: 1000
- Prize Blox: 30
Ranks:
- S: 50000+
- A: 45000-49999
- B: 40000-44999
Score Attack B
Score = Heartless Sora Time Bonus + Enemy and Blox Score
Heartless Sora Time Bonus: 60000 - Time Penalty (1 for every 1/100th of a second that passes)
Enemy and Blox Score:
- Red Nocturne (Giant): 40 x Lock-on count
- Invisible: 40
- Other Enemies: 20 x Lock-on count
- Danger Blox: 20 x Lock-on count
- Prize Blox: 30 x Lock-on count
Prizes:
- Debug Device Y: 40000+
Castle Oblivion
Score = Boss Stage Time Bonus
Boss Stage Time Bonus: 30000 - Time Penalty (1 for every 1/100th of a second that passes)
Prizes:
- Oathkeeper: 1+