Kingdom Hearts III

Element Form: Difference between revisions

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==Appearance==
==Appearance==
{{Main|Form:Sora}}
{{Main|Form:Sora}}
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants.
Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood.
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Revision as of 13:58, 11 June 2019

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Element Form
Japanese エレメントフォーム Sora Element Sprite KHIII.png
Rōmaji Eremento Fōmu

Keyblades Shooting Star, Ever After

Element Form is a Form in Kingdom Hearts III. It is a form that possesses aptitude in magic and long-range attacks. It allows Sora to glide along the ground and grants the ability to cast magic while moving. It is triggered by Shooting Star and Ever After.

The Formchanges are Double Arrowguns and Magic Launcher (Shooting Star), and Mirage Staff (Ever After).

Appearance

Main article: Form:Sora

Element Form turns Sora's coat, gloves, and shoes blue, with a star pattern on his pants, sleeves, and hood. Template:Section-stub

Mechanics

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Abilities

Abilities
Ability Description
High Jump Leap high into the air. The longer you hold Circle, the higher the jump.
Doubleflight Press Circle while in midair to jump a second time.
Combo Master Continue combos even if your swings miss the enemy.
Leaf Bracer Always finish casting recovery magic, even if you are hit by attacks in the process.
Magic Combo Thrift Reduce MP cost by 1 with each successive magic cast.
Magic Galvanizer Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect.
Magic Treasure Magnet Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are.
MP Hastega Recharge MP 30% faster when you run out. Stack the ability to increase the effect.
Hidden Potential Gain additional Strength and Magic when battling powerful foes.


Combos & Finishes

Shooting Star

Double Arrowguns Sora's Shooting Star Keyblade splits and becomes a pair of auto-fire Bowguns that shoot arrows of light. While in this form, Sora's is capable of attacking with long-ranged multi-targeting shots, with his combo finisher firing many larger shots. He automatically fires a burst of shots when dodging. Sora may also enter a Auto-Shot state (named "Shooter Mode" in the Japanese version), where the camera changes to an over-the-shoulder view and shots can be properly aimed and rapid-fired not unlike a Shotlock. If Auto-Shot is activated in the air, Sora's descent will be slowed to allow him better accuracy.

Abilities

Abilities
Ability Description
Sliding Shot Tilt and press to fire a blast of projectiles as you evade in that direction. Only works while in combat.
Burst Shot Fire a volley of simultaneous projectiles. (Combo finisher)
Auto-Shot Hold R2 to continually fire projectiles.
Multilock Lock on to multiple targets at once.

Magic Launcher

When Sora has filled the Situation Command meter a second time after Double Arrowguns have been activated, the arrowguns can transform into a bazooka-like weapon called "Magic Launcher". While in this stage, Sora swings the bazooka with slow, heavy attacks when at close range, and will fire large, single shots with strong homing capabilities when at a distance. His melee combo finisher has the bazooka send targets upward and away with a non-projectile blast. While in Shooter Mode, he fires explosive shots one at a time. Once the meter is filled again, Sora can perform a Finish Command which launches the tip of the launcher forward, before triggering an explosion that rains down arrows of light on impact. This form's unique Shotlock is Cluster Cannonade, where Sora charges the Magic Launcher before fire a large projectile that then splits into a multitude of smaller projectiles, all with powerful homing capabilities.

Abilities

Abilities
Ability Description
Rising Blast Knock enemies away and then blast them with a projectile. (Combo finisher)
Final Impact Fire a projectile that results in a wide blast.
Charged Shot Hold R2 to charge up energy and release it as a projectile.
Backslide Hold Square to slide backward and evade attacks.


Ever After

Mirage Staff

The Ever After Keyblade transforms into a long staff. While in this form, Sora glides along the ground twirling the staff, further solidifying the resemblance to Wisdom Form. When attacking, Sora unleashes Surge-like close-ranged light spells, finishing combos with a powerful beam that he can turn to aim. Sora's Dodge Roll also changes to a Quick Run-like slide that leaves behind light clones of himself, up to four. The next time Sora Attacks after a clone is created, he fires projectiles at his target while all clones concentrate fire on the target as well. As a Finish Command attack, Sora stabs the staff into the ground, causing a tall tower to rise. Raising the weapon up alongside two light clones, Sora then generates a Trinity Limit-esque orb of light that fires lasers down on enemies below in random patterns, as well as lasers that circles around. This form's unique Shotlock is Spectral Rays, which has Sora use the Mirage Staff to generate a number of crystals around him that bounce laser projectiles between each other, rapidly-damaging not just targets, but any enemies in a radius.

Abilities

Abilities
Ability Description
Golden Rays Blast enemies with a crisscross of magical light. (Combo finisher)
Revolving Rays Fire blasts of magical light as you turn. (Combo finisher)
Avatar Shift Tilt and press Square to create a double as you evade in that direction. Only works in combat.
Avatar Barrage Strike at foes along with the doubles you have created with Avatar Shift.

Strategy

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