Blitz Form: Difference between revisions
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===Abilities=== | ===Abilities=== | ||
{{ | {|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:10px" align="center" width=525px | ||
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="2"|Abilities | |||
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!bgcolor=#c0c0c0 align="center" width=100px style="font-size:12px"|Ability | |||
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description | |||
|- | |||
|'''[[Air Slide]]'''||While airborne, tilt the stick and press {{Button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Air Slide]]'''||While airborne, tilt the stick and press {{Button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. <!-- Note: There's no L-stick yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Air Slide]]'''||While airborne, tilt the stick and press {{Button|s}} to air dash in that direction and evade attacks. Stack the ability to increase the effect. <!-- Note: There's no L-stick yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Glide]]'''||Hold {{Button|c}} while in midair to glide at high speed. | |||
|- | |||
|'''[[Superslide]]'''||While in flowmotion, tilt the stick and press {{Button|s}} to air dash a long distance. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Superslide]]'''||While in flowmotion, tilt the stick and press {{Button|s}} to air dash a long distance. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Superslide]]'''||While in flowmotion, tilt the stick and press {{Button|s}} to air dash a long distance. Stack the ability to increase the effect. <!-- Note: There's no L-stick button yet, so this is just a placeholder --> | |||
|- | |||
|'''[[Combo Master]]'''||Continue combos even if your swings miss the enemy. | |||
|- | |||
|'''[[HP Walker]]'''||Recover HP as you walk or run. Stack the ability to increase the effect. | |||
|- | |||
|'''[[MP Walker]]'''||Recover MP as you walk or run. MP charging remains unchanged. Stack the ability to increase the effect. | |||
|- | |||
|'''[[MP Hastera]]'''||Recharge MP 20% faster when you run out. Stack the ability to increase the effect. | |||
|- | |||
|'''[[Hidden Potential]]'''||Gain additional Strength and Magic when battling powerful foes. | |||
|} | |||
==Strategy== | ==Strategy== | ||
{{section-stub}} | {{section-stub}} | ||
{{Form}} | {{Form}} |
Revision as of 01:24, 9 March 2019
Oh no! The water! I'm in big trouble if I don't fetch it!
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This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: add abilities, design, strategy, mechanics, and revise Form infobox for compatibility (or make a Formchange infobox) |
Blitz Form | ||
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Japanese | ブリッツォーム | |
Rōmaji | Burittsu Fōmu
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Keyblades | Crystal Snow, Nano Gear, Grand Chef |
Blitz Form is a Formchange in Kingdom Hearts III. It is a form that emphasizes speed and mobility. Triggered by Crystal Snow, Nano Gear, and Grand Chef.
Appearance
Blitz Form turns Sora's coat, gloves, and shoes green, with a flame pattern on his pants. Template:Section-stub
Mechanics
Abilities
Abilities | |
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Ability | Description |
Air Slide | While airborne, tilt the stick and press to air dash in that direction and evade attacks. Stack the ability to increase the effect. |
Air Slide | While airborne, tilt the stick and press to air dash in that direction and evade attacks. Stack the ability to increase the effect. |
Air Slide | While airborne, tilt the stick and press to air dash in that direction and evade attacks. Stack the ability to increase the effect. |
Glide | Hold while in midair to glide at high speed. |
Superslide | While in flowmotion, tilt the stick and press to air dash a long distance. Stack the ability to increase the effect. |
Superslide | While in flowmotion, tilt the stick and press to air dash a long distance. Stack the ability to increase the effect. |
Superslide | While in flowmotion, tilt the stick and press to air dash a long distance. Stack the ability to increase the effect. |
Combo Master | Continue combos even if your swings miss the enemy. |
HP Walker | Recover HP as you walk or run. Stack the ability to increase the effect. |
MP Walker | Recover MP as you walk or run. MP charging remains unchanged. Stack the ability to increase the effect. |
MP Hastera | Recharge MP 20% faster when you run out. Stack the ability to increase the effect. |
Hidden Potential | Gain additional Strength and Magic when battling powerful foes. |
Strategy
Forms |
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Drive Forms |
Valor | Wisdom | Limit | Master | Final | Anti |
Formchanges |
Second | Guardian | Strike | Element | Blitz | Ultimate | Rage | Light | Dark | Double |
Sora's other forms |
Lion | Card | Die |
Costumes and world changes |
Sora | Donald Duck | Goofy | Riku | Mickey Mouse | Pete |