Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts Re:coded
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts HD 1.5 ReMIX
Kingdom Hearts HD 2.5 ReMIX

Shell: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
(→‎Kingdom Hearts 3D: Dream Drop Distance: correct format + journal order)
Line 30: Line 30:


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
*[[Yoggy Ram]] learns Protect at level 1.
*[[Sir Kyroo]] learns Protect at level 1.
*[[Tatsu Steed]] learns Protect at level 8.
*[[Thunderaffe]] learns Protect at level 12.
*[[Iceguin Ace]] learns Protect at level 1.
*[[Escarglow]] learns Protect at level 18.
*[[Wheeflower]] learns Protect at level 11.
*[[Cyber Yog]] learns Protect at level 1.
*[[Lord Kyroo]] learns Protect at level 1.
*[[Majik Lapin]] learns Protect at level 9.
*[[Aura Lion]] learns Protect at level 14.
<!--move to mechanics -- since DE do not ''lose'' these abilities upon switching dispositions, it is a customization effect, not an obtainment effect
*[[Aura Lion]] can use Protect starting from Level 14 in the Paragon and Clear Mind dispositions.
*[[Aura Lion]] can use Protect starting from Level 14 in the Paragon and Clear Mind dispositions.
*[[Cyber Yog]] can use Protect starting from Level 1 in the Donner and Comet dispositions.
*[[Cyber Yog]] can use Protect starting from Level 1 in the Donner and Comet dispositions.
Line 41: Line 54:
*[[Wheeflower]] can use Protect starting from Level 11 in the Multi-tasker and Spell Slinger dispositions.
*[[Wheeflower]] can use Protect starting from Level 11 in the Multi-tasker and Spell Slinger dispositions.
*[[Yoggy Ram]] can use Protect starting from Level 1 in the Leader and Jumper dispositions.
*[[Yoggy Ram]] can use Protect starting from Level 1 in the Leader and Jumper dispositions.
-->


==Origin==
==Origin==

Revision as of 18:05, 19 September 2015

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Shell (シェル Sheru?) is an ability that appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. It reduces the damage the user takes from magical attacks.

Mechanics

In Kingdom Hearts: Chain of Memories, Shell is an enemy card effect that reduces damage from magic attacks by 50%. It costs 50 CP to add to the deck and lasts for five hits.

In Kingdom Hearts Birth by Sleep, Shell is a Dimension Link ability.

In Kingdom Hearts Re:coded, Shell is an Overclock ability that vastly reduces damage from magic attacks.

In Kingdom Hearts 3D: Dream Drop Distance, Shell is a Dream Eater skill that decreases damage taken from magic attacks by 50%.

Learning Shell

Kingdom Hearts: Chain of Memories

  • The Ursula enemy card has Shell as its effect.
  • The Black Fungus enemy card can randomly activate Shell.
  • The Darkside enemy card can mimic an enemy's Shell.

Kingdom Hearts Birth by Sleep

Kingdom Hearts Re:coded

  • The Kingdom Key 2.0 and its upgrades have Shell as a level 2 Clock Ability.
  • The Lady Luck and its upgrades have Shell as a level 2 Clock Ability.
  • The Oathkeeper and its upgrades have Shell as a level MAX Clock Ability.
  • The Metal Chocobo: Au and its upgrades have Shell as a level 3 Clock Ability.

Kingdom Hearts 3D: Dream Drop Distance

Origin

Shell is a recurring status in the Final Fantasy series. It generally increases the affected character's defense against magical attacks, and it is usually applied with the spell of the same name.