User:Master Riku the Bloody/Sandbox: Difference between revisions
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The Lingering Will can also use [[Terra]]'s [[Ultima Cannon]] [[Shotlock]] from ''[[Kingdom Hearts: Birth by Sleep]]'' as an attack. The Lingering Will's Ultima Cannon fires one sphere of energy that homes in on its target and produces a larger explosion than Terra's version. However, the explosion is weaker, it chases Sora around the battlefield, and the sphere can be deflected back at the Lingering Will. However, there are lot's of ways to nullify or evade the move. The easiest way is to guard when you are a few meters from the Lingering Will so you can deflect the cannon back to it, which leaves him very vulnerable. If he is charging the cannon and you are too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn it's Keyblade into something resembling a bow and shoots 3 deadly projectiles trying to catch you, but keep in mind that it shoots five when low on HP. It is a particularly deadly attack that consist in trapping Sora in a triangular shaped shield that drains his health at a very fast rate. Your command bar changes, and you will have to select the "Release" command in order to break free from the curse. The projectiles can easily be evaded with the right timing of Dodge Roll, or Reflega, and when he turns his Keyblade back to normal form, that is the time to attack. If the Lingering Will's projectile hits you however, the best way to break free from the curse is to glide away while waiting for the "Release" command. | The Lingering Will can also use [[Terra]]'s [[Ultima Cannon]] [[Shotlock]] from ''[[Kingdom Hearts: Birth by Sleep]]'' as an attack. The Lingering Will's Ultima Cannon fires one sphere of energy that homes in on its target and produces a larger explosion than Terra's version. However, the explosion is weaker, it chases Sora around the battlefield, and the sphere can be deflected back at the Lingering Will. However, there are lot's of ways to nullify or evade the move. The easiest way is to guard when you are a few meters from the Lingering Will so you can deflect the cannon back to it, which leaves him very vulnerable. If he is charging the cannon and you are too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn it's Keyblade into something resembling a bow and shoots 3 deadly projectiles trying to catch you, but keep in mind that it shoots five when low on HP. It is a particularly deadly attack that consist in trapping Sora in a triangular shaped shield that drains his health at a very fast rate. Your command bar changes, and you will have to select the "Release" command in order to break free from the curse. The projectiles can easily be evaded with the right timing of Dodge Roll, or Reflega, and when he turns his Keyblade back to normal form, that is the time to attack. If the Lingering Will's projectile hits you however, the best way to break free from the curse is to glide away while waiting for the "Release" command. | ||
The Lingering Will can also Transform his Keyblade into the [[Keyblade Glider]] that Terra used in ''Kingdom Hearts Birth by Sleep'', and move around the map extremely fast. Using guard is the best way for defending yourself, and if you're in [[Final Form]] just Glide, as Sora's Keyblades will protect you. You can attack when your target lands, though it's hard to predict when and where. In addition to his Keyblade, The Lingering Will has some magical abilities as well, such as creating an strange looking seal that either creates a blue, or orange orb above Sora's head. The orange orb prevents Sora from attacking, while the blue orb prevents Sora from using Magic or Items. In order to break free from this curse, you have to deplete a new, smaller bar of HP, visible when the Lingering Will has been [[Lock | The Lingering Will can also Transform his Keyblade into the [[Keyblade Glider]] that Terra used in ''Kingdom Hearts Birth by Sleep'', and move around the map extremely fast. Using guard is the best way for defending yourself, and if you're in [[Final Form]] just Glide, as Sora's Keyblades will protect you. You can attack when your target lands, though it's hard to predict when and where. In addition to his Keyblade, The Lingering Will has some magical abilities as well, such as creating an strange looking seal that either creates a blue, or orange orb above Sora's head. The orange orb prevents Sora from attacking, while the blue orb prevents Sora from using Magic or Items. In order to break free from this curse, you have to deplete a new, smaller bar of HP, visible when the Lingering Will has been [[Lock-On|Locked on]] to. If you see a blue orb, attack to deplete the bar, if you see an orange orb, use Magic, or Limits in [[Limit Form]]. Either way, drive forms are still usable. You can simply evade this move by using Dodge Roll, Quick Run, or Reflega if timed right. It is unexpected when the Lingering Will is going to use this move, but when you hear him teleporting suddenly behind Sora, then be prepared. Another clue for you to dodge this attack is when you see the Lingering Will flying at high speeds and repeatedly landing right behind Sora. |
Revision as of 16:13, 8 February 2015
yanagi nagi - owari no sekai kara
Personality
Physical Appearance
In Kingdom Hearts, Riku has silver hair which is a bit longer than when he was a child, teal eyes, and pale skin. He wears a yellow vest shirt and blue pants. His shoes are alike to Sora's, size wise. stub
Riku-Ansem
stub
Appearances
Kingdom Hearts series
Kingdom Hearts
Riku is first seen when he thinks that both Sora and Kairi are being lazy instead of helping him build a raft. When Kairi wanted to race, he didn't take it with much excitement, implying that he has won many races before. As Sora challenge him to a battle that decides the champion, Riku says that he already collected everything he needed to get. At the end of the day, Riku talks with Sora and Kairi about other worlds and leaving the island once the raft was finished. A few days later, Heatless begin to attack the island. Sora finds Riku, but discovers his friend to have accepted the darkness and willing to leave the island. Sora tries to reach for him, but Riku is completely swallowed by the darkness before their hands can touch, ending up at Hollow Bastion. There, he is found by Maleficent, and she offers him a home to live.
Since Riku agrees to gather the Princesses of Heart, Maleficent agrees to find Kairi. Now, Riku possesses a dark blade called Soul Eater. In Traverse Town, Riku bumps in to Sora. He takes Sora's Keyblade and examine it. Then, he throws it back to Sora and then leaves. Then, he continues to watch Sora from a distance, Maleficent telling him that he replaced him and Kairi over Donald Duck and Goofy. However, Riku is still suspicious of Maleficent.
During Sora and Aladdin's duel with Jafar in Agrabah, Riku takes Jasmine to Hollow Bastion, as told by Maleficent. Then, Maleficent reveals Kairi's body's whereabouts, claiming that the only way to save her, is to gain access to Kingdom Hearts. In Monstro, Riku meets Sora again, intending to use Pinocchio to help find a way to save Kairi's heart. When Pinocchio is captured by the Parasite Cage, Riku works with Sora, Donald, and Goofy to defeat the Parasite Cage, and save Pinocchio. Then, Riku takes Pinocchio and is followed by Sora's gang into Monstro's stomach. Riku asks Sora to aid him in his work to rescue Kairi, but Sora refuses, saying that Riku's method's are wrong.
Chain of Memories
After Riku escaped the Realm of Darkness, he was sleeping in a white space before hearing a strange voice that calls out to him. Template:Stubsection
358/2 Days
Kingdom Hearts II
Coded
Birth By Sleep
Dream Drop Distance
Ability Link
FlowberMeow
Abilities
Ability Links
Flobermeow's Prize List | |
Sparkra | Sparkga |
Faith | Attack Haste |
Magic Haste | Light Screen |
Reload Boost | Once More |
Flobermeow's Ability Link | ||||||||
A | B | C | D | E | F | G | H | |
---|---|---|---|---|---|---|---|---|
Location | Type | Name | Requirement |
Strategy
In order to fight the Lingering Will, you must have completed the game, and all the worlds. Make sure to level Sora up to level 99 before diving into this fight. You must have all 5 growth abilities leveled at max. High Jump, Quick Run, Dodge Roll, Aerial Dodge, and Glide, as well as some support abilities such as Once More, and Second Chance, and you should pack as much ethers as you can, and have at least one Combo Plus. The Lingering Will is difficult to defeat. It's most basic moves are attacking with it's Keyblade, Ends of the Earth, and can fly at high speeds. The Lingering Will's most basic attack is when he leaps in the air, and dashes through Sora three times. The timing of the dashes are easily predictable, so you can avoid being hit by using Dodge Roll, or Guard. You should be able to anticipate where it's third dash will end, so you can attack it during it's third dash. The Lingering Will attacks Sora twice with it's Keyblade before turning it into a drill like object and thrust it at Sora. It isn't easy to predict when the Lingering Will is going to actually use this move after running, but you can easily defend your self using Guard, or Reflega. However, you must be cautious. If you use guard to block the attack, you must wait before attacking. If you start the attack right after guarding, the Lingering Will's drill will take most of your health, and you will be knocked far away from the Lingering Will. The Lingering Will can turn it's Keyblade into long whip and swing it around itself, dealing massive damage. Unfortunately, you have a very small perception about when its going to use this attack, but there is a very high chance that he will use it after he dashes though Sora three times, or when receiving massive damage. You can defend yourself with Guard or Reflega, but it is a lot better if you just run away and quickly get close to the Lingering Will as soon as it is landing and attack it with a new combo. However, if you do get hit, do not try to resist with Aerial Recovery or Retaliating Slash. Being hit by this attack will leave you with only 1 HP left, if Once More (and preferably Second Chance) is equipped, so don't try to use Aerial Recovery of Retaliating Slash, or you'll die. If you really need to get out of the attack and save your HP, activating a Drive Form, or using Trinity Limit with Donald Duck and Goofy are the only ways for getting some invulnerability.
The Lingering Will can also use Terra's Ultima Cannon Shotlock from Kingdom Hearts: Birth by Sleep as an attack. The Lingering Will's Ultima Cannon fires one sphere of energy that homes in on its target and produces a larger explosion than Terra's version. However, the explosion is weaker, it chases Sora around the battlefield, and the sphere can be deflected back at the Lingering Will. However, there are lot's of ways to nullify or evade the move. The easiest way is to guard when you are a few meters from the Lingering Will so you can deflect the cannon back to it, which leaves him very vulnerable. If he is charging the cannon and you are too far away, then Dodge Roll, or Quick Run against it to nullify the explosion. The Lingering Will can turn it's Keyblade into something resembling a bow and shoots 3 deadly projectiles trying to catch you, but keep in mind that it shoots five when low on HP. It is a particularly deadly attack that consist in trapping Sora in a triangular shaped shield that drains his health at a very fast rate. Your command bar changes, and you will have to select the "Release" command in order to break free from the curse. The projectiles can easily be evaded with the right timing of Dodge Roll, or Reflega, and when he turns his Keyblade back to normal form, that is the time to attack. If the Lingering Will's projectile hits you however, the best way to break free from the curse is to glide away while waiting for the "Release" command.
The Lingering Will can also Transform his Keyblade into the Keyblade Glider that Terra used in Kingdom Hearts Birth by Sleep, and move around the map extremely fast. Using guard is the best way for defending yourself, and if you're in Final Form just Glide, as Sora's Keyblades will protect you. You can attack when your target lands, though it's hard to predict when and where. In addition to his Keyblade, The Lingering Will has some magical abilities as well, such as creating an strange looking seal that either creates a blue, or orange orb above Sora's head. The orange orb prevents Sora from attacking, while the blue orb prevents Sora from using Magic or Items. In order to break free from this curse, you have to deplete a new, smaller bar of HP, visible when the Lingering Will has been Locked on to. If you see a blue orb, attack to deplete the bar, if you see an orange orb, use Magic, or Limits in Limit Form. Either way, drive forms are still usable. You can simply evade this move by using Dodge Roll, Quick Run, or Reflega if timed right. It is unexpected when the Lingering Will is going to use this move, but when you hear him teleporting suddenly behind Sora, then be prepared. Another clue for you to dodge this attack is when you see the Lingering Will flying at high speeds and repeatedly landing right behind Sora.