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User talk:MateusinhoEX/Ability Link Draft: Difference between revisions

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(doesn't look so bad, I'm preparing the other images tomorrow)
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|A1lp=200 LP
|A1lp=200 LP
|A1color=#E6E6FA
|A1color=#E6E6FA
|A1image=Ability Icon 1 KH3D.png
|A1image=Ability Icon 7 KH3D.png
|A1background=Ability_Link_(Right).svg
|A1background=Ability_Link_(Right).svg
|B1name=Attack Haste
|B1name=Attack Haste
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|C4lp=100 LP
|C4lp=100 LP
|C4color=#E6E6FA
|C4color=#E6E6FA
|C4image=Ability Icon 1 KH3D.png
|C4image=Ability Icon 7 KH3D.png
|C4background=Ability_Link_(Up+Down).svg
|C4background=Ability_Link_(Up+Down).svg
|A5name=Level
|A5name=Level
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|C5lp=100 LP
|C5lp=100 LP
|C5color=#E6E6FA
|C5color=#E6E6FA
|C5image=Ability Icon 1 KH3D.png
|C5image=Ability Icon 6 KH3D.png
|C5background=Ability_Link_(Up+Left+Right).svg
|C5background=Ability_Link_(Up+Left+Right).svg
|D5name=Magic Haste
|D5name=Magic Haste
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|C2lp=100 LP
|C2lp=100 LP
|C2color=#E6E6FA
|C2color=#E6E6FA
|C2image=Ability Icon 1 KH3D.png
|C2image=Ability Icon 6 KH3D.png
|C2background=Ability_Link_(Left+Down).svg
|C2background=Ability_Link_(Left+Down).svg
|B3name=Meteor Crash
|B3name=Meteor Crash
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|C3lp=100 LP
|C3lp=100 LP
|C3color=#E6E6FA
|C3color=#E6E6FA
|C3image=Command Icon 2 KH3D.png
|C3image=Ability Icon 7 KH3D.png
|C3background=Ability_Link_(Up+Left+Down).svg
|C3background=Ability_Link_(Up+Left+Down).svg
|D3name=Fire Boost
|D3name=Fire Boost
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|E3lp=200 LP<ref name="wyvern"/>
|E3lp=200 LP<ref name="wyvern"/>
|E3color=#FFFF00
|E3color=#FFFF00
|E3image=Ability Icon 1 KH3D.png
|E3image=Ability Icon 6 KH3D.png
|E3background=Ability_Link_(Left).svg
|E3background=Ability_Link_(Left).svg
|A4name=Level
|A4name=Level
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|D5lp=200 LP<ref name="bahamut">Appear only while in the Bahamut disposition</ref>
|D5lp=200 LP<ref name="bahamut">Appear only while in the Bahamut disposition</ref>
|D5color=#00FF00
|D5color=#00FF00
|D5image=Ability Icon 1 KH3D.png
|D5image=Ability Icon 7 KH3D.png
|D5background=Ability_Link_(Right).svg
|D5background=Ability_Link_(Right).svg
|E5name=Combo Master
|E5name=Combo Master

Revision as of 21:09, 21 September 2014

Ability Link

  1. ^ Jump up to: a b Appear only after Secret: Green at B-4 is unlocked
  2. ^ Jump up to: a b Appear only while in the Wyvern disposition.
  3. ^ Jump up to: a b c d Appear only after Secret: Green at C-4 is unlocked
  4. ^ Jump up to: a b Appear only while in the Bahamut disposition

How's this? TheSilentHero (talk) 10:44, 21 April 2013 (UTC)

It's a good idea, in fact, my first idea was something like that, but we didn't had all icons, neither found a way to put lines connecting them. Without the lines, we aren't able to know which icon connects to which. Also, using the full image is less time consuming than filling the template, as we would probably need to use the KH3D Ultimania anyway. - MateusinhoEX - 16:28, 21 April 2013 (UTC)
Not all ability icon are shown without numbers in the Ultimania, I think nine of them are currently missing, Erry could probably make screenshots of them though. The path is indeed essential and I don't have a clue how it could be incoperated, maybe by using some sort of background image but I doubt that there is an easy solution available for this problem. ShardofTruth 18:20, 21 April 2013 (UTC)
Backgrounds seem to be a good idea. I made these, but forgot to make them as PNGs instead of JPEGs. If we manage to find the missing icons, it's a good start. - MateusinhoEX - 21:28, 21 April 2013 (UTC)
Well, searching on how to put background images inside an infobox, I learned taht, apparently, background images are disabled from Wiki markup. So, we can't use them as a way to put the lines of the Ability Links. - MateusinhoEX - 17:28, 29 April 2013 (UTC)
Neumannz have shown me another way to do it. Now I'm testing it. - MateusinhoEX - 13:49, 30 April 2013 (UTC)

Because of their easy geometry we could make svgs of the paths with little effort, this way they would be rendered in the resolution needed and wouldn't be stretched if the table's size changes. ShardofTruth 21:32, 30 April 2013 (UTC)

It's a good idea. Which program could I use to make them? I only have Photoscape XD. EDIT:I think we will need to make a gray background image to put in the locations were there aren't any bonuses on the board. - MateusinhoEX - 14:49, 01 May 2013 (UTC)
Can you fill undefined boxes with the empty image automatically? ShardofTruth 17:20, 14 May 2013 (UTC)
Done. I made some mistakes so it took a while, but I was trying to dot about half an hour ago XD. Now, If there aren't any defined boxes in that row, it dissppears automatically. Thanks for the last background. I will also make some edits to fill the list just by putting the type name and LP of the Command/Ability/Quota, and it will automatically appear in the list by order of location in the board. :-) - MateusinhoEX - 17:31, 14 May 2013 (UTC)

Wow this looks fantastic, great job. ShardofTruth 21:52, 24 May 2013 (UTC)

Thanks, Shard. You really helped!! I would never have translated those things without you, really. I'm thinking of adding links to each respective bonus page in the list of bonuses, instead of just in the images. What do you think? - MateusinhoEX - 21:01, 25 May 2013 (UTC)

Quick comment: instead of writing "LP/Quota" under the table in the board tab, you can just say "Requirement" since that applies to all types of blocks. P.S the board looks great :P TheFifteenthMember 21:07, 2 November 2013 (UTC)

Icons

Listo of icons. Blue are the ones we have, red are the ones we need. [Here] are veeeery pooor quality pictures of them, if someone who knows how to and could crop them for us to use at least for now, I would be grateful.

MateusinhoEX 16:47, 3 November 2013 (UTC)