Forum:The Start of Walkthrough Space: Difference between revisions
KrytenKoro (talk | contribs) No edit summary |
("Thus the walkthrough space was born!" #powerpuffgirlreference) |
||
(17 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Forumheader|The World that Never was}} | {{Forumheader|The Realm of Sleep|The World that Never was}} | ||
<!-- Please put your content under this line. Be sure to sign your edits with either your talk page template or four tildes ~~~~ --> | <!-- Please put your content under this line. Be sure to sign your edits with either your talk page template or four tildes ~~~~ --> | ||
Line 93: | Line 93: | ||
The walkthrough pages, if categorized at all, should be categorized by world and game. Honestly, the subpage feature should do most of that already. | The walkthrough pages, if categorized at all, should be categorized by world and game. Honestly, the subpage feature should do most of that already. | ||
}} | }} | ||
{{SidTalk|time=07:59, 7 October 2011 (UTC)|Axel= | |||
*'''Pace''': In terms of pacing, I agree with the idea for organizing groups to do certain sections of the walkthrough, since this isn't a single-person walkthrough. This organization should be done '''immediately''', and we should work with one walkthrough '''at a time'''. | |||
**'''Death''': With the death thing, anything besides "kill" would work, but with using rational wording, like knocked out or defeated. | |||
**'''Bosses''': I agree with ENX in that each boss should have a tab if it is a dual-boss, with the strategy under it. If it is a different phase, then the boss box should have the tabs or have a new boss template. Also, only one walkthrough writer uses the rounded boss template on FFWiki, BlueHighwind. All other boxes that look similar to his are variants. We should deviate from this and use a combination of the boss boxes shown in ENX's sandbox (I prefer Erry's version). | |||
Most of ENX's ideas are good, and should be discussed to a conclusion. }} | |||
{{Mechajin|text=I'm sorry ENX, but your template is.. quite bluntly, horrid. it's FAR too bright. seriously. Anyway, as for the pace thing, I can see where you guys are coming from.. BUT. what about the people (Like Me) Who dislike, do not own, are no good at etc. KH1? we should be aloud to work on the KH2 walkthrough too, but as you guys said, slower than we have been. | |||
P.S: Kryten. Please don't try and murder me. I value my life very much. :3}} | |||
{{ErryTalk|time=10:14, 7 October 2011 (UTC)|edea=I don't think the colors are bland, they were directly extracted from the front cover of the game, I made a separate version from the heart symbol of the game and this one from the cover of the game. | |||
'''The non-DI guides should be locked for now, they are going to need a ''heavy'' reformatting.''' | |||
Kryten, I have to disagree with you on there. The non-KH1 guides will need to be locked. We're just trying to get KH1 done right now and if we have all the information on the page then that means less work for everyone. We will only need to reformat the page, not add new information, look over to see if this treasure chest is there or not, etc. Also, I have no plans of doing walkthrough videos, at least not at this time, due to school and such.}} | |||
{{Uxie|time=10:54, 7 October 2011 (UTC)|text=Darn. And I was so looking forward to doing the walkthough for Space Paranoids. But rules are rules. I'll see about getting further infomation soon for the KH1 worlds. | |||
Also, I agree that we should avoid using death-related terms. But this can be a problem with the Underworld... | |||
EDIT: I started the KHII Walkthrough by starting the one for the Land of Dragons. If I knew that it was only one world at a time (which, for me, is far too slow for me to handle), I would have left them alone. Sorry for causing this controversy, guys.}} | |||
{{Mechajin|text=Controversy isn't the right term. And I'm in agreeance with you about one at a time being too slow. I wouldn't think the same way if it wasn't a community made walkthrough, mind.}} | |||
{{Uxie|time=11:34, 7 October 2011 (UTC)|zoe=Well, being slow is bad, especially for those who are inpatient. But rushing walkthroughs is worse. What's the choice?}} | |||
{{ErryTalk|time=11:44, 7 October 2011 (UTC)|kk=Being slow is not bad, what's bad is rushing walkthroughs. Like the Destiny Islands page, I rushed it and I forgot to add that there's a chest you can get. Had we not focused on that page, there wouldn't be a chest to get. There are more consequences from being quick than there are from being slow. Like ENX said ''Slow and steady wins the race.''}} | |||
{{17m|text=Underworld is an exception, death is a valid term there. Even Hades calls himself "I am the lord of the dead!". We can still avoid the use for the word though. Something like "Hades then summons Auron from the depths of the Underworld".}} | |||
{{KrytenKoro|Several things: | |||
*A squared box simply doesn't look good. It looks like beginner coding/design. It looks ''hard'', and uncaring. If we want the guides to look like they are something ''completed'', something that invites the reader in, the boxes need to be more rounded, and have more complex designs. | |||
*The non-DI articles simply need to be locked. We may have a lot of the text, a general "speaking walkthrough", but there is a huge amount of coding design and formatting that will be changed. If people are determined to keep editing the other articles, then it should be text-only: inserting templates now is only going to make it more painful when the templates get deleted. | |||
*The DI article, for some bizarre reason, has a prominent spoiler warning right at the top of the page. This is all kinds of wrong. Seriously guys, we ''will not be starting fear about spoilers'' in these guides. Be responsible about what you cover, of course (don't go shouting "It was his SLED!" in the tips about fighting the Parasite Cage), but the guides should explain what is going on and ''why''. Furthermore, there isn't a game in the series with a rock-solid world order, so using this template would become unworkable about two seconds in. Instead, we should simply have a single row template that has the world logo on the left and an aesthetically-pleasing link back to the Table of Contents on the right--basically, like the top of the page on the Bradygames guides.}} | |||
{{neumannz|time=20:29, 7 October 2011 (UTC)|text=My two cents: | |||
*Re: "kill"/"death" -- I personally like "defeat" and "knockout"/"KO" as alternatives. (Also, while I am against being so stuffy as to write "deplete your HP to zero", saying something like "If you don't manage to select "The End" quickly enough, Roxas will wipe out your HP in one shot" would be alright.) However this is in terms of gameplay. Hades is not "lord of the defeated", the Undead Pirates are not "neither alive nor KO'd", and so forth. | |||
*Re: pace -- We definitely need a more concerted effort for these pages, instead of a "get them out! get them out!"-style strategy. I don't think we need to be incredibly strict about doing one world at a time, as long as there is a good amount of focus on the part of the editors, but restraint would be good. | |||
*Re: tabs -- I think the better alternative would be to modify the template to handle multiple bosses at once than to have tabbed templates, although the images and stats would probably be better off tabbed, within the template. | |||
*Re: FM-only/original-only -- I would suggest using colored boxes. I'm not sure if any sections would get long enough to require having them be collapsible. | |||
*I like the order of pages, though I would like to take this opportunity to point out that we'll be needing someone with technical resources to fill out the gameplay-related pages, like stat growth. | |||
*Re: bestiary -- Something simple, maybe. There's no point to just restating everything that's on a enemy's mainspace article. | |||
*Re: MOS -- CERTAINLY YES. However, it'll probably be easier to write after we've satisfied ourselves on our first page or two. | |||
**I'm actually going to modify my comment on pacing here: first we need to settle our walkthrough style on DI (and maybe DttH), and THEN we start filling out the rest of the worlds. | |||
...I'm not sure how welcome this would be, but I was really impressed by [http://www.kh2.co.uk/pages/kh2/walkthrough.txt Kingdom Hearts Ultimania's walkthrough of KHII], regarding their general thoroughness and ordering of sections, including gameplay. Obviously we're not doing the same thing, especially since we're including all of a world's episodes on one page—and because we're not doing a text file—but we might be able to take some cues from them.}} | |||
{{17m|text= I was just thinking, should we list obtainable items on top of a World's walkthrough just like most walkthrough does?}} | |||
{{KrytenKoro|In the room you can first get them, the first time you can get them, with previously obtained items in that room being checked off.}} | |||
{{EO|time=19:52, 8 October 2011 (UTC)|hooded=Well, Erry and I reached our common ground in terms of the ''KH1''-themed boss template color scheme; you can all stop deliberating over which is better now and focus on the more important things I mentioned. | |||
In regards to your words, Neumannz (since I apparently seem obligated to respond to every wall of text posted here): | |||
*Death - Like I said to Kryten, so long as we don't use "kill" or "die" in the strategies, it shouldn't matter what alternative we use. Obviously if something is officially recognized as "dead" (like the Undead Pirates and Hades, Lord of the Dead), we would list it as such. I'm not sure why you'd think I would find "Hades, Lord of the Knocked-Out" acceptable... | |||
*Pace - I guess it doesn't matter if we have pages for all the worlds at least ''started'', but like you said, I wish we had a firmer grasp on the walkthrough formatting and ensured each page was as good as it could possibly be before moving on to another one. | |||
*Tabs - Exactly what I was thinking. | |||
*FM content - Colored boxes? I still think a template similar to the spoiler template (albeit with different text attributed to exclusive material) would be best. That way, people could just skip over what was irrelevant to them. | |||
*Page Order - Wouldn't the statistics on character growth and such come from the BradyGames guides or a similar media? | |||
*Bestiary - Obviously, but isn't the entire walkthrough redundant to the mainspace? Why do we bother listing strategies for bosses when there are the (Boss) pages? Just trying to prove a point as to why I suggested a bestiary format of a different style. | |||
*MoS - Then by all means, let's try are best to get this written ASAP! | |||
Other than that, there was one other issue I'd like to bring up that is more of a personal thing I'm sure to get some grief for: | |||
*The template Erry and I were previously disputing over in terms of the color scheme was, in my mind, to be used for ALL bosses from ''KH1'' (thus the point of the color scheme change that started the dispute in the first place), whether they were a Heartless or a Somebody. Having the emblem of a boss type in the template when we are already supposed to know what is from the color scheme of the template is a bit redundant in my mind. Erry just threw the emblem in for decoration, but I think it would be better to give the emblem purpose through the common template idea. That purpose would be specifically to illustrate the type of boss we're dealing with; I find the multiple template color schemes for separate templates Erry's adamant to keep chaotic, distracting, and pointless. To those who say having one template is just being lazy, I don't see your logic. | |||
I will not be able to attend today's Roundtable (it is always held at an inconvenient time). I would suggest the contents of this forum for discussion, but I'd rather be present when that conversation takes place.}} | |||
{{KrytenKoro|The walkthroughs are not redundant to the mainspace. We do not cover how to beat the worlds anywhere, we cover stats, mostly. We do not need to be replicating stats unless the info is ''actionable'' in the walkthrough. | |||
*Case in point, the emblem. It has no use beyond KHII, if the person just ''really'' needs to know what will give them Wisdom or Final Form experience--and honestly, I think the game is more exacting about that then our current emblems are, so it would perhaps be best to cover what form experience the boss gives in the first few sentences of the strategy, or as a ref to the experience the boss rewards. The boss template should not contain ''anything'' that cannot be used as a cornerstone for a strategy against the boss. Anything more is fluff that will take up needed space and time entering the data. The template should be well-designed, but minimalist. | |||
**I honestly see no need for more than one boss template, total, much less more than one per game. Honestly, I think the KH1 Bradygames guide handled the boss boxes the best, with an interesting font and just an interesting design to the box itself. Also, it wouldn't be terrible if we made it possible to insert screenshots for depicting the attack telegraphs, or any other foibles about the boss battle. | |||
*Tabs: If I'm understanding Neumannz correctly, his suggestion is the same as the one I proposed earlier -- rewrite the boss template to allow multiple images/stat bars. | |||
*FM: The canonend template uses the same format as the spoiler template. I think [[Snow White]] has an example of it in use, just look at that. | |||
PS: I'll be at the roundtable in about an hour.}} |
Latest revision as of 03:08, 30 June 2014
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|