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::The only model viewers with native mset support are yaz0r's ModelViewerWX and kkdf2's khkh_xldMii. There is a way to display the animations in Noesis but I have to sort the programs/plugins first and write a little tutorial for that purpose. If you can't wait you could read [http://forum.xentax.com/viewtopic.php?f=16&t=7069 this thread] on XeNTaX. {{User:ShardofTruth/Sig}} 20:01, 13 June 2013 (UTC) | ::The only model viewers with native mset support are yaz0r's ModelViewerWX and kkdf2's khkh_xldMii. There is a way to display the animations in Noesis but I have to sort the programs/plugins first and write a little tutorial for that purpose. If you can't wait you could read [http://forum.xentax.com/viewtopic.php?f=16&t=7069 this thread] on XeNTaX. {{User:ShardofTruth/Sig}} 20:01, 13 June 2013 (UTC) | ||
Ok, I will wait for your tutorial, thank you. :)[[Special:Contributions/82.245.220.5|82.245.220.5]] 09:35, 16 June 2013 (UTC) | Ok, I will wait for your tutorial, thank you. :)[[Special:Contributions/82.245.220.5|82.245.220.5]] 09:35, 16 June 2013 (UTC) | ||
:Okay, here comes the small tutorial (it's actually very easy): | |||
#Download the neccessary files from [http://www.mediafire.com/download/pcr5zucdq7coj1j/Noesis_mset.zip here]. | |||
#Inside the zip archive you will find two things, a special Kingdom Hearts 2 plugin for Noesis which has to be extracted in Noesis' plugins folder (you probably have to overwrite any other KH2 plugin already present there) and a special version of khkh_xldM][. | |||
#Put the model and its mset you like to have animated in Noesis (they must have the same name, e.g.: Sora.mdlx and Sora.mset) in the ASET-Exporter Folder | |||
#Drag and Drop the mdlx file over the khkh_xldMii.exe, the program should open with the model already displayed. | |||
#Now you should see one or more animations under the "Motion" tab. You can display an animation by clicking on it and check the "Auto step by" box under "Control", the model should be animated now. | |||
#Check the boxes right before the animation you want to export and click on "Export ASET". Now khkh_xldM][ converts the mset to an aset, attaching all animation after another if you checked more than one. | |||
#Now if you open the same model with Noesis it can play the aset animation as if was a mset animation. | |||
I hope that helps:-) {{User:ShardofTruth/Sig}} | |||
==Problem with Noesis== | ==Problem with Noesis== | ||
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:::Strange, I don't know how to fix this, it always worked for me this way. Maybe it's something with photoshop? Could you upload a (small) example? {{User:ShardofTruth/Sig}} 17:28, 15 June 2013 (UTC) | :::Strange, I don't know how to fix this, it always worked for me this way. Maybe it's something with photoshop? Could you upload a (small) example? {{User:ShardofTruth/Sig}} 17:28, 15 June 2013 (UTC) | ||
::::I made two screens : http://imageshack.us/gal.php?id=q5Wmkt_fx5rj1NyS [[User:Lady Junky|Lady Junky]] ([[User talk:Lady Junky|talk]]) 17:34, 15 June 2013 (UTC) | ::::I made two screens : http://imageshack.us/gal.php?id=q5Wmkt_fx5rj1NyS [[User:Lady Junky|Lady Junky]] ([[User talk:Lady Junky|talk]]) 17:34, 15 June 2013 (UTC) | ||
Even the UI is still in the image, so instead of render just a screenshot was made. I don't really know what the problem is, maybe the program is incompatible with your graphic card but then it would give a warning instead. I think only MrAdults may be able to help you with that, sorry. {{User:ShardofTruth/Sig}} |