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==Comments== | ==Comments== | ||
I'm currently going through Prankster's Paradice with both Sora and Riku. While I do appreciate Monstro returning, I question why the name "Prankster's Paradice" was kept for Riku's side of the story, since it's entirely inside of Monstro. Then again, they do have to open the 7 keyholes in the same worlds... | |||
I've beaten the Grid. The third world. I must say, Sora's side of the The Grid was awesome. I'm playing this game in proud mode and I beat Rinzler on my first try. Why do people complain about him? :I He was easy. | I've beaten the Grid. The third world. I must say, Sora's side of the The Grid was awesome. I'm playing this game in proud mode and I beat Rinzler on my first try. Why do people complain about him? :I He was easy. | ||
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*There is a glaring lack of things to do, as in all ''Kingdom Hearts'' games, post-story aside from wander around aimlessly trying to improve Dive scores, go back for missed treasure, or defeat the same Special/Secret Portal enemies over and over again. It's nice to see a Disney secret boss like Julius, but once he's out of the picture, the game seems smaller in terms of post-story play. | *There is a glaring lack of things to do, as in all ''Kingdom Hearts'' games, post-story aside from wander around aimlessly trying to improve Dive scores, go back for missed treasure, or defeat the same Special/Secret Portal enemies over and over again. It's nice to see a Disney secret boss like Julius, but once he's out of the picture, the game seems smaller in terms of post-story play. | ||
*I appreciated the way tutorials were executed in this game. Hands-on experience and the ability to revisit them is a huge plus to the new player. | *I appreciated the way tutorials were executed in this game. Hands-on experience and the ability to revisit them is a huge plus to the new player. | ||
*This game is one better-off experienced at least after the player has beaten ''Kingdom Hearts II'' and especially ''Kingdom Hearts Birth by Sleep''. Even so, it does a great job helping non-series veterans get up to speed on things through the | *This game is one better-off experienced at least after the player has beaten ''Kingdom Hearts II'' and especially ''Kingdom Hearts Birth by Sleep''. Even so, it does a great job helping non-series veterans get up to speed on things through the Chronicle system and establishing a clear objective for the game itself. | ||
*Flashbacks are a great way to expand the plot, but I wish they'd just play as a normal cutscene. The notification that a flashback was obtained and asking the player if he or she would like to "view it now" really interrupts the game's flow. | *Flashbacks are a great way to expand the plot, but I wish they'd just play as a normal cutscene. The notification that a flashback was obtained and asking the player if he or she would like to "view it now" really interrupts the game's flow. | ||
*Where this game falls shortest is plot. For a story where the antagonists technically win, I feel characters such as Xemnas and Young Xehanort didn't get nearly enough time on-screen. Because of this, by the time Master Xehanort was revived, I was basically just saying "Who cares?". The plot doesn't do a good job explaining itself and often tries to shove too much down your throat at once in my opinion, and I quite despise how Nomura is basically renovating the entire series to connect to ''Kingdom Hearts Birth by Sleep''. Sacrificing the "Nobodies don't have hearts" thing just so the "thirteen darknesses" thing could happen is the worst choice he could have made in my opinion. The story was over as soon as it began, and I was saddened to see so much wasted potential; I feel Nomura took the easy way out a lot of the time. The plot also lost its focus a lot of the time thanks to the Dive System, and I feel the stories that unfolded in the Disney worlds didn't due their original films justice and missed a lot of key elements, thus the worlds just felt like they were included to fill in space rather than have story relevance. The most disappointing thing about the plot is it didn't leave me anticipating ''Kingdom Hearts III''. | *Where this game falls shortest is plot. For a story where the antagonists technically win, I feel characters such as Xemnas and Young Xehanort didn't get nearly enough time on-screen. Because of this, by the time Master Xehanort was revived, I was basically just saying "Who cares?". The plot doesn't do a good job explaining itself and often tries to shove too much down your throat at once in my opinion, and I quite despise how Nomura is basically renovating the entire series to connect to ''Kingdom Hearts Birth by Sleep''. Sacrificing the "Nobodies don't have hearts" thing just so the "thirteen darknesses" thing could happen is the worst choice he could have made in my opinion. The story was over as soon as it began, and I was saddened to see so much wasted potential; I feel Nomura took the easy way out a lot of the time. The plot also lost its focus a lot of the time thanks to the Dive System, and I feel the stories that unfolded in the Disney worlds didn't due their original films justice and missed a lot of key elements, thus the worlds just felt like they were included to fill in space rather than have story relevance. The most disappointing thing about the plot is it didn't leave me anticipating ''Kingdom Hearts III''. |