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This section seems very subjective to me, especially with entries like Darkstrom. The only way to really determine if a technique is light based is if it does light (or holy) damage. Sadly the holy element is often listed as "Other" in the status resistances because its that uncommon. --[[User:ShardofTruth|ShardofTruth]] 11:07, 2 June 2012 (UTC) | This section seems very subjective to me, especially with entries like Darkstrom. The only way to really determine if a technique is light based is if it does light (or holy) damage. Sadly the holy element is often listed as "Other" in the status resistances because its that uncommon. --[[User:ShardofTruth|ShardofTruth]] 11:07, 2 June 2012 (UTC) | ||
:Well in 3D, the Holy element exists... and I believe such commands as Salvation and Holy fall under that. I haven't quite checked the full list. {{User:Erry/Sig}} 11:42, 2 June 2012 (UTC) | :Well in 3D, the Holy element exists... and I believe such commands as Salvation and Holy fall under that. I haven't quite checked the full list. {{User:Erry/Sig}} 11:42, 2 June 2012 (UTC) | ||
::Yes, they definitely do and the Holy element must exist as well before KH3D, even it it wasn't mentioned directly. But it could be helpful that KH3D classifies attacks or abilities more directly, so we could draw conclusions from that about that attacks and abilities they were already introduced. I think the main problem are attacks like "Ragnarok", "Ars Arcanum", "Explosion", "Finishing Leap" and "Darkstrom". Are they really light attack just because they're glowing? Doesn't Ragnarok deal non-elemental damage for example? But maybe I'm getting on the wrong track here. For example in Final Fantasy X there is exactly one spell that deals holy damage, although the holy resistance can not be scanned in the game, every guide list it for every enemy, which is not the case for one KH game except KH3D it seems. --[[User:ShardofTruth|ShardofTruth]] 14:23, 2 June 2012 (UTC) |