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*'''Bestiary/Items Encyclopeida''' - This, along with character stats/abilities would be done mostly through tables. Could we possibly develop a template not like the enemy article infoboxes for the bestiary section (similar to what's done in the official ''KH1'' guide). Items would list all items and where/how to find them. | *'''Bestiary/Items Encyclopeida''' - This, along with character stats/abilities would be done mostly through tables. Could we possibly develop a template not like the enemy article infoboxes for the bestiary section (similar to what's done in the official ''KH1'' guide). Items would list all items and where/how to find them. | ||
*'''Color Schemes''' - There are to be boss templates made in a style similar to that which I used in my ''BBS'' guide. Erry and I wanted to discuss doing the templates based on each game's color scheme. Rather than make a template for each type of enemy like we are presently doing, I think it'd be best if we create a single common boss template per game based on the color schemes from each game and use it for each type of boss (''KH1'' would be dark blues, and so on; we'd get really specific in ''BBS'', Terra's bosses, whether Somebodies or Unversed, would have a brown template, while Aqua's would be blue, and Ventus's green, for example). Templates would still have all the same sections, granted they'd change for each game to include new statistics. | *'''Color Schemes''' - There are to be boss templates made in a style similar to that which I used in my ''BBS'' guide. Erry and I wanted to discuss doing the templates based on each game's color scheme. Rather than make a template for each type of enemy like we are presently doing, I think it'd be best if we create a single common boss template per game based on the color schemes from each game and use it for each type of boss (''KH1'' would be dark blues, and so on; we'd get really specific in ''BBS'', Terra's bosses, whether Somebodies or Unversed, would have a brown template, while Aqua's would be blue, and Ventus's green, for example). Templates would still have all the same sections, granted they'd change for each game to include new statistics. | ||
**'''''Plain vs. Dynamic Colors''''' - So Erry and I are having a bit of a disagreement as to whether we should favor the plain colors (like in [ | **'''''Plain vs. Dynamic Colors''''' - So Erry and I are having a bit of a disagreement as to whether we should favor the plain colors (like in [http://www.khwiki.net/index.php?title=Template:WKH1HBoss&diff=521567&oldid=521565 this template]) or the bold colors from my ''BBS'' guide in whatever boss templates we end up creating. I personally hate the plain and bland colors currently in the Heartless boss template; the colors are too dull and blend in with each other, making it hard to differentiate between sections of the template/read what's written in general. My colors are not only bolder, but you can actually see what's going on (or at least I tried to achieve this). Please see [[User:Erry/Sandbox/Walkthrough|this]] for a comparison between our two ideas for a common ''KH1'' boss template and list which you think is better and why. | ||
*'''Walkthrough MoS''' - Should we add a new section to the MoS regarding all rules for the Walkthrough (this isn't a free-for-all; we MUST have rules before the walkthroughs fall to chaos), or are we going to create a separate mini-MoS or page for walkthrough rules in general? | *'''Walkthrough MoS''' - Should we add a new section to the MoS regarding all rules for the Walkthrough (this isn't a free-for-all; we MUST have rules before the walkthroughs fall to chaos), or are we going to create a separate mini-MoS or page for walkthrough rules in general? | ||
I believe that about covers every topic Erry and I discussed. We look forward to your input!}} | I believe that about covers every topic Erry and I discussed. We look forward to your input!}} |