Forum:The Start of Walkthrough Space: Difference between revisions

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*'''Bestiary/Items Encyclopeida''' - This, along with character stats/abilities would be done mostly through tables. Could we possibly develop a template not like the enemy article infoboxes for the bestiary section (similar to what's done in the official ''KH1'' guide). Items would list all items and where/how to find them.
*'''Bestiary/Items Encyclopeida''' - This, along with character stats/abilities would be done mostly through tables. Could we possibly develop a template not like the enemy article infoboxes for the bestiary section (similar to what's done in the official ''KH1'' guide). Items would list all items and where/how to find them.
*'''Color Schemes''' - There are to be boss templates made in a style similar to that which I used in my ''BBS'' guide. Erry and I wanted to discuss doing the templates based on each game's color scheme. Rather than make a template for each type of enemy like we are presently doing, I think it'd be best if we create a single common boss template per game based on the color schemes from each game and use it for each type of boss (''KH1'' would be dark blues, and so on; we'd get really specific in ''BBS'', Terra's bosses, whether Somebodies or Unversed, would have a brown template, while Aqua's would be blue, and Ventus's green, for example). Templates would still have all the same sections, granted they'd change for each game to include new statistics.
*'''Color Schemes''' - There are to be boss templates made in a style similar to that which I used in my ''BBS'' guide. Erry and I wanted to discuss doing the templates based on each game's color scheme. Rather than make a template for each type of enemy like we are presently doing, I think it'd be best if we create a single common boss template per game based on the color schemes from each game and use it for each type of boss (''KH1'' would be dark blues, and so on; we'd get really specific in ''BBS'', Terra's bosses, whether Somebodies or Unversed, would have a brown template, while Aqua's would be blue, and Ventus's green, for example). Templates would still have all the same sections, granted they'd change for each game to include new statistics.
**'''''Plain vs. Dynamic Colors''''' - So Erry and I are having a bit of a disagreement as to whether we should favor the plain colors (like in [[Template:WKH1HBoss|this template]]) or the bold colors from my ''BBS'' guide in whatever boss templates we end up creating. I personally hate the plain and bland colors currently in the Heartless boss template; the colors are too dull and blend in with each other, making it hard to differentiate between sections of the template/read what's written in general. My colors are not only bolder, but you can actually see what's going on (or at least I tried to achieve this). Please see [[User:Erry/Sandbox/Walkthrough|this]] for a comparison between our two ideas for a common ''KH1'' boss template and list which you think is better and why.  
**'''''Plain vs. Dynamic Colors''''' - So Erry and I are having a bit of a disagreement as to whether we should favor the plain colors (like in [http://www.khwiki.net/index.php?title=Template:WKH1HBoss&diff=521567&oldid=521565 this template]) or the bold colors from my ''BBS'' guide in whatever boss templates we end up creating. I personally hate the plain and bland colors currently in the Heartless boss template; the colors are too dull and blend in with each other, making it hard to differentiate between sections of the template/read what's written in general. My colors are not only bolder, but you can actually see what's going on (or at least I tried to achieve this). Please see [[User:Erry/Sandbox/Walkthrough|this]] for a comparison between our two ideas for a common ''KH1'' boss template and list which you think is better and why.  
*'''Walkthrough MoS''' - Should we add a new section to the MoS regarding all rules for the Walkthrough (this isn't a free-for-all; we MUST have rules before the walkthroughs fall to chaos), or are we going to create a separate mini-MoS or page for walkthrough rules in general?
*'''Walkthrough MoS''' - Should we add a new section to the MoS regarding all rules for the Walkthrough (this isn't a free-for-all; we MUST have rules before the walkthroughs fall to chaos), or are we going to create a separate mini-MoS or page for walkthrough rules in general?


I believe that about covers every topic Erry and I discussed. We look forward to your input!}}
I believe that about covers every topic Erry and I discussed. We look forward to your input!}}

Revision as of 22:13, 6 October 2011

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Forums: Index > The World that Never was > The Start of Walkthrough Space

TerraArmourTalk.png
Eternal Nothingness XIII - Terra Master Symbol.png Ven, Aqua... I'll find some way to make things right.
TALK - This light... it's so warm. — 22:08, 6 October 2011 (UTC)
Earthshaker Keychain KHBBS.png Well, we've officially started it: KHWiki's own Walkthrough Space :D

I spent a great deal of time talking to Erry on the IRC, and together we compiled a list of issues we'd like to discuss with the community regarding the walkthroughs:

  • Pace - We're moving far too quickly. I understand everyone's enthusiastic, but shouldn't we be handling pages one at a time to ensure each is as flawless and accurate as possible rather than creating dozens of half-complete and terribly written sections just to get the guides over with faster? Placeholders or not, there's no reason why we should have just started Destiny Islands (which is now looking quite good, I must say) and suddenly now have pages for every world in the game. Now people are trying to start a KHII guide before we're even finished perfecting KH1? Slow and steady wins the race, people!
  • Strategies - This area has several sub-topics in need for discussion:
    • Actual Writing - NEVER use any word related to death (killed, die, etc.). There is NO concept of death in any of the currently released KH games. Say, "keep away from the Unknown when it starts using its rope attack, as the attack is lethal and can instantly deplete Terra/Aqua/Ventus's HP to zero," NOT "keep away from the Unknown when he starts using his rope attack as it is lethal and can cause a 1-hit kill."
    • Multi-Phase/Opponent Battles (Tabs) - How are we to handle boss battles such as the Clayton + Stealth Sneak/Final Episode battles against Terra-Xehanort? Will we be using tabs as I did here and here? Through tabs, we won't have to worry about cramming up a strategy section/unnecessarily increasing a page's length through multiple templates. We also have another place to put "Boss: Xemnas" rather than what is currently the "name" section (which Erry and I thought would be cool if we used instead to quote the Information bar for later KH games). In the worst case, tabs could be used to list multiple strategies for the same enemy (harder enemies with multiple methods like Sephiroth) from various users ("Strategy 1" and so on).
  • FM Content - Erry and I have discussed this, just as we have many times, and we both seemed to agree it would be best if we included FM content in with that of the original game, so long as it was CLEARLY MARKED as FM-exclusive (see this). Bonus stories like the Secret Eipsode would get their own pages.
  • Order of Guide Sections - To me, an ideal order of sections for a final guide would be "Main Page w/Table of Contents etc. -> Basics/Gameplay Elements/Controls -> Story Walkthrough -> Bonus Material like how to get Ultima Weapon -> Bestiary/Character stats and abilities/Items Encyclopedia." Do we all agree with this? We appear to be doing the story walkthrough first. The other stuff would be done afterwards when it was all that had to be done.
  • Bestiary/Items Encyclopeida - This, along with character stats/abilities would be done mostly through tables. Could we possibly develop a template not like the enemy article infoboxes for the bestiary section (similar to what's done in the official KH1 guide). Items would list all items and where/how to find them.
  • Color Schemes - There are to be boss templates made in a style similar to that which I used in my BBS guide. Erry and I wanted to discuss doing the templates based on each game's color scheme. Rather than make a template for each type of enemy like we are presently doing, I think it'd be best if we create a single common boss template per game based on the color schemes from each game and use it for each type of boss (KH1 would be dark blues, and so on; we'd get really specific in BBS, Terra's bosses, whether Somebodies or Unversed, would have a brown template, while Aqua's would be blue, and Ventus's green, for example). Templates would still have all the same sections, granted they'd change for each game to include new statistics.
    • Plain vs. Dynamic Colors - So Erry and I are having a bit of a disagreement as to whether we should favor the plain colors (like in this template) or the bold colors from my BBS guide in whatever boss templates we end up creating. I personally hate the plain and bland colors currently in the Heartless boss template; the colors are too dull and blend in with each other, making it hard to differentiate between sections of the template/read what's written in general. My colors are not only bolder, but you can actually see what's going on (or at least I tried to achieve this). Please see this for a comparison between our two ideas for a common KH1 boss template and list which you think is better and why.
  • Walkthrough MoS - Should we add a new section to the MoS regarding all rules for the Walkthrough (this isn't a free-for-all; we MUST have rules before the walkthroughs fall to chaos), or are we going to create a separate mini-MoS or page for walkthrough rules in general?

I believe that about covers every topic Erry and I discussed. We look forward to your input!