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<small><small>'''NOTE:''' Due to the amount of freedom you have determing which character you play as during the final sparring match (which, in turn, decides your opponent), strategies on how to beat all three heroes are listed below.</small></small> | <small><small>'''NOTE:''' Due to the amount of freedom you have determing which character you play as during the final sparring match (which, in turn, decides your opponent), strategies on how to beat all three heroes are listed below.</small></small> | ||
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Mini-Boss: Aqua= | |||
{|border="solid" align="center" text-align="center" width="100%" | {|border="solid" align="center" text-align="center" width="100%" | ||
|style="text-align:center" bgcolor="saddlebrown" colspan="2"|<font color = white>'''Mini-Boss: Aqua'''</font> | |style="text-align:center" bgcolor="saddlebrown" colspan="2"|<font color = white>'''Mini-Boss: Aqua'''</font> | ||
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This graceful Keyblade wielder will mainly attack using a standard physical combo comprised of a few Keyblade swings. Slide to avoid taking damage or carefully time Block to knock Aqua off-guard and create in opening in which you can land your own attacks. Aqua also favors the Fire Spell, which is hard to avoid due to its slight homing capabilities. Instead of running from Fire, try using Block against it to deflect the spell back at its caster and deal damage. After she suffers enough physical combos and Finishers from Terra (these should be your main source of offense since Terra has the highest attack stat), Aqua will admit defeat. | This graceful Keyblade wielder will mainly attack using a standard physical combo comprised of a few Keyblade swings. Slide to avoid taking damage or carefully time Block to knock Aqua off-guard and create in opening in which you can land your own attacks. Aqua also favors the Fire Spell, which is hard to avoid due to its slight homing capabilities. Instead of running from Fire, try using Block against it to deflect the spell back at its caster and deal damage. After she suffers enough physical combos and Finishers from Terra (these should be your main source of offense since Terra has the highest attack stat), Aqua will admit defeat. | ||
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Mini-Boss: Ventus= | |||
{|border="solid" align="center" text-align="center" width="100%" | {|border="solid" align="center" text-align="center" width="100%" | ||
|style="text-align:center" bgcolor="dodgerblue" colspan="2"|<font color = white>'''Mini-Boss: Ventus'''</font> | |style="text-align:center" bgcolor="dodgerblue" colspan="2"|<font color = white>'''Mini-Boss: Ventus'''</font> | ||
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To avoid this young Keyblade wielder's fast-paced attacks, it is best that Aqua simply remain on the move. Cartwheel around the exterior of the battlefield so that she is out of attack range, and there is very little chance Aqua will sustain any serious damage. As her magic stat is higher than her attack stat, use Aqua's Blizzard Command as your main source of offense. Thunder can be used as an alternative if Ventus is within range. As mentioned above, a majority of Ventus's attacks are easy to dodge. Be careful of his Strike Raid technique, however, as it can hit Aqua from afar. After Aqua has devastated Ventus with her magic, she will emerge from this battle victorious. | To avoid this young Keyblade wielder's fast-paced attacks, it is best that Aqua simply remain on the move. Cartwheel around the exterior of the battlefield so that she is out of attack range, and there is very little chance Aqua will sustain any serious damage. As her magic stat is higher than her attack stat, use Aqua's Blizzard Command as your main source of offense. Thunder can be used as an alternative if Ventus is within range. As mentioned above, a majority of Ventus's attacks are easy to dodge. Be careful of his Strike Raid technique, however, as it can hit Aqua from afar. After Aqua has devastated Ventus with her magic, she will emerge from this battle victorious. | ||
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Mini-Boss: Terra = | |||
{|border="solid" align="center" text-align="center" width="100%" | {|border="solid" align="center" text-align="center" width="100%" | ||
|style="text-align:center" bgcolor="green" colspan="2"|<font color = white>'''Mini-Boss: Terra'''</font> | |style="text-align:center" bgcolor="green" colspan="2"|<font color = white>'''Mini-Boss: Terra'''</font> | ||
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This mighty Keyblade wielder's attacks are slow but deadly, so use Ventus's faster movement and attack speed to your advantage. A majority of Terra's combos can be avoided by repeatedly using Dodge Roll, and you can easily overwhelm your foe by keeping up a steady chain of physical combos. Ventus's evened stats truly shine thanks to the presence of the Aero Command in his Command Deck, so use this spell whenever in a pinch to knock Terra off his feet. You will obtain victory after Terra has taken enough punishment. | This mighty Keyblade wielder's attacks are slow but deadly, so use Ventus's faster movement and attack speed to your advantage. A majority of Terra's combos can be avoided by repeatedly using Dodge Roll, and you can easily overwhelm your foe by keeping up a steady chain of physical combos. Ventus's evened stats truly shine thanks to the presence of the Aero Command in his Command Deck, so use this spell whenever in a pinch to knock Terra off his feet. You will obtain victory after Terra has taken enough punishment. | ||
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Once you have beaten your opponent, you are given the option to spar against a different character. While you may wish to dive right into the actual game and watch the story unfold, it is recommended that you first play as each of the three heroes at least once so you can get used to their fighting styles and get a decent understanding of the flow of combat. | Once you have beaten your opponent, you are given the option to spar against a different character. While you may wish to dive right into the actual game and watch the story unfold, it is recommended that you first play as each of the three heroes at least once so you can get used to their fighting styles and get a decent understanding of the flow of combat. |