Talk:Aero Finish: Difference between revisions
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:Hmm... I don't think there are any character-based; they are all weapon-based or ring-based. --{{User:DoorToNothing/Sig}} 06:47, December 17, 2009 (UTC) | :Hmm... I don't think there are any character-based; they are all weapon-based or ring-based. --{{User:DoorToNothing/Sig}} 06:47, December 17, 2009 (UTC) | ||
::Each character has a natural ability, though it's always an Anti- type. However, rings and weapon's can do those too.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:55, December 17, 2009 (UTC) | ::Each character has a natural ability, though it's always an Anti- type. However, rings and weapon's can do those too.[[User:KrytenKoro|<small>Glorious</small>]] [[User_talk:KrytenKoro|<small>CHAOS!</small>]] 07:55, December 17, 2009 (UTC) | ||
:::Oh, those. I thought you meant, for example, that Roxas could somehow automatically have an ability like Defender or Second Chance equipped. --{{User:DoorToNothing/Sig}} 07:56, December 17, 2009 (UTC) |
Revision as of 07:56, 17 December 2009
Especially because of the way abilities are handled by weapons, I'm thinking that a table would do the best for this, possibly pictorial (Character vs. Gear). I can get to work on setting up the code for it, but it should be simple enough. The main thing, I think, is to separate the abilities out which are character-based, ring-based, and weapon-based.Glorious CHAOS! 06:41, December 17, 2009 (UTC)