Kingdom Hearts 358/2 Days

Sizzling Edge: Difference between revisions

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==Design==
==Design==
A Sizzling Edge chakram has a silver, gear-like wheel as a base. Two oblong, red protrusions jut out of either end of the main wheel. The handle is a silver cross and two ends of the cross are connected to the main wheel by a red triangle.
A Sizzling Edge chakram has a silver, gear-like wheel as a base. Two oblong, red protrusions jut out of either end of the main wheel. The handle is a silver cross and two ends of the cross are connected to the main wheel by a red triangle.
==Gameplay==
The ground combo starts with a slash to the right, then to the left and ends with a throw straight at the target.
The aerial combo starts with a downwards throw below Axel.


==See Also==
==See Also==

Revision as of 16:53, 14 July 2010

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Kingdom Hearts 358/2 Days
Sizzling Edge
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese レイジングエッジ
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +2 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
Obtained
Fearless Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Sizzling Edge+
"An upgraded Sizzling Edge.
Possesses very high Strength.
Effective against tough enemies."
Japanese レイジングエッジ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +2 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
Obtained
Fearless Gear+ ③ (Axel)

Sizzling Edge (レイジングエッジ Reijingu Ejji?, lit. "Razing Edge") are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Sizzling Edge+.

Design

A Sizzling Edge chakram has a silver, gear-like wheel as a base. Two oblong, red protrusions jut out of either end of the main wheel. The handle is a silver cross and two ends of the cross are connected to the main wheel by a red triangle.

Gameplay

The ground combo starts with a slash to the right, then to the left and ends with a throw straight at the target.

The aerial combo starts with a downwards throw below Axel.


See Also

Template:AxelWeapons