Kingdom Hearts 358/2 Days

Ifrit: Difference between revisions

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Revision as of 23:38, 7 March 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
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Kingdom Hearts 358/2 Days
Ifrit
Japanese イフリート
Stats
Strength Magic
Base Unit Ultima Base Unit
+57 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
3: Chain Power
Obtained
Attach Nimble Gear ④
Kingdom Hearts 358/2 Days
Ifrit+
Japanese イフリート+
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +0 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
3: Chain Time
Obtained
Attach Nimble Gear+ ④

Ifrit (イフリート Ifurīto?) are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ifrit+.

Etymology

They are named after Ifrit, a recurring fire-based summon that appears in many Final Fantasy video games. It also appears as a boss in Final Fantasy X-2, a server in Final Fantasy XI, and an airship in Final Fantasy XII, among others things in the Final Fantasy universes.

Design

An Ifrit chakram is almost entierly silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other chakrams, which usually have a four-pronged handle.

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